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WalkAbout IPhiram.bollaert@artesis.be
AN APPROACH FOR LEARNING
THROUGH CONTEXTUAL MOBILE
GAMES
Overview
What is an IP?
WalkAbout IP 2013, location & teams
Game Example
Potential
GGULIVRR
Contact
hiram.bollaert@artesis.be
What is an IP?
An Intensive Programme (IP) is a short programme of
study which brings together students and teaching staff
from higher education institutions of at least three
participating countries. It can last from ten continuous
full days to six weeks of subject related work.
http://ec.europa.eu/education/erasmus/ip_en.htm
hiram.bollaert@artesis.be
WalkAbout IP 2013,
location & teams
Seven interdisciplinary and international teams
were formed of students from teacher training,
applied informatics, tourism, games development
and telecommunications, coming from Belgium,
Finland, Ireland, Poland and Portugal.
Parque Biológico de Gaia is a 35 hectares park
near Vila Nova de Gaia, Portugal, combining a
botanical garden, a zoo and a nature reserve
aimed at educating the visitor about the
landscape of the region.
hiram.bollaert@artesis.be
Make IT
Green
Beagle
Dex
hiram.bollaert@artesis.be
Click to
startQR codes
are spread
over the park
See how
(un)happy the
park or the
animal is
The park
ranger
explains
Through playing this game you
explore the park and learn more
about the animals living in the park.
Game Example
QR codes
are spread
over the park
See how
(un)happy the
park or the
animal is
hiram.bollaert@artesis.be
Make
your
choice
Click the
right
answer
Go to this
building to
find food
Game Example
Sound and
animation is
inbedded
Potential
Seven unique contextual mobile games were created during the ten
days of the WalkAbout IP.
Parque Biológico de Gaia asked that two of the seven GGULIVRR
games be commercially deployed. This fantastic result exceeded
even the most optimistic forecast for the project.
The ten days of the WalkAbout IP allowed for only limited game
design and development.
Student teams were created on the first day.
Each team came up with their game idea by the second day.
Given how quickly games were taught up, designed and deployed, it
is reasonable to assume that there is a potentially huge pool of
interesting and useful games and other apps that can be developed
around the GGULIVRR concept.
hiram.bollaert@artesis.be
GGULIVRR?
Generic Game for Ubiquitous Learning in an Interactive
Virtual and Real Reality
Contextual Mobile Learning Games
A suite of digital tools (script editor, game engine, online
community…) that enable (non-technical skilled) users
to create, edit and author new games, rate games,
collaborate and discuss games
WalkAbout is a sub study and the name of the
game-system
hiram.bollaert@artesis.be
GGULIVRR!
http://www.slideshare.net/HiramBollaert/iadis-
ggulivrr20120305
https://github.com/ppossemiers/GGULIVRR
hiram.bollaert@artesis.be
Contact
Hiram Bollaert, GGULIVRR concept, WalkAbout IP
hiram.bollaert@artesis.be
Philippe Possemiers, WalkAbout gamesystem
philippe.possemiers@artesis.be
Get involved
and join us in the endeavour to build more
GGULIVRR games
hiram.bollaert@artesis.be

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WalkAbout IP April 2013

  • 1. WalkAbout IPhiram.bollaert@artesis.be AN APPROACH FOR LEARNING THROUGH CONTEXTUAL MOBILE GAMES
  • 2. Overview What is an IP? WalkAbout IP 2013, location & teams Game Example Potential GGULIVRR Contact hiram.bollaert@artesis.be
  • 3. What is an IP? An Intensive Programme (IP) is a short programme of study which brings together students and teaching staff from higher education institutions of at least three participating countries. It can last from ten continuous full days to six weeks of subject related work. http://ec.europa.eu/education/erasmus/ip_en.htm hiram.bollaert@artesis.be
  • 4. WalkAbout IP 2013, location & teams Seven interdisciplinary and international teams were formed of students from teacher training, applied informatics, tourism, games development and telecommunications, coming from Belgium, Finland, Ireland, Poland and Portugal. Parque Biológico de Gaia is a 35 hectares park near Vila Nova de Gaia, Portugal, combining a botanical garden, a zoo and a nature reserve aimed at educating the visitor about the landscape of the region. hiram.bollaert@artesis.be Make IT Green Beagle Dex
  • 5. hiram.bollaert@artesis.be Click to startQR codes are spread over the park See how (un)happy the park or the animal is The park ranger explains Through playing this game you explore the park and learn more about the animals living in the park. Game Example QR codes are spread over the park See how (un)happy the park or the animal is
  • 6. hiram.bollaert@artesis.be Make your choice Click the right answer Go to this building to find food Game Example Sound and animation is inbedded
  • 7. Potential Seven unique contextual mobile games were created during the ten days of the WalkAbout IP. Parque Biológico de Gaia asked that two of the seven GGULIVRR games be commercially deployed. This fantastic result exceeded even the most optimistic forecast for the project. The ten days of the WalkAbout IP allowed for only limited game design and development. Student teams were created on the first day. Each team came up with their game idea by the second day. Given how quickly games were taught up, designed and deployed, it is reasonable to assume that there is a potentially huge pool of interesting and useful games and other apps that can be developed around the GGULIVRR concept. hiram.bollaert@artesis.be
  • 8. GGULIVRR? Generic Game for Ubiquitous Learning in an Interactive Virtual and Real Reality Contextual Mobile Learning Games A suite of digital tools (script editor, game engine, online community…) that enable (non-technical skilled) users to create, edit and author new games, rate games, collaborate and discuss games WalkAbout is a sub study and the name of the game-system hiram.bollaert@artesis.be
  • 10. Contact Hiram Bollaert, GGULIVRR concept, WalkAbout IP hiram.bollaert@artesis.be Philippe Possemiers, WalkAbout gamesystem philippe.possemiers@artesis.be Get involved and join us in the endeavour to build more GGULIVRR games hiram.bollaert@artesis.be