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ZEESHAN HASAN S 1RV09IT060


DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE
                                          12/17/2012     1
                                                      59
 Introduction
 Terminology
 Usability
 Types
 History
 Consistency
 Modalities and Modes




                    DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   2
                                                      BANGALORE 59
 The user interface, in
  the industrial design field
  of human–machine interaction,
  is the space where interaction
  between humans and machines
  occurs.

 The goal of interaction
  between a human and a
  machine at the user interface is
  effective operation and control
  of the machine,

 Feedback from the machine
  which aids the operator in
  making operational decisions

                           DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   3
                                                             BANGALORE 59
 A user interface is the system
  by which people
  (users) interact with
  a machine.

 The user interface includes
  hardware (physical) and
  software (logical) components.

 Other terms for user interface
  include human–computer
  interface (HCI) and man–
  machine interface (MMI).



                          DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   4
                                                            BANGALORE 59
 The term "user interface" is
  often used in the context of
  (personal) computer systems
  and electronic devices

 An HMI is typically local to one
  machine or piece of equipment,
  and is the interface method
  between the human and the
  equipment/machine

 The system may expose several
  user interfaces to serve
  different kinds of users.


                                 DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012   5
                                                                   BANGALORE 59
 The user interface of a
  mechanical system, a vehicle or
  an industrial installation is
  sometimes referred to as the
  human–machine interface

 In some circumstance
  computers might observe the
  user, and react according to
  their actions without specific
  commands.

 A means of tracking parts of
  the body is required, and
  sensors noting the position of
  the head,

 Or direction of gaze and so on
  have been used experimentally.
  This is particularly relevant to
  immersive interfaces
                        DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE 12/17/2012   6
                                                                              59
 Usability is the degree to which
  the design of a particular user
  interface takes into account the
  human psychology and physiology
   of the users

 User interfaces are considered by
  some authors to be a prime
  ingredient of Computer user
  satisfaction.

 The design of a user interface
  affects the amount of effort the
  user must expend to provide
  input for the system and to
  interpret the output of the system

                            DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE
                                                                             12/17/2012   7
                                                              BANGALORE 59
 In computer science and human–
  computer interaction, the user
  interface (of a computer
  program) refers to the graphical,
  textual and auditory information
  the program presents to the user

 And the control sequences (such
  as keystrokes with the computer
  keyboard, movements of the
  computer mouse




                            DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE
                                                                             12/17/2012   8
                                                              BANGALORE 59
 Direct manipulation interface is the
  name of a general class of user
  interfaces that allow users to
  manipulate objects presented to
  them
 Graphical user interfaces (GUI)
  accept input via devices such as
  computer keyboard and mouse and
  provide articulated graphical output
  on the computer monitor
 Web-based user interfaces or web
  user interfaces (WUI) that accept
  input and provide output by
  generating web pages which are
  transmitted via the Internet and
  viewed by the user using a web
  browser

                             DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   9
                                                               BANGALORE 59
 Touchscreens are displays that
  accept input by touch of fingers or a
  stylus. Used in a growing amount
  of mobile devices and many types
  of point of sale, industrial processes
  and machines, self-service
  machines etc.

 Command line interfaces, where
  the user provides the input by
  typing a command string with the
  computer keyboard and the system
  provides output by printing text on
  the computer monitor.


                             DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE
                                                                              12/17/2012   10
                                                               BANGALORE 59
 Touch user interface are graphical
  user interfaces using a touchpad or
  touchscreen display as a combined
  input and output device

 Attentive user interfaces manage the
  user attention deciding when to
  interrupt the user, the kind of
  warnings, and the level of detail of
  the messages presented to the user.

 Gesture interfaces are graphical user
  interfaces which accept input in a
  form of hand gestures, or mouse
  gestures sketched with a computer
  mouse or a stylus.

                           DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   11
                                                             BANGALORE 59
 Voice user interfaces, which
  accept input and provide
  output by generating voice
  prompts. The user input is
  made by pressing keys or
  buttons, or responding verbally
  to the interface.




                        DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   12
                                                          BANGALORE 59
 The history of user interfaces
  can be divided into the
  following phases according to
  the dominant type of user
  interface:

 Batch interface, 1945–1968
 Command-line user interface,
  1969 to present
 Graphical user interface, 1981
  to present



                     DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE   12/17/2012   13
                                                                           59
 A property of a good user
  interface is consistency.

 Good user interface design is
  about getting a user to have a
  consistent set of expectations

 Consistency can be bad if not
  used for a purpose and when it
  serves no benefit for the end
  user




                         DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   14
                                                           BANGALORE 59
 There are three aspects identified as
  relevant to consistency

 First, the controls for different
  features should be presented in a
  consistent manner so that users can
  find the controls easily

 Second, there is the "principle of least
  astonishment“ Various features
  should work in similar way

 Third, consistency counsels against
  user interface changes version-to-
  version. Change should be minimized,
  and forward-compatibility should be
  maintained.
                               DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE   12/17/2012   15
                                                                 BANGALORE 59
 Two words are used in UI design to
  describe the different ways in which a
  user can utilize a product

 Modality refers to several alternate
  interfaces to the same product,
  while mode describes different states
  of the same interface.

 A mode is a distinct method of
  operation within a computer program,
  in which the same input can produce
  different perceived results depending
  of the state of the computer program


                          DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE
                                                                           12/17/2012   16
                                                            BANGALORE 59
 www.wikipedia.com
 www.abb.in/hmi2109
 www.schneider.com/hmi098#.asp




                                  DEPARTMENT OF INSTRUMENTATION
                                   TECHNOLOGY, RVCE BANGALORE 59
                                                       12/17/2012   17
DEPARTMENT OF INSTRUMENTATION
 TECHNOLOGY, RVCE BANGALORE 59
                     12/17/2012   18

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Human machine interfacing

  • 1. ZEESHAN HASAN S 1RV09IT060 DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE 12/17/2012 1 59
  • 2.  Introduction  Terminology  Usability  Types  History  Consistency  Modalities and Modes DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 2 BANGALORE 59
  • 3.  The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs.  The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine,  Feedback from the machine which aids the operator in making operational decisions DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 3 BANGALORE 59
  • 4.  A user interface is the system by which people (users) interact with a machine.  The user interface includes hardware (physical) and software (logical) components.  Other terms for user interface include human–computer interface (HCI) and man– machine interface (MMI). DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 4 BANGALORE 59
  • 5.  The term "user interface" is often used in the context of (personal) computer systems and electronic devices  An HMI is typically local to one machine or piece of equipment, and is the interface method between the human and the equipment/machine  The system may expose several user interfaces to serve different kinds of users. DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 5 BANGALORE 59
  • 6.  The user interface of a mechanical system, a vehicle or an industrial installation is sometimes referred to as the human–machine interface  In some circumstance computers might observe the user, and react according to their actions without specific commands.  A means of tracking parts of the body is required, and sensors noting the position of the head,  Or direction of gaze and so on have been used experimentally. This is particularly relevant to immersive interfaces DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE 12/17/2012 6 59
  • 7.  Usability is the degree to which the design of a particular user interface takes into account the human psychology and physiology of the users  User interfaces are considered by some authors to be a prime ingredient of Computer user satisfaction.  The design of a user interface affects the amount of effort the user must expend to provide input for the system and to interpret the output of the system DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 7 BANGALORE 59
  • 8.  In computer science and human– computer interaction, the user interface (of a computer program) refers to the graphical, textual and auditory information the program presents to the user  And the control sequences (such as keystrokes with the computer keyboard, movements of the computer mouse DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 8 BANGALORE 59
  • 9.  Direct manipulation interface is the name of a general class of user interfaces that allow users to manipulate objects presented to them  Graphical user interfaces (GUI) accept input via devices such as computer keyboard and mouse and provide articulated graphical output on the computer monitor  Web-based user interfaces or web user interfaces (WUI) that accept input and provide output by generating web pages which are transmitted via the Internet and viewed by the user using a web browser DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 9 BANGALORE 59
  • 10.  Touchscreens are displays that accept input by touch of fingers or a stylus. Used in a growing amount of mobile devices and many types of point of sale, industrial processes and machines, self-service machines etc.  Command line interfaces, where the user provides the input by typing a command string with the computer keyboard and the system provides output by printing text on the computer monitor. DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 10 BANGALORE 59
  • 11.  Touch user interface are graphical user interfaces using a touchpad or touchscreen display as a combined input and output device  Attentive user interfaces manage the user attention deciding when to interrupt the user, the kind of warnings, and the level of detail of the messages presented to the user.  Gesture interfaces are graphical user interfaces which accept input in a form of hand gestures, or mouse gestures sketched with a computer mouse or a stylus. DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 11 BANGALORE 59
  • 12.  Voice user interfaces, which accept input and provide output by generating voice prompts. The user input is made by pressing keys or buttons, or responding verbally to the interface. DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 12 BANGALORE 59
  • 13.  The history of user interfaces can be divided into the following phases according to the dominant type of user interface:  Batch interface, 1945–1968  Command-line user interface, 1969 to present  Graphical user interface, 1981 to present DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE 12/17/2012 13 59
  • 14.  A property of a good user interface is consistency.  Good user interface design is about getting a user to have a consistent set of expectations  Consistency can be bad if not used for a purpose and when it serves no benefit for the end user DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 14 BANGALORE 59
  • 15.  There are three aspects identified as relevant to consistency  First, the controls for different features should be presented in a consistent manner so that users can find the controls easily  Second, there is the "principle of least astonishment“ Various features should work in similar way  Third, consistency counsels against user interface changes version-to- version. Change should be minimized, and forward-compatibility should be maintained. DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 15 BANGALORE 59
  • 16.  Two words are used in UI design to describe the different ways in which a user can utilize a product  Modality refers to several alternate interfaces to the same product, while mode describes different states of the same interface.  A mode is a distinct method of operation within a computer program, in which the same input can produce different perceived results depending of the state of the computer program DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE 12/17/2012 16 BANGALORE 59
  • 17.  www.wikipedia.com  www.abb.in/hmi2109  www.schneider.com/hmi098#.asp DEPARTMENT OF INSTRUMENTATION TECHNOLOGY, RVCE BANGALORE 59 12/17/2012 17
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