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Game Development Essentials  An Introduction (2 nd  Edition)
Chapter 9 Audio creating the atmosphere
Key Chapter Questions <ul><li>■  Why is audio an important aspect of game development? </li></ul><ul><li>■  How are voiceo...
Importance of Game Audio <ul><ul><li>Atmosphere/mood </li></ul></ul><ul><ul><li>Gameplay cues </li></ul></ul><ul><ul><li>H...
Game Audio Formats <ul><ul><li>FM (frequency modulation) synthesis </li></ul></ul><ul><ul><li>MOD (module) </li></ul></ul>...
Game Audio Formats FM Synthesis FM synthesis (used by synthesizers such as the DX7) involves generating sounds from mathem...
Game Audio Formats MIDI A musical instrument digital interface (MIDI) setup incorporates several different devices that wo...
Game Audio Formats Sampled Audio The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastud...
Game Audio Formats DLS Microsoft’s DirectMusic Producer—which supports DLS2—is used by game audio professionals because it...
Game Audio Formats Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
Game Audio Tools ProTools is considered to be the industry standard for audio recording, editing, and mixing.
Sound Effects <ul><li>Feedback & cues </li></ul><ul><li>Timing </li></ul><ul><li>Warning </li></ul><ul><li>Event-based </l...
Sound Effects Dead Rising  and  Condemned  have received awards for excellent game sound effects.
Voiceovers <ul><li>Spoken dialogue & narration </li></ul><ul><li>Out of context </li></ul><ul><li>Multiple versions </li><...
Music <ul><li>Sets the tone </li></ul><ul><li>Provides cues </li></ul><ul><li>Score vs. song </li></ul><ul><li>Game vs. fi...
Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron ...
Music God of War  and  Fable  both won awards for their epic and inventive game soundtracks. (Fable’s theme was composed b...
Summary <ul><li>Importance of game audio </li></ul><ul><li>Game audio formats </li></ul><ul><li>Sound effects </li></ul><u...
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Chapter 09 GAME 100

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Game Development Essentials 2e

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Transcript of "Chapter 09 GAME 100"

  1. 1. Game Development Essentials An Introduction (2 nd Edition)
  2. 2. Chapter 9 Audio creating the atmosphere
  3. 3. Key Chapter Questions <ul><li>■ Why is audio an important aspect of game development? </li></ul><ul><li>■ How are voiceovers, sound effects, and music used effectively in a game? </li></ul><ul><li>■ What is the difference between looping and adaptive music? </li></ul><ul><li>■ How is game composing different from film scoring? </li></ul><ul><li>■ What are the different formats and tools used in game audio? </li></ul>
  4. 4. Importance of Game Audio <ul><ul><li>Atmosphere/mood </li></ul></ul><ul><ul><li>Gameplay cues </li></ul></ul><ul><ul><li>Heighten player satisfaction </li></ul></ul><ul><ul><li>Enhance quality of a game </li></ul></ul><ul><ul><li>Immersion </li></ul></ul><ul><ul><li>Reinforce interface </li></ul></ul><ul><ul><li>Convey physical/tactile sensation </li></ul></ul>
  5. 5. Game Audio Formats <ul><ul><li>FM (frequency modulation) synthesis </li></ul></ul><ul><ul><li>MOD (module) </li></ul></ul><ul><ul><li>Wave table synthesis </li></ul></ul><ul><ul><li>Tracked audio </li></ul></ul><ul><ul><li>MIDI (musical instrument digital interface) </li></ul></ul><ul><ul><li>Sampled audio </li></ul></ul><ul><ul><li>DLS (downloadable sounds) </li></ul></ul>
  6. 6. Game Audio Formats FM Synthesis FM synthesis (used by synthesizers such as the DX7) involves generating sounds from mathematical data associated with sound waves.
  7. 7. Game Audio Formats MIDI A musical instrument digital interface (MIDI) setup incorporates several different devices that work together to create sound.
  8. 8. Game Audio Formats Sampled Audio The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
  9. 9. Game Audio Formats DLS Microsoft’s DirectMusic Producer—which supports DLS2—is used by game audio professionals because it allows for game-specific dynamic audio creation.
  10. 10. Game Audio Formats Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
  11. 11. Game Audio Tools ProTools is considered to be the industry standard for audio recording, editing, and mixing.
  12. 12. Sound Effects <ul><li>Feedback & cues </li></ul><ul><li>Timing </li></ul><ul><li>Warning </li></ul><ul><li>Event-based </li></ul><ul><li>Foley </li></ul><ul><li>Sound libraries </li></ul><ul><li>Unique identity </li></ul>
  13. 13. Sound Effects Dead Rising and Condemned have received awards for excellent game sound effects.
  14. 14. Voiceovers <ul><li>Spoken dialogue & narration </li></ul><ul><li>Out of context </li></ul><ul><li>Multiple versions </li></ul><ul><li>Actors work solo </li></ul>Voice actor Michael Yurchak
  15. 15. Music <ul><li>Sets the tone </li></ul><ul><li>Provides cues </li></ul><ul><li>Score vs. song </li></ul><ul><li>Game vs. film scoring </li></ul><ul><li>Temp track infatuation </li></ul><ul><li>Music libraries </li></ul><ul><li>Looping vs adaptive music </li></ul><ul><li>No standardized tools </li></ul><ul><li>Most deals are buyouts </li></ul><ul><li>Game music remixes </li></ul>
  16. 16. Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
  17. 17. Music God of War and Fable both won awards for their epic and inventive game soundtracks. (Fable’s theme was composed by Danny Elfman.)
  18. 18. Summary <ul><li>Importance of game audio </li></ul><ul><li>Game audio formats </li></ul><ul><li>Sound effects </li></ul><ul><li>Voiceovers </li></ul><ul><li>Music </li></ul>

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