Resource List for Motivating Boys to Read


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Provides a list of resources to encourage and motivate boys to read more

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Resource List for Motivating Boys to Read

  1. 1. ResourcesAtkinson, Cathy. Promoting High School Boys’ Reading Engagement and Motivation:The Role of the School Psychologist in Real World Research. Article retrieved on7/4/2010 from: http://spi.sagepubl.comJones, Patrick and Cartwright Fiorelli, Dawn. Teenage Boys and Reading. TeacherLibrarian Magazine v30, February 2003.McFann, Jane. Boys and Books. Article retrieved on 7/4/2010 from:, Michael W. and Wilhelm, Jeffrey D. Reading Don’t Fix No Chevy’s: Literacy inthe Lives of Young Men. Article retrieved on 7/4/2010 from: devoted to motivating and encouraging boys to read:McQueen, Mike. www.gettingboystoread.comScieszka, Jon. www.guysread.comAudiobooksALA Amazing Audiobooks for Young Adults List. Retrieved on 7/4/2010 from:, Mary. Evaluating Audiobooks for Children and Teens. Retrieved on 7/4/2010from: a list on articles discussing the benefits of audio books:Burkey, Mary. The Power of Audio Books: Research and Resources. Retrieved on7/4/2010 from: Information: from Mary Burkey on Audio Literacy. Retrieved on 7/4/2010 from: for Boys Display World Cup Display. Retrieved on 7/4/2010 from:
  2. 2. Heroes and Villians Display Novels Display Themed Displays is of the gaming area at Brisbane city Library (AUS):, Mike. Do Boys Really Belong in the Library? Retrieved on 7/45/2010 from:é’s in Libraries: discusses how to create an inviting atmosphere with boys in mind: Ideas: Design Books:Baule, Steven M. Facilities Planning for School Library Media and Technology Centers.Linworth Publishing, 2007.Bolan, Kimberly. Teen Spaces: The Step by Step Library Makeover. ALA Editions,2009.
  3. 3. Erikson, Rolf and Markuson, Carolyn. Designing a School Library Media Center for theFuture, 2nd Edition. ALA Editions, 2009.Trendy Chairs:, Amy and Rice, Scott E. Gaming in Academic Libraries. ACRL, 2008.Harris, Christopher and Mayer, Brian. Libraries Got Game: Aligned Learning ThroughModern Board Games. ALA Graphics, 2010.Neiburger, Eli. Gamers in the Library?! The Why, What, and How of VideogameTournaments for All Ages. ALA Editions, 2007.Neiburger, Eli. Video Gamers support the curriculum and develop a new form of literacy.Article retrieved on 7/4/2010 from: game website: www.boardgamegeeks.comTicket 2 Ride Software: Town: Interactive Archaeology Video Game http://dig-itgames.comGraphic NovelsCompiled by Hollis Margaret Rudiger. Graphic Novels for Libraries:Recommended Titles for Children and Teens. Copyright 2005. Retrieved on 7/4/2010 from:, Buffy. Motivating Middle School Readers: The Graphic Novel Link. School LibraryMedia Activities Monthly, Vol. 25, April 2009.Goldsmith, Francisca. Graphic Novels Now: Building, Managing, and Marketing a DynamicCollection. ALA Editions, 2005.Goldsmith, Francisca. The Reader’s Advisory: Guide to Graphic Novels. ALA Editions, 2010.Goodloe, Katherine. Graphic Novels Catch Eyes and Minds of Students. Retrieved on 7/4/2010from:, Art. Maus 1: A Survivor’s Tale: My Father Bleeds History. Pantheon, 1986.Takaya, Natsuki. Fruits Basket, Volume 1. Japan: TokyoPop, 2004.Helpful website providing review journals, awards and recommendation lists, understanding andusing graphic novels, and a list of graphic novel websites: