2. Overview
What is an IP?
hiram.bollaert@artesis.be
Why (serious) gaming?
21st Century skills?
Who is GGULIVRR?
FAQ
Secret of your success?
3. What is an IP?
An Intensive Programme (IP) is a short programme of
study which brings together students and teaching staff
from higher education institutions of at least three
hiram.bollaert@artesis.be participating countries. It can last from 10 continuous
full days to 6 weeks of subject related work.
Documentation :
http://ec.europa.eu/education/erasmus/ip_en.htm
Examples :
http://mad-ip.eu : Mobile Application Development
(games on mobiles)
http://bridgingthegap-ip.eu : Bridging the gap
(communication gap between IT and business)
4. Why gaming?
The use of games in the teaching-learning process has
been proved to be very useful, bringing motivation to
hiram.bollaert@artesis.be
the learning process, developing skills, competences
and a much faster understanding of the involved
concepts (Castro Garrido, et al, 2011).
The relevance and application of game based learning
has grown as research shows the added values
(Shiratuddin, 2011).
- Castro Garrido, P., Matas Miraz, G., Luque Ruiz, I., & Gómez-Nieto, M. (2011). Use of NFC-based Pervasive
Games for Encouraging Learning and Student Motivation. Third International Workshop on Near Field
Communication, (pp. 32-37). Hageberg, Austria.
-
- Shiratuddin, M. F. (2011). Integrating computer game-based learning into construction education. Information
Technology and Multimedia (ICIM), (pp. 1-6). Kuala Lumpur.
5. 21st Century skills?
Communcative, Creative, Crytical, Collaborative
hiram.bollaert@artesis.be
Today’s learning communities are demanded to
prepare learners to be efficient time managers,
sound team players, innovative thinkers,
empathetic employees, inquisitive investigators,
collaborative creators, effective communicators,
creative designers and productive project
completers (Wiscount, 2012) apart from teaching
core subjects
Wiscount, M. (2012, 4 4). Guest post: 21st Century Skills a Must-Do in 21st Century Instruction. Retrieved 5 25, 2012,
from http://blogs.msdn.com: http://blogs.msdn.com/b/teachertech/archive/2012/04/04/guest-post-21st-century-skills-a-
must-do-in-21st-century-instruction.aspx
6. Who is GGULIVRR?
https://github.com/ppossemiers/GGULIVRR
http://www.slideshare.net/HiramBollaert/iadis-
hiram.bollaert@artesis.be
ggulivrr20120305
Generic Game for Ubiquitous Learning in an Interactive
Virtual and Real Reality
A suite of digital tools (script editor, game engine, online
community…) that enable (non-technical skilled)
users to create, edit and author new games, rate
games, collaborate and discuss games
WalkAbout is a sub study and the name of the
game-system
7. FAQ
What can I do to prepare myself?
I’m an IT student :
hiram.bollaert@artesis.be
start with the README.md on
https://github.com/ppossemiers/GGULIVRR
check out the documentation, howto and resources
links at the bottom
brush up your HTML5/Javascript/CSS skills
Take a look at these tutorials about QR-Codes and
NFC on
http://www.mobilefish.com/tutorials/qrcode/qrcode.html
http://www.radio-
electronics.com/info/wireless/nfc/near-field-
communications-tutorial.php
8. FAQ
What can I do to prepare myself?
I’m not an IT student :
start thinking of game scenarios where the
hiram.bollaert@artesis.be
geographical location (the park, a statue, etc...) is
important
start thinking of game logic (how to count scores,
what to do with routing, sharing scores/invitations
to play in social networks, etc...)
get some inspiration from the 7th guest
(http://en.wikipedia.org/wiki/The_7th_Guest), the
11th hour
(http://en.wikipedia.org/wiki/The_11th_Hour_
%28video_game%29) and myst
(http://en.wikipedia.org/wiki/Myst)
9. Secret of the success?
hiram.bollaert@artesis.be
Get inspired, be creative …
10. Secret of the success?
hiram.bollaert@artesis.be
Get inspired, be creative …