The document discusses the development of avatars for remote collaboration using HoloLens. It outlines key objectives for the avatars such as having a human, benevolent, and neutral appearance while being distinguishable and informative. Different avatar designs are evaluated including variations in polycount, appearance, use of gaze beams, motion interpolation, and other features. The final design incorporates name tags, colors, and flairs to identify participants while avoiding issues like the uncanny valley and using techniques such as gaze beams and motion interpolation.