1) The document summarizes a student project exploring the use of tabletop computers for collaborative work.
2) Research included studying precedent applications, traditional tabletop practices, and the evolution of tabletop computers. Interviews found face-to-face collaboration beneficial for discussion, planning, and consensus.
3) A prototype was developed for task assignment on a Microsoft Surface tabletop. Design considerations included public/private work areas and representing tasks as movable "cards" to leverage benefits of both virtual and face-to-face collaboration.
4. motivation
1. Multi-Touch Table from locally sourced
materials
2. Interactive Installation using Gesture
Recognition
5. project brief
Study and understand the emerging field
of Natural User Interfaces and design
interactions for probable application for
industrial / enterprise users.
6. Understanding NUI Problem Finding
Tabletop Computers “The Computer is Personal”
7. direction
Tabletop Computers
Commercially Available Lesser Explored
Education
Collaborative work CSCW
Entertainment
Office Environment
Hospitality
Multi-touch capability Table-like form factor FtF / CM
Large screen real estate Object Recognition Communication
9. research question
1. Explore properties of Tabletop Computer
to know which property can be leveraged
upon maximum in an office scenario.
2. In what office scenarios face-to-face
collaboration is absolutely necessary?
What properties of face-to-face
communication make them so?
10. precedent studies
1. Commercial Tabletop Computer
applications: Sonicspree, The Real Estate Agent
2. Commercial Project Management
packages: Microsoft Project
11. secondary research
1. Types of tables in collaboration
Tables with different sizes have different purpose:
Meeting Table
Collaboration Table
Ambient Table
12. secondary research
1. Types of tables in collaboration
2. Traditional tabletop work practices
Turn-taking
Orientation of items
Personal & Private Space
13. secondary research
1. Types of tables in collaboration
2. Traditional tabletop work practices
3. Evolution of Tabletop Computers
1992-Now
From lab prototypes to real-world applications
From single-touch to multi-touch and tangibility
From projection to direct-display technology
14. secondary research
1. Types of tables in collaboration
2. Traditional tabletop work practices
3. Evolution of Tabletop Computers
4. Computer-mediated communication vs.
Face-to-face communication
Reaching consensus
Perception of Task
Perception of colleague
Intent of colleague
15. interview
project management
becomes a way of life it ultimately comes down to a
meeting !
my point is that if task assignment anyways,
happens in the face-to-face meeting...then
almost all collaborative activities at
what is the point iterating it over the
some point or other involve face-to-face
network .
collaboration
virtual is virtual
social factors come
into play many tasks are inter-related and
there are lot of dependencies
among the more conventional project
management tasks...I think the ones which
involve collaboration are the ones which sense of seriousness
are most challenging
if someone means what
he or she is saying
16. research reflection
1. Explore properties of Tabletop Computer to know which
property can be leveraged upon maximum in an office
scenario.
Multi-touch capability
Large screen real estate
Table-like form factor
Object Recognition
17. research reflection
2. In what office scenarios face-to-face collaboration is
absolutely necessary? What properties of face-to-face
communication make them so?
FtF communication is required in places
which require discussion and planning.
FtF is effective in disseminating task
related information and in reaching
consensus.
In FtF communication, the participants
become aware of each other’s intent.
18. re-evaluation
Tabletop Computers
Commercially Available Lesser Explored
Education
Entertainment Collaborative work CSCW Interviews
Hospitality Office Environment Task
Assignment
Multi-touch capability Table-like form factor FtF / CM
Large screen real estate Object Recognition Communication
19. re-evaluation
The aim of the project is to:
1. Study Tabletop Computers as an emerging area in Natural
User Interfaces, understand and build on its distinctive
properties like its horizontal form factor and multi-touch
abilities.
2. Understand advantages of face-to-face communication over
computer-mediated communication.
3. Design for a Task Assignment application on the Tabletop
Computer which could leverage on advantages of FtF
communication.
22. design goals
1. To get the best of “meeting table” and “collaboration table”
on the table meant for task assignment.
2. To leverage on the “social” benefits of FtF communication
and “productivity” benefits of CM communication in the
design for human-human interaction and human-computer
interaction during task assignment on tabletop computer.
3. To bring the task assignment activity back on table and help
users reach consensus on task assignment activities faster.
23. design considerations
& decisions
1. Public & Private Information
Division of work surface for personal
and group activity
Release
27. design considerations
& decisions
1. Public & Private Information
2. Managing Display Elements
Replicated controls over centralized controls:
Ease of collaboration
Usability
Usage of screen real-estate
User preference
28. design considerations
& decisions
1. Public & Private Information
2. Managing Display Elements
3. Occlusion
Address right-handed occlusion:
270o menu
Multi-level sub-menus
29. design considerations
& decisions
1. Public & Private Information
2. Managing Display Elements
3. Occlusion
4. Democracy
Address the hierarchy issue in FtF discussion:
All tasks are independently
represented as cards
30. design considerations
& decisions
1. Public & Private Information
2. Managing Display Elements
3. Occlusion
4. Democracy
5. Metaphors Attempt to make each task cards
as “full metaphor”
31. design considerations
& decisions
1. Public & Private Information
2. Managing Display Elements
3. Occlusion
4. Democracy
5. Metaphors Attempt to retain the feel of working with
Skeuomorphs
6.
physical documents on a table
38. 1. Why Microsoft Surface tabletop computer?
2. Why Task Assignment?
3. Why ‘tasks’ as ‘cards’?
39. 1. Why Microsoft Surface tabletop computer?
2. Why Task Assignment?
3. Why ‘tasks’ as ‘cards’?
4. Why only 2 login windows on Task Assignment application start-
up?
40. 1. Why Microsoft Surface tabletop computer?
2. Why Task Assignment?
3. Why ‘tasks’ as ‘cards’?
4. Why only 2 login windows on Task Assignment application start-up?
5. Why a specific arrangement of information on task cards?
41. 1. Why Microsoft Surface tabletop computer?
2. Why Task Assignment?
3. Why ‘tasks’ as ‘cards’?
4. Why only 2 login windows on Task Assignment application start-up?
5. Why a specific arrangement of information on task cards?
6. Why task cards are scattered and not arranged?
42. analysis
1. Comparative Study
2. Heuristic Evaluation
43. conclusion
1. Can be used as a platform to gauge project
development.
2. Learning as a Designer, Researcher and as a
Person