CODING
Building Blocks for K-5
edtechreflections.com
VOCABULARY
@elizbtheastman
code
One or more commands or
algorithm(s) designed to be
carried out by a computer.
E. Eastman - edtechreflections.com
Code.org
computer
science
A field in which people use the power of
computers to solve big problems and
create new technologies. E. Eastman - edtechreflections.com
Scratch
algorithm
A list of steps to finish a task.
(It can be performed with or
without a computer).
E. Eastman - edtechreflections.com
persistence
Trying again and again, even
when something is very hard.
Flappy Bird
E. Eastman - edtechreflections.com
command
An instruction for the computer.
Many commands put together make
up algorithms and computer
programs.
E. Eastman - edtechreflections.com
loop
A repetitive action or command
typically created with
programming loops.
Code.org: Hour of Code
E. Eastman - edtechreflections.com
conditionals
Statements that
only run under
certain
conditions or
situations. E. Eastman - edtechreflections.com
A program is an algorithm that
has been coded into something
that can be run by a machine.
program
Tynker
E. Eastman - edtechreflections.com
Have the computer execute the
commands you've written in
your program.
RUN program
codespark.org
E. Eastman - edtechreflections.com
bug
An error in a program that
prevents the program from
running as expected.
E. Eastman - edtechreflections.com
decompose
Break a problem down into
smaller pieces.
Botlogic.us
E. Eastman - edtechreflections.com
debugging
Finding and fixing errors in
programs.
E. Eastman - edtechreflections.com
event
An action that causes
something to happen.
Code.org: Draw Something
E. Eastman - edtechreflections.com
function
A piece of code
that you can easily call over and
over again. It includes the specific
steps performed in the function.
Code.org: Hour of Code
E. Eastman - edtechreflections.com
data
Quantities, characters, or
symbols that are the inputs and
outputs of computer programs.
crunchzilla.com
E. Eastman - edtechreflections.com
binary
A way of representing
information using only two
options.
E. Eastman - edtechreflections.com
Words used to describe the
trail, traces or "footprints"
that we leave online.
digital
footprint
E. Eastman - edtechreflections.com
Someone who acts
safely, responsibly,
and respectfully
online.
digital citizen
Commonsensemedia.org E. Eastman - edtechreflections.com
Contact Me:
@elizbtheastman
Find Me:
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Computer Science Vocabulary Building Blocks

  • 1.
    CODING Building Blocks forK-5 edtechreflections.com VOCABULARY @elizbtheastman
  • 2.
    code One or morecommands or algorithm(s) designed to be carried out by a computer. E. Eastman - edtechreflections.com Code.org
  • 3.
    computer science A field inwhich people use the power of computers to solve big problems and create new technologies. E. Eastman - edtechreflections.com Scratch
  • 4.
    algorithm A list ofsteps to finish a task. (It can be performed with or without a computer). E. Eastman - edtechreflections.com
  • 5.
    persistence Trying again andagain, even when something is very hard. Flappy Bird E. Eastman - edtechreflections.com
  • 6.
    command An instruction forthe computer. Many commands put together make up algorithms and computer programs. E. Eastman - edtechreflections.com
  • 7.
    loop A repetitive actionor command typically created with programming loops. Code.org: Hour of Code E. Eastman - edtechreflections.com
  • 8.
    conditionals Statements that only rununder certain conditions or situations. E. Eastman - edtechreflections.com
  • 9.
    A program isan algorithm that has been coded into something that can be run by a machine. program Tynker E. Eastman - edtechreflections.com
  • 10.
    Have the computerexecute the commands you've written in your program. RUN program codespark.org E. Eastman - edtechreflections.com
  • 11.
    bug An error ina program that prevents the program from running as expected. E. Eastman - edtechreflections.com
  • 12.
    decompose Break a problemdown into smaller pieces. Botlogic.us E. Eastman - edtechreflections.com
  • 13.
    debugging Finding and fixingerrors in programs. E. Eastman - edtechreflections.com
  • 14.
    event An action thatcauses something to happen. Code.org: Draw Something E. Eastman - edtechreflections.com
  • 15.
    function A piece ofcode that you can easily call over and over again. It includes the specific steps performed in the function. Code.org: Hour of Code E. Eastman - edtechreflections.com
  • 16.
    data Quantities, characters, or symbolsthat are the inputs and outputs of computer programs. crunchzilla.com E. Eastman - edtechreflections.com
  • 17.
    binary A way ofrepresenting information using only two options. E. Eastman - edtechreflections.com
  • 18.
    Words used todescribe the trail, traces or "footprints" that we leave online. digital footprint E. Eastman - edtechreflections.com
  • 19.
    Someone who acts safely,responsibly, and respectfully online. digital citizen Commonsensemedia.org E. Eastman - edtechreflections.com
  • 20.