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This topic an presentation will introduce you to Computer graphics hardware types.
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2. Daroko blog-where IT leaners apply
skills
Do Not just learn computer graphics an close
your computer tab and go away..
APPLY them in real business,
Visit Daroko blog for real IT skills
applications,androind, Computer
graphics,Networking,Programming,IT jobs
Types, IT news and
applications,blogging,Builing a website, IT
companies and how you can form yours,
Technology news and very many More IT
related subject.Jan 2009 - Lecture2 CSC406 Computer Graphics 2
3. Jan 2009 - Lecture2 CSC406 Computer Graphics 3
Lecture 2:
Scope:
Graphics hardware.
Objectives:
To determine the characteristics of graphics
display hardware.
4. Jan 2009 - Lecture2 CSC406 Computer Graphics 4
Computer Hardware:
Output Devices:Output Devices:
Computer Graphics can use many different
output devices:
Video display devices
Cathode Ray Tube (CRT)
Liquid Crystal Display (LCD)
Plasma panels
Thin-film electroluminescent displays
Light-emitting diodes (LED)
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Hard-copy devices
Ink-jet printer
Laser printer
Film recorder
Electrostatic printer
Pen plotter
The most common display device is the
Cathode Ray Tube (CRT) monitor.
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The Cathode Ray Tubes (CRTs)
Most common display device today
Characterized by:
Evacuated glass bottle
Extremely high voltage
Heating element (filament)
Electrons pulled towards anode focusing cylinder
Vertical and horizontal deflection plates
Beam that strikes phosphor coating on front of
tube
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CRT-2
9. Jan 2009 - Lecture2 CSC406 Computer Graphics 9
How CRT works-1
The electron gun contains a filament that,
when heated, emits a stream of electrons
Electrons are focused with an electromagnet
into a sharp beam and directed to a specific
point of the face of the picture tube
The front surface of the picture tube is coated
with small phospher dots
When the beam hits a phospher dot it glows
with a brightness proportional to the strength
of the beam and how long it is hit
10. Jan 2009 - Lecture2 CSC406 Computer Graphics 10
How CTR works - 2
In a CRT the focusing system acts like a light lens
with a focal length such that the center of focus is
the screen.
The horizontal and vertical deflectors allow the
electron beam to be focused on any spot on the
screen.
The screen is coated with a special organic
compound called a phosphor.
For color systems there are groups of three different
phosphors, one to produce red shades, one for
green shades, and one for blue shades.
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How CRT works - 3
Electrons hit the screen phosphor molecules and
cause a ground state to singlet excited state
transition.
Most of the phosphors relax back to the ground
state by emitting a photon of light which is called
fluorescence.
This happens very rapidly so that all of the molecules which
fluoresce do so in under a millisecond.
These phosphors then emit light, called
phosphorescence, that decays slower but still
rapidly (in about 15-20 milliseconds)…
so there is the need to refresh the screen by redrawing the
image.
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CRT details…
Phosphors are characterized by color (usually red,
green, or blue) and persistence, which is the time for
the emitted light to decay to 10 % of the initial
intensity.
High persistence phosphors allow for a lower refresh
rate to avoid flicker,
e.g., the original IBM PC monochrome monitor had a high
persistence phosphor.
This allowed it to have good resolution for text with
inexpensive electronics.
However, this is poor for animation since a "trail" is left with
moving objects.
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CRT details…
Low persistence phosphors are good for
animation but require a high refresh rate to
prevent flicker.
A refresh rate of 50 - 60 Hz is usually sufficient to
prevent flicker,
but some systems refresh at even higher rates
such as 72-76 Hz.
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CRT details…
Phosphers – terms…
Flourescence: Light emitted while the
phosphor is being struck by electrons
Phosphorescence: Light emitted once the
electron beam is removed
Persistence: The time from the removal of the
excitation to the moment when
phospherescence has decayed to 10% of the
initial light output
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CRTs - Display Technologies…
Two main types:
Vector display.
Raster display.
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CRTs - Vector Displays
Early computer displays: basically an oscilloscope
Control X,Y with vertical/horizontal plate voltage
Often used intensity as Z (close things were
brighter)
Often termed random scan displays.
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Vector displays:
Here the electron gun of a CRT illuminates
points and straight lines in any order.
The display processor repeatedly reads a
variable 'display file' defining a sequence of
X,Y coordinate pairs and brightness or color
values, and converts these to voltages
controlling the electron gun.
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Vector Display…
Advantages of random scan:
very high resolution, limited only by monitor
easy animation, just draw at different positions
requires little memory (just enough to hold the display
program)
Disadvantages:
requires "intelligent electron beam, i.e., processor
controlled
limited screen density before have flicker, can't draw a
complex image
limited color capability (very expensive)
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A Random Scan Display (outline)…
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Display technologies: CRTs
Raster Displays
Raster: a raster is a series of adjacent parallel 'lines'
which together form an image on a display screen.
Pixel: One dot or picture element of the raster
Scan line: A row of pixels
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Display technologies: CRTs
Raster Displays
Black and white television: an oscilloscope with a fixed
scan pattern: left to right, top to bottom
As beam sweeps across entire face of CRT, beam
intensity changes to reflect brightness
Analog signal vs. digital display
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Rasters:Rasters:
Lexically, a raster is a series of adjacent parallel
'lines' which together form an image on a display
screen.
In early analogue television sets each such line is
scanned continuously, not broken up into distinct
units.
In computer or digital displays these lines are
composed of independently coloured pixels (picture
elements).
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A Raster
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Resolution…
The maximum number of points that can be
displayed without overlap is called the
resolution.
Usually given as the number of horizontal
points versus the number of vertical points
These are called pixels (picture elements),
E.g.
a monitor might have a resolution of 1024 X 768
pixels.
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The maximum resolution may be determined
by the characteristics of the monitor for a random
scan system or
by a combination of the monitor and graphics card
memory for a raster scan system.
For a random scan system the resolution can be
up to 4096 X 4096
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Aspect Ratio:
The aspect ratio equals the ratio of vertical
pixels/horizontal pixels for an equal length line.
It sometimes refers to the ratio of the horizontal
dimension/vertical dimension.
Examples:
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If have the above monitor and a resolution of 640 X
480 pixels
==> horizontal --> 640/8 = 80 pixels/inch
==> vertical --> 480/6 = 80 pixels/inch
Therefore, it has "square" pixels, i.e. the same size
in the vertical and horizontal directions.
If the resolution is 320 X 200 pixels, then:
==> horizontal --> 320/8 = 40 pixels/inch
==> vertical --> 200/6 = 33 1/3 pixels/inch
So the size of a horizontal pixel does not equal the size of a
vertical pixel.
We must correct for this in our image display, e.g. line or
object drawing.
Otherwise all of the drawings will be distorted.
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Mathematically we consider a raster to be a
rectangular grid or array of pixel positions:
Pixel positions have X,Y coordinates.
Usually Y points down - This may reflect early use
to display text to western readers.
When considering 3D, right-handed coordinates
imply Z - represents depth.
29. Jan 2009 - Lecture2 CSC406 Computer Graphics 29
Pixel Values:Pixel Values:
The colour of each pixel of a display is
controlled by a distinct digital memory
element.
Each such element holds a pixel value
encoding a monochrome brightness or colour
to be displayed.
With respect to color/pixel value, displays can
be classified into two broad categories:
Monochrome.
Non-monochrome.
30. Jan 2009 - Lecture2 CSC406 Computer Graphics 30
Monochrome displays…
Are of two types.
Bi-level displays - have 1-bit pixels and have been
green or orange as well as black-and-white.
Greyscale displays - usually have 8 to 16 bit pixel
values encoding brightness.
31. Jan 2009 - Lecture2 CSC406 Computer Graphics 31
Non-monochrome displays…
Also have two types.
True-colour
Displays have pixel values divided into three component
intensities, usually red, green and blue
Often of 8 bits each - This used to be very costly.
Alternatively the pixel values may index into a fixed or
variable colour map defining a limited colour palette.
Pseudo-colour
Displays with 8-bit pixels indexing a variable colour map
of 256 colours have been common.