Architecture and urban planning (3 d) representation

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ICAR contribution to urban planning section

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Architecture and urban planning (3 d) representation

  1. 1. ARCHITECTURE AND URBAN PLANNING (3D) REPRESENTATION IN GAMES AND TOYS Maria BOSTENARU DAN
  2. 2.  Introduction  Review of architecture and urbanism games  Conclusions
  3. 3. Introduction
  4. 4. Introduction  Toys – 3D viewing  Canadian Centre of Architecture exhibitions  Games – construction management models (resource)  Most research on computer games  Board games  Board Games Studies conference - archaeology
  5. 5. Review of architecture and urbanism games
  6. 6. Review of architecture and urbanism games  Playcards  Toys  Puzzle games  Board games  Role playing games at city scale  Computer games
  7. 7. Playcards  Souvenir playing cards (photographic reproduction of monuments): Gaudi, Berlin, Chicago, Philadelphia  Più e meno (associations)  Baustelle Kartenspiel  SimCity
  8. 8. Toys  Frank Lloyd Wright, Buckminster Fuller  Froebel toys (Kindergarten)  Today: SketchUp  Skyscraper/tower building  “Stadtbaukasten” (Il Gioco della capitale = Capital game) - "Geburt einer Hauptstadt" (June 17 - September 17, 1988, St. Pöltens) – teamwork, filming participation  Bulevardul, casa si poporul, Urban Observatory, Bucharest
  9. 9. Froebel Toys
  10. 10. Puzzle games  2D puzzle – photovoice  3D puzzle  Heritage  Children„s day 2012
  11. 11. Favorit cinema Puzzle games
  12. 12. Sagrada Familia Puzzle games
  13. 13. Board games  Socio-economic model  Becoming the wealthiest player  Strategy games + elements of fate (cards, dice)  Centuries old  Today„s model: Monopoly  CCA collection:  Paris  Fortifications  Skyscraper (King Kong – based on film)
  14. 14. Board games  Cathedral  CCA  Ken Follett (novel, film)  Pillars of the Earth – translated to computer  World without End – natural hazard  Issue of demolition  American city: Urban sprawl  Habitat  Role playing bringing games into decision making  AHP - conflict
  15. 15. Habitat Board games
  16. 16. Säulen der Erde Board games
  17. 17. Tore der Welt Board games
  18. 18. Role playing games at city scale  Green CCA  Klosterrallye (HaDiKo, Karlsruhe)  SozialLabor: Dorf (KIT) < Green Revolution Game  Prize 1994  Basis for study works of master students  Linz – cultural capital  World Game (Buckminster Fuller)
  19. 19. Green CCA http://www.cca.qc.ca/en/study-centre/895-green-cca-power-corporation-of- canada-2010-research City scale
  20. 20. Computer games  Serious games  Rebuilding a virtual world – based on rendering  Winy Maas „Space fighter“  Second Life – participative medium  EUR in Rome  According to European Landscape Convention (Faro)  Participative game Stuttgart  Quizzes  Learning tool
  21. 21. Art Nouveau Network http://www.artnouveau- net.eu/Network/Actions/Children/tabid/827/language/en-GB/Default.aspx Computer games
  22. 22. Prototype Computer games
  23. 23. Computer game prototype  global gcounter  on enterFrame  set the visible of sprite 40 to FALSE  set gcounter=0  repeat with i=31 to 34  if inside ( the loc of sprite (i+5), the rect of sprite i ) then   set gcounter=(gcounter + 1)  else  set the visible of sprite 40 to TRUE  set gcounter=(gcounter - 1)  end if  end repeat  if gcounter=4 then  go to "sieg"  else  set the visible of sprite 40 to TRUE  end if  end
  24. 24. Urban games as tourism guide Computer games
  25. 25. Computer games  „Construction and management games“, a subgenre of which are „city building games“  SimCity - father of all  2D – scenarios (modelling of linear processes only)  3D  SimTorino – simulation of urban development  Followers: CivWorld, CityVille etc.  Simulation of resources through symbols
  26. 26. SimCity Computer games
  27. 27. SimCity FB SimCity 4
  28. 28. http://www.laq-tip.polito.it/SimTorino/ Luca Caneparo SimTorino
  29. 29. Computer games  Other simulations of natural catastrophes:  HfG: Fukushima nuclear disaster  Other educational environment games  Poplin: NextCampus (Hamburg)  Employment in disaster management (through mobile device allert)
  30. 30. Fukushima disaster – HfG Karlsruhe game http://www.hfg-karlsruhe.de/news/mit-wassereimern-den-atomaren-gau- bekaempfen.html Computer games
  31. 31. Alenka Poplin: Hamburg next campus (B3) Citizens can send their plans to urban planners Computer Games
  32. 32. Conclusions
  33. 33. Conclusions  Toys and games having architecture and urbanism subjects  Today focus on virtual reality (serious) games – but the hard copy board games are not to be neglected  3D in toys led to CAD applications  Employable for educational purposes  Study of decisions in games (game theory – drama theory – conflict solving & economics research)  Involvment of society – participatory dimension
  34. 34. Thank you!

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