2. Skills, Action And Movements
Skill
A task that has a specific goal to
achieve (action goal)
An indicator of quality of performance
E.g. multiplication is a fundamental
skill of mathematics
3. Action
Are goal-oriented activities that consist
of body and/or limb movements
Motor skills share these
characteristics and need to be learned
Movements
Behavioral characteristics of a specific
limb or a combination of limbs
4. Motor Skill
a goal oriented act or task that requires
voluntary body/or limb movement and
must be learned
The ability to bring out some end results
with maximum certainty and minimum
outlay of energy, or of time and energy
(Guthrie, 1952)
Motor skills require body, head and/or
limb movement to achieve its goal
E.g. kicking, jumping, throwing, catching,
grasping, etc.
5. Types of Skills
Types of
Skills
Basic (Generic)
& Complex
(Secondary)
Fine & Gross
Motor Skill
Open & Closed
Continuum
6. Types of Skills
Basic (Generic) Motor Skill
Movement that readily, available
Exist naturally and biologically
E,g. walking, running, jumping
Complex (Secondary) Motor Skill
Movement acquired through learning
Developed through practice and training
processes
E.g. Fosbury Flop/straddle style
technique in the high jump event,
Sprinting
7. Types of Skills
Gross motor skills
Requires the use of large musculature
to achieve the goal of the skills
A motor skill that places less emphasis
on precision and is typically the results
of multi limb movement
i.e., walking, jumping
8. Types of Skills
Fine motor skills
Requires control of small muscles to
achieve the goal of the skill
A motor skill involving very precise
movements normally accomplished
using smaller musculature
i.e., hand/eye coordination, sewing a
button, grasping a cup, typing a word
on a keyboard (precision)
9. Types of Skills
Closed motor skill
motor skill performed in a stable or
predictable environment where the
performer determines when to begin the
action, i.e., picking up a cup while
seated)
Open motor skill
motor skill involving a non-stable,
unpredictable environment where an
object or environmental context is in
motion and determines when to begin
the action, i.e., running a race with other
runners