Presentation at ELD 13 with co-presenters Shuang Hao, Sungwoong Lee, and Taehyeong Lim. About a university orientation activity using QR codes and a game structure (phase 1) and virtual walkthrough with augmentations (phase 2).
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Virtual Enhancements to Physical Spaces: A QR Code Based Orientation Game
1. Virtual
 Enhancements
 to
 Physical
Â
Spaces:
 A
 QR
 Code
 Based
Â
Orienta=on
 Game
Â
Vanessa
 Dennen
Â
Shuang
 Hao
Â
Sungwoong
 Lee
Â
Taehyeong
 Lim
Â
________________
Â
Instruc9onal
 Systems
Â
Florida
 State
 University
Â
____________________
Â
Presenta9on
 at
 ELD
 13
Â
2. Premise
Â
â˘âŻ 3
 Objec9ves
Â
â⯠Orient
 new
 students
 to
 the
 program
Â
â⯠Get
 new
 students
 using
 technology
 right
Â
away
Â
â⯠Help
 students
 socialize
Â
â˘âŻ AJer
 a
 day
 of
 siLng
 and
 having
 people
Â
talk
 to
 them,
 would
 the
 students
 want
Â
another
 1-Ââhour
 presenta9on?
Â
3. Ac9vity
 Design
Â
â˘âŻ Brief
 introduc9on
 videos
Â
â⯠6
 Faculty
 +
 1
 StaďŹ
 Member
 to
 introduce
Â
â⯠7
 loca9ons
 to
 introduce
Â
â˘âŻ Clues
Â
â⯠Part
 of
 the
 game
Â
â⯠Prize
 at
 the
 end
 for
 all
 who
 complete
 the
 game
Â
â˘âŻ Teams
Â
â⯠Students
 work
 in
 groups
 with
 shared
 device
Â
4. Ac9vity
 Cycle
Â
Start
 in
 Suite
Â
Scan
 QR
 Code
Â
(Faculty
 Door)
Â
Get
 Clue
Â
Find
 Loca9on
Â
Scan
 QR
 Code
Â
(Loca9on)
Â
Get
 Leer
Â
5. Produc9on
 Path
Â
Video
 recording
Â
Video
 edi9ng
Â
Upload
 videos
 to
 Youtube
Â
Generate
 QR
 codes
 for
 each
 video
 clip
Â
Â
Print
 QR
 code
 and
 aach
 them
 to
 the
Â
speciďŹc
 loca9ons
Â
7. Results
Â
â˘âŻ 16
 par9cipants
 completed
 a
 survey
 at
 the
 end
 of
 the
Â
ac9vity
Â
â⯠6
 male,
 10
 female
Â
â⯠10
 MS,
 6
 PhD
Â
â⯠Worked
 in
 groups
 of
 3
 or
 4
Â
â⯠Groups
 used
 1-Ââ4
 mobile
 devices
Â
â⯠Prior
 QR
 Code
 use:
 8
 had,
 7
 had
 not
Â
8. Results
Â
â˘âŻ What
 parts
 of
 the
 orienta9on
 ac9vity
 did
 you
 most
Â
enjoy?
 Select
 all
 that
 apply.
Â
Item
 Number
 Percent
Â
Working
 with
 a
Â
team
Â
13
 87%
Â
The
 game
 format
 12
 80%
Â
Use
 of
 technology
 11
 73%
Â
Faculty
 welcome
Â
videos
Â
10
 67%
Â
Building/facility
Â
informa9on
Â
9
 60%
Â
9. Results
Â
â˘âŻ Did
 the
 orienta9on
 game
 help
 you:
Â
Item
 Number
 Percent
Â
Feel
 more
 socially
Â
integrated
 in
 the
Â
program
Â
15
 94%
Â
Make
 poten9al
Â
new
 friends
Â
14
 88%
Â
Get
 excited
 about
Â
using
 new
Â
technologies
Â
13
 81%
Â
Get
 mo9vated
 for
Â
the
 start
 of
 classes
Â
13
 81%
Â
Learn
 new
Â
informa9on
 about
Â
the
 program
Â
13
 81%
Â
10. Results
Â
â˘âŻ Would
 you
 like
 to
 par9cipate
 in
 more
 ac9vi9es/
games
 like
 this
 in
 the
 future?
Â
Response
 Number
 Percent
Â
Yes,
 deďŹnitely
 14
 88%
Â
Maybe
 1
 6%
Â
No,
 deďŹnitely
 not
 1
 6%
Â
11. Next
 Itera=on
Â
â˘âŻ Virtual
 Stone
Â
â˘âŻ Created
 using
Â
Google
 Sketchup
Â
â˘âŻ Walkthrough
Â
includes
Â
augmented
Â
informa9on
 (text,
Â
video)
Â
â˘âŻ May
 be
 used
 for
Â
pre-Ââarrival
Â
orienta9on,
 online
Â
student
 orienta9on
Â
13. Any
 Ques9ons?
Â
â˘âŻ Vanessa
 Dennen:
Â
vdennen@fsu.edu
Â
â˘âŻ Shuang
 Hao
Â
sh10@my.fsu.edu
Â
â˘âŻ Sungwoong
 Lee
Â
sl09d@my.fsu.edu
Â
â˘âŻ Taehyeong
 Lim
Â
tl12c@my.fsu.edu
Â
Slides
 available
 at:
Â
slideshare.net/
vanessadennen
Â
Â
Walkthrough
 video
 of
Â
Virtual
 Stone:
Â
www.dropbox.com/s/
9526lg9dc4v1gmc/Virtual
%20Stone.mov
Â