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Academic Software

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Academic Software

  1. 1. Teaching and Learning with Technology Academic Software Chapter 6 Teaching and Learning with Technology
  2. 2.  Allyn and Bacon 2005 <ul><li>Supports and enriches teaching and learning </li></ul><ul><li>May include commercial or teacher-made software </li></ul><ul><li>Costs vary so review and evaluate carefully </li></ul><ul><li>Ranges from business to learning software </li></ul>Academic Software
  3. 3.  Allyn and Bacon 2005 <ul><li>Authoring Systems </li></ul><ul><li>Assist teachers in creating instructional software </li></ul><ul><li>Academic software varies by </li></ul><ul><ul><li>Type of hardware required </li></ul></ul><ul><ul><li>Operating system necessary to run them </li></ul></ul>Academic Software
  4. 4.  Allyn and Bacon 2005 <ul><li>Authoring Systems </li></ul><ul><li>Hypermedia authoring systems help teachers create linked electronic “cards” to teach specific concepts </li></ul><ul><li>Web authoring systems help teachers create create multimedia software to use on a Web site </li></ul>Academic Software
  5. 5.  Allyn and Bacon 2005 <ul><li>Authoring Systems </li></ul><ul><li>Multimedia Authoring Systems </li></ul><ul><ul><li>Can create simple to sophisticated multimedia software </li></ul></ul><ul><ul><li>Teachers can make customized reviews, tutorials, and lessons </li></ul></ul>Academic Software
  6. 6.  Allyn and Bacon 2005 <ul><li>Desktop Publishing </li></ul><ul><li>Electronically design and layout pages </li></ul><ul><li>Create and arrange text, word art, and graphic objects </li></ul><ul><li>May include a web authoring component </li></ul><ul><li>Useful for creating handouts, transparency masters, etc. </li></ul>Academic Software
  7. 7.  Allyn and Bacon 2005 <ul><li>Graphics Software </li></ul><ul><li>Can create, capture, and/or manipulate electronic images </li></ul><ul><li>Most productivity software includes libraries of graphic images (clip art) </li></ul><ul><li>Enables you to create or edit any type of digital images </li></ul>Academic Software
  8. 8.  Allyn and Bacon 2005 <ul><li>Paint Programs </li></ul><ul><li>Create and manipulate digital pictures </li></ul><ul><li>Include tools such as pens and brushes </li></ul><ul><li>Can be used for simple enhancements or to create high-end digital artwork </li></ul>Academic Software
  9. 9.  Allyn and Bacon 2005 <ul><li>Draw Programs </li></ul><ul><li>Create and manipulate digital drawings </li></ul><ul><li>Use layered, arranged objects instead of paint tools to create sophisticated drawings </li></ul><ul><li>Can create drawings, add objects that emphasize points, or create collages </li></ul>Academic Software
  10. 10.  Allyn and Bacon 2005 <ul><li>Imaging Software </li></ul><ul><li>Turns hard copy into digital images </li></ul><ul><li>Packaged with scanners </li></ul><ul><li>With OCR features, can convert hard copy into a word processed document </li></ul><ul><li>Photo-styling software edits and manipulates scanned or digital photos </li></ul>Academic Software
  11. 11.  Allyn and Bacon 2005 <ul><li>Reference Software </li></ul><ul><li>Digital version of reference materials </li></ul><ul><li>Usually on CDs </li></ul><ul><li>Often stored in a hypermedia format </li></ul><ul><ul><li>Includes text, sound, animation, video, and graphics </li></ul></ul><ul><ul><li>can be navigated via links </li></ul></ul>Academic Software
  12. 12.  Allyn and Bacon 2005 <ul><li>Tutorial Software </li></ul><ul><li>Presents new material in an instructional sequence </li></ul><ul><li>May be linear or use a hypermedia format </li></ul><ul><li>Typically includes feedback </li></ul><ul><li>Lets students proceed at their own rate </li></ul><ul><li>Not very interactive </li></ul><ul><li>May include classroom management </li></ul>Academic Software
  13. 13.  Allyn and Bacon 2005 <ul><li>Drill & Practice Software </li></ul><ul><li>Reinforces existing skills </li></ul><ul><li>Usually linear sequence </li></ul><ul><ul><li>Presents key points </li></ul></ul><ul><ul><li>Asks review questions </li></ul></ul><ul><li>Provides feedback and further review </li></ul><ul><li>May be called “drill & kill”—it’s repetitive </li></ul><ul><li>May include classroom management </li></ul>Academic Software
  14. 14.  Allyn and Bacon 2005 <ul><li>Educational Games </li></ul><ul><li>Present or review content in a game format </li></ul><ul><li>Solve mysteries by applying knowledge </li></ul><ul><li>Board/Card Game simulations </li></ul><ul><ul><li>superimpose content on traditional games </li></ul></ul><ul><li>Video games add content to arcade style </li></ul><ul><li>Some controversy exists </li></ul><ul><ul><li>Does gaming overwhelm instruction? </li></ul></ul>Academic Software
  15. 15.  Allyn and Bacon 2005 <ul><li>Simulations </li></ul><ul><li>Present a virtual model of an environment </li></ul><ul><li>Provide safe way to experience reality </li></ul><ul><li>Examples include flying an airplane or conducting a chemical experiment </li></ul><ul><li>Advantages over real experiences </li></ul><ul><ul><li>Opportunity to adjust speed </li></ul></ul><ul><ul><li>Safety </li></ul></ul>Academic Software
  16. 16.  Allyn and Bacon 2005 <ul><li>Special Needs Software </li></ul><ul><li>Can target to specific learning disabilities </li></ul><ul><li>Sometimes used with assistive hardware </li></ul><ul><ul><li>Provides support for special needs learners </li></ul></ul><ul><li>Readers can read scanned or computer text aloud </li></ul><ul><li>Speech synthesizers can turn spoken word into computer text </li></ul>Academic Software
  17. 17.  Allyn and Bacon 2005 <ul><li>Assistive Software and Hardware </li></ul><ul><li>Universal design offers material in strongest learning mode for the individual student with or without special needs </li></ul><ul><li>Can help with social/recreational interaction </li></ul><ul><li>www. cec .sped.org : Excellent Resource for information on special needs </li></ul>Academic Software
  18. 18.  Allyn and Bacon 2005 <ul><li>Integrated Learning Systems </li></ul><ul><li>Provide instruction and/or remediation </li></ul><ul><ul><li>Addressed to target objectives </li></ul></ul><ul><li>May include tutorials, drill and practice, and classroom management </li></ul><ul><li>Usually sold as a bundle </li></ul><ul><li>Difficult to fully implement in classroom </li></ul>Academic Software
  19. 19.  Allyn and Bacon 2005 <ul><li>Problem Solving Software </li></ul><ul><li>Helps students practice problem solving skills </li></ul><ul><li>May be content-oriented or content-neutral </li></ul><ul><li>Offers opportunities to learn </li></ul><ul><ul><li>Doing </li></ul></ul><ul><ul><li>Test hypotheses </li></ul></ul><ul><ul><li>Discover strategies to solve problems </li></ul></ul><ul><li>In math and science, can test concepts taught </li></ul>Academic Software
  20. 20.  Allyn and Bacon 2005 <ul><li>Computer Assisted Instruction (CAI) </li></ul><ul><li>Originally CAI was drill and practice software </li></ul><ul><li>Now, CAI includes software that </li></ul><ul><ul><li>Tutors, reviews, and/or provides feedback </li></ul></ul><ul><li>Not to be confused with Computer Managed Instruction (CMI) </li></ul><ul><li>May adjust content level based on correctness of student responses </li></ul>Academic Software
  21. 21.  Allyn and Bacon 2005 <ul><li>Brainstorming or Concept Mapping Software </li></ul><ul><li>Visually develops ideas and concepts </li></ul><ul><li>Creates connections among ideas </li></ul><ul><li>Encourages creativity and deeper understanding </li></ul>Academic Software
  22. 22.  Allyn and Bacon 2005 <ul><li>Brainstorming / Concept Mapping </li></ul><ul><li>You can easily </li></ul><ul><ul><li>Add and edit ideas </li></ul></ul><ul><ul><li>Organize ideas in relation to others </li></ul></ul><ul><ul><li>See the completed cohesive whole concept </li></ul></ul><ul><li>Generates visual digital maps of a brainstorming session </li></ul>Academic Software
  23. 23.  Allyn and Bacon 2005 <ul><li>Academic Software in </li></ul><ul><li>Teaching and Learning </li></ul><ul><li>Many software choices and factors to be considered that teachers must make careful decisions </li></ul><ul><li>Review and evaluation are critical steps before acquisition </li></ul><ul><li>Software should address objectives </li></ul><ul><li>Support and enhance teaching </li></ul>Academic Software

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