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Foodforce2 Revolutionising Education

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Foodforce2 Revolutionising Education

  1. 1. FoodForce2: Revolutionizing Education Technology for Education Paper Presentation
  2. 2. Status of the Project Now 0. We are still in beta 1. 40000 downloads and counting 2. Active development for first release
  3. 3. THE PROBLEM
  4. 4. Traditional learning
  5. 5. Limitations of Traditional Learning 1. Little or no control with students   2. Very less practical implementation 3. Stress and tension of Exams
  6. 6. How are Games Different Same Learning Goals But Children have control over what they learn Automatic testing with no stress on children Adaptive Course with fun element   More Practical Implementation
  7. 7. Things to add before we can claim safely Re-Invent Teacher Student Relationship Explore the potential of Stories in Games Explore Humanitarian Values
  8. 8. AN EXPERIMENTAL LEARNING PLATFORM
  9. 9. Foodforce
  10. 10. Theme  
  11. 11. Building Blocks of Game
  12. 12. Major Aspects of Game <ul><li>Construction of Facilities </li></ul><ul><li>Upgrading Facilities </li></ul><ul><li>Trading Resources </li></ul>
  13. 13. DESIGN AND IMPLEMENTATION
  14. 15. <ul><li>Should work on many platforms </li></ul><ul><ul><ul><li>All Operating Systems </li></ul></ul></ul><ul><ul><ul><li>Work on Mobiles </li></ul></ul></ul><ul><ul><ul><li>Work from a pen drive </li></ul></ul></ul><ul><ul><ul><li>Work from web </li></ul></ul></ul><ul><li>Works in minimum hardware configurations </li></ul><ul><ul><ul><li>Should be fast and playable in minimum of hardware configurations </li></ul></ul></ul>Portability
  15. 16. Other Things
  16. 17. KEY LEARNING AREAS
  17. 18. Strategy
  18. 19. Nutritional Importance
  19. 20. Trading and Economics
  20. 21. Crisis Management
  21. 22. School Visit
  22. 24. Results from Questionnaire Cognizance Chart Logical Reasoning Chart
  23. 25. In Conclusion… The best kind of learning is obtained only from doing things rather than just reading or hearing about it

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