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Computer Graphics display technologies(Computer graphics tutorials and tips)

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Computer Graphics display technologies(Computer graphics tutorials and tips)

  1. 1. Graphics display technologies • They include: o cathode ray tube o Plasma o LCD o Raster graphics
  2. 2. • Cathode Ray Tube
  3. 3. Control grid – determines the rate at which the electron will pass thro. Electron beam- electrons travel without any hindrance from the air/dust as the tube is a vacuum. Phosphor coated screen – It glows when struck by electrons. conductive coating - to soak up the electrons that pile up at the screen-end of the tube. Focusing anode – It attracts scattered electron to a focal point. Accelerating anode – It gives the anode a high velocity so that we can use the velocity/momentum to give the light we want.
  4. 4. • A CRT monitor contains millions of tiny red, green, and blue phosphor dots that glow when struck by an electron beam that travels across the screen to create a visible image. • In a cathode ray tube, the "cathode" is a heated filament. The heated filament is in a vacuum created inside a glass "tube." The "ray" is a stream of electrons generated by an electron gun that naturally pour off a heated cathode into the vacuum. Electrons are negative. The anode is positive, so it attracts the electrons pouring off the cathode. This screen is coated with phosphor, an organic material that glows when struck by the electron beam. • There is a conductive coating inside the tube to soak up the electrons that pile up at the screen- end of the tube.
  5. 5. • There are three ways to filter the electron beam in order to obtain the correct image on the monitor screen: shadow mask, aperture grill and slot mask. These technologies also impact the sharpness of the monitor's display. They are: • 1. Shadow – mask • 2. Aperture Grill • 3. Slot mask
  6. 6. • Advantages of phosphor • electron r easily knocked off to give light • once electrons starts losing energy, phosphor stay glowing for some time – persistence
  7. 7. • Persistence is defined as the time it takes for the emitted light from the screen to decay to 1/10th of its origin in intensity. Lower persistence phosphor require higher refresh rates to maintain a picture on the screen w/o flicker. The phosphor with low persistence is useful for animation. A high persistence phosphor is useful for displaying high complex static pictures
  8. 8. • Resolution. • The max No. of points that can b displayed on the screen on a CRT w/o overlap is called resolution. • Typical resolution of high definition system is 1280 by 1024. • Screen size. • The physical size of a graphics monitor is given by the length on the screen diagonally n normally quoted in inches. • Aspect Ratio • It gives the ratio of vertical points to horizontal points necessary to produce equal length lines in both direction of the screen.
  9. 9. • In a raster scan display system the electron beam is swept across the screen one row at a time from top to bottom and from left to right. As the elec beam moves across each row, the beam intensity is turned on or off to create a pattern of illuminated spots. • The spots to be turned on are dependent on the picture to be drawn. The definition of this picture is stored in a memory area called the refresh buffer or frame buffer.
  10. 10. • Rasterization • The term rasterization can in general be applied to any process by which vector information can be converted into a raster format. • In normal usage, the term refers to the popular rendering algorithm for displaying three- dimensional shapes on a computer. Rasterization is currently the most popular technique for producing real-time 3D computer graphics. • Compared to other rendering techniques such as ray tracing, rasterization is extremely fast.
  11. 11. • Interlacing • Its a method of encoding a bitmap image such that a person who has partially received it sees a degraded copy of the entire image. When communicating over a slow communications link, this is often preferable to seeing a perfectly clear copy of one part of the image, as it helps the viewer decide more quickly whether to abort or continue the transmission. • Interlacing is supported by the following formats: • GIF • PNG • JPEG
  12. 12. FLAT PANEL DISPLAY • PLASMA PANEL • The basic idea of a plasma display is to illuminate tiny, colored fluorescent lights to form an image. Each pixel is made up of three fluorescent lights -- a red light, a green light and a blue light. • What is Plasma? The central element in a fluorescent light is a plasma, a gas made up of free-flowing ions (electrically charged atoms) and electrons (negatively charged particles).
  13. 13. • Under normal conditions, a gas is mainly made up of uncharged particles. That is, the individual gas atoms include equal numbers of protons (positively charged particles in the atom's nucleus) and electrons. The negatively charged electrons perfectly balance the positively charged protons, so the atom has a net charge of zero. • If you introduce many free electrons into the gas by establishing an electrical voltage across it, negatively charged particles rush toward the positively charged area of the plasma, and positively charged particles rush toward the negatively charged area. • In this mad rush, particles are constantly bumping into each other. These collisions excite the gas atoms in the plasma, causing them to release photons of energy
  14. 14. How the system works • Its composed of 2 glass plates. • The 1st plate is brought to the 2nd plate until the space btn them is small. The edges are sealed off and space is left with air. The air inside is then removed and replaced with the plasma gas (e.g neon). • Properties of the gas – Must produce light when ionized – Must be easily ionized – Produce the correct color of gas when ionized.
  15. 15. LIQUID CRYATAL DISPLAY. • In a LCD display, there are 2 polarizers i.e vertical and horizontal polariszer. • A polarizer is a component that filters light. A vertical polarizer filters vertical component of light and allow horizontal component of light thro. • As light strikes the first filter, it is polarized. The molecules in each layer of the liquid crstal then guide the light they receive to the next layer. As the light passes through the liquid crystal layers, the molecules also change the light's plane of vibration to match their own angle. When the light reaches the far side of the liquid crystal substance, it vibrates at the same angle as the final layer of molecules. If the final layer is matched up with the second polarized glass filter, then the light will pass through
  16. 16. • For a particular voltage the liquid material at that intersection of electrons changes the orientation of that liquid crystal of that intersection. The horizontal component is converted to a vertical component hence transmit light. • If we apply an electric charge to liquid crystal molecules, they untwist. When they straighten out, they change the angle of the light passing through them so that it no longer matches the angle of the top polarizing filter. Consequently, no light can pass through that area of the LCD, which makes that area darker than the surrounding areas.
  17. 17. INTERACTIVE DEVICES • They are devices that help in input of data in the system and also help in giving out the processed information. • They include: • Mouse • Space balls – right handed co-ordinate system. The space ball doesn’t move. It has a strain gauge that measure the amount of pressure applied to the space ball to provide input. • Trackball – it’s an upside down mouse • Touch pad • Touch panel
  18. 18. LOGICAL INPUT DEVICES • The need for interactive comp graphics sys has resulted in the dev of diff kinds of physical interactive devices which function differently from each other. • Locator – it’s a device for specifying a co-rdinate position x,y, in world co-ord input to the graphics package by the user selecting a point. • stroker – a device for specifying a series of cor-ord positions • string – a device for specifying input text • valuater – a device for specifying scaler values. • choice – a device for selecting menu options • pic – a device for

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