2. Que faisons-nous ?
Center for Distance Learning and
Innovation
• A part of the Newfoundland
and Labrador English School
District
• Delivers e-learning courses to
students attending high
schools in rural, remote and
isolated regions of the
province
3. Nos collègues / CDLI Staff
• 29 E-Teachers
• 1 Guidance
Counsellor
• 11 support
personnel
• 16 locations
4. Locations
• Virtual distance education presence
in 125 of the province’s 137 high
schools (91%)
• Main resource hubs at Memorial
University and Gander
• Teachers/Staff dispersed throughout
the province with the majority base
in Gander and St. John's
7. Research in vocabulary
acquisition
Studies conducted by Calvo-Ferrer (2017), Ashraf,
Motlagh, & Salami (2014), Saffarian and Gorjian (2012),
Segers and Verhoeven (2003) indicate that students
who used computer games for vocabulary acquisition
had superior results over the control groups.
English Language Teaching; Vol. 10, No. 12; 2017 Published by Canadian Center of
Science and Education - Using Online Computer Games in the ELT Classroom: A Case
Study by Ioanna Vasileiadou & Zafiri Makrina
https://files.eric.ed.gov/fulltext/EJ1160907.pdf
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8. Chunking versus
isolated vocabulary acquisition
“...the research on vocabulary acquisition suggests to
us that, while explicitly learning isolated words can be
useful, it’s not the MOST useful thing to be doing with
limited time.”
“Cognitive science...tells us that memorising chunks of
language is more efficient than doing so through
isolated words. We can hold a handful of items in
working memory; that handful could be in the form of
four single words or four longer phrases.”
Steven Smith - Webmaster of Frenchteacher.net
https://frenchteachernet.blogspot.com/2019/02/the-curse-of-single-word-vocab-learning.html
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9. Pourquoi jouer?
● L’apprentissage engagé et significatif
● Introduire/développer un nouveau concept ou une
nouvelle idée
● Expérimenter avec le vocabulaire/les expressions
● Les compétences en pensée critique
● La créativité et le travail en équipe
● L’esprit sportif
● La carte de sortie
● Développer des liens avec le contenu
● Créer des expériences d’apprentissages positives.
9Source- http://www.educationworld.com/a_curr/reasons-to-play-games-in-the-classroom.shtml
11. 11
These games will allow you to integrate the skills of the
CEFR:
● listening comprehension
● reading comprehension
● spoken interaction & production
● written interaction & production
Interaction- To have interaction, the activity must be
responsive.
Students voices need to be heard to make them feel
valued and appreciated.
16. Pourquoi Kahoot ?
Saves time: creating a quiz for your session only takes minutes.
During the session, neither you, nor the trainees need to install or
configure anything.
Gives immediate feedback: you can see the results and
immediately spot if some questions need additional explanation.
Engages any audience: trainees pay more attention because they
really want to win!
Improves knowledge retention: the interactive format helps
people remember more of the content covered in the session.
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17. 17
L’évaluation formative (gratuit)
● jouer en groupe/salle de classe
● jouer individuellement ou en équipe avec votre
classe
● jouer individuellement ou en équipe avec les
classes à travers le monde
● partager l'écran sur le whiteboard (le mieux), un ordi
ou via la télévision
21. Kahoot JUMBLE-
Faire les phrases
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https://play.kahoot.it/#/?quizId=5375af0f-7afa-4815-9a9c-
c7cd25c3155a
22. 22
It started with a French test. Andrew Sutherland, then
a 15-year-old high school freshman in Albany,
California, had to memorize 111 French terms for
animals (including "winnie l'ourson," better known to
us as Winnie the Pooh). Most kids would write up
flash cards or badger their parents into helping them
prep. Instead, Sutherland created a software program
that ultimately turned into Quizlet, a Web-based tool
that anyone can use to memorize vocabulary terms.
Source - http://abcnews.go.com/Technology/PCWorld/story?id=4417827
23.
24. 24
● Requires a minimum
of 6 players.
● Team names and
members are
randomly generated!
● One wrong answer
returns that team to
the beginning again.
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1. Student-paced: Questions appear on each student's
screen, so they can answer questions at their own pace,
and review their answers at the end.
2. BYOD !!!
3. Thousands of public quizzes: Amazing teachers around
the world create thousands of great questions on Quizizz
every day! This community effort generates great content
that everyone can use.
4. Quiz Editor: The Quizizz editor is the most awesome quiz
editor in the world
5. Reports: Our reports give you detailed class-level and
student-level insights for every quiz you conduct. You can
also download the reports as an Excel spreadsheet.
Source- https://quizizz.zendesk.com/hc/en-us/articles/203696151-What-are-the-different-Quiz-Settings-
48. Triptico is a collection of
interactive resources which
enable imaginative educators
to create engaging learning
for their classroom or
workplace.
Creating, saving, adapting and
sharing interactive learning
content is easy with Triptico.
Triptico
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