FoodForce2: Revolutionizing Education Technology for Education Paper Presentation
Status of the Project Now 0. We are still in beta  1. 40000 downloads and counting 2. Active development for first release
THE PROBLEM
Traditional learning
Limitations of Traditional Learning 1. Little or no control with students   2. Very less practical implementation 3. Stres...
How are Games Different Same Learning Goals But Children have control over what they learn Automatic testing with no stres...
Things to add before we can claim safely Re-Invent Teacher Student Relationship Explore the potential of Stories in Games ...
AN EXPERIMENTAL LEARNING PLATFORM
Foodforce
Theme  
Building Blocks of Game
Major Aspects of Game <ul><li>Construction of Facilities </li></ul><ul><li>Upgrading Facilities </li></ul><ul><li>Trading ...
DESIGN AND IMPLEMENTATION
 
<ul><li>Should work on many platforms </li></ul><ul><ul><ul><li>All Operating Systems </li></ul></ul></ul><ul><ul><ul><li>...
Other Things
KEY LEARNING AREAS
Strategy
Nutritional Importance
Trading and Economics
Crisis Management
School Visit
 
Results from Questionnaire Cognizance Chart Logical Reasoning Chart
In Conclusion… The best kind of learning is obtained only from doing things rather than just reading or hearing about it
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Foodforce2 Revolutionising Education

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  • Hi,  Introduce yourself and the project.  (Try to make an intro joke) Introduce the way presentation will be done
  • Build Reputation about Foodforce in the minds of people
  • Foodforce2 Revolutionising Education

    1. 1. FoodForce2: Revolutionizing Education Technology for Education Paper Presentation
    2. 2. Status of the Project Now 0. We are still in beta 1. 40000 downloads and counting 2. Active development for first release
    3. 3. THE PROBLEM
    4. 4. Traditional learning
    5. 5. Limitations of Traditional Learning 1. Little or no control with students   2. Very less practical implementation 3. Stress and tension of Exams
    6. 6. How are Games Different Same Learning Goals But Children have control over what they learn Automatic testing with no stress on children Adaptive Course with fun element   More Practical Implementation
    7. 7. Things to add before we can claim safely Re-Invent Teacher Student Relationship Explore the potential of Stories in Games Explore Humanitarian Values
    8. 8. AN EXPERIMENTAL LEARNING PLATFORM
    9. 9. Foodforce
    10. 10. Theme  
    11. 11. Building Blocks of Game
    12. 12. Major Aspects of Game <ul><li>Construction of Facilities </li></ul><ul><li>Upgrading Facilities </li></ul><ul><li>Trading Resources </li></ul>
    13. 13. DESIGN AND IMPLEMENTATION
    14. 15. <ul><li>Should work on many platforms </li></ul><ul><ul><ul><li>All Operating Systems </li></ul></ul></ul><ul><ul><ul><li>Work on Mobiles </li></ul></ul></ul><ul><ul><ul><li>Work from a pen drive </li></ul></ul></ul><ul><ul><ul><li>Work from web </li></ul></ul></ul><ul><li>Works in minimum hardware configurations </li></ul><ul><ul><ul><li>Should be fast and playable in minimum of hardware configurations </li></ul></ul></ul>Portability
    15. 16. Other Things
    16. 17. KEY LEARNING AREAS
    17. 18. Strategy
    18. 19. Nutritional Importance
    19. 20. Trading and Economics
    20. 21. Crisis Management
    21. 22. School Visit
    22. 24. Results from Questionnaire Cognizance Chart Logical Reasoning Chart
    23. 25. In Conclusion… The best kind of learning is obtained only from doing things rather than just reading or hearing about it

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