Service Design at the Hogeschool Rotterdam

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    Service Design at the Hogeschool Rotterdam - Presentation Transcript

    1. Service Design Hogesool Roerdam - CMD 15 december 2008
    2. hp://claimid.com/marcfonteijn hp:// www.linkedin.com/in/marcfonteijn hp:// www.xing.com/profile/Marc_Fonteijn hp:// marcfonteijn.jaiku.com/ hp://www.flir.com/ photos/marcfonteijn/ hp://marcfonteijn.hyves.nl/ hp://www.lijit.com/users/marcfonteijn/ hp:// twier.com/marcfonteijn hp://del.icio.us/ marcfonteijn hp://www.last.fm/user/marcaing/ hp://www.youtube.com/profile?user=marcfonteijn hp://digg.com/users/marcfonteijn (incomplete)
    3. And since a few weeks I’m also a cartoon!
    4. Who knows mobile monday?
    5. hp://www.flir.com/photos/momoams/3007308303/ 400 people rode hoed amsterdam next momo is on feb 2nd!
    6. 31VOLTS I’m the co-founder of 31Volts, a SD studio based in Utrecht. Yes, we are a Design studio. The big difference from the design studio like you probably know is that we design intangible stuff -- eg. services I will tell you more on what we exactly do at 31Volts later on.
    7. Design Thinking Design thinking is a process for practical, creative resolution of problems or issues that looks for an improved future result.[1] Unlike analytical thinking, design thinking is a creative process based around the \"building up\" of ideas. There are no judgments in design thinking. This eliminates the fear of failure and encourages maximum input and participation. Outside the box thinking is encouraged in this process since this can often lead to creative solutions.
    8. Sharing You gain more by sharing -- everything -- Sharing provides feedback, new ideas, energy, empathy (people will like you) Yes, there are things you shouldn’t share (like you’re pinnumber)
    9. Simplicity We believe things should be as simple possible but not simpler (einstein) It is very very hard to obtain simplicity When you’ve achieved it ... it looks so easy and natural
    10. hp://www.flir.com/photos/lwr/376714352/ At 31Volts work with people who are t-shaped or t-bone shape as you like. We believe that it’s not enough to be just an expert in 1 field. Eg graphic design, computer science or ergonomics. It’s also not enough to just be creative! You have to have social mindset, project management, self learning. You have to be curious. You have to be an Design Thinker! You have to believe that everything starts with people.
    11. How cool! 31Volts has internships Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
    12. 1. why you’ll be ri 2. what is SD (and some practical examples) 3. todays assignment This is the program for today Every part should be somewhere between 15 and 20 minutes
    13. Part 1: why you’ll be ri
    14. Part 1: why you’ll be ri and happy
    15. Communication and Multimedia Design Is it Communication Design and Multimedia Design or Communication and Multimedia Design?
    16. why design? Why should we design? Isn’t it much better and easier to just do stuff? What are the specific skills that designers have? Ok, we’ll get back to that later on
    17. a short trip down memory-lane
    18. hp://www.flir.com/photos/brizzlebornandbred/2046784836/ This guys had it made! He had a successful business. He knew all his clients. The clients were very satisfied what he offered. Good value for money and the knew what they were getting. If you needed something special the next day, this guy would wake up at 3am and make sure it was ready the next day when you stepped in! But a lot has changed.
    19. we’ve focussed on 2 ings in e last century
    20. still much more to come: nano-tech, bio-tech, dna assembly
    21. hp://www.flir.com/photos/eblueboy/2115715749/ pretty good a standardizing stuff improving processes getting the maximum efficiency
    22. Yes, we still do need all ose smart people!
    23. But did we forget someing?
    24. hp://www.flir.com/photos/danalogan/425912533/ there has been almost no development in how we look at people at least not if we compare this to the investements made in technology and management
    25. why should we care?
    26. “We live in a world where tenology has enabled a multitude of connections and has accelerated e pace of ange.” -- Aradhana Goel, IDEO
    27. ange like ... (hmmm, wasn’t is someones quote recently)
    28. “Shiing focus from money to currency of aention, reputation, network” -- Aradhana Goel, IDEO Redefining economic values
    29. didn’t understand people ... actually didn’t understand the world I wouldn’t say that the financial crisis is caused by this social shift. But it’s an undeniable example that our world is changing.
    30. hp://www.flir.com/photos/30778530@N04/2888832311/ this is not only the case in the commercial sector it’s the same in the public sector: hospitals, police, (local) government
    31. e core of is social and cultural shi are people It’s not about technology, eg web 2.0 or about management eg. six sigma. It’s about that we’re moving to a new era. We’ve left the industrial and information age behind us and are entering the people/human/service era. Actually I think we’re already are there.
    32. Organizations who truly understand people will come out on top my prediction is that companies who will master how to excel in being human will be new winners
    33. So again, why am I telling all is? Who has made the connection? Has anyone figured out why he or she will be rich?
    34. Where is e money? Where is the money?!
    35. YOU are (educated) designers
    36. Design is not about making “nice” stuff!
    37. hp://www.flir.com/photos/a-mon/3085562427/ Design is not about being extremly creative ...
    38. Design is a process to create value for people
    39. This world needs new skills and you have em! listen to people, have an interest in who ey are, immerse yourself in eir world, do it because you believe it’s important
    40. One more ing ...
    41. hp://www.flir.com/photos/jonrogers/2434962574/ now usually at this moment someone raises his hand and asks: “Marc you’re telling us all this stuff that we have to pay more attention to people and so on but I just want cheap fuel” Good point, so do I! We have to look at what the primary economic offering is: in this case its just petrol! Nothing more, nothing less. It’s a basic commodity and you want them as cheap as possible.
    42. hp://www.flir.com/photos/tonwesseling/2214509996/ Who doesn’t know the coffee company? It’s the dutch starbucks Can anyone tell me what you’re buying here? You’re buying “fun-time”, relaxation. You’re NOT buying coffee!
    43. fuel = fun It’s a big difference between paying for fuel or for fun!
    44. Q&A
    45. Part 2: what is Service Design
    46. A service is made up of 3 ings we’ve seen before
    47. Service
    48. Tenology
    49. Service Tenology How do we do it?
    50. Business
    51. Service Business Tenology Should we How do we process do it? do it?
    52. People hp://www.flir.com/photos/sverreb/2722763403/ Not only the people who provide the service but also the people who use the service.
    53. People What do ey want? brand product Service Business Tenology Should we How do we process do it? do it?
    54. Service + Design? So why should we design services?
    55. ... its not at hard, design creates beer services ... We’ve said it on one of the first slides. You have a different primary focus when you design, people.
    56. ink espressobar again Designers / you are the ones who can add value there! You won’t be the ones creating the best coffee But you are the ones who understand how to look at people and design the experience that suits they’re need. And don’t be fooled, it goes way beyond the color of the chairs!
    57. hp://www.flir.com/photos/tpoholmes/375953694/ better experience = more economic value
    58. time for a video hp://www.youtube.com/wat?v=rYKMSAEaDik
    59. How does all is relate to CMD? So has this made sense?
    60. Design is a process to create value for people
    61. Design at e level of policy and ideology Design at e level of process and system Design at e level of form and detail The design field is growing. The design proces can be applied to more than form and detail.
    62. your design skills can take you way beyond a (computer) interface Think beyond web services, mashups, mobile applications, google maps, etc etc What would you do to change an hospital... How would you improve your local government...
    63. don’t forget about products focus on services Good product designers are being educated right now in India, Brazil and China Services are much more embedded into an local culture. The design of services is therefore almost impossible to outsource.
    64. ba to 31Volts Ok, after hearing all this you now probably wonder: what is that you guys actually do at the 31Volts studio.
    65. our design proces (you should know is) Well, like I said before we design! And a lot of the things we do should be pretty familiar to you. Let’s take a closer look...
    66. 1. Resear We do a lot of research, insight gathering and analys. Some people do quantitive market research, some to trend analysis. We try to focus on the actual life of people. Getting to know who they are, what is important to them. We design all kinds of tools to get these insights. Especially because there is a difference between what people SAY and what people DO. So this is all about getting out on the street, doing interview, taking photos, creating persona’s, mapping the context, etc etc
    67. user interview shadowing cultural probes creating persona’s contextmapping photostudy’s 1. Resear We do a lot of research, insight gathering and analys. Some people do quantitive market research, some to trend analysis. We try to focus on the actual life of people. Getting to know who they are, what is important to them. We design all kinds of tools to get these insights. Especially because there is a difference between what people SAY and what people DO. So this is all about getting out on the street, doing interview, taking photos, creating persona’s, mapping the context, etc etc
    68. 2. Concept Development We do a lot of concept development.
    69. sketing storyboards scenario’s moodboards brainwriting 2. Concept Development We do a lot of concept development.
    70. 3. Prototyping Prototyping intangible things like experiences is somewhat a new field of expertise. We use storytelling, playacting, create physical models
    71. playacting storytelling lo-fi moddeling virtual reality* 3. Prototyping Prototyping intangible things like experiences is somewhat a new field of expertise. We use storytelling, playacting, create physical models
    72. 4. Implementation
    73. service blueprints service evidence overview implementation plans training programme business plans 4. Implementation
    74. Q&A
    75. Part 3: e assignment
    76. The homework? who has made more than 3 / 5 / 10 photos? What did you photograph ... what was positive and negative?
    77. Todays assignment: Create a Customer Journey Map One small step in the whole design process. It’s a tool to get insight in the current experience and identify gaps and opportunaties.
    78. Why? Holistic view on experiences It’s an research step to identify gaps and opportunities in an existing experience.
    79. 2 ings you need to know
    80. journeys & toupoints Who is familliar with the term touchpoints? Fysiek / virtual / human
    81. Case: e trainride (simplified) 2. plan 4. tiets 6. board 8. arrive 1. learn 3. enter 5. wait 7. travel 9. continue
    82. remember, toupoints can be physical, virtual or human
    83. your result could look someing like is
    84. Q&A
    85. Did you know? 31Volts has internships! Yes, we’ll make you into a cartoon too ... and let you work on cool projects!
    86. Thanks ! marc@31v.nl hp://twier.com/marcfonteijn +31 6 48 37 29 04 Aribution-Noncommercial-Share Alike 3.0 Neerlands
    87. live rating Now we’re going to do an total anonymous rating of the presentation you’ve just seen. Who grades this presentation lower than a 5? Who grades this pres. a 6 / 7 / 9 / 10 ?

    + 31Volts31Volts, 2 years ago

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