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Blending Gameplay and
Storytelling in Timeline
Ciro Continisio - Lead Evangelist, EMEA
Who am I
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Ciro Continisio
Lead Evangelist, EMEA
Focus: Games, more advanced uses of Unity
Past:
— Developer of my own games
— Certification tester at EA
@CiroContns
Improvements to
Timeline
— Markers and Signals
– Custom markers
— Animator track offset *
— Control track nesting
— Audio track controls *
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Markers
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Markers give the ability to mark an instant in time on a Timeline.
They are opposed to clips, which represent a continuous segment
of time (and have a start, a duration and an ending).
Signals
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Signals are a specific type of marker, and require 3 parts to work:
— Signal Emitter on the Timeline, which emits the notification
— Signal (Asset) which is the channel through which the
notification is broadcasted
— Signal Receiver (Component)
Creating your custom marker
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To create a marker with no functionality, you need 1 script:
— One which defines the marker, inheriting from Marker
To have the marker trigger code, you need 2:
— Marker: Inherits from Marker, implements INotification
— A MonoBehaviour: implements INotificationReceiver
Let’s see a code example
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CardMarker: the marker on the Timeline
[Serializable, DisplayName("Card Marker")]
public class CardMarker : Marker, INotification
{
public CardData card;
public Vector3 position;
public Placeable.Faction faction;
//required by INotification but we're not actually using it
public PropertyName id { get { return new PropertyName(); } }
}
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CardPlayerBridge: receives the notification
public class CardPlayerBridge : MonoBehaviour, INotificationReceiver
{
public GameManager gameManager; //the receiver of the notification
//will ask the manager to play a Card
public void OnNotify(Playable origin, INotification notification, object context)
{
CardMarker cm = notification as CardMarker;
if(cm != null)
gameManager.UseCard(cm.card, cm.position, cm.faction);
}
}
Other improvements
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Mange tak.
Ciro Continisio - Lead Evangelist, EMEA
@CiroContns
#UniteCopenhagen #unity3d

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Blending gameplay and storytelling with Timeline – Unite Copenhagen 2019

  • 1.
  • 2. Blending Gameplay and Storytelling in Timeline Ciro Continisio - Lead Evangelist, EMEA
  • 3. Who am I 3 Ciro Continisio Lead Evangelist, EMEA Focus: Games, more advanced uses of Unity Past: — Developer of my own games — Certification tester at EA @CiroContns
  • 4. Improvements to Timeline — Markers and Signals – Custom markers — Animator track offset * — Control track nesting — Audio track controls * 4
  • 5. Markers 5 Markers give the ability to mark an instant in time on a Timeline. They are opposed to clips, which represent a continuous segment of time (and have a start, a duration and an ending).
  • 6. Signals 6 Signals are a specific type of marker, and require 3 parts to work: — Signal Emitter on the Timeline, which emits the notification — Signal (Asset) which is the channel through which the notification is broadcasted — Signal Receiver (Component)
  • 7. Creating your custom marker 7 To create a marker with no functionality, you need 1 script: — One which defines the marker, inheriting from Marker To have the marker trigger code, you need 2: — Marker: Inherits from Marker, implements INotification — A MonoBehaviour: implements INotificationReceiver
  • 8. Let’s see a code example 8
  • 9. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 9 CardMarker: the marker on the Timeline [Serializable, DisplayName("Card Marker")] public class CardMarker : Marker, INotification { public CardData card; public Vector3 position; public Placeable.Faction faction; //required by INotification but we're not actually using it public PropertyName id { get { return new PropertyName(); } } }
  • 10. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 10 CardPlayerBridge: receives the notification public class CardPlayerBridge : MonoBehaviour, INotificationReceiver { public GameManager gameManager; //the receiver of the notification //will ask the manager to play a Card public void OnNotify(Playable origin, INotification notification, object context) { CardMarker cm = notification as CardMarker; if(cm != null) gameManager.UseCard(cm.card, cm.position, cm.faction); } }
  • 12. Mange tak. Ciro Continisio - Lead Evangelist, EMEA @CiroContns #UniteCopenhagen #unity3d