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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a 
provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be 
referenced with the URL link of the website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Ben Atherton 
RESEARCHED DEFINITION (provide short 
internet researched definition and URL 
link) 
DESCRIBE THE RELEVANCE OF 
THE RESEARCHED TERM TO 
YOUR OWN PRODUCTION 
PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term 
being used in a game) 
VIDEO 
GAME 
S / 
VIDEO 
GAME 
TESTIN 
G 
Demo A game demo is a freely distributed 
piece of an upcoming or recently 
released video game. Demos are 
typically released by the 
game's publisher to help consumers 
get a feel of the game before deciding 
whether to buy the full version. 
http://en.wikipedia.org/wiki/Game_dem 
o 
A demo is a short 
section of a game 
released to download 
to allow people to 
trial a game before 
they buy it or it is a 
part of the game that 
they show to people 
during gaming events 
such as E3 in order to 
build up “hype” for 
the game in order to 
interest people into 
buying the game they 
are normally used for 
marketing purposes 
http://www.youtube.com/watch?v=FcMRkyoHKeA 
This video shows a non-playable demo for 
watchdogs 
http://www.youtube.com/watch?v=-9o4HPdvjVg 
This video shows the playable demo for dragon age 
II 
Beta A test for a computer product prior to 
commercial release. Beta testing is the last 
stage of testing, and normally can involve 
sending the product to beta test 
A beta is the stage in 
a game after alpha 
http://www.youtube.com/watch?v=-MWPeScb_sk 
This video shows the beta of ‘next car game’
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
sites outside the company for real-world 
exposure or offering the product for a free 
trial download over the Internet. Beta 
testing is often preceded by a round of 
testing called alpha testing. 
http://www.webopedia.com/TERM/B/beta_te 
st.html 
where it is made 
slightly more public 
and allow people to 
play the game and 
report bugs so that 
they can be patched 
out 
Alpha A very early version of a software product 
that may not contain all of the features that 
are planned for the final version. 
Typically, software goes through two 
stages of testing before it is considered 
finished. The first stage, called alpha 
testing, is often performed only by users 
within the organization developing the 
software. The second stage, called beta 
testing, generally involves a limited number 
of external users. 
An alpha is the stage 
in the game where the 
game is still buggy and 
unfinished but is ready 
for play testing to find 
bugs and get opinions 
http://www.youtube.com/watch?v=bBGX0dl5Ziw 
This video shows the alpha build of banished 
Pre-Alpha Pre-Alpha is a standard term to denote 
a number of interim milestones 
between prototyping and alpha, each 
of which includes new functionality 
and/or game content. Pre-alphas often 
mandate incremented improvements 
on a number of parallel areas in a 
project, but rarely expect any one of 
those areas to be complete. The exact 
content of each pre-alpha is often an 
ongoing discussion between producers 
on the team and those at the 
publisher. 
http://www.whatgamesare.com/pre-alpha. 
html 
Pre alpha is the first 
stage in game testing 
where the game is 
nowhere near finished 
and can completely 
change direction at 
any point however it is 
still being slightly 
tested to find bugs as 
they go and get the 
game heading into the 
direction they want 
http://www.youtube.com/watch?v=MJw7OaLhMfE 
This video shows the pre-alpha of unreal 
tournament 4
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Gold A game has "Gone Gold" when the final 
master copy has been produced at the 
developer and sent off for replication, 
packaging and shipment. The game is not 
yet released, but it will typically be around 
2-3 weeks (sometimes less) before it 
begins appearing on store shelves and 
online pre-orders arriving at doorsteps. 
The term itself comes from the old 
practice of recordable CDs being 
manufactured with gold film. Hence the 
gold colored CD actually being the source, 
with no reference to copies sold as in the 
recording industry. 
"The newest release in that game series is 
in 2 weeks, it has just Gone Gold!" 
http://www.urbandictionary.com/define.p 
hp?term=Gone%20Gold 
Going gold is the stage 
where the coding for 
game is finished and it 
is being sent off to be 
shipped and is almost 
ready for release 
This picture shows rockstars post when gta 5 went 
gold 
Debug Identify and remove errors from 
(computer hardware or 
software):games are the worst to 
debug 
http://www.oxforddictionaries.com/definition 
/english/debug 
Debugging is finding 
and removing errors 
from a games code 
http://www.youtube.com/watch?v=_uzSw_fb7NQ 
This video shows debugging 
Automati 
on 
the technique of making an 
apparatus, a process, or a system 
operate automatically 
Automation is the 
process of using 
computer programs 
that do things for you 
in your games for 
example in a game 
such as Minecraft they 
use procedural 
generation to create 
the world in which the
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
player will play in 
automatically all they 
design is the blocks in 
which the system will 
place when it 
generates the world 
White- 
Box 
Testing 
White Box Testing (also known as Clear 
Box Testing, Open Box Testing, Glass 
Box Testing, Transparent Box Testing, 
Code-Based Testing or Structural Testing) 
is a software testing method in which the 
internal structure/design/implementation 
of the item being tested is known to the 
tester. The tester chooses inputs to exercise 
paths through the code and determines the 
appropriate outputs. Programming know-how 
and the implementation knowledge is 
essential. White box testing is testing 
beyond the user interface and into the 
nitty-gritty of a system. 
http://softwaretestingfundamentals.com/whit 
e-box-testing/ 
White box testing is a 
method of testing 
where the code of 
software is tested 
rather than the user 
interface 
http://www.youtube.com/watch?v=3bJcvBLJViQ 
This video shows what white box testing is
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
Bug A software bug is a problem causing a 
program to crash or produce invalid 
output. The problem is caused by 
insufficient or erroneous logic. A bug 
can be an error, mistake, defect or 
fault, which may cause failure or 
deviation from expected results. 
http://www.techopedia.com/definition/24864 
/software-bug- 
A bug is a mistake in 
the code of software 
This picture shows one of the most common bugs in 
video games where a player has fallen out of the 
map 
GAME 
ENGIN 
ES 
GAME 
ENGIN 
ES 
Vertex 
Shader 
A vertex shader is a graphics 
processing function used to add 
special effects to objects in a 3D 
environment by performing 
mathematical operations on the 
objects' vertex data. 
http://www.nvidia.co.uk/object/feat 
ure_vertexshader.html 
Vertex shaders are 
mathematical shaders 
that are used to add 
special effects to 
objects in an 
environment 
http://www.youtube.com/watch?v=nhIMB-pzRDc 
This video shows how to use vertex shaders in unity
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Pixel 
Shader 
Useful for someone who plays high-resolution 
games or watches high-definition 
movies on a computer, pixel 
shading executes various functions 
affecting how pixels on a computer 
screen will display. Executed from a 
computer's graphics card, pixel 
shaders make many special effects 
seen in gaming and other visually 
complex programs possible. 
http://www.ehow.com/info_8764308_pixel-shading. 
html 
Pixel shading affects 
how many pixels will 
be displayed on screen 
it is useful for 
creating special 
effects 
http://www.youtube.com/watch?v=znfDhf1_UFA 
This video shows GTA San Andreas enhanced by a 
pixel shader 
Post 
Processin 
g 
Additionally, post-processing is 
commonly used in 3D rendering, 
especially for video games. Instead 
of rendering 3D objects directly to 
the display, the scene is first 
rendered to a buffer in the memory 
of the video card. Pixel shaders are 
then used to apply post-processing 
filters to the image buffer before 
displaying it to the screen. Post-processing 
allows effects to be used 
that require awareness of the entire 
Post processing are 
effects such as bloom 
and ambient occlusion 
which give a game a 
more cinematic look 
however they can 
sometimes make a 
game hard to play as a 
lot of bloom makes 
the screen quite 
blurry however it 
makes screenshots 
look better 
This picture shows the difference between having 
post processing on and off as you can see the 
picture with it on looks nicer but would make for a 
more difficult playing experience
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
image (since normally each 3D 
object is rendered in isolation). Such 
effects include: High dynamic range 
rendering, Bloom, Motion blur, 
Screen Space Ambient Occlusion, 
Cel shading, Crepuscular rays, Film 
grain simulation, Depth of field, 
Shadow mapping 
http://en.wikipedia.org/wiki/Video_po 
st-processing 
Renderin 
g 
Rendering is the process of 
generating an image from 
a 2D or 3D model (or models in what 
collectively could be called 
a scene file), by means of computer 
programs 
http://en.wikipedia.org/wiki/Rendering_(comp 
uter_graphics) 
Rendering is when you 
create an image out of 
a model or multiple 
models 
http://www.youtube.com/watch?v=00gAbgBu8R4 
This video shows some in engine rendering of 
enviroments 
Normal 
Map 
In 3D computer graphics, normal 
mapping, or "Dot3 bump mapping", is 
a technique used for faking the lighting 
of bumps and dents 
http://en.wikipedia.org/wiki/Normal_ma 
pping 
Normal mapping is a 
technique used to 
artificially add lighting 
to a model 
http://www.youtube.com/watch?v=Wopbib6iNlw 
This video shows how to create a normal map 
Entity 
In computer games and game 
engines, entity is a dynamic object 
such as a non-player 
character or item. 
An entity is an object 
in game that is not a 
player but is still 
effected by the 
http://www.youtube.com/watch?v=aKhVilAlWrE 
This video shows the entity system used by 
nintendo
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
http://en.wikipedia.org/wiki/Entity 
physics engine such as 
a barrel 
UV Map UV mapping is the 3D 
modeling process of making a 2D 
image representation of a 3D model's 
surface 
http://en.wikipedia.org/wiki/UV_mapping 
UV mapping is the 
process of making a 
2D model of a 3D 
model so it would 
show the front and 
the back of the model 
This picture shows a uv map of the daemon hunter 
from diablo 3 
Procedur 
al Texture A procedural texture is a computer-generated 
image created using 
an algorithm intended to create a 
realistic representation of natural 
elements such 
as wood, marble, granite, metal, stone, 
and others. 
http://en.wikipedia.org/wiki/Procedural_textu 
re 
A procedural texture 
is a texture that is 
generated by a 
computer using 
mathematical 
algorithms 
This picture shows a procedurally generated 
mountain that was created by procedural texturing
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
software 
Physics Computer animation 
physics or game physics involves 
the introduction of the laws 
of physics into a simulation or game 
engine 
http://en.wikipedia.org/wiki/Game_physics 
Physics is what the 
game uses to have 
laws of physics similar 
to what we have in 
the real world 
however they do not 
have to be similar to 
what we have here for 
example gravity could 
be turned off within 
game physics and 
therefor nothing will 
fall or it could be 
programmed so that 
things fall upwards it 
is a set of rules that 
all objects in the 
game follow 
http://www.youtube.com/watch?v=4jS3OHBfffY 
This video shows a demonstration of a physics 
engine 
Collis 
bnion 
Collision detection typically refers 
to the computational problem of 
detecting the intersection of two or 
more objects 
http://en.wikipedia.org/wiki/C 
ollision_detection 
Collision is what a 
game engine uses to 
detect if two objects 
collide (touch each 
other)
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
This picture shows a collision within burnout 
paradise 
Lighting Lighting is what lights 
up a game some 
lighting engines only 
include small things 
such as light and dark 
areas whereas other 
lighting engines 
include rays of light 
A picture showing lighting in a modded version 
skyrim it shows light rays and different areas 
having a different intensity of lighting 
AA – 
Anti- 
Aliasing 
Antialiasing is a software technique for 
diminishing jaggies - stairstep-like lines that 
should be smooth. 
http://www.webopedia.com/TERM/A/antialias 
ing.html 
Anti-Aliasing is a 
technique that is used 
to get rid of jagged 
edges on objects in 
game 
This picture shows anti-aliasing used on a set of 
trees as you can see with it off the tree is quite 
jagged whereas with it on the tree looks quite
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
smooth 
LoD – 
Level of 
Detail 
Level of detail is a general design term 
for video game landscapes in which 
closer objects are rendered with more 
polygons than objects that are farther 
away. 
http://www.techopedia.com/definition/1 
1791/level-of-detail-lod 
Level of detail is how 
many polygons are 
rendered within 
objects depending on 
how close to you they 
are for example 
mountains in the 
background will not 
have as many polygons 
rendered as a house 
right in front of you 
This image shows different levels of detail 
Animatio 
n 
The manipulation of electronic 
images by means of a computer 
in order to create moving 
images. 
http://www.oxforddictionaries.co 
m/definition/english/animation 
Animation is using a 
computer to make 
models move and be 
able to interact with 
the game world 
https://www.youtube.com/watch?v=M4xJaXLE_98 
This video shows how to animate a character within 
a game 
Sprite In computer graphics, a sprite 
(also known by other names; see 
Synonyms below) is a two-dimensional 
image or animation 
that is integrated into a larger 
scene. Initially including just 
graphical objects handled 
separately from the memory bitmap 
of a video display, this now 
includes various manners of 
graphical overlays. 
http://en.wikipedia.org/wiki/Sprite_( 
A sprite is a 2D 
character used in 
video games they 
usually look quite 
pixelated and are used 
within 2D video games 
as either playable or 
non-playable 
characters they were 
more commonly used 
around the times of 
This picture shows a sprite of link from the legend
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
computer_graphics) the NES and the SNES 
however they are still 
used in lots of games 
today 
of Zelda series 
Scene A cutscene or event 
scene (sometimes in-game 
cinematic or in-game movie) is a 
sequence in a video game over 
which the player has no or only 
limited control, breaking up the 
gameplay and used to advance the 
plot 
http://en.wikipedia.org/wiki/C 
utscene 
A cut scene is a 
cinematic within a 
game 
http://www.youtube.com/watch?v=GftyGWiym6M 
This video shows an example of some cutscenes 
used in the simpsons game 
Library a library is a collection of non-volatile 
resources used by programs 
on a computer, often to develop 
software. These may include 
configuration data, documentation, 
help data, message templates, pre-written 
code and subroutines, classes, value 
s or type specifications. 
A library is a 
collection of resources 
on a computer that 
programmers on a 
game can use to help 
to develop it 
This picture shows an example of a libary
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
UI The user interface, in the 
industrial design field of human– 
machine interaction, is the space 
where interactions between 
humans and machines occur 
http://en.wikipedia.org/wiki/User_int 
erface 
The ui is the interface 
in which the user is 
shown and uses to 
interact with the 
game in games such as 
hotkey mmo’s/rpgs 
this is used to cast 
spells and abillitys and 
use items whereas in 
fps’s and other types 
of games they are 
used to display 
information to the 
player such as health 
ammo and a minimap 
This picture shows the UI in torchlight as you can 
see it allows you cast spells and use items as well 
as showing your health and manna and allowing you 
to unlock new spells as you level up 
Frames 
In video and animation, frames 
are individual pictures in a 
sequence of images. For example, 
a Flash movie you see on the Web 
may play 12 frames per second, 
creating the appearance of motion. 
Most video is shot at 24 or 30 
frames per second, or FPS. FPS is 
often measured in 3D games as a 
way of checking how fast the 
Frames are each 
image in a game they 
are in every game and 
most games run at 
about 30 fps with next 
gen consoles and pc’s 
aiming to run at 60fps 
This image shows frames drawn out as you can see 
each frame shows the slightest movement of the 
character so that when all the frames are played at 
a high frame rate movements of the character will 
not be missed
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
graphics processor of a computer 
is. 
www.techterms.com/definition/fr 
ame 
Concept A general idea derived or 
inferred from specific instances 
or occurrences 
https://www.google.co.uk/?gw 
s_rd=ssl#q=concept 
A concept is an idea in 
games design this can 
range from ideas for a 
character or a 
gameplay mechanic to 
ideas for 
environments, story, 
lore or the game 
world itself or even 
just an idea for a 
game 
This picture shows some concept art for a 
character in a game 
Event Events are things that 
happen within a game 
which are not entirely 
http://www.youtube.com/watch?v=cQH9n1VxQh4 
this video shows a fate event in final fantasy 14 
where a group of players have to kill a boss this
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
scripted and often 
have you differ from 
the story usually 
found in rpgs for 
example in final 
fantasy 14 they are 
called fates, fates will 
randomly spawn on 
the map and have a 
random task for a 
group of players to 
complete 
event is randomly spawned and was only for a 
limited time 
Pathfindi 
ng 
Pathfinding or pathing is the 
plotting, by a computer application, 
of the shortest route between two 
points. 
http://en.wikipedia.org/wiki/Pathfind 
ing 
Path finding is what 
the AI uses to find its 
way around within a 
game path finding will 
show it how to get 
from point A to point 
B fastest without 
going through any 
walls and always 
keeping to an area 
that they can 
realistically move on 
This picture shows how pathfinding works the line 
represents the path the ai can take and it works 
out the quickest path from point A to be without 
falling off the platform

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Y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Ben Atherton RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAME S / VIDEO GAME TESTIN G Demo A game demo is a freely distributed piece of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version. http://en.wikipedia.org/wiki/Game_dem o A demo is a short section of a game released to download to allow people to trial a game before they buy it or it is a part of the game that they show to people during gaming events such as E3 in order to build up “hype” for the game in order to interest people into buying the game they are normally used for marketing purposes http://www.youtube.com/watch?v=FcMRkyoHKeA This video shows a non-playable demo for watchdogs http://www.youtube.com/watch?v=-9o4HPdvjVg This video shows the playable demo for dragon age II Beta A test for a computer product prior to commercial release. Beta testing is the last stage of testing, and normally can involve sending the product to beta test A beta is the stage in a game after alpha http://www.youtube.com/watch?v=-MWPeScb_sk This video shows the beta of ‘next car game’
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 sites outside the company for real-world exposure or offering the product for a free trial download over the Internet. Beta testing is often preceded by a round of testing called alpha testing. http://www.webopedia.com/TERM/B/beta_te st.html where it is made slightly more public and allow people to play the game and report bugs so that they can be patched out Alpha A very early version of a software product that may not contain all of the features that are planned for the final version. Typically, software goes through two stages of testing before it is considered finished. The first stage, called alpha testing, is often performed only by users within the organization developing the software. The second stage, called beta testing, generally involves a limited number of external users. An alpha is the stage in the game where the game is still buggy and unfinished but is ready for play testing to find bugs and get opinions http://www.youtube.com/watch?v=bBGX0dl5Ziw This video shows the alpha build of banished Pre-Alpha Pre-Alpha is a standard term to denote a number of interim milestones between prototyping and alpha, each of which includes new functionality and/or game content. Pre-alphas often mandate incremented improvements on a number of parallel areas in a project, but rarely expect any one of those areas to be complete. The exact content of each pre-alpha is often an ongoing discussion between producers on the team and those at the publisher. http://www.whatgamesare.com/pre-alpha. html Pre alpha is the first stage in game testing where the game is nowhere near finished and can completely change direction at any point however it is still being slightly tested to find bugs as they go and get the game heading into the direction they want http://www.youtube.com/watch?v=MJw7OaLhMfE This video shows the pre-alpha of unreal tournament 4
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Gold A game has "Gone Gold" when the final master copy has been produced at the developer and sent off for replication, packaging and shipment. The game is not yet released, but it will typically be around 2-3 weeks (sometimes less) before it begins appearing on store shelves and online pre-orders arriving at doorsteps. The term itself comes from the old practice of recordable CDs being manufactured with gold film. Hence the gold colored CD actually being the source, with no reference to copies sold as in the recording industry. "The newest release in that game series is in 2 weeks, it has just Gone Gold!" http://www.urbandictionary.com/define.p hp?term=Gone%20Gold Going gold is the stage where the coding for game is finished and it is being sent off to be shipped and is almost ready for release This picture shows rockstars post when gta 5 went gold Debug Identify and remove errors from (computer hardware or software):games are the worst to debug http://www.oxforddictionaries.com/definition /english/debug Debugging is finding and removing errors from a games code http://www.youtube.com/watch?v=_uzSw_fb7NQ This video shows debugging Automati on the technique of making an apparatus, a process, or a system operate automatically Automation is the process of using computer programs that do things for you in your games for example in a game such as Minecraft they use procedural generation to create the world in which the
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 player will play in automatically all they design is the blocks in which the system will place when it generates the world White- Box Testing White Box Testing (also known as Clear Box Testing, Open Box Testing, Glass Box Testing, Transparent Box Testing, Code-Based Testing or Structural Testing) is a software testing method in which the internal structure/design/implementation of the item being tested is known to the tester. The tester chooses inputs to exercise paths through the code and determines the appropriate outputs. Programming know-how and the implementation knowledge is essential. White box testing is testing beyond the user interface and into the nitty-gritty of a system. http://softwaretestingfundamentals.com/whit e-box-testing/ White box testing is a method of testing where the code of software is tested rather than the user interface http://www.youtube.com/watch?v=3bJcvBLJViQ This video shows what white box testing is
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 Bug A software bug is a problem causing a program to crash or produce invalid output. The problem is caused by insufficient or erroneous logic. A bug can be an error, mistake, defect or fault, which may cause failure or deviation from expected results. http://www.techopedia.com/definition/24864 /software-bug- A bug is a mistake in the code of software This picture shows one of the most common bugs in video games where a player has fallen out of the map GAME ENGIN ES GAME ENGIN ES Vertex Shader A vertex shader is a graphics processing function used to add special effects to objects in a 3D environment by performing mathematical operations on the objects' vertex data. http://www.nvidia.co.uk/object/feat ure_vertexshader.html Vertex shaders are mathematical shaders that are used to add special effects to objects in an environment http://www.youtube.com/watch?v=nhIMB-pzRDc This video shows how to use vertex shaders in unity
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Pixel Shader Useful for someone who plays high-resolution games or watches high-definition movies on a computer, pixel shading executes various functions affecting how pixels on a computer screen will display. Executed from a computer's graphics card, pixel shaders make many special effects seen in gaming and other visually complex programs possible. http://www.ehow.com/info_8764308_pixel-shading. html Pixel shading affects how many pixels will be displayed on screen it is useful for creating special effects http://www.youtube.com/watch?v=znfDhf1_UFA This video shows GTA San Andreas enhanced by a pixel shader Post Processin g Additionally, post-processing is commonly used in 3D rendering, especially for video games. Instead of rendering 3D objects directly to the display, the scene is first rendered to a buffer in the memory of the video card. Pixel shaders are then used to apply post-processing filters to the image buffer before displaying it to the screen. Post-processing allows effects to be used that require awareness of the entire Post processing are effects such as bloom and ambient occlusion which give a game a more cinematic look however they can sometimes make a game hard to play as a lot of bloom makes the screen quite blurry however it makes screenshots look better This picture shows the difference between having post processing on and off as you can see the picture with it on looks nicer but would make for a more difficult playing experience
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 image (since normally each 3D object is rendered in isolation). Such effects include: High dynamic range rendering, Bloom, Motion blur, Screen Space Ambient Occlusion, Cel shading, Crepuscular rays, Film grain simulation, Depth of field, Shadow mapping http://en.wikipedia.org/wiki/Video_po st-processing Renderin g Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a scene file), by means of computer programs http://en.wikipedia.org/wiki/Rendering_(comp uter_graphics) Rendering is when you create an image out of a model or multiple models http://www.youtube.com/watch?v=00gAbgBu8R4 This video shows some in engine rendering of enviroments Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", is a technique used for faking the lighting of bumps and dents http://en.wikipedia.org/wiki/Normal_ma pping Normal mapping is a technique used to artificially add lighting to a model http://www.youtube.com/watch?v=Wopbib6iNlw This video shows how to create a normal map Entity In computer games and game engines, entity is a dynamic object such as a non-player character or item. An entity is an object in game that is not a player but is still effected by the http://www.youtube.com/watch?v=aKhVilAlWrE This video shows the entity system used by nintendo
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 http://en.wikipedia.org/wiki/Entity physics engine such as a barrel UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface http://en.wikipedia.org/wiki/UV_mapping UV mapping is the process of making a 2D model of a 3D model so it would show the front and the back of the model This picture shows a uv map of the daemon hunter from diablo 3 Procedur al Texture A procedural texture is a computer-generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, stone, and others. http://en.wikipedia.org/wiki/Procedural_textu re A procedural texture is a texture that is generated by a computer using mathematical algorithms This picture shows a procedurally generated mountain that was created by procedural texturing
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 software Physics Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine http://en.wikipedia.org/wiki/Game_physics Physics is what the game uses to have laws of physics similar to what we have in the real world however they do not have to be similar to what we have here for example gravity could be turned off within game physics and therefor nothing will fall or it could be programmed so that things fall upwards it is a set of rules that all objects in the game follow http://www.youtube.com/watch?v=4jS3OHBfffY This video shows a demonstration of a physics engine Collis bnion Collision detection typically refers to the computational problem of detecting the intersection of two or more objects http://en.wikipedia.org/wiki/C ollision_detection Collision is what a game engine uses to detect if two objects collide (touch each other)
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 This picture shows a collision within burnout paradise Lighting Lighting is what lights up a game some lighting engines only include small things such as light and dark areas whereas other lighting engines include rays of light A picture showing lighting in a modded version skyrim it shows light rays and different areas having a different intensity of lighting AA – Anti- Aliasing Antialiasing is a software technique for diminishing jaggies - stairstep-like lines that should be smooth. http://www.webopedia.com/TERM/A/antialias ing.html Anti-Aliasing is a technique that is used to get rid of jagged edges on objects in game This picture shows anti-aliasing used on a set of trees as you can see with it off the tree is quite jagged whereas with it on the tree looks quite
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 smooth LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/1 1791/level-of-detail-lod Level of detail is how many polygons are rendered within objects depending on how close to you they are for example mountains in the background will not have as many polygons rendered as a house right in front of you This image shows different levels of detail Animatio n The manipulation of electronic images by means of a computer in order to create moving images. http://www.oxforddictionaries.co m/definition/english/animation Animation is using a computer to make models move and be able to interact with the game world https://www.youtube.com/watch?v=M4xJaXLE_98 This video shows how to animate a character within a game Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. http://en.wikipedia.org/wiki/Sprite_( A sprite is a 2D character used in video games they usually look quite pixelated and are used within 2D video games as either playable or non-playable characters they were more commonly used around the times of This picture shows a sprite of link from the legend
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 computer_graphics) the NES and the SNES however they are still used in lots of games today of Zelda series Scene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot http://en.wikipedia.org/wiki/C utscene A cut scene is a cinematic within a game http://www.youtube.com/watch?v=GftyGWiym6M This video shows an example of some cutscenes used in the simpsons game Library a library is a collection of non-volatile resources used by programs on a computer, often to develop software. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, value s or type specifications. A library is a collection of resources on a computer that programmers on a game can use to help to develop it This picture shows an example of a libary
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 UI The user interface, in the industrial design field of human– machine interaction, is the space where interactions between humans and machines occur http://en.wikipedia.org/wiki/User_int erface The ui is the interface in which the user is shown and uses to interact with the game in games such as hotkey mmo’s/rpgs this is used to cast spells and abillitys and use items whereas in fps’s and other types of games they are used to display information to the player such as health ammo and a minimap This picture shows the UI in torchlight as you can see it allows you cast spells and use items as well as showing your health and manna and allowing you to unlock new spells as you level up Frames In video and animation, frames are individual pictures in a sequence of images. For example, a Flash movie you see on the Web may play 12 frames per second, creating the appearance of motion. Most video is shot at 24 or 30 frames per second, or FPS. FPS is often measured in 3D games as a way of checking how fast the Frames are each image in a game they are in every game and most games run at about 30 fps with next gen consoles and pc’s aiming to run at 60fps This image shows frames drawn out as you can see each frame shows the slightest movement of the character so that when all the frames are played at a high frame rate movements of the character will not be missed
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 graphics processor of a computer is. www.techterms.com/definition/fr ame Concept A general idea derived or inferred from specific instances or occurrences https://www.google.co.uk/?gw s_rd=ssl#q=concept A concept is an idea in games design this can range from ideas for a character or a gameplay mechanic to ideas for environments, story, lore or the game world itself or even just an idea for a game This picture shows some concept art for a character in a game Event Events are things that happen within a game which are not entirely http://www.youtube.com/watch?v=cQH9n1VxQh4 this video shows a fate event in final fantasy 14 where a group of players have to kill a boss this
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 scripted and often have you differ from the story usually found in rpgs for example in final fantasy 14 they are called fates, fates will randomly spawn on the map and have a random task for a group of players to complete event is randomly spawned and was only for a limited time Pathfindi ng Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. http://en.wikipedia.org/wiki/Pathfind ing Path finding is what the AI uses to find its way around within a game path finding will show it how to get from point A to point B fastest without going through any walls and always keeping to an area that they can realistically move on This picture shows how pathfinding works the line represents the path the ai can take and it works out the quickest path from point A to be without falling off the platform