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Service Design
Hoges������ool Ro������erdam - CMD
     15 december 2008
h������p://claimid.com/marcfonteijn h������p://
    www.linkedin.com/in/marcfonteijn h������p://
   www.xing.com/profile/Marc_Fonteijn h������p://
  marcfonteijn.jaiku.com/ h������p://www.fli������r.com/
photos/marcfonteijn/ h������p://marcfonteijn.hyves.nl/
 h������p://www.lijit.com/users/marcfonteijn/ h������p://
    twi������er.com/marcfonteijn h������p://del.icio.us/
marcfonteijn h������p://www.last.fm/user/marca������ing/
h������p://www.youtube.com/profile?user=marcfonteijn
       h������p://digg.com/users/marcfonteijn
                                             (incomplete)
And since a few weeks I’m also a cartoon!
Who knows mobile monday?
h������p://www.fli������r.com/photos/momoams/3007308303/
400 people
rode hoed amsterdam

next momo is on feb 2nd!
31VOLTS

I’m the co-founder of 31Volts, a SD studio based in Utrecht. Yes, we are a Design studio.
The big difference from the design studio like you probably know is that we design intangible
stuff -- eg. services
I will tell you more on what we exactly do at 31Volts later on.
Design Thinking



Design thinking is a process for practical, creative resolution of problems or issues that
looks for an improved future result.[1] Unlike analytical thinking, design thinking is a creative
process based around the quot;building upquot; of ideas. There are no judgments in design thinking.
This eliminates the fear of failure and encourages maximum input and participation. Outside
the box thinking is encouraged in this process since this can often lead to creative solutions.
Sharing



You gain more by sharing -- everything --
Sharing provides feedback, new ideas, energy, empathy (people will like you)

Yes, there are things you shouldn’t share (like you’re pinnumber)
Simplicity



We believe things should be as simple possible but not simpler (einstein)
It is very very hard to obtain simplicity
When you’ve achieved it ... it looks so easy and natural
h������p://www.fli������r.com/photos/lwr/376714352/
At 31Volts work with people who are t-shaped or t-bone shape as you like.
We believe that it’s not enough to be just an expert in 1 field. Eg graphic design, computer
science or ergonomics. It’s also not enough to just be creative!
You have to have social mindset, project management, self learning. You have to be curious.
You have to be an Design Thinker! You have to believe that everything starts with people.
How cool!

          31Volts has internships


Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
1. why you’ll be ri������

        2. what is SD                           (and some practical examples)




        3. todays assignment
This is the program for today
Every part should be somewhere between 15 and 20 minutes
Part 1:
why you’ll be ri������
Part 1:
why you’ll be ri������
  and happy
Communication and
             Multimedia Design


Is it
Communication Design and Multimedia Design
or
Communication and Multimedia Design?
why design?



Why should we design? Isn’t it much better and easier to just do stuff?
What are the specific skills that designers have?

Ok, we’ll get back to that later on
a short trip down
  memory-lane
h������p://www.fli������r.com/photos/brizzlebornandbred/2046784836/
This guys had it made! He had a successful business. He knew all his clients. The clients were
very satisfied what he offered. Good value for money and the knew what they were getting. If
you needed something special the next day, this guy would wake up at 3am and make sure it
was ready the next day when you stepped in!
But a lot has changed.
we’ve focussed on 2
 ������ings in ������e last
      century
still much more to come: nano-tech, bio-tech, dna assembly
h������p://www.fli������r.com/photos/������eblueboy/2115715749/
pretty good a standardizing stuff
improving processes
getting the maximum efficiency
Yes, we still do need all
 ������ose smart people!
But did we forget
  some������ing?
h������p://www.fli������r.com/photos/danalogan/425912533/
there has been almost no development in how we look at people

at least not if we compare this to the investements made in technology and management
why should we care?
“We live in a world where
te������nology has enabled a
 multitude of connections
 and has accelerated ������e
    pace of ������ange.”
              -- Aradhana Goel, IDEO
������ange like ...
(hmmm, wasn’t ������is someones quote recently)
“Shi������ing focus from
            money to currency of
            a������ention, reputation,
                  network”
                            -- Aradhana Goel, IDEO



Redefining economic values
didn’t understand people ... actually didn’t understand the world
I wouldn’t say that the financial crisis is caused by this social shift. But it’s an undeniable
example that our world is changing.
h������p://www.fli������r.com/photos/30778530@N04/2888832311/
this is not only the case in the commercial sector
it’s the same in the public sector: hospitals, police, (local) government
������e core of ������is social
             and cultural shi������ are
                    people


It’s not about technology, eg web 2.0 or about management eg. six sigma.
It’s about that we’re moving to a new era. We’ve left the industrial and information age
behind us and are entering the people/human/service era. Actually I think we’re already are
there.
Organizations who truly
        understand people will
           come out on top


my prediction is that companies who will master how to excel in being human will be new
winners
So again, why am I
                 telling all ������is?


Who has made the connection? Has anyone figured out why he or she will be rich?
Where is ������e money?



Where is the money?!
YOU are (educated)
    designers
Design is not about making
“nice” stuff!
h������p://www.fli������r.com/photos/a-mon/3085562427/




Design is not about being
extremly creative ...
Design is a process to
create value for people
This world needs new
              skills and you have
                      ������em!


listen to people, have an interest in who ������ey are, immerse yourself in ������eir world, do it because you
believe it’s important
One more ������ing ...
h������p://www.fli������r.com/photos/jonrogers/2434962574/
now usually at this moment someone raises his hand and asks: “Marc you’re telling us all this
stuff that we have to pay more attention to people and so on but I just want cheap fuel”
Good point, so do I!
We have to look at what the primary economic offering is: in this case its just petrol! Nothing
more, nothing less. It’s a basic commodity and you want them as cheap as possible.
h������p://www.fli������r.com/photos/tonwesseling/2214509996/
Who doesn’t know the coffee company? It’s the dutch starbucks
Can anyone tell me what you’re buying here?
You’re buying “fun-time”, relaxation. You’re NOT buying coffee!
fuel = fun



It’s a big difference between paying for fuel or for fun!
Q&A
Part 2:
what is Service Design
A service is made up of
 3 ������ings we’ve seen
        before
Service
Te������nology
Service




          Te������nology

          How do we
            do it?
Business
Service



Business              Te������nology

Should we             How do we
            process
  do it?                do it?
People
                                                  h������p://www.fli������r.com/photos/sverreb/2722763403/
Not only the people who provide the service but also the people who use the service.
People

                     What do
                    ������ey want?




            brand                product

                     Service



Business                            Te������nology

Should we                          How do we
                     process
  do it?                             do it?
Service + Design?



So why should we design services?
... its not ������at hard,
              design creates be������er
                      services ...


We’ve said it on one of the first slides.

You have a different primary focus when you design, people.
������ink espressobar again
Designers / you are the ones who can add value there!
You won’t be the ones creating the best coffee
But you are the ones who understand how to look at people and design the experience that
suits they’re need.
And don’t be fooled, it goes way beyond the color of the chairs!
h������p://www.fli������r.com/photos/tpoholmes/375953694/
better experience = more economic value
time for a video
h������p://www.youtube.com/wat������?v=rYKMSAEaDik
How does all ������is relate
              to CMD?


So has this made sense?
Design is a process to
create value for people
Design at ������e level of
                                policy and ideology




                               Design at ������e level of
                                process and system


                                    Design at ������e
                                  level of form and
                                        detail



The design field is growing.

The design proces can be applied to more than form and detail.
your design skills can
         take you way beyond a
           (computer) interface

Think beyond web services, mashups, mobile applications, google maps, etc etc

What would you do to change an hospital...
How would you improve your local government...
don’t forget about products

                   focus on services


Good product designers are being educated right now in India, Brazil and China

Services are much more embedded into an local culture. The design of services is therefore
almost impossible to outsource.
ba������ to 31Volts



Ok, after hearing all this you now probably wonder: what is that you guys actually do at the
31Volts studio.
our design proces
                          (you should know ������is)




Well, like I said before we design! And a lot of the things we do should be pretty familiar to
you.
Let’s take a closer look...
1. Resear������
We do a lot of research, insight gathering and analys. Some people do quantitive market
research, some to trend analysis. We try to focus on the actual life of people. Getting to know
who they are, what is important to them.
We design all kinds of tools to get these insights. Especially because there is a difference
between what people SAY and what people DO.
So this is all about getting out on the street, doing interview, taking photos, creating
persona’s, mapping the context, etc etc
user interview

                                                                             shadowing

                                                                       cultural probes

                                                                 creating persona’s

                                                                     contextmapping

                                                                          photostudy’s

   1. Resear������
We do a lot of research, insight gathering and analys. Some people do quantitive market
research, some to trend analysis. We try to focus on the actual life of people. Getting to know
who they are, what is important to them.
We design all kinds of tools to get these insights. Especially because there is a difference
between what people SAY and what people DO.
So this is all about getting out on the street, doing interview, taking photos, creating
persona’s, mapping the context, etc etc
2. Concept Development
We do a lot of concept development.
sket������ing

                                      storyboards

                                        scenario’s

                                      moodboards

                                      brainwriting


   2. Concept Development
We do a lot of concept development.
3. Prototyping
Prototyping intangible things like experiences is somewhat a new field of expertise.
We use storytelling, playacting, create physical models
playacting

                                                                           storytelling

                                                                     lo-fi moddeling

                                                                     virtual reality*



   3. Prototyping
Prototyping intangible things like experiences is somewhat a new field of expertise.
We use storytelling, playacting, create physical models
4. Implementation
service blueprints

                    service evidence overview

                        implementation plans

                          training programme

                              business plans


4. Implementation
Q&A
Part 3:
������e assignment
The homework?



who has made more than 3 / 5 / 10 photos?
What did you photograph ... what was positive and negative?
Todays assignment:

        Create a Customer Journey Map



One small step in the whole design process. It’s a tool to get insight in the current experience
and identify gaps and opportunaties.
Why?



Holistic view on experiences

It’s an research step to identify gaps and opportunities in an existing experience.
2 ������ings you need to
        know
journeys & tou������points



Who is familliar with the term touchpoints?
Fysiek / virtual / human
Case:

                                             ������e trainride
                                             (simplified)




      2. plan          4. ti������ets         6. board               8. arrive

1. learn        3. enter        5. wait              7. travel      9. continue
remember, tou������points
can be physical, virtual
      or human
your result could look
 some������ing like ������is
Q&A
Did you know?

         31Volts has internships!


Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
Thanks !
         marc@31v.nl

h������p://twi������er.com/marcfonteijn

      +31 6 48 37 29 04

         A������ribution-Noncommercial-Share Alike 3.0 Ne������erlands
live rating



Now we’re going to do an total anonymous rating of the presentation you’ve just seen.
Who grades this presentation lower than a 5?
Who grades this pres. a 6 / 7 / 9 / 10 ?

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Service Design at the Hogeschool Rotterdam

  • 2. h������p://claimid.com/marcfonteijn h������p:// www.linkedin.com/in/marcfonteijn h������p:// www.xing.com/profile/Marc_Fonteijn h������p:// marcfonteijn.jaiku.com/ h������p://www.fli������r.com/ photos/marcfonteijn/ h������p://marcfonteijn.hyves.nl/ h������p://www.lijit.com/users/marcfonteijn/ h������p:// twi������er.com/marcfonteijn h������p://del.icio.us/ marcfonteijn h������p://www.last.fm/user/marca������ing/ h������p://www.youtube.com/profile?user=marcfonteijn h������p://digg.com/users/marcfonteijn (incomplete)
  • 3. And since a few weeks I’m also a cartoon!
  • 6. 31VOLTS I’m the co-founder of 31Volts, a SD studio based in Utrecht. Yes, we are a Design studio. The big difference from the design studio like you probably know is that we design intangible stuff -- eg. services I will tell you more on what we exactly do at 31Volts later on.
  • 7. Design Thinking Design thinking is a process for practical, creative resolution of problems or issues that looks for an improved future result.[1] Unlike analytical thinking, design thinking is a creative process based around the quot;building upquot; of ideas. There are no judgments in design thinking. This eliminates the fear of failure and encourages maximum input and participation. Outside the box thinking is encouraged in this process since this can often lead to creative solutions.
  • 8. Sharing You gain more by sharing -- everything -- Sharing provides feedback, new ideas, energy, empathy (people will like you) Yes, there are things you shouldn’t share (like you’re pinnumber)
  • 9. Simplicity We believe things should be as simple possible but not simpler (einstein) It is very very hard to obtain simplicity When you’ve achieved it ... it looks so easy and natural
  • 10. h������p://www.fli������r.com/photos/lwr/376714352/ At 31Volts work with people who are t-shaped or t-bone shape as you like. We believe that it’s not enough to be just an expert in 1 field. Eg graphic design, computer science or ergonomics. It’s also not enough to just be creative! You have to have social mindset, project management, self learning. You have to be curious. You have to be an Design Thinker! You have to believe that everything starts with people.
  • 11. How cool! 31Volts has internships Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
  • 12. 1. why you’ll be ri������ 2. what is SD (and some practical examples) 3. todays assignment This is the program for today Every part should be somewhere between 15 and 20 minutes
  • 13. Part 1: why you’ll be ri������
  • 14. Part 1: why you’ll be ri������ and happy
  • 15. Communication and Multimedia Design Is it Communication Design and Multimedia Design or Communication and Multimedia Design?
  • 16. why design? Why should we design? Isn’t it much better and easier to just do stuff? What are the specific skills that designers have? Ok, we’ll get back to that later on
  • 17. a short trip down memory-lane
  • 18. h������p://www.fli������r.com/photos/brizzlebornandbred/2046784836/ This guys had it made! He had a successful business. He knew all his clients. The clients were very satisfied what he offered. Good value for money and the knew what they were getting. If you needed something special the next day, this guy would wake up at 3am and make sure it was ready the next day when you stepped in! But a lot has changed.
  • 19. we’ve focussed on 2 ������ings in ������e last century
  • 20. still much more to come: nano-tech, bio-tech, dna assembly
  • 22. Yes, we still do need all ������ose smart people!
  • 23. But did we forget some������ing?
  • 24. h������p://www.fli������r.com/photos/danalogan/425912533/ there has been almost no development in how we look at people at least not if we compare this to the investements made in technology and management
  • 25. why should we care?
  • 26. “We live in a world where te������nology has enabled a multitude of connections and has accelerated ������e pace of ������ange.” -- Aradhana Goel, IDEO
  • 27. ������ange like ... (hmmm, wasn’t ������is someones quote recently)
  • 28. “Shi������ing focus from money to currency of a������ention, reputation, network” -- Aradhana Goel, IDEO Redefining economic values
  • 29. didn’t understand people ... actually didn’t understand the world I wouldn’t say that the financial crisis is caused by this social shift. But it’s an undeniable example that our world is changing.
  • 30. h������p://www.fli������r.com/photos/30778530@N04/2888832311/ this is not only the case in the commercial sector it’s the same in the public sector: hospitals, police, (local) government
  • 31. ������e core of ������is social and cultural shi������ are people It’s not about technology, eg web 2.0 or about management eg. six sigma. It’s about that we’re moving to a new era. We’ve left the industrial and information age behind us and are entering the people/human/service era. Actually I think we’re already are there.
  • 32. Organizations who truly understand people will come out on top my prediction is that companies who will master how to excel in being human will be new winners
  • 33. So again, why am I telling all ������is? Who has made the connection? Has anyone figured out why he or she will be rich?
  • 34. Where is ������e money? Where is the money?!
  • 35. YOU are (educated) designers
  • 36. Design is not about making “nice” stuff!
  • 38. Design is a process to create value for people
  • 39. This world needs new skills and you have ������em! listen to people, have an interest in who ������ey are, immerse yourself in ������eir world, do it because you believe it’s important
  • 41. h������p://www.fli������r.com/photos/jonrogers/2434962574/ now usually at this moment someone raises his hand and asks: “Marc you’re telling us all this stuff that we have to pay more attention to people and so on but I just want cheap fuel” Good point, so do I! We have to look at what the primary economic offering is: in this case its just petrol! Nothing more, nothing less. It’s a basic commodity and you want them as cheap as possible.
  • 42. h������p://www.fli������r.com/photos/tonwesseling/2214509996/ Who doesn’t know the coffee company? It’s the dutch starbucks Can anyone tell me what you’re buying here? You’re buying “fun-time”, relaxation. You’re NOT buying coffee!
  • 43. fuel = fun It’s a big difference between paying for fuel or for fun!
  • 44. Q&A
  • 45. Part 2: what is Service Design
  • 46. A service is made up of 3 ������ings we’ve seen before
  • 49. Service Te������nology How do we do it?
  • 51. Service Business Te������nology Should we How do we process do it? do it?
  • 52. People h������p://www.fli������r.com/photos/sverreb/2722763403/ Not only the people who provide the service but also the people who use the service.
  • 53. People What do ������ey want? brand product Service Business Te������nology Should we How do we process do it? do it?
  • 54. Service + Design? So why should we design services?
  • 55. ... its not ������at hard, design creates be������er services ... We’ve said it on one of the first slides. You have a different primary focus when you design, people.
  • 56. ������ink espressobar again Designers / you are the ones who can add value there! You won’t be the ones creating the best coffee But you are the ones who understand how to look at people and design the experience that suits they’re need. And don’t be fooled, it goes way beyond the color of the chairs!
  • 58. time for a video h������p://www.youtube.com/wat������?v=rYKMSAEaDik
  • 59. How does all ������is relate to CMD? So has this made sense?
  • 60. Design is a process to create value for people
  • 61. Design at ������e level of policy and ideology Design at ������e level of process and system Design at ������e level of form and detail The design field is growing. The design proces can be applied to more than form and detail.
  • 62. your design skills can take you way beyond a (computer) interface Think beyond web services, mashups, mobile applications, google maps, etc etc What would you do to change an hospital... How would you improve your local government...
  • 63. don’t forget about products focus on services Good product designers are being educated right now in India, Brazil and China Services are much more embedded into an local culture. The design of services is therefore almost impossible to outsource.
  • 64. ba������ to 31Volts Ok, after hearing all this you now probably wonder: what is that you guys actually do at the 31Volts studio.
  • 65. our design proces (you should know ������is) Well, like I said before we design! And a lot of the things we do should be pretty familiar to you. Let’s take a closer look...
  • 66. 1. Resear������ We do a lot of research, insight gathering and analys. Some people do quantitive market research, some to trend analysis. We try to focus on the actual life of people. Getting to know who they are, what is important to them. We design all kinds of tools to get these insights. Especially because there is a difference between what people SAY and what people DO. So this is all about getting out on the street, doing interview, taking photos, creating persona’s, mapping the context, etc etc
  • 67. user interview shadowing cultural probes creating persona’s contextmapping photostudy’s 1. Resear������ We do a lot of research, insight gathering and analys. Some people do quantitive market research, some to trend analysis. We try to focus on the actual life of people. Getting to know who they are, what is important to them. We design all kinds of tools to get these insights. Especially because there is a difference between what people SAY and what people DO. So this is all about getting out on the street, doing interview, taking photos, creating persona’s, mapping the context, etc etc
  • 68. 2. Concept Development We do a lot of concept development.
  • 69. sket������ing storyboards scenario’s moodboards brainwriting 2. Concept Development We do a lot of concept development.
  • 70. 3. Prototyping Prototyping intangible things like experiences is somewhat a new field of expertise. We use storytelling, playacting, create physical models
  • 71. playacting storytelling lo-fi moddeling virtual reality* 3. Prototyping Prototyping intangible things like experiences is somewhat a new field of expertise. We use storytelling, playacting, create physical models
  • 73. service blueprints service evidence overview implementation plans training programme business plans 4. Implementation
  • 74. Q&A
  • 76. The homework? who has made more than 3 / 5 / 10 photos? What did you photograph ... what was positive and negative?
  • 77. Todays assignment: Create a Customer Journey Map One small step in the whole design process. It’s a tool to get insight in the current experience and identify gaps and opportunaties.
  • 78. Why? Holistic view on experiences It’s an research step to identify gaps and opportunities in an existing experience.
  • 80. journeys & tou������points Who is familliar with the term touchpoints? Fysiek / virtual / human
  • 81.
  • 82.
  • 83. Case: ������e trainride (simplified) 2. plan 4. ti������ets 6. board 8. arrive 1. learn 3. enter 5. wait 7. travel 9. continue
  • 84.
  • 85. remember, tou������points can be physical, virtual or human
  • 86. your result could look some������ing like ������is
  • 87.
  • 88. Q&A
  • 89. Did you know? 31Volts has internships! Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
  • 90. Thanks ! marc@31v.nl h������p://twi������er.com/marcfonteijn +31 6 48 37 29 04 A������ribution-Noncommercial-Share Alike 3.0 Ne������erlands
  • 91. live rating Now we’re going to do an total anonymous rating of the presentation you’ve just seen. Who grades this presentation lower than a 5? Who grades this pres. a 6 / 7 / 9 / 10 ?