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Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
Priorities Of Recording
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Priorities Of Recording

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Transcript

  • 1. Priorities of Recording Objectives of the Production Mixer
  • 2. 1. Get usable DIALOGUE
    • Any way that you can…
    • Crisp, clean for the editor to use
    • Or as good as possible for ADR / “looping”
    • Dialogue is your Number One Priority! Everything else can be created in Post if necessary.
  • 3. 2. Control Perspective
    • Audio should match camera point-of-view
    • Intimate = pure voice, less background
    • Wide = voice + background ambiance
  • 4. Beware Perspective mismatch
    • Front to back.
    • Side to side.
    • Plant mic vs. primary mic
  • 5. 3. SYNC Sound Effects
    • Never risk the dialogue for sound effects
    • Be careful about overlaps. SFX are okay before, after, or in between dialog.
    • ASK the Director to have talent time their actions in between lines, not during them.
    • Might be temp effects for rough cut, to be replaced later
  • 6. 4. Wild Lines
    • Hidden or distant faces. If you cannot read the lips, then sync does not matter. Cheat long shots with dialogue from CU’s
    • Off-camera lines.
    • Protection tracks. Coverage for looping. Coverage for profanity or recognizable names, trademarks, etc.
  • 7. 5. Wild Sound Effects
    • Background tracks
    • Non-sync or easy to sync effects
    • Unique sounds not readily available from SFX Libraries
  • 8. 6. Ambiance or Room Tone
    • Used to patch holes in the edited soundtrack
    • Must match the scene precisely. Same background sounds, same volume.
    • Use same mic, same settings as dialogue
    • Record with actors, crew, and lighting – same as during scene
    • Fred’s Hint: First take of scene per location
    • Add a few seconds of pre-roll and end-roll
  • 9. REVIEW of Priorites
    • Dialogue.
    • Perspective.
    • Sync sound effects.
    • Wild Lines.
    • Wild Sound Effects.
    • Ambiance or Room Tone.

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