IA Summit 2011 Redux in Tokyo

1,827 views

Published on

WE had IA Summit Redux on April 22 in Tokyo. This is the presentation. All were recorded and archived on Ustream as following.
http://www.ustream.tv/recorded/14195107

Published in: Design
0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
1,827
On SlideShare
0
From Embeds
0
Number of Embeds
434
Actions
Shares
0
Downloads
5
Comments
0
Likes
3
Embeds 0
No embeds

No notes for slide
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • IA Summit 2011 Redux in Tokyo

    1. 1. IA SUMMIT REDUX IN TOKYO April 22, 2011 Atsushi HASEGAWA, Ph. D Toshihiko Kasuya Hitoshi ENJOJI Naoko KAWACHI
    2. 2. IA⇒ IA⇒ IA Web IA IA
    3. 3. IA Summit @ahaseg @enjoji@chibirashka@kasuyer
    4. 4. IA 2011 3 30 4 3 The Hyatt Regency Denver at Colorado Convention CenterWebsite http://2011.iasummit.org
    5. 5. 3 303 314 14 24 3 5-min madness
    6. 6. 466 19 IA UX Designer ContentsStrategist Information System master Ph.D 4 2
    7. 7. 1 1 IA MENTOR BOOTH
    8. 8. Mile-High City 1 1,609.344m 16thStreet Mall
    9. 9. Denver
    10. 10. Denver
    11. 11. Denver
    12. 12. Denver
    13. 13. Denver
    14. 14. Denver
    15. 15. Denver
    16. 16. Denver
    17. 17. Denver
    18. 18. Denver
    19. 19. IA 4Practice DevelopmentTools & TechniquesEmerging TopicsWorkshops|Flex
    20. 20. DAY 1 Practice Development Tools & Techniques Emerging Topics8:30 [Keynote] Data: potential and pitfalls More Than a Metaphor: Design for the RUDES: The Value of We Are All Content Strategists10:30 Making places with Design Principles Now information Creating a Navigation The User Experience of Letting Go of Perfection:11:30 System...for Your Career Disruption Developing IA Agility Upping Your Game: Rethinking User Research for the Create Successful Cross-13:45 Five Things Information Architects Social Web Channel Experiences Need To Talk About More UX Communities: Starting from Effect Mapping: a Better Way to Get Really Usable Interfaces are14:45 the Beginning (panel) Results out of IT Projects Made of Words Posting Our Hearts Out: Understanding Unmoderated Remote Usability16:00 The Stories We Construct Testing: Good or Evil? Online Self-Disclosure for Better Designs17:00 [Closing] The Most Valuable UX Person in the World18:30 [Posters & Reception]
    21. 21. DAY 2 Practice Development Tools & Techniques Emerging Topics The Reluctant Design Strategist: Discussing Design: A Practical Guide to Measuring9:00 A Story of A UX Team of The Art of Critique User Experience 1.5 Failing Forward I’m Not Just Making This Up. We Love Change? Lean IA: Getting Out of The10:15 The Value of Thinking Time In Change Is Scary! Deliverables Business Experience Design Toilet Paper and Information I’m a UX Designer - and I’m an SEO: The User Experience Brief: Working Together to Heal the Rift11:15 Sharing: Designing What, Why, and How Between Customers and the Compelling Information Marketers Who Love Them Increase The Size of Your Package In13:30 Just Four Weeks -Four Steps To Successful E-Commerce PANEL: Beyond Digital: What EIA: Enterprise as a Strategy for IAs Need to Know About Bulletproofing IA Service Design14:30 Developing Findability Standards Numbers Are our Friends:15:45 The Journey to ‘Yes’ DIY Mobile Usability Testing Information Architects Make The Best Web Analysts16:45 [Closing] Beyond User Research
    22. 22. DAY 3 Practice Development Tools & Techniques Emerging Topics Pig-Faced Orcs: Solving World Problems with8:30 Beyond the Polar Bear Design Lessons from Old-School UX Role-playing Games From Flab to Fab! Design Secrets For Content Strategy on a9:30 Overweight Interfaces Shoestring Budget Your Brain On Graphics: Research-10:45 inspired Visual Design Ideas & Innovation ROUNDTABLE: Toward an Information Architecture Curriculum and Canon Discombobulation , Fire-Breathing Dragons and How Valuable Is Your Work?11:45 Wet Noodles: Creating Productive Measuring The Workshops in Scary Situations User Experience On ‘Shrink It and Pink It’: On Why We Should NOT Focus14:00 On UX ROUNDTABLE? Designing Experiences for Women15:00 [Closing Plenary]16:00 [OPEN MIC] 5-Minute Madness
    23. 23. DAY1
    24. 24. [KEYNOTE]Data: Potential and pitfalls Nate Silver
    25. 25. [KEYNOTE]Data: Potential and pitfalls Nate Silver
    26. 26. [KEYNOTE]Data: Potential and pitfalls
    27. 27. [KEYNOTE]Data: Potential and pitfalls
    28. 28. [KEYNOTE]Data: Potential and pitfalls
    29. 29. Design for the RUDES:The Value of Design Principles Rob Fay, Joanna Hunt
    30. 30. Design for the RUDES:The Value of Design PrinciplesUX 5 (Reliable, Useful, Delightful,Engaging, Simple)
    31. 31. Design for the RUDES:The Value of Design Principles
    32. 32. Design for the RUDES:The Value of Design Principles
    33. 33. Design for the RUDES:The Value of Design Principles
    34. 34. Design for the RUDES:The Value of Design Principles
    35. 35. Design for the RUDES:The Value of Design Principles
    36. 36. Design for the RUDES:The Value of Design PrinciplesUX 5 (Reliable, Useful, Delightful,Engaging, Simple)
    37. 37. Design for the RUDES: The Value of Design Principles PRODUCT EVALUATION ROLL UPhttp://www.slideshare.net/robfay/design-for-the-rudes-the-value-of-design-principles-7549638
    38. 38. We Are All Content Strategists NowIA by Karen McGrane
    39. 39. We Are AllContent Strategists Now UX IA SocialMKTG Contents Tech Media CMS Strategy MKTG
    40. 40. We Are All Content Strategists Now1. Think beyond the template2. Evaluate content quality3. Plan for content creation4. Don’t fear new roles
    41. 41. The User Experience of DisruptionRuss Unger, Dan Willis
    42. 42. The User Experience of DisruptionCD Disruption( )
    43. 43. The User Experience of Disruption
    44. 44. The User Experience of Disruption
    45. 45. The User Experience of Disruption
    46. 46. The User Experience of Disruption
    47. 47. The User Experience of DisruptionDisruption UX
    48. 48. Letting Go of Perfection: Developing IA Agility ProQuest Agile Design Agile IA Dirty deliverable Short and precise user storiesSerena H. Rosenhan, Joanna Markel, Chris Farnum
    49. 49. Upping Your Game: Five Things IAs Need To Talk About MoreIA IA 5 by Leanna Gingras
    50. 50. Upping Your Game: Five Things IAs Need To Talk About More1. Statistics2. Business Skill3. Psychology4. Narrative Fiction5. Interpersonal Relations
    51. 51. Rethinking User Research for the Social Web Dana Chisnell
    52. 52. Rethinking User Research for the Social Web
    53. 53. Rethinking User Research for the Social Web
    54. 54. Rethinking User Research for the Social Web
    55. 55. Rethinking User Research for the Social Web
    56. 56. Rethinking User Research for the Social Web
    57. 57. Create Successful Cross- Channel Experiences Samantha Starmer
    58. 58. Create Successful Cross- Channel Experiences REI( ) !"#$%&(#)) *%)$+,-.)/0%"$) PC 1%"()!%&2/-1)! !"#$%%&()*+& Design for the holistic Experince $,"-.$(/%& !/0& *1.*#(*/"*%&http://www.slideshare.net/sstarmer/create-cross-channel-experiences
    59. 59. Create Successful Cross- Channel Experiences 5 principles 5 methods 5 tools 1. convenient 1. think in terms of services 1. document 2. connected 2. share the sandbox 2. experience map 3. consistent 3. start walking 3. get behind the scenes 4. contextual 4. comfort in discomfort 4. tell a story 5. (a)cross time 5. why vs. what 5. cross trainhttp://www.slideshare.net/sstarmer/create-cross-channel-experiences
    60. 60. Unmoderated Remote Usability Testing: Good or Evil? Kyle Soucy
    61. 61. Unmoderated Remote Usability Testing: Good or Evil?
    62. 62. Unmoderated Remote Usability Testing: Good or Evil?
    63. 63. Unmoderated Remote Usability Testing: Good or Evil?
    64. 64. Unmoderated Remote Usability Testing: Good or Evil?
    65. 65. Unmoderated Remote Usability Testing: Good or Evil?
    66. 66. Unmoderated Remote Usability Testing: Good or Evil?BenefitsDrawbacks Kyle Soucy
    67. 67. Posting Our Hearts Out: UnderstandingOnline Self-Disclosure for Better Designs intimacy 5 CMC E- mail IM Blog Facebook Twitter SD frequency of use by Javier Velasco-Martin
    68. 68. Posting Our Hearts Out: UnderstandingOnline Self-Disclosure for Better Designs catharsis, loneliness, Self- Personal esteem, work experience Online Self-Disclosure Technology Socialfrequency of use, social context, the social response people we are having a conversation with
    69. 69. [Closing] The Most Valuable UX Person in the World Jared Spool
    70. 70. [Closing] The Most Valuable UX Person in the World Jared Spool
    71. 71. [Closing] The Most Valuable UX Person in the World
    72. 72. [Closing] The Most Valuable UX Person in the World
    73. 73. [Closing] The Most Valuable UX Person in the World
    74. 74. [Closing] The Most Valuable UX Person in the World
    75. 75. [Closing] The Most Valuable UX Person in the World
    76. 76. [Closing] The Most Valuable UX Person in the World
    77. 77. [Closing] The Most Valuable UX Person in the World
    78. 78. [Posters & Reception] by Concent, Inc.
    79. 79. [Posters & Reception]
    80. 80. DAY2
    81. 81. Discussing Design: The Art of Critique asking &understandingbest critique is always good dialogue by Aaron Irizarry, Adam Connor
    82. 82. Discussing Design: The Art of Critique critique1. Six Thinking Hats 62. Laddering
    83. 83. A Practical Guide to Measuring User Experience Richard Dalton
    84. 84. A Practical Guide to Measuring User Experience
    85. 85. A Practical Guide to Measuring User Experience
    86. 86. A Practical Guide to Measuring User Experience
    87. 87. A Practical Guide to Measuring User Experience
    88. 88. I’m Not Just Making This Up. The Valueof Thinking Time In Experience Design Thinking time More than 1 head > 1 head Thinking Time by Tim Caynes
    89. 89. We Love Change?Change Is Scary!Johanna Kollmann
    90. 90. We Love Change?Change Is Scary! Facebook
    91. 91. We Love Change?Change Is Scary!
    92. 92. We Love Change? Change Is Scary! !"#$%&#()*#*%#+(,-#-)-+.-/0#*1$#*%# 23()4-#/%+-*3.)45##67%%81%#7.9/%)# Johanna Kollmannhttp://www.slideshare.net/johannakollmann/we-love-change-change-is-scary
    93. 93. We Love Change? Change Is Scary!Change Management
    94. 94. We Love Change? Change Is Scary!http://www.slideshare.net/johannakollmann/we-love-change-change-is-scary
    95. 95. We Love Change? Change Is Scary! !"#$%$&()$%$&* 4&--&5*,/* +,$-.*,/* 01$2"%313$&*http://www.slideshare.net/johannakollmann/we-love-change-change-is-scary
    96. 96. We Love Change? Change Is Scary!http://www.slideshare.net/johannakollmann/we-love-change-change-is-scary
    97. 97. We Love Change? Change Is Scary!http://www.slideshare.net/johannakollmann/we-love-change-change-is-scary
    98. 98. Lean IA: Getting Out of The Deliverables Business Agile UXLean startup
    99. 99. Lean IA: Getting Out of The Deliverables Business Concept Prototype Validate InternallyTest Externally Learn from User Behavior Iterate UX Concept Validate w/client IterateValidate w/client Prototype Learn from User Behavior
    100. 100. Toilet Paper and Information Sharing: Designing Compelling Information Justin Davis
    101. 101. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    102. 102. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    103. 103. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    104. 104. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    105. 105. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem ← ← PC
    106. 106. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem ← ← ← ← ← ← ← ←
    107. 107. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem singular narrative support by Justin Davis
    108. 108. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    109. 109. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem
    110. 110. Toilet Paper and Information Sharing:Designing Compelling Information Ecosystem 31. buying trend2. shopping trend3. Email borrows data from POS POS ID
    111. 111. Increase The Size of Your Package In Just Four Weeks-Four Steps To Successful E-Commerce Eric Reiss
    112. 112. Increase The Size of Your Package In Just Four Weeks -Four Steps To Successful E-CommerceEC
    113. 113. Increase The Size of Your Package In Just Four Weeks-Four Steps To Successful E-Commerce
    114. 114. Increase The Size of Your Package In Just Four Weeks-Four Steps To Successful E-Commerce
    115. 115. Increase The Size of Your Package In Just Four Weeks-Four Steps To Successful E-Commerce
    116. 116. [PANEL] Beyond Digital: What IAsNeed to Know About Service Design Samantha Starmer, Priyanka Kakar, Jess McMullin, Andrea Resmini
    117. 117. [PANEL] Beyond Digital: What IAsNeed to Know About Service DesignREI Find them in StoreVanguard
    118. 118. [PANEL] Beyond Digital: What IAs Need to Know About Service Design !"#$%!&$%()")&**&)!+((),&-.// /$0*#$,+1,&/$# ,()$-.#(, 2#3/!+ !"#$%&()$*+http://www.slideshare.net/resmini/a-case-in-public-transport
    119. 119. [PANEL] Beyond Digital: What IAs Need to Know About Service Design1. Vanguard2. REI3. by Jess McMullin, Samantha Starmer, Andrea Resmini, Priyanka Kakar
    120. 120. [PANEL] Beyond Digital: What IAsNeed to Know About Service Design
    121. 121. [PANEL] Beyond Digital: What IAs Need to Know About Service Design 31.2. deliverable cross-team pollination
    122. 122. DIY Mobile Usability Testing200
    123. 123. DIY Mobile Usability Testing
    124. 124. [Closing] Beyond User Research Louis Rosenfeld
    125. 125. [Closing] Beyond User Research
    126. 126. [Closing] Beyond User Research
    127. 127. [Closing] Beyond User Research
    128. 128. [Closing] Beyond User Research
    129. 129. [Closing] Beyond User Research
    130. 130. DAY3
    131. 131. Beyond the Polar BearMike Atherton, Michael
    132. 132. Beyond the Polar BearBBC 1,000 IA
    133. 133. Beyond the Polar Bear
    134. 134. Beyond the Polar Bear
    135. 135. Beyond the Polar Bear
    136. 136. Beyond the Polar Bear
    137. 137. Beyond the Polar Bear
    138. 138. Beyond the Polar Bear
    139. 139. Beyond the Polar Bear
    140. 140. Beyond the Polar BearBBC Domain-DrivenDesign
    141. 141. Beyond the Polar Bear →URI URL
    142. 142. Beyond the Polar Bear Sherlock Homes ( )Sherlock Homes ( ) ( ) ( ) Episode1 Episode1 Episode1 ( Episode1) ( Episode1) ( Episode1) Episode1 Episode1 Episode1
    143. 143. Beyond the Polar Bear BBC FOODWeb
    144. 144. From Flab to Fab! Design Secrets For Overweight Interfaces Kim Bieler
    145. 145. From Flab to Fab! Design Secrets For Overweight Interfaces
    146. 146. From Flab to Fab! Design Secrets For Overweight Interfaces
    147. 147. From Flab to Fab! Design Secrets For Overweight Interfaces
    148. 148. From Flab to Fab! Design Secrets For Overweight Interfaces
    149. 149. From Flab to Fab! Design Secrets For Overweight Interfaces IA IA Kim Bieler
    150. 150. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    151. 151. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    152. 152. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    153. 153. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    154. 154. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    155. 155. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    156. 156. From Flab to Fab! Design Secrets For Overweight Interfaces !"#$ Better Even betterhttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    157. 157. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474 !"#$%&()*$+,--.$(/0#1,)#$
    158. 158. From Flab to Fab! Design Secrets For Overweight Interfaceshttp://www.slideshare.net/kimbieler/from-flab-to-fab-design-secrets-for-overweight-interfaces-7496474
    159. 159. Content Strategy on a Shoestring Budget ROI by Carrie Hane Dennison
    160. 160. Content Strategy on a Shoestring Budget best furniture new, but inexpensive furniture keep your old furniture
    161. 161. Content Strategy on a Shoestring Budget communicationediting
    162. 162. ROUNDTABLE: Toward an Information Architecture Curriculum and Canon IA by Dan Klyn
    163. 163. ROUNDTABLE: Toward an Information Architecture Curriculum and CanonFOR (the IA learner) WHO HAS(customer needs) the ideal IA curriculum ISA (market category) THAT (one keybenefit) UNLIKE (competition), THEPRODUCT (unique differentiation)For the (Consumer of IAs) who has theneed for people who (hit the groundrunning and keep running) the ideal IAcurriculum is (a broad approach to currentpractical and theoretical learning) thatunlike (micro certifications) the product(goes beyond the core competencies. )
    164. 164. How Valuable Is Your Work?Measuring The User Experience Eduardo F Ortiz
    165. 165. How Valuable Is Your Work?Measuring The User Experience
    166. 166. How Valuable Is Your Work?Measuring The User Experience
    167. 167. How Valuable Is Your Work?Measuring The User Experience
    168. 168. On Why We Should NOT Focus On UX Koen Claes
    169. 169. On Why We Should NOT Focus On UX
    170. 170. On Why We Should NOT Focus On UX
    171. 171. On Why We Should NOT Focus On UX
    172. 172. On Why We Should NOT Focus On UX
    173. 173. On ‘Shrink It and Pink It’:Designing Experiences for Women by Jessica Ivins
    174. 174. On ‘Shrink It and Pink It’:Designing Experiences for Women1. Visible Design 1. Emphasize benefits over features ex. Gillette Venus or specs2. Transparent Design ex. Wii ex. Flip ESPN 2. Consider the full experience ex. sony style 3. Identify a spot on the spectrum 68% 16%
    175. 175. [Closing Plenary]The Golden Rule of UX = Create Personal Value

    ×