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www.inlife-h2020.eu 1
InLife: a platform enabling
the exploitation of IoT and
gamification in healthcare
Co-funded by the horizon 2020 Framework
Programmeof the EuropeanUnion
InLife - Grant Agreement 732184
Nikos Koutsouris, P. Kosmides, K. Demestichas, E. Adamopoulou
Institute of Communication and Computer Systems, Athens
Katerina Giannakopoulou
Panhellenic Association of Adapted Activities “ALMA”, Athens
Vanessa De Luca
University of Applied Sciences and Arts of Southern Switzerland
Innovation action
Information and Communication Technologies
H2020 Programme
Duration 24M
www.inlife-h2020.eu 3
Objectives
InLife aims to support educational and behavioral
change purposes by providing an extensible and
versatile framework for serious games development.
It leverages on state-of-the-art Gamification and
Internet-of-things (IoT) potentials to bridge ICT and
real life interactions and to promote pro-environment
and social inclusion behaviors.
www.inlife-h2020.eu 4
The INLIFE platform architecture
• Event driven framework
• Game evolution tightly bound
to real-life actions and
conditions
• Bi-directional interaction
between gameplay activities
and the surrounding real-
space through IoT technology
• Data analytics and AI to
analyze behavioral
improvement and learning
progress
• Modular, flexible and open
architecture
www.inlife-h2020.eu 5
• Data aggregation on top of
the Kaa IoT platform
• Support of heterogeneous
sensing and actuating devices
• Cloud based
• Mechanisms for registration,
discovery, communication,
data and device management
IoT-based and Data-Adaptation Layer
www.inlife-h2020.eu 6
• Monitor and control Serious
Game evolution
• Strong configuration options
to serve the learning process
• Adaptation of the gaming
environment, even per player
• Personalized rewards based
on game analytics and
player’s progress
• Push notification mechanism
• Social Media module for easy
interaction
Gamification Layer
www.inlife-h2020.eu 7
INLIFE demonstration games
ICEBERG
Pro-environmental behaviours
AKSION
Social inclusion education
4 real public environments with different types of users to demonstrate
and validate the INLIFE platform with real data
Pilots
Valladolid / Spain
Municipal library
Adolfo Miaja de la Muela
ICEBERG
Athens / Greece
School of Electrical
and Computer Engineering
Buildings, ICCS, National
Technical University of Athens
ICEBERG
Les Ulis / France
AVAG Association for
Living the Self-Governance
ICEBERG - AKSION
Athens / Greece
ALMA PanHellenic Association
of Adapted Activities
AKSION
www.inlife-h2020.eu 9
Use case: app for autistic children (1/2)
Deployed in the Panhellenic Association of Adapted Activities “ALMA”
Service Provider in Athens, for children, teenagers and adults with
disability (autism and mental retardation)
Psychosocial development
Full integration in a society of equal opportunities
Teaching of object recognition
Age of students: 4 – 7
Bring the correct toy
RFID tags, RFID reader
attached to a RPI computer
www.inlife-h2020.eu 10
Use case: app for autistic children (2/2)
AKSION game story: an astronaut who travels in his spaceship along
unknown and unexplored planets
Learn about the planet’s inhabitants’ traditions and behaviours
Meet other players in the Intergalactic Meeting room
Customize the character appearance
Positive feedback by the
pedagogists so far
Easy use of the system with
minimal need for technical
support
Potential for autonomous use
e.g. at home
Next steps
 Support new real life actions i.e. place object at the right position
 Long range RFID reader e.g. on a shelf, in the bottom of a box etc
 Tagged objects
 Develop a game with simpler graphics and plot, as requested by the
pedagogists
 Start trials in an un-supervised mode
 Need for extra protection of the RFID reader / RPI computer
 Need for extra control and intelligence of the system
 Support interested third parties in using the INLIFE platform
 Open API for INLIFE apps development
 Conversion of existing apps and games to INLIFE apps
Consortium
Advisory board
Thank you!
www.inlife-h2020.eu
contact-inlife@cn.ntua.gr

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InLife presentation at eHPWAS'18 - WiMob'18 Conference

  • 1. www.inlife-h2020.eu 1 InLife: a platform enabling the exploitation of IoT and gamification in healthcare Co-funded by the horizon 2020 Framework Programmeof the EuropeanUnion InLife - Grant Agreement 732184 Nikos Koutsouris, P. Kosmides, K. Demestichas, E. Adamopoulou Institute of Communication and Computer Systems, Athens Katerina Giannakopoulou Panhellenic Association of Adapted Activities “ALMA”, Athens Vanessa De Luca University of Applied Sciences and Arts of Southern Switzerland
  • 2. Innovation action Information and Communication Technologies H2020 Programme Duration 24M
  • 3. www.inlife-h2020.eu 3 Objectives InLife aims to support educational and behavioral change purposes by providing an extensible and versatile framework for serious games development. It leverages on state-of-the-art Gamification and Internet-of-things (IoT) potentials to bridge ICT and real life interactions and to promote pro-environment and social inclusion behaviors.
  • 4. www.inlife-h2020.eu 4 The INLIFE platform architecture • Event driven framework • Game evolution tightly bound to real-life actions and conditions • Bi-directional interaction between gameplay activities and the surrounding real- space through IoT technology • Data analytics and AI to analyze behavioral improvement and learning progress • Modular, flexible and open architecture
  • 5. www.inlife-h2020.eu 5 • Data aggregation on top of the Kaa IoT platform • Support of heterogeneous sensing and actuating devices • Cloud based • Mechanisms for registration, discovery, communication, data and device management IoT-based and Data-Adaptation Layer
  • 6. www.inlife-h2020.eu 6 • Monitor and control Serious Game evolution • Strong configuration options to serve the learning process • Adaptation of the gaming environment, even per player • Personalized rewards based on game analytics and player’s progress • Push notification mechanism • Social Media module for easy interaction Gamification Layer
  • 7. www.inlife-h2020.eu 7 INLIFE demonstration games ICEBERG Pro-environmental behaviours AKSION Social inclusion education 4 real public environments with different types of users to demonstrate and validate the INLIFE platform with real data
  • 8. Pilots Valladolid / Spain Municipal library Adolfo Miaja de la Muela ICEBERG Athens / Greece School of Electrical and Computer Engineering Buildings, ICCS, National Technical University of Athens ICEBERG Les Ulis / France AVAG Association for Living the Self-Governance ICEBERG - AKSION Athens / Greece ALMA PanHellenic Association of Adapted Activities AKSION
  • 9. www.inlife-h2020.eu 9 Use case: app for autistic children (1/2) Deployed in the Panhellenic Association of Adapted Activities “ALMA” Service Provider in Athens, for children, teenagers and adults with disability (autism and mental retardation) Psychosocial development Full integration in a society of equal opportunities Teaching of object recognition Age of students: 4 – 7 Bring the correct toy RFID tags, RFID reader attached to a RPI computer
  • 10. www.inlife-h2020.eu 10 Use case: app for autistic children (2/2) AKSION game story: an astronaut who travels in his spaceship along unknown and unexplored planets Learn about the planet’s inhabitants’ traditions and behaviours Meet other players in the Intergalactic Meeting room Customize the character appearance Positive feedback by the pedagogists so far Easy use of the system with minimal need for technical support Potential for autonomous use e.g. at home
  • 11. Next steps  Support new real life actions i.e. place object at the right position  Long range RFID reader e.g. on a shelf, in the bottom of a box etc  Tagged objects  Develop a game with simpler graphics and plot, as requested by the pedagogists  Start trials in an un-supervised mode  Need for extra protection of the RFID reader / RPI computer  Need for extra control and intelligence of the system  Support interested third parties in using the INLIFE platform  Open API for INLIFE apps development  Conversion of existing apps and games to INLIFE apps