[] chayan deb New Media Design 2010-12                    hci research                    Bangalore                    Mar...
today’s roadmapProject Initiation, Research,               ConnectingDesign Development                          the dots ...
motivation1.   Multi-Touch Table from locally sourced     materials2.   Interactive Installation using Gesture     Recogni...
project briefStudy and understand the emerging fieldof Natural User Interfaces and designinteractions for probable applica...
Understanding NUI        Problem FindingTabletop Computers   “The Computer is Personal”
direction                  Tabletop ComputersCommercially Available                 Lesser Explored      Education        ...
research planResearch Question            Precedent Studies           Secondary Research               InterviewsResearch ...
research question1.   Explore properties of Tabletop Computer     to know which property can be leveraged     upon maximum...
precedent studies1.   Commercial Tabletop Computer     applications: Sonicspree, The Real Estate Agent2.   Commercial Proj...
secondary research1.   Types of tables in collaboration                           Tables with different sizes have differe...
secondary research1.   Types of tables in collaboration2.   Traditional tabletop work practices                           ...
secondary research1.   Types of tables in collaboration2.   Traditional tabletop work practices3.   Evolution of Tabletop ...
secondary research1.   Types of tables in collaboration2.   Traditional tabletop work practices3.   Evolution of Tabletop ...
interview         project management         becomes a way of life         it ultimately comes down to a                  ...
research reflection1.   Explore properties of Tabletop Computer to know which     property can be leveraged upon maximum i...
research reflection2.   In what office scenarios face-to-face collaboration is     absolutely necessary? What properties o...
re-evaluation                         Tabletop ComputersCommercially Available                          Lesser Explored   ...
re-evaluationThe aim of the project is to:1.   Study Tabletop Computers as an emerging area in Natural     User Interfaces...
idea generation
design goals1.   To get the best of “meeting table” and “collaboration table”     on the table meant for task assignment.2...
design considerations                                         & decisions1.   Public & Private Information                ...
design considerations                                         & decisions1.   Public & Private Information                ...
design considerations                                         & decisions1.   Public & Private Information                ...
design considerations                                         & decisions1.   Public & Private Information                ...
design considerations                                         & decisions1.   Public & Private Information2.   Managing Di...
design considerations                                         & decisions1.   Public & Private Information2.   Managing Di...
design considerations                                         & decisions1.   Public & Private Information2.   Managing Di...
design considerations                                         & decisions1.   Public & Private Information2.   Managing Di...
design considerations                                         & decisions1.   Public & Private Information2.   Managing Di...
hardwareSamsung SUR40 with Microsoft PixelSensePopularly called Microsoft Surface 2.0
software    SDK for Microsoft Surface 2.0    Microsoft Visual Studio 2010#   C#
prototype
connecting the dots ...
1.   Why Microsoft Surface tabletop computer?
1.   Why Microsoft Surface tabletop computer?2.   Why Task Assignment?
1.   Why Microsoft Surface tabletop computer?2.   Why Task Assignment?3.   Why ‘tasks’ as ‘cards’?
1.   Why Microsoft Surface tabletop computer?2.   Why Task Assignment?3.   Why ‘tasks’ as ‘cards’?4.   Why only 2 login wi...
1.   Why Microsoft Surface tabletop computer?2.   Why Task Assignment?3.   Why ‘tasks’ as ‘cards’?4.   Why only 2 login wi...
1.   Why Microsoft Surface tabletop computer?2.   Why Task Assignment?3.   Why ‘tasks’ as ‘cards’?4.   Why only 2 login wi...
analysis1.   Comparative Study2.   Heuristic Evaluation
conclusion1.   Can be used as a platform to gauge project     development.2.   Learning as a Designer, Researcher and as a...
thank you
Collaborative Task Assignment on Tabletop Computer
Collaborative Task Assignment on Tabletop Computer
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Collaborative Task Assignment on Tabletop Computer

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Designing for a computer which is more ‘collaborative’ than ‘personal’

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Collaborative Task Assignment on Tabletop Computer

  1. 1. [] chayan deb New Media Design 2010-12 hci research Bangalore March-July 2012
  2. 2. today’s roadmapProject Initiation, Research, ConnectingDesign Development the dots Prototype Conclusion
  3. 3. motivation1. Multi-Touch Table from locally sourced materials2. Interactive Installation using Gesture Recognition
  4. 4. project briefStudy and understand the emerging fieldof Natural User Interfaces and designinteractions for probable application forindustrial / enterprise users.
  5. 5. Understanding NUI Problem FindingTabletop Computers “The Computer is Personal”
  6. 6. direction Tabletop ComputersCommercially Available Lesser Explored Education Collaborative work CSCW Entertainment Office Environment Hospitality Multi-touch capability Table-like form factor FtF / CMLarge screen real estate Object Recognition Communication
  7. 7. research planResearch Question Precedent Studies Secondary Research InterviewsResearch Reflections
  8. 8. research question1. Explore properties of Tabletop Computer to know which property can be leveraged upon maximum in an office scenario.2. In what office scenarios face-to-face collaboration is absolutely necessary? What properties of face-to-face communication make them so?
  9. 9. precedent studies1. Commercial Tabletop Computer applications: Sonicspree, The Real Estate Agent2. Commercial Project Management packages: Microsoft Project
  10. 10. secondary research1. Types of tables in collaboration Tables with different sizes have different purpose: Meeting Table Collaboration Table Ambient Table
  11. 11. secondary research1. Types of tables in collaboration2. Traditional tabletop work practices Turn-taking Orientation of items Personal & Private Space
  12. 12. secondary research1. Types of tables in collaboration2. Traditional tabletop work practices3. Evolution of Tabletop Computers 1992-Now From lab prototypes to real-world applications From single-touch to multi-touch and tangibility From projection to direct-display technology
  13. 13. secondary research1. Types of tables in collaboration2. Traditional tabletop work practices3. Evolution of Tabletop Computers4. Computer-mediated communication vs. Face-to-face communication Reaching consensus Perception of Task Perception of colleague Intent of colleague
  14. 14. interview project management becomes a way of life it ultimately comes down to a meeting ! my point is that if task assignment anyways, happens in the face-to-face meeting...then almost all collaborative activities at what is the point iterating it over the some point or other involve face-to-face network . collaborationvirtual is virtual social factors come into play many tasks are inter-related and there are lot of dependencies among the more conventional project management tasks...I think the ones which involve collaboration are the ones which sense of seriousness are most challenging if someone means what he or she is saying
  15. 15. research reflection1. Explore properties of Tabletop Computer to know which property can be leveraged upon maximum in an office scenario. Multi-touch capability Large screen real estate Table-like form factor Object Recognition
  16. 16. research reflection2. In what office scenarios face-to-face collaboration is absolutely necessary? What properties of face-to-face communication make them so? FtF communication is required in places which require discussion and planning. FtF is effective in disseminating task related information and in reaching consensus. In FtF communication, the participants become aware of each other’s intent.
  17. 17. re-evaluation Tabletop ComputersCommercially Available Lesser Explored Education Entertainment Collaborative work CSCW Interviews Hospitality Office Environment Task Assignment Multi-touch capability Table-like form factor FtF / CM Large screen real estate Object Recognition Communication
  18. 18. re-evaluationThe aim of the project is to:1. Study Tabletop Computers as an emerging area in Natural User Interfaces, understand and build on its distinctive properties like its horizontal form factor and multi-touch abilities.2. Understand advantages of face-to-face communication over computer-mediated communication.3. Design for a Task Assignment application on the Tabletop Computer which could leverage on advantages of FtF communication.
  19. 19. idea generation
  20. 20. design goals1. To get the best of “meeting table” and “collaboration table” on the table meant for task assignment.2. To leverage on the “social” benefits of FtF communication and “productivity” benefits of CM communication in the design for human-human interaction and human-computer interaction during task assignment on tabletop computer.3. To bring the task assignment activity back on table and help users reach consensus on task assignment activities faster.
  21. 21. design considerations & decisions1. Public & Private Information Division of work surface for personal and group activity Release
  22. 22. design considerations & decisions1. Public & Private Information Relocate
  23. 23. design considerations & decisions1. Public & Private Information Reorient
  24. 24. design considerations & decisions1. Public & Private Information Resize
  25. 25. design considerations & decisions1. Public & Private Information2. Managing Display Elements Replicated controls over centralized controls: Ease of collaboration Usability Usage of screen real-estate User preference
  26. 26. design considerations & decisions1. Public & Private Information2. Managing Display Elements3. Occlusion Address right-handed occlusion: 270o menu Multi-level sub-menus
  27. 27. design considerations & decisions1. Public & Private Information2. Managing Display Elements3. Occlusion4. Democracy Address the hierarchy issue in FtF discussion: All tasks are independently represented as cards
  28. 28. design considerations & decisions1. Public & Private Information2. Managing Display Elements3. Occlusion4. Democracy5. Metaphors Attempt to make each task cards as “full metaphor”
  29. 29. design considerations & decisions1. Public & Private Information2. Managing Display Elements3. Occlusion4. Democracy5. Metaphors Attempt to retain the feel of working with Skeuomorphs6. physical documents on a table
  30. 30. hardwareSamsung SUR40 with Microsoft PixelSensePopularly called Microsoft Surface 2.0
  31. 31. software SDK for Microsoft Surface 2.0 Microsoft Visual Studio 2010# C#
  32. 32. prototype
  33. 33. connecting the dots ...
  34. 34. 1. Why Microsoft Surface tabletop computer?
  35. 35. 1. Why Microsoft Surface tabletop computer?2. Why Task Assignment?
  36. 36. 1. Why Microsoft Surface tabletop computer?2. Why Task Assignment?3. Why ‘tasks’ as ‘cards’?
  37. 37. 1. Why Microsoft Surface tabletop computer?2. Why Task Assignment?3. Why ‘tasks’ as ‘cards’?4. Why only 2 login windows on Task Assignment application start- up?
  38. 38. 1. Why Microsoft Surface tabletop computer?2. Why Task Assignment?3. Why ‘tasks’ as ‘cards’?4. Why only 2 login windows on Task Assignment application start-up?5. Why a specific arrangement of information on task cards?
  39. 39. 1. Why Microsoft Surface tabletop computer?2. Why Task Assignment?3. Why ‘tasks’ as ‘cards’?4. Why only 2 login windows on Task Assignment application start-up?5. Why a specific arrangement of information on task cards?6. Why task cards are scattered and not arranged?
  40. 40. analysis1. Comparative Study2. Heuristic Evaluation
  41. 41. conclusion1. Can be used as a platform to gauge project development.2. Learning as a Designer, Researcher and as a Person
  42. 42. thank you

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