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INNOVATING WITH THE CONSUMERS.
THE CO-CREATION FOR MARKETING
RESEARCH

ANDREA GIOVENALI – C.E.O. NEXTPLORA – agiovenali@nextplora.com

MILAN, JUNE THE 8Th 2011
WHY IS IT DIFFICULT TO INNOVATE ?


!    T H E E X P L O R AT I O N O F I N N O VAT I V E
     CONCEPTS FOR A CONSUMER GOODS
     COMPANY POSES COMPLEX CHALLENGES
     THAT REQUIRE AN ARTICULATION OF THE
     TECHNIQUES AND METHODOLOGIES USED
     TO LISTEN TO EXISTING AND POTENTIAL
     CUSTOMERS.

!    BUT THE ABILITY TO INNOVATE FOR
     CONSUMERS IS LIMITED BY:

      " W H A T T H E Y H A V E A L R E A D Y
       EXPERIENCED ABOUT THE PRODUCT

      " T H E P R E J U D I C E S A N D T H E
       PRECONCEPTIONS ABOUT THE ROLE
       PLAYED BY THE COMPANY IN THEIR
       LIFE IN THE PAST

      " T H E T E N D E N C Y T O D E F I N E A S
       "INNOVATIVE" THOSE THINGS THAT
       MAKE IMPROVEMENTS TO EXISTING
       PRODUCTS AND SERVICES (EG. THE
       PRICE)

                                                        p. 2
EG. OBSTACLES TO THE GENERATION OF INNOVATION FOR A TELCO


!    PEOPLE FIND DIFFICULT TO INNOVATE THE
     SERVICES OF A TELCO BECAUSE :
                                                            THERE IS NOTHING
      -  THEY ARE INNOVATIVE BY DEFINITION                    TO INNOVATE
         AND ARE THE EXPRESSION OF
         MODERNITY OF A SOCIETY

      -  TELECOMMUNICATIONS SERVICES ARE             EVEN IF I GIVE
         ESSENTIAL AND INDISPENSABLE AS               IDEAS, THE
         SUCH. INNOVATION INVOLVES RISK              TELCO WON’T
         COMPARED TO THEIR HABITS AND                 REALIZE’EM
         CERTAINTIES, AND THE ABILITY TO
         TRULY IMPLEMENT BY THE OPERATOR.

      -  P E O P L E TA K E A N AT T I T U D E O F               I CANNOT
         BEWILDERMENT WITH THE COMPLEXITY                    INNOVATE A TELCO
         OF THIS WORLD, AND INHIBITION IN THE
         ABILITY TO MAKE AN INNOVATION.

      -  OTHERWISE, INNOVATION IS OFTEN TO
         IMPROVE WHAT IS EXPERIENCED IN
         THEIR DAILY LIFE, SIMPLY REQUIRING AN                IF YOU WANT TO
         ADJUSTMENT OF SERVICES AND PRICES                  INNOVATE, GIVE ME
         TO THEIR EXPECTATIONS.                               A BETTER PRICE

                                                                                p. 3
WHAT INNOVATION DESERVES




                           !    TECHNIQUES OF TRADITIONAL AND
                                ESTABLISHED INVOLVEMENT OF PEOPLE
                                WITH THE QUALITATIVE RESEARCH HAVE
                                DEMONSTRATED OVER TIME THEIR OWN
                                WEAKNESS AND INADEQUACY.

                           !    THE EXPLORATION OF INNOVATION FOR
                                CONSUMER GOODS COMPANY REQUIRES:

                                " A SET OF DIFFERENT METHODOLOGIES
                                  (BLENDING) TO PUT PEOPLE IN THE
                                  CONDITION OF INSPIRE, CREATE,
                                  CONCEPTUALIZE AND INNOVATE IN
                                  EVERY STEP

                                " A TECHNIQUE OF MODERATION AND
                                  INVOLVEMENT TO PREVENT THE RISK
                                  OF ACQUIESCENCE AND INABILITY OF
                                  THE PEOPLE TO ENVISION SOMETHING
                                  REALLY NEW



                                                                     p. 4
THE NEED OF INNOVATION




                                   BY THE COMPANY
                                   KNOWN           UNKNOWN
    BY THE CONSUMER


                                                                 AREA OF THE
                                                               EXPLORATION OF
                      KNOWN




                                                                   NEEDS
                                 OBVIOUS          OBVIOUS
                                 EXPLICIT       NOT EXPLICIT
                      UNKNOWN




                                   LATENT          LATENT        AREA OF THE
                                (BLIND AREA)   (UNCONSCIOUS)       “PURE”
                                                                 INNOVATION




                                                                                p. 5
THREE REQUIREMENTS TO INNOVATE WITH CONSUMERS




                THE NATURE OF                 THE ROLE AND                HOW CAN A




                                                             EXPERIENCE
PARTICIPATION




                                EXPECTATION
                PEOPLE TO                     THE SOCIAL                  COMPANY WITH
                EXPRESS THEIR                 CONTRIBUTION                ITS INNOVATIVE
                VIEW OF THE                   RECOGNISED                  SERVICES
                WORLD AND                     AND EXPECTED                CONTRIBUTE TO
                CONTRIBUTE TO                 FROM A                      IMPROVING THE
                A DISCUSSION,                 COMPANY IN                  QUALITY OF LIFE
                AS IT WAS                     OUR TIME                    IN AN ORDINARY
                INTRODUCED                                                DAY
                AND AFFIRMED
                BY THE SOCIAL
                NETWORKS




                                                                                            p. 6
PARTICIPATION – To listen what consumers are saying
D. Thinking more generally to the use any companies / brands should do in your opinion of Social Networks
(and thus in addition to their institutional and official website) ....




                   TO FACILITATE
                                                   TO
                   THE SHARING
                                               EMPHASIZE
                      AMONG
                                                  THE
                    USERS WITH
                                              EXCLUSIVITY
                      SIMILAR
                                                  2%
                    HABITS AND
                    INTERESTS
                        11%

       TO OFFER
     ENTERTAINME
      NT/LEISURE
     OPPORTUNITI                                                                                                    COMPANIES MUST
           ES
          12%
                                                                                                                    LISTEN TO THE
                                                                                                                    NEEDS OF
                                                                                  TO LISTEN TO
                                                                                      WHAT
                                                                                                                    CONSUMERS
                                                                                  CONSUMERS
                                                                                   ARE SAYING
       EXPLAINING                                                                      57%
       THEIR VIEW
         OF THE
         WORLD,
         GIVING
       DIRECTION
          18%




                                                                                                            Base: Internet population 16+ (cases nr 2.001)   p. 7
PARTICIPATION – The companies on the Social Networks
Q. Increasingly, companies overlook the social networks, in different forms.
We introduce you to some statements that other people have said before you. How much do you agree?



                                                                 0%                 25%             50%                    75%            100%
  It 's very good that many companies want to create a
                                                                                                                      65
                                 relationship with their                       18
                                            consumers
              To use social networking can be a way for
                                                                                                                     64
     companies to understand the new trends and what                           18
                                       consumers want
       I find companies that have their Fan Page in step                                                      51
                             with the times and modern.               10

   Adhere to the Fan Page of brands and products is a
                                                                                                         47
           way of expressing my tastes / interests and
  passions, a way of saying something of ourselves to
                                                                          11                                                     CONSUMERS
     I believe that through social networks it is possible                                           46
                                                                                                                                 EXPECT THE
    to create a relationship between people and brands                10
                                                                                                                                 COMPANIES TO USE
    Many companies follow the Social Network just for
                                                                          11
                                                                                                    43                           THE SOCIAL
     fashion, create their own page, but then drop out
                                                                                                                                 NETWORKS TO
      Companies must necessarily use social networks
         because that is the only way to talk to people               7
                                                                                               39
                                                                                                                                 CREATE A
           I like to receive personal messages on social                                       38
                                                                                                                                 RELATIONSHIP WITH
                        networks by companies that I like             8
                                                                                                                                 THEM
            On social networks advertising can be more                                      36
                               responsive to my tastes                7
                                                                                                                                          % - Top2

      The presence of companies and brands on social                                      34                                              % -Top1
                 networks is an invasion of my space                      9




                                                                                                              Base: Internet population 16+ (cases nr 2.001)   p. 8
PARTICIPATION – The collaboration consumer-company
Q. What are the main reasons that motivated you, or may decide to participate in initiatives
promoted by companies of collaboration? [MAX 3 ANSWERS]


                                                                                   0%                25%                     50%                  75%           100%


            To make sure that the product / service is                                                                 38
                     created according to my needs

          To show that I like that brand and I want to                                                         28
                                            support it

       To have access to new products or services                                                         24
                         before they are launched

                             Because I love the innovations                                              23                 A STRONG
                                                                                                                            COMMITMENT OF
  To win a prize or contest held by the company /                                                        23                 THE PEOPLE TO
                                           brand
                                                                                                                            COLLABORATE AND
                                                       Out of curiosity                             18                      TO INNOVATE

                                     To prove that I am creative                                    18



                                                                     For fun                   11



                                                                        Other           2


                                                                                                               Base: Internet population 16+ (cases nr 2.001)          p. 9
PARTICIPATION – Evaluation on the collaboration
  Q. How much do you agree with these statements?



                                                                 0%             25%   50%         75%              100%


      Thanks to the initiatives of this kind
                                                                                                       73
      companies may create a strong link                                       27
             deeply with their customers

I appreciate more a company / brand that
                                                                                                       72
                                  creates                                      27
            collaboration with consumers
                                                                                                                     A POSITIVE
                                                                                                                     ATTITUDE WITH
     If I could choose I'd rather buy more
          products created with the help of                                                       69                 REGARD OF
                                                                           24
                                consumers                                                                            COMPANIES THAT
                                                                                                                     CREATE PRODUCTS
 I would talk to other people, friends and
                                   relatives                                                     64
                                                                                                                     WITH THE
   about those initiatives of collaboration                               20                                         COOPERATION OF
                           with companies                                                                            THE PEOPLE
  I would change my favourite brand to
                               another                                                      59
 which co-operates with consumers like                                16

                                   me

                                                    % - Top2   % - Top1
                                                                                                      Base: Internet population 16+ (cases nr 2.001)   p. 10
$+0"                                  3.1+"%2


     TAKING PEOPLE TO INNOVATE IN AN ORDINARY DAY



                            ",%"4%#+,/",%
                           '&1.//5,+1#%+.,




                                                                        6".6$"
                                                    !./"                                 "1
                                                     $+0"                         !"#$% 3
                                                                                  ("$$)*
          ",%"4%#+,/",%
          !"#$%!&'&                                    ",%"4%#+,/",%
         '&1.//5,+1#%+.,
         ("$$)*"+,-                                   '&1.//5,+1#%+.,
       ",%"4%#+,/",%
      '&1.//5,+1#%+.,
     6".6$"
                             "1.,./2&'
                              3.1+"%2




                               6".6$"
$"
           !./"                                             "1.,./2&'
            $+0"
            "1.,./2&'                    !"#$%!&'&           3.1+"%2              ",%"4%!./
                                                                                    p. 11
              3.1+"%2                    ("$$)*"+,-                              '&1.//5  $+0
PARTICIPATE, TELL, CREATE




                            PARTICIPATION
                          COMMUNITY




             EXPERIENCE                        AREAS
           STORYTELLING                     CO-CREATION




                                                          p. 12
WHAT WE REQUIRED AND WHY WE BET ON TELLIGENT


 !    MAXIMUM FLEXIBILITY IN THE INTEGRATION WITH THE
      EXISTING OWNED APPLICATION AND
      INFRASTRACTURES

 !    A WIDE SET OF SOCIAL FEATURES AND SOLUTIONS TO
      ALLOW SAME INTERACTIONS THAT CONSUMERS DO
      WHEN THEY USE THEIR FAVOURITE SOCIAL NETWORKS

 !    A POWERFUL ENGINE TO GENERATE A DETAILED
      REPORTING ON THE ANALYTICS, AND EXPORTABILITY
      OF DATA FOR FURTHER SAMPLING AND MINING
      PURPOSES ON USERS BEHAVIORS

 !    AN INTEGRATED SOLUTION ALSO DEDICATED TO
      INNOVATION MANAGEMENT, NOT ONLY COMMUNITY

 !    A COMMERCIAL OFFER THAT IS CONSISTANT WITH THE
      MODEL OF A MARKET RESEARCH INSTITUTE, ON
      PREMISE vs SAAS
                                                        +
 !    FORMER ADOPTION BY LARGEST COMPANIES, TO
      CREATE SOCIAL INTERACTION BETWEEN CUSTOMERS
      AND CONSUMERS FOR MARKET INSIGHT AND
      INNOVATION'S PURPOSES



                                                            p. 13
THE INNOVATION PATH
A PATH OF CO-CREATION FOR THE INNOVATION




                                                            3
                                                 CREATION




                               2                                                    4
  MODE




                                   INSPIRATION                  CONCEPTUALIZATION




           1                                                                            5
                   DEFINITION OF
                   THE SPHERES                                             VALIDATION
                        OF
GROUNDED            EXPERIENCE


               0                                                                                n
           T                                     PATH                                       T




                                                                                                    p. 15
A PATH OF CO-CREATION FOR THE INNOVATION




                   Divergence:                                         Convergence:
                                                            3
                   PRODUCTION OF                                         SCREENING
                                                 CREATION
                   IDEAS                                          E OPTIMIZATION OF
                                                                              IDEAS

                               2                                                    4
  MODE




                                   INSPIRATION                  CONCEPTUALIZATION




           1                                                                            5
                   DEFINITION OF
                   THE SPHERES                                             VALIDATION
                        OF
GROUNDED            EXPERIENCE


               0                                                                                n
           T                                     PATH                                       T



                                                                                                    p. 16
A PATH OF CO-CREATION FOR THE INNOVATION




                                                                   3
                                                        CREATION
         PRODUCTION OF                                                                      SCREENING AND
         IDEAS                                                                             OPTIMIZATION OF
                                                                                                     IDEAS
                             2
         •  DIVERGENT PHASE – To encourage                             •    CONVERGENT PHASE –4 exercise the
                                                                                                  To
  MODE




            creativity and imagination based on
                                INSPIRATION                                        choice and realization of ideas
                                                                              CONCEPTUALIZATION
            observing the reality
                                                                   •        A major rational contribution, targeted to
         •  Quantity IS Quality: To stimulate and                                                    realize the ideas
            actively encourage people to produce more
            ideas                                                             •  Conceptualization through grids of
            1                                                               systematization of the ideas and insights
                                                                                                          5
         •  Possibility to providing external and internal
                DEFINITION OF
            stimuli of inspiration (i.e. other ideas, hints,
                THE SPHERES                                                                   VALIDATION
                      OF
            suggestions ...)
GROUNDED           EXPERIENCE


               0                                                                                                   n
           T                                             PATH                                                  T




                                                                                                                         p. 17
THE WORK FLOW



       STEP 1
     MASSIVE IDEA
     GENERATION

                                                        MROC
                     STEP 2
                    BLOG AND
                      MEDIA
                    GALLERY



                                 STEP 3
                               FEASIBILITY
                                 CHECK



                                                STEP 4
                                              BLOG/MEDIA
                                             GALLERY/WIKI




                                                               STEP 5
                                                            CONCEPT TEST




                                                                           p. 18
BACKGROUND – THE DAIRY PRODUCER CASE



A MAJOR DAIRY PRODUCER NEED TO DESIGN THE NEW CORPORATE
WEBSITE, AND THEY REQUEST NEXTPLORA TO LEAD A POSITIONING
ANALYSIS, A STUDY TO INVOLVE THE CONSUMERS IN THE DEFINITION OF
THE AIM, THE CONCEPT AND THE CONTENTS.

THE COMPANY DEVELOPED DIFFERENT STRATEGIES WITH THE AIM OF
THE CORPORATE COMMUNICATION THROUGH THE WEB SITE ALL
AROUND EUROPE, AND IN ITALY THEY REQUIRE TO ASSESS WHAT THE
CONSUMERS WOULD EXPECT AS THE MOST CONSISTENT AND
DESIRABLE ROLE OF THE SITE AND HOW IT SHOULD BE.
NEXTPLORA CONDUCTED A MARKET RESEARCH COMMUNITY INVITING
FANS AND EXPERTS OF THE BRANDS TO ENVISION WHAT ROLE SHOULD
BE ASSIGNED TO THE SITE.

    " INVESTIGATE THE TYPE OF EXPECTATIONS THAT THE TARGET GROUP
      EXPRESSED TOWARDS THE ONLINE PRESENCE OF THE PRODUCER

    " IDENTIFY THE CONCEPT FOR THE DEFINITION OF THE POSITIONING OF
      THE NEW SITE

    " TESTING AND STRESS TO EMERGE FROM THE SAMPLE INVOLVED
      WHICH SERVICES AND FEATURES WILL BE MADE TO MAKE THE KIND
      OF INTERACTION WITH THE SITE CONSISTENT WITH THE
      EXPECTATIONS




                                                                      p. 19
THE SAMPLE



!                                                        143
     THE PRE-SCREENING PROVIDED FOR THE INITIAL ADHESION OF       PARTICIPANTS,
     RECRUITED FROM THE DATABASE OF THE CONSUMERS REGISTERED TO PROMOTIONAL ACTIVITIES

!    THE RECRUITED CONSUMERS WERE ASSIGNED TO JOIN TWO DISTINCT GROUPS

     -  YOUNG WOMEN, 18-29 YEARS OLD

     -  ADULT WOMEN, OVER 30 YEARS

!    NATIONAL COVERAGE SAMPLING

!    FIELD: MARCH – MAY                                      ACTIVE PARTICIPATIONS



                                                                   90
                                                               YOUNG     ADULT

                                                                39 + 51




                                                                                         p. 20
ACTIVITY REPORT




                                                        UNDER           OVER
                                                         30              30

ACTIVITY REPORT                                 YOUNG           ADULT

ACTIVE PARTICIPATIONS                           39              51
! AVERAGE NUMBER OF COMMUNITY VISITS PER USER    9              6,4
TOTAL NUMBER OF CONTRIBUTION POSTED             270             269
! AVERAGE NUMBER OF COMMENTS PER USER           6,9             5,3



                                                                        21     p. 21
DEFINITION OF THE “IDEAL PLACE”




                                  p. 22
DEFINITION OF THE “IDEAL FOOD”




                                 p. 23
MAIN FINDINGS


     !    THE CONSUMERS CONTRIBUTED TO DEFINE THREE DIFFERENT ROLES FOR THE BRAND:


     SPEAKING SUBJECT                     HELPER                      SENDER


           THE BRAND                   THE BRAND                   THE BRAND
           THAT TALKS                 THAT LISTEN                 THAT ENABLES




           The BRAND is           The speaking subject           The recipients of
             the main             is the recipient of the             the site
                                    site, the BRAND is            implement the
             speaking              the one who accepts           important values
              subject                   and listens                   that are
                                                                   proposed, the
                                   WHILE LISTENING,              BRAND indicates
                                  THE BRAND AWARDS                  the mission
                                  THE CONSUMER AND
                                  GIVES A FEED-BACK
24
                                                                                     p. 24
THE NARRATIVE FIELDS OF THE SITE

     !    THE WEB SITE HAD TO COVER THREE NARRATIVE FIELDS TO THE CONSUMERS

                                                                       PSYCOLOGY
                                      FUN
                                                     COOKING
                                                                         FASHION
                   DISTRACTION

                                                                                               NIGHT
                                                     RELAX
POLITIC
                                                                                   PRIZE
                      ENGAGEMENT
                                                               SPORT
                        ENVIRONMENT         SUPPLY                              NEW PRODUCTS
                        AND NATURE


                RESPONSABILITY               SELF CARING                       THE GAME
                    PEOPLE                                                      CREATION OF
                                              WELL-BEING AND HEALTH
                                                                                NEW TASTES
                          SOCIETY
                                            DIAGNOSYS OF NEEDS                       DESIGN
                                                                                                STYLE
                                             INGREDIENTS AND
                                                 BENEFITS

                                                                       CHEMICAL FORMULAS


                                                MEDICAL




25                                                                                                      p. 25
WHY DOES CO-CREATING WITH THE CONSUMERS IS IMPORTANT?


!    QUALITATIVE INSIGHTS WITH QUANTITATIVE
     S T R U C T U R E , M A N Y P E O P L E T H AT
     C O L L A B O R AT E F R E E LY A N D
     SPONTANEOUSLY TO INNOVATE

!    FA S T E R E X E C U T I O N T H A N B Y T H E
     TRADITIONAL QUALITATIVE
     METHODOLOGIES (I.E. FOCUS GROUPS)

!    DEEP AND RICH CONTRIBUTION THROUGH
     DIFFERENT FORMS OF EXPRESSIONS (TEXT,
     VIDEO, GRAPHIC), SUITABLE FOR INSIGHTS
     AND DESIGN IMPLEMENTATION

!    BETTER COST EFFICIENCY OF THE PROJECT
     TO A C H I E V E T H O S E R E S U LT S T H A N
     T H R O U G H P H Y S I C A L I N T E RV I E W S I N
     DIFFERENT CITIES

!    REPUTATIONAL FEEDBACK ON THE MARKET
     IF THE DISCUSSION WITH THE CONSUMERS
     IS CONDUCTED ONLINE AND THEY ARE
     ENDORSERS OF THE CHANGE



                                                            p. 26

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Innovating with the Consumers: The Co-Creation for Marketing Research - Andrea Giovenali

  • 1. INNOVATING WITH THE CONSUMERS. THE CO-CREATION FOR MARKETING RESEARCH ANDREA GIOVENALI – C.E.O. NEXTPLORA – agiovenali@nextplora.com MILAN, JUNE THE 8Th 2011
  • 2. WHY IS IT DIFFICULT TO INNOVATE ? !  T H E E X P L O R AT I O N O F I N N O VAT I V E CONCEPTS FOR A CONSUMER GOODS COMPANY POSES COMPLEX CHALLENGES THAT REQUIRE AN ARTICULATION OF THE TECHNIQUES AND METHODOLOGIES USED TO LISTEN TO EXISTING AND POTENTIAL CUSTOMERS. !  BUT THE ABILITY TO INNOVATE FOR CONSUMERS IS LIMITED BY: " W H A T T H E Y H A V E A L R E A D Y EXPERIENCED ABOUT THE PRODUCT " T H E P R E J U D I C E S A N D T H E PRECONCEPTIONS ABOUT THE ROLE PLAYED BY THE COMPANY IN THEIR LIFE IN THE PAST " T H E T E N D E N C Y T O D E F I N E A S "INNOVATIVE" THOSE THINGS THAT MAKE IMPROVEMENTS TO EXISTING PRODUCTS AND SERVICES (EG. THE PRICE) p. 2
  • 3. EG. OBSTACLES TO THE GENERATION OF INNOVATION FOR A TELCO !  PEOPLE FIND DIFFICULT TO INNOVATE THE SERVICES OF A TELCO BECAUSE : THERE IS NOTHING -  THEY ARE INNOVATIVE BY DEFINITION TO INNOVATE AND ARE THE EXPRESSION OF MODERNITY OF A SOCIETY -  TELECOMMUNICATIONS SERVICES ARE EVEN IF I GIVE ESSENTIAL AND INDISPENSABLE AS IDEAS, THE SUCH. INNOVATION INVOLVES RISK TELCO WON’T COMPARED TO THEIR HABITS AND REALIZE’EM CERTAINTIES, AND THE ABILITY TO TRULY IMPLEMENT BY THE OPERATOR. -  P E O P L E TA K E A N AT T I T U D E O F I CANNOT BEWILDERMENT WITH THE COMPLEXITY INNOVATE A TELCO OF THIS WORLD, AND INHIBITION IN THE ABILITY TO MAKE AN INNOVATION. -  OTHERWISE, INNOVATION IS OFTEN TO IMPROVE WHAT IS EXPERIENCED IN THEIR DAILY LIFE, SIMPLY REQUIRING AN IF YOU WANT TO ADJUSTMENT OF SERVICES AND PRICES INNOVATE, GIVE ME TO THEIR EXPECTATIONS. A BETTER PRICE p. 3
  • 4. WHAT INNOVATION DESERVES !  TECHNIQUES OF TRADITIONAL AND ESTABLISHED INVOLVEMENT OF PEOPLE WITH THE QUALITATIVE RESEARCH HAVE DEMONSTRATED OVER TIME THEIR OWN WEAKNESS AND INADEQUACY. !  THE EXPLORATION OF INNOVATION FOR CONSUMER GOODS COMPANY REQUIRES: " A SET OF DIFFERENT METHODOLOGIES (BLENDING) TO PUT PEOPLE IN THE CONDITION OF INSPIRE, CREATE, CONCEPTUALIZE AND INNOVATE IN EVERY STEP " A TECHNIQUE OF MODERATION AND INVOLVEMENT TO PREVENT THE RISK OF ACQUIESCENCE AND INABILITY OF THE PEOPLE TO ENVISION SOMETHING REALLY NEW p. 4
  • 5. THE NEED OF INNOVATION BY THE COMPANY KNOWN UNKNOWN BY THE CONSUMER AREA OF THE EXPLORATION OF KNOWN NEEDS OBVIOUS OBVIOUS EXPLICIT NOT EXPLICIT UNKNOWN LATENT LATENT AREA OF THE (BLIND AREA) (UNCONSCIOUS) “PURE” INNOVATION p. 5
  • 6. THREE REQUIREMENTS TO INNOVATE WITH CONSUMERS THE NATURE OF THE ROLE AND HOW CAN A EXPERIENCE PARTICIPATION EXPECTATION PEOPLE TO THE SOCIAL COMPANY WITH EXPRESS THEIR CONTRIBUTION ITS INNOVATIVE VIEW OF THE RECOGNISED SERVICES WORLD AND AND EXPECTED CONTRIBUTE TO CONTRIBUTE TO FROM A IMPROVING THE A DISCUSSION, COMPANY IN QUALITY OF LIFE AS IT WAS OUR TIME IN AN ORDINARY INTRODUCED DAY AND AFFIRMED BY THE SOCIAL NETWORKS p. 6
  • 7. PARTICIPATION – To listen what consumers are saying D. Thinking more generally to the use any companies / brands should do in your opinion of Social Networks (and thus in addition to their institutional and official website) .... TO FACILITATE TO THE SHARING EMPHASIZE AMONG THE USERS WITH EXCLUSIVITY SIMILAR 2% HABITS AND INTERESTS 11% TO OFFER ENTERTAINME NT/LEISURE OPPORTUNITI COMPANIES MUST ES 12% LISTEN TO THE NEEDS OF TO LISTEN TO WHAT CONSUMERS CONSUMERS ARE SAYING EXPLAINING 57% THEIR VIEW OF THE WORLD, GIVING DIRECTION 18% Base: Internet population 16+ (cases nr 2.001) p. 7
  • 8. PARTICIPATION – The companies on the Social Networks Q. Increasingly, companies overlook the social networks, in different forms. We introduce you to some statements that other people have said before you. How much do you agree? 0% 25% 50% 75% 100% It 's very good that many companies want to create a 65 relationship with their 18 consumers To use social networking can be a way for 64 companies to understand the new trends and what 18 consumers want I find companies that have their Fan Page in step 51 with the times and modern. 10 Adhere to the Fan Page of brands and products is a 47 way of expressing my tastes / interests and passions, a way of saying something of ourselves to 11 CONSUMERS I believe that through social networks it is possible 46 EXPECT THE to create a relationship between people and brands 10 COMPANIES TO USE Many companies follow the Social Network just for 11 43 THE SOCIAL fashion, create their own page, but then drop out NETWORKS TO Companies must necessarily use social networks because that is the only way to talk to people 7 39 CREATE A I like to receive personal messages on social 38 RELATIONSHIP WITH networks by companies that I like 8 THEM On social networks advertising can be more 36 responsive to my tastes 7 % - Top2 The presence of companies and brands on social 34 % -Top1 networks is an invasion of my space 9 Base: Internet population 16+ (cases nr 2.001) p. 8
  • 9. PARTICIPATION – The collaboration consumer-company Q. What are the main reasons that motivated you, or may decide to participate in initiatives promoted by companies of collaboration? [MAX 3 ANSWERS] 0% 25% 50% 75% 100% To make sure that the product / service is 38 created according to my needs To show that I like that brand and I want to 28 support it To have access to new products or services 24 before they are launched Because I love the innovations 23 A STRONG COMMITMENT OF To win a prize or contest held by the company / 23 THE PEOPLE TO brand COLLABORATE AND Out of curiosity 18 TO INNOVATE To prove that I am creative 18 For fun 11 Other 2 Base: Internet population 16+ (cases nr 2.001) p. 9
  • 10. PARTICIPATION – Evaluation on the collaboration Q. How much do you agree with these statements? 0% 25% 50% 75% 100% Thanks to the initiatives of this kind 73 companies may create a strong link 27 deeply with their customers I appreciate more a company / brand that 72 creates 27 collaboration with consumers A POSITIVE ATTITUDE WITH If I could choose I'd rather buy more products created with the help of 69 REGARD OF 24 consumers COMPANIES THAT CREATE PRODUCTS I would talk to other people, friends and relatives 64 WITH THE about those initiatives of collaboration 20 COOPERATION OF with companies THE PEOPLE I would change my favourite brand to another 59 which co-operates with consumers like 16 me % - Top2 % - Top1 Base: Internet population 16+ (cases nr 2.001) p. 10
  • 11. $+0" 3.1+"%2 TAKING PEOPLE TO INNOVATE IN AN ORDINARY DAY ",%"4%#+,/",% '&1.//5,+1#%+., 6".6$" !./" "1 $+0" !"#$% 3 ("$$)* ",%"4%#+,/",% !"#$%!&'& ",%"4%#+,/",% '&1.//5,+1#%+., ("$$)*"+,- '&1.//5,+1#%+., ",%"4%#+,/",% '&1.//5,+1#%+., 6".6$" "1.,./2&' 3.1+"%2 6".6$" $" !./" "1.,./2&' $+0" "1.,./2&' !"#$%!&'& 3.1+"%2 ",%"4%!./ p. 11 3.1+"%2 ("$$)*"+,- '&1.//5 $+0
  • 12. PARTICIPATE, TELL, CREATE PARTICIPATION COMMUNITY EXPERIENCE AREAS STORYTELLING CO-CREATION p. 12
  • 13. WHAT WE REQUIRED AND WHY WE BET ON TELLIGENT !  MAXIMUM FLEXIBILITY IN THE INTEGRATION WITH THE EXISTING OWNED APPLICATION AND INFRASTRACTURES !  A WIDE SET OF SOCIAL FEATURES AND SOLUTIONS TO ALLOW SAME INTERACTIONS THAT CONSUMERS DO WHEN THEY USE THEIR FAVOURITE SOCIAL NETWORKS !  A POWERFUL ENGINE TO GENERATE A DETAILED REPORTING ON THE ANALYTICS, AND EXPORTABILITY OF DATA FOR FURTHER SAMPLING AND MINING PURPOSES ON USERS BEHAVIORS !  AN INTEGRATED SOLUTION ALSO DEDICATED TO INNOVATION MANAGEMENT, NOT ONLY COMMUNITY !  A COMMERCIAL OFFER THAT IS CONSISTANT WITH THE MODEL OF A MARKET RESEARCH INSTITUTE, ON PREMISE vs SAAS + !  FORMER ADOPTION BY LARGEST COMPANIES, TO CREATE SOCIAL INTERACTION BETWEEN CUSTOMERS AND CONSUMERS FOR MARKET INSIGHT AND INNOVATION'S PURPOSES p. 13
  • 15. A PATH OF CO-CREATION FOR THE INNOVATION 3 CREATION 2 4 MODE INSPIRATION CONCEPTUALIZATION 1 5 DEFINITION OF THE SPHERES VALIDATION OF GROUNDED EXPERIENCE 0 n T PATH T p. 15
  • 16. A PATH OF CO-CREATION FOR THE INNOVATION Divergence: Convergence: 3 PRODUCTION OF SCREENING CREATION IDEAS E OPTIMIZATION OF IDEAS 2 4 MODE INSPIRATION CONCEPTUALIZATION 1 5 DEFINITION OF THE SPHERES VALIDATION OF GROUNDED EXPERIENCE 0 n T PATH T p. 16
  • 17. A PATH OF CO-CREATION FOR THE INNOVATION 3 CREATION PRODUCTION OF SCREENING AND IDEAS OPTIMIZATION OF IDEAS 2 •  DIVERGENT PHASE – To encourage •  CONVERGENT PHASE –4 exercise the To MODE creativity and imagination based on INSPIRATION choice and realization of ideas CONCEPTUALIZATION observing the reality •  A major rational contribution, targeted to •  Quantity IS Quality: To stimulate and realize the ideas actively encourage people to produce more ideas •  Conceptualization through grids of 1 systematization of the ideas and insights 5 •  Possibility to providing external and internal DEFINITION OF stimuli of inspiration (i.e. other ideas, hints, THE SPHERES VALIDATION OF suggestions ...) GROUNDED EXPERIENCE 0 n T PATH T p. 17
  • 18. THE WORK FLOW STEP 1 MASSIVE IDEA GENERATION MROC STEP 2 BLOG AND MEDIA GALLERY STEP 3 FEASIBILITY CHECK STEP 4 BLOG/MEDIA GALLERY/WIKI STEP 5 CONCEPT TEST p. 18
  • 19. BACKGROUND – THE DAIRY PRODUCER CASE A MAJOR DAIRY PRODUCER NEED TO DESIGN THE NEW CORPORATE WEBSITE, AND THEY REQUEST NEXTPLORA TO LEAD A POSITIONING ANALYSIS, A STUDY TO INVOLVE THE CONSUMERS IN THE DEFINITION OF THE AIM, THE CONCEPT AND THE CONTENTS. THE COMPANY DEVELOPED DIFFERENT STRATEGIES WITH THE AIM OF THE CORPORATE COMMUNICATION THROUGH THE WEB SITE ALL AROUND EUROPE, AND IN ITALY THEY REQUIRE TO ASSESS WHAT THE CONSUMERS WOULD EXPECT AS THE MOST CONSISTENT AND DESIRABLE ROLE OF THE SITE AND HOW IT SHOULD BE. NEXTPLORA CONDUCTED A MARKET RESEARCH COMMUNITY INVITING FANS AND EXPERTS OF THE BRANDS TO ENVISION WHAT ROLE SHOULD BE ASSIGNED TO THE SITE. " INVESTIGATE THE TYPE OF EXPECTATIONS THAT THE TARGET GROUP EXPRESSED TOWARDS THE ONLINE PRESENCE OF THE PRODUCER " IDENTIFY THE CONCEPT FOR THE DEFINITION OF THE POSITIONING OF THE NEW SITE " TESTING AND STRESS TO EMERGE FROM THE SAMPLE INVOLVED WHICH SERVICES AND FEATURES WILL BE MADE TO MAKE THE KIND OF INTERACTION WITH THE SITE CONSISTENT WITH THE EXPECTATIONS p. 19
  • 20. THE SAMPLE !  143 THE PRE-SCREENING PROVIDED FOR THE INITIAL ADHESION OF PARTICIPANTS, RECRUITED FROM THE DATABASE OF THE CONSUMERS REGISTERED TO PROMOTIONAL ACTIVITIES !  THE RECRUITED CONSUMERS WERE ASSIGNED TO JOIN TWO DISTINCT GROUPS -  YOUNG WOMEN, 18-29 YEARS OLD -  ADULT WOMEN, OVER 30 YEARS !  NATIONAL COVERAGE SAMPLING !  FIELD: MARCH – MAY ACTIVE PARTICIPATIONS 90 YOUNG ADULT 39 + 51 p. 20
  • 21. ACTIVITY REPORT UNDER OVER 30 30 ACTIVITY REPORT YOUNG ADULT ACTIVE PARTICIPATIONS 39 51 ! AVERAGE NUMBER OF COMMUNITY VISITS PER USER 9 6,4 TOTAL NUMBER OF CONTRIBUTION POSTED 270 269 ! AVERAGE NUMBER OF COMMENTS PER USER 6,9 5,3 21 p. 21
  • 22. DEFINITION OF THE “IDEAL PLACE” p. 22
  • 23. DEFINITION OF THE “IDEAL FOOD” p. 23
  • 24. MAIN FINDINGS !  THE CONSUMERS CONTRIBUTED TO DEFINE THREE DIFFERENT ROLES FOR THE BRAND: SPEAKING SUBJECT HELPER SENDER THE BRAND THE BRAND THE BRAND THAT TALKS THAT LISTEN THAT ENABLES The BRAND is The speaking subject The recipients of the main is the recipient of the the site site, the BRAND is implement the speaking the one who accepts important values subject and listens that are proposed, the WHILE LISTENING, BRAND indicates THE BRAND AWARDS the mission THE CONSUMER AND GIVES A FEED-BACK 24 p. 24
  • 25. THE NARRATIVE FIELDS OF THE SITE !  THE WEB SITE HAD TO COVER THREE NARRATIVE FIELDS TO THE CONSUMERS PSYCOLOGY FUN COOKING FASHION DISTRACTION NIGHT RELAX POLITIC PRIZE ENGAGEMENT SPORT ENVIRONMENT SUPPLY NEW PRODUCTS AND NATURE RESPONSABILITY SELF CARING THE GAME PEOPLE CREATION OF WELL-BEING AND HEALTH NEW TASTES SOCIETY DIAGNOSYS OF NEEDS DESIGN STYLE INGREDIENTS AND BENEFITS CHEMICAL FORMULAS MEDICAL 25 p. 25
  • 26. WHY DOES CO-CREATING WITH THE CONSUMERS IS IMPORTANT? !  QUALITATIVE INSIGHTS WITH QUANTITATIVE S T R U C T U R E , M A N Y P E O P L E T H AT C O L L A B O R AT E F R E E LY A N D SPONTANEOUSLY TO INNOVATE !  FA S T E R E X E C U T I O N T H A N B Y T H E TRADITIONAL QUALITATIVE METHODOLOGIES (I.E. FOCUS GROUPS) !  DEEP AND RICH CONTRIBUTION THROUGH DIFFERENT FORMS OF EXPRESSIONS (TEXT, VIDEO, GRAPHIC), SUITABLE FOR INSIGHTS AND DESIGN IMPLEMENTATION !  BETTER COST EFFICIENCY OF THE PROJECT TO A C H I E V E T H O S E R E S U LT S T H A N T H R O U G H P H Y S I C A L I N T E RV I E W S I N DIFFERENT CITIES !  REPUTATIONAL FEEDBACK ON THE MARKET IF THE DISCUSSION WITH THE CONSUMERS IS CONDUCTED ONLINE AND THEY ARE ENDORSERS OF THE CHANGE p. 26