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hiram.bollaert@artesis.be




                            WalkAbout Introduction
Overview
                            What is an IP?
hiram.bollaert@artesis.be
                            Why (serious) gaming?

                            21st Century skills?

                            Who is GGULIVRR?

                            FAQ

                            Secret of your success?
What is an IP?
                            An Intensive Programme (IP) is a short programme of
                            study which brings together students and teaching staff
                            from higher education institutions of at least three
hiram.bollaert@artesis.be   participating countries. It can last from 10 continuous
                            full days to 6 weeks of subject related work.

                            Documentation :
                            http://ec.europa.eu/education/erasmus/ip_en.htm

                            Examples :

                               http://mad-ip.eu : Mobile Application Development
                               (games on mobiles)

                               http://bridgingthegap-ip.eu : Bridging the gap
                               (communication gap between IT and business)
Why gaming?
                            The use of games in the teaching-learning process has
                            been proved to be very useful, bringing motivation to
hiram.bollaert@artesis.be




                            the learning process, developing skills, competences
                            and a much faster understanding of the involved
                            concepts (Castro Garrido, et al, 2011).

                            The relevance and application of game based learning
                            has grown as research shows the added values
                            (Shiratuddin, 2011).

      - Castro Garrido, P., Matas Miraz, G., Luque Ruiz, I., & Gómez-Nieto, M. (2011). Use of NFC-based Pervasive
        Games for Encouraging Learning and Student Motivation. Third International Workshop on Near Field
        Communication, (pp. 32-37). Hageberg, Austria.
      -
        - Shiratuddin, M. F. (2011). Integrating computer game-based learning into construction education. Information
        Technology and Multimedia (ICIM), (pp. 1-6). Kuala Lumpur.
21st Century skills?
                            Communcative, Creative, Crytical, Collaborative


hiram.bollaert@artesis.be


                            Today’s learning communities are demanded to
                            prepare learners to be efficient time managers,
                            sound team players, innovative thinkers,
                            empathetic employees, inquisitive investigators,
                            collaborative creators, effective communicators,
                            creative designers and productive project
                            completers (Wiscount, 2012) apart from teaching
                            core subjects

      Wiscount, M. (2012, 4 4). Guest post: 21st Century Skills a Must-Do in 21st Century Instruction. Retrieved 5 25, 2012,
      from http://blogs.msdn.com: http://blogs.msdn.com/b/teachertech/archive/2012/04/04/guest-post-21st-century-skills-a-
      must-do-in-21st-century-instruction.aspx
Who is GGULIVRR?
                            https://github.com/ppossemiers/GGULIVRR

                            http://www.slideshare.net/HiramBollaert/iadis-
hiram.bollaert@artesis.be
                            ggulivrr20120305

                            Generic Game for Ubiquitous Learning in an Interactive
                            Virtual and Real Reality

                            A suite of digital tools (script editor, game engine, online
                            community…) that enable (non-technical skilled)
                            users to create, edit and author new games, rate
                            games, collaborate and discuss games

                            WalkAbout is a sub study and the name of the
                            game-system
FAQ
                            What can I do to prepare myself?

                               I’m an IT student :

hiram.bollaert@artesis.be
                                  start with the README.md on
                                  https://github.com/ppossemiers/GGULIVRR

                                  check out the documentation, howto and resources
                                  links at the bottom

                                  brush up your HTML5/Javascript/CSS skills

                                  Take a look at these tutorials about QR-Codes and
                                  NFC on
                                  http://www.mobilefish.com/tutorials/qrcode/qrcode.html
                                  http://www.radio-
                                  electronics.com/info/wireless/nfc/near-field-
                                  communications-tutorial.php
FAQ
                            What can I do to prepare myself?

                               I’m not an IT student :

                                  start thinking of game scenarios where the
hiram.bollaert@artesis.be
                                  geographical location (the park, a statue, etc...) is
                                  important

                                  start thinking of game logic (how to count scores,
                                  what to do with routing, sharing scores/invitations
                                  to play in social networks, etc...)

                                  get some inspiration from the 7th guest
                                  (http://en.wikipedia.org/wiki/The_7th_Guest), the
                                  11th hour
                                  (http://en.wikipedia.org/wiki/The_11th_Hour_
                                  %28video_game%29) and myst
                                  (http://en.wikipedia.org/wiki/Myst)
Secret of the success?
hiram.bollaert@artesis.be




                            Get inspired, be creative …
Secret of the success?
hiram.bollaert@artesis.be




                            Get inspired, be creative …

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WalkAbout IP information

  • 1. hiram.bollaert@artesis.be WalkAbout Introduction
  • 2. Overview What is an IP? hiram.bollaert@artesis.be Why (serious) gaming? 21st Century skills? Who is GGULIVRR? FAQ Secret of your success?
  • 3. What is an IP? An Intensive Programme (IP) is a short programme of study which brings together students and teaching staff from higher education institutions of at least three hiram.bollaert@artesis.be participating countries. It can last from 10 continuous full days to 6 weeks of subject related work. Documentation : http://ec.europa.eu/education/erasmus/ip_en.htm Examples : http://mad-ip.eu : Mobile Application Development (games on mobiles) http://bridgingthegap-ip.eu : Bridging the gap (communication gap between IT and business)
  • 4. Why gaming? The use of games in the teaching-learning process has been proved to be very useful, bringing motivation to hiram.bollaert@artesis.be the learning process, developing skills, competences and a much faster understanding of the involved concepts (Castro Garrido, et al, 2011). The relevance and application of game based learning has grown as research shows the added values (Shiratuddin, 2011). - Castro Garrido, P., Matas Miraz, G., Luque Ruiz, I., & Gómez-Nieto, M. (2011). Use of NFC-based Pervasive Games for Encouraging Learning and Student Motivation. Third International Workshop on Near Field Communication, (pp. 32-37). Hageberg, Austria. - - Shiratuddin, M. F. (2011). Integrating computer game-based learning into construction education. Information Technology and Multimedia (ICIM), (pp. 1-6). Kuala Lumpur.
  • 5. 21st Century skills? Communcative, Creative, Crytical, Collaborative hiram.bollaert@artesis.be Today’s learning communities are demanded to prepare learners to be efficient time managers, sound team players, innovative thinkers, empathetic employees, inquisitive investigators, collaborative creators, effective communicators, creative designers and productive project completers (Wiscount, 2012) apart from teaching core subjects Wiscount, M. (2012, 4 4). Guest post: 21st Century Skills a Must-Do in 21st Century Instruction. Retrieved 5 25, 2012, from http://blogs.msdn.com: http://blogs.msdn.com/b/teachertech/archive/2012/04/04/guest-post-21st-century-skills-a- must-do-in-21st-century-instruction.aspx
  • 6. Who is GGULIVRR? https://github.com/ppossemiers/GGULIVRR http://www.slideshare.net/HiramBollaert/iadis- hiram.bollaert@artesis.be ggulivrr20120305 Generic Game for Ubiquitous Learning in an Interactive Virtual and Real Reality A suite of digital tools (script editor, game engine, online community…) that enable (non-technical skilled) users to create, edit and author new games, rate games, collaborate and discuss games WalkAbout is a sub study and the name of the game-system
  • 7. FAQ What can I do to prepare myself? I’m an IT student : hiram.bollaert@artesis.be start with the README.md on https://github.com/ppossemiers/GGULIVRR check out the documentation, howto and resources links at the bottom brush up your HTML5/Javascript/CSS skills Take a look at these tutorials about QR-Codes and NFC on http://www.mobilefish.com/tutorials/qrcode/qrcode.html http://www.radio- electronics.com/info/wireless/nfc/near-field- communications-tutorial.php
  • 8. FAQ What can I do to prepare myself? I’m not an IT student : start thinking of game scenarios where the hiram.bollaert@artesis.be geographical location (the park, a statue, etc...) is important start thinking of game logic (how to count scores, what to do with routing, sharing scores/invitations to play in social networks, etc...) get some inspiration from the 7th guest (http://en.wikipedia.org/wiki/The_7th_Guest), the 11th hour (http://en.wikipedia.org/wiki/The_11th_Hour_ %28video_game%29) and myst (http://en.wikipedia.org/wiki/Myst)
  • 9. Secret of the success? hiram.bollaert@artesis.be Get inspired, be creative …
  • 10. Secret of the success? hiram.bollaert@artesis.be Get inspired, be creative …