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Social Modelling
                        James Lockerbie
                 Centre for HCI Design Open Day
                          21st April 2010




Centre for HCI Design
Social Modelling
• For our purposes in the context of requirements
  engineering
• Socio-technical systems: Software-based systems
  that also include physical components, humans
  and organizations
• Modelling goals, rationales, and strategic
  relationships among social actors for the future
  system
• Explore and identify system requirements,
  including non-functional requirements e.g.
  performance, reliability, usability and so on.
Centre for HCI Design



The i* (Eye-Star) Goal Modelling Approach
From research at the University of Toronto (Eric Yu PhD 1995)


Two model types:                             USP1:
• SD model                                Dependencies
    –Identify actors
    –Identify their goals
    –Identify who they depend on for those goals
• SR model
    –Decompose actors
    –Translate qualities into functional elements
    –Demonstrate quality trade offs                USP2:
                                              Desired qualities
                                                “soft goals”
Centre for HCI Design



i* Modelling Basics
Key modelling semantics                       Actor   Passenger   Airline

– Intentional strategic actor (roles)
   • Intentional aspects such as objectives, rationale & commitments
– Goal (functional)
   • Condition or state of the world that can be achieved or not
– Task
   • One particular way of attaining a goal - a detailed description of
     how to accomplish a goal
– Resource
   • Physical or informational objects in the world. Used by tasks or
     produced by tasks
– Soft goals (non-functional)
   • Goals that cannot be so sharply defined, such as goals that
     describe properties or constraints of the system being modelled
Strategic Dependency Modelling
Network of dependency relationships among actors
Goal Dependency            Passenger   Ticket purchased   Airline



  – Depender depends upon the dependee to be able to
    bring about certain state in the world
Task Dependency
  – Depender depends upon dependee to be able to carry
    out task
Resource Dependency
  – Depender depends upon dependee for the availability of
    entity
Softgoal Dependency
  – Depender depends upon dependee to perform some
    task that meets the softgoal or to perform the task in a
    particular way.
Departure Management System
Knowledge management tool
Learning soft goals – get domain
experts and end users involved
e.g. relevant learning provided,
learning planned etc. Independent
of “how”




                                    Possible technical solutions – get
                                    technical partners involved. Need
                                    more than just a goal hierarchy,
                                    as we need the tasks to give is
                                    the “how”
Centre for HCI Design




  Tool Support
  REDEPEND (REquirements DEPENDencies)
     – Centre prototype for developing i* SD and SR models
     – MS-Visio plug-ins to draw and analyse models
MS Visio


REDEPEND                                             REDEPEND
SD stencil                                           drawing page



REDEPEND
SR stencil
Centre for HCI Design




Model Checking with REDEPEND
Model checking
   – i* models are large, complex and necessitate
     computational model checking
   – Check for unrecognised connections, invalid
     connections and model bottlenecks

                                               REDEPEND
                                                validation
 REDEPEND                                       features
error tracking
Advertising Microsite example
• e.g. Got milk?
Advertising Microsite example
• Keep users as long as possible before sending
  users to product site
• Ideal path
  – user arrives at the landing page
  – intrigued and starts exploring.
  – learns how to interact
  – It’s lots of fun.
  – user looses himself – flow
  – through the experience, user is changing attitude
    towards the brand
  – comes across advertising messages, learns about
    several products.
• Create a model using i*

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BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 

Social Modelling

  • 1. Social Modelling James Lockerbie Centre for HCI Design Open Day 21st April 2010 Centre for HCI Design
  • 2. Social Modelling • For our purposes in the context of requirements engineering • Socio-technical systems: Software-based systems that also include physical components, humans and organizations • Modelling goals, rationales, and strategic relationships among social actors for the future system • Explore and identify system requirements, including non-functional requirements e.g. performance, reliability, usability and so on.
  • 3. Centre for HCI Design The i* (Eye-Star) Goal Modelling Approach From research at the University of Toronto (Eric Yu PhD 1995) Two model types: USP1: • SD model Dependencies –Identify actors –Identify their goals –Identify who they depend on for those goals • SR model –Decompose actors –Translate qualities into functional elements –Demonstrate quality trade offs USP2: Desired qualities “soft goals”
  • 4. Centre for HCI Design i* Modelling Basics Key modelling semantics Actor Passenger Airline – Intentional strategic actor (roles) • Intentional aspects such as objectives, rationale & commitments – Goal (functional) • Condition or state of the world that can be achieved or not – Task • One particular way of attaining a goal - a detailed description of how to accomplish a goal – Resource • Physical or informational objects in the world. Used by tasks or produced by tasks – Soft goals (non-functional) • Goals that cannot be so sharply defined, such as goals that describe properties or constraints of the system being modelled
  • 5. Strategic Dependency Modelling Network of dependency relationships among actors Goal Dependency Passenger Ticket purchased Airline – Depender depends upon the dependee to be able to bring about certain state in the world Task Dependency – Depender depends upon dependee to be able to carry out task Resource Dependency – Depender depends upon dependee for the availability of entity Softgoal Dependency – Depender depends upon dependee to perform some task that meets the softgoal or to perform the task in a particular way.
  • 7. Knowledge management tool Learning soft goals – get domain experts and end users involved e.g. relevant learning provided, learning planned etc. Independent of “how” Possible technical solutions – get technical partners involved. Need more than just a goal hierarchy, as we need the tasks to give is the “how”
  • 8. Centre for HCI Design Tool Support REDEPEND (REquirements DEPENDencies) – Centre prototype for developing i* SD and SR models – MS-Visio plug-ins to draw and analyse models MS Visio REDEPEND REDEPEND SD stencil drawing page REDEPEND SR stencil
  • 9. Centre for HCI Design Model Checking with REDEPEND Model checking – i* models are large, complex and necessitate computational model checking – Check for unrecognised connections, invalid connections and model bottlenecks REDEPEND validation REDEPEND features error tracking
  • 11. Advertising Microsite example • Keep users as long as possible before sending users to product site • Ideal path – user arrives at the landing page – intrigued and starts exploring. – learns how to interact – It’s lots of fun. – user looses himself – flow – through the experience, user is changing attitude towards the brand – comes across advertising messages, learns about several products. • Create a model using i*