Foodforce2 Revolutionising Education
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Foodforce2 Revolutionising Education

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Foodforce2 Revolutionising Education Foodforce2 Revolutionising Education Presentation Transcript

  • FoodForce2: Revolutionizing Education Technology for Education Paper Presentation
  • Status of the Project Now 0. We are still in beta 1. 40000 downloads and counting 2. Active development for first release
  • THE PROBLEM
  • Traditional learning
  • Limitations of Traditional Learning 1. Little or no control with students   2. Very less practical implementation 3. Stress and tension of Exams
  • How are Games Different Same Learning Goals But Children have control over what they learn Automatic testing with no stress on children Adaptive Course with fun element   More Practical Implementation
  • Things to add before we can claim safely Re-Invent Teacher Student Relationship Explore the potential of Stories in Games Explore Humanitarian Values
  • AN EXPERIMENTAL LEARNING PLATFORM
  • Foodforce
  • Theme  
  • Building Blocks of Game
  • Major Aspects of Game
    • Construction of Facilities
    • Upgrading Facilities
    • Trading Resources
  • DESIGN AND IMPLEMENTATION
  •  
    • Should work on many platforms
        • All Operating Systems
        • Work on Mobiles
        • Work from a pen drive
        • Work from web
    • Works in minimum hardware configurations
        • Should be fast and playable in minimum of hardware configurations
    Portability
  • Other Things
  • KEY LEARNING AREAS
  • Strategy
  • Nutritional Importance
  • Trading and Economics
  • Crisis Management
  • School Visit
  •  
  • Results from Questionnaire Cognizance Chart Logical Reasoning Chart
  • In Conclusion… The best kind of learning is obtained only from doing things rather than just reading or hearing about it