FoodForce2: Revolutionizing Education Technology for Education Paper Presentation
Status of the Project Now 0. We are still in beta 1. 40000 downloads and counting 2. Active development for first release
THE PROBLEM
Traditional learning
Limitations of Traditional Learning 1. Little or no control with students 2. Very less practical implementation 3. Stress and tension of Exams
How are Games Different Same Learning Goals But Children have control over what they learn Automatic testing with no stress on children Adaptive Course with fun element More Practical Implementation
Things to add before we can claim safely Re-Invent Teacher Student Relationship Explore the potential of Stories in Games Explore Humanitarian Values
AN EXPERIMENTAL LEARNING PLATFORM
Foodforce
Theme
Building Blocks of Game
Major Aspects of Game
Construction of Facilities
Upgrading Facilities
Trading Resources
DESIGN AND IMPLEMENTATION
Should work on many platforms
All Operating Systems
Work on Mobiles
Work from a pen drive
Work from web
Works in minimum hardware configurations
Should be fast and playable in minimum of hardware configurations
Portability
Other Things
KEY LEARNING AREAS
Strategy
Nutritional Importance
Trading and Economics
Crisis Management
School Visit
Results from Questionnaire Cognizance Chart Logical Reasoning Chart
In Conclusion… The best kind of learning is obtained only from doing things rather than just reading or hearing about it
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