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AMONG US
1. AMONG US GAME
Among Us is a 2018 online multiplayer social deduction game developed and published by American
game studio Innersloth. It was released on iOS and Android devices in June 2018 and on Windows
in November 2018, featuring cross-platform play between these platforms.
Among Us was inspired by the live party game Mafia,
[2][32]
and the science fiction horror film The
Thing.
[33]
The idea for the concept was originally given by Marcus Bromander, co-founder of
Innersloth, who had played Mafia since he was a kid. In the original game, function cards were dealt
and players wandered around a house, aimlessly, while another person secretly killed the players,
drawing a finger around their neck. Most of its mechanics were still present in Among Us, but the
team wanted to "alleviate the need to create an interesting home model and have someone
wandering around in a boring environment". So, they decided that the game would be space themed
and also added tasks, which, according to Forest Willard, programmer at Innersloth, "changed
several times during development".
[33][34]
Development began in November 2017.
[34]
The game was initially intended to be a mobile-only local
multiplayer game with a single map.
[35]
Bromander paused development on Innersloth's other game,
The Henry Stickmin Collection, in order to build Among Us' first map, The Skeld.
[36]
When they
began developing the first map, they intended that the ship was always in crisis and that the
Impostors could do tasks. However, they found this setup "stressful" and decided that it "[wouldn't
leave] much time for detective work and informed meeting conversations".
[33][34]
Willard described
playtesting as painful and frustrating, as the game would break down during sessions forcing him to
send playtesters new builds off of Google Play. The team tested the game with 8 of their friends and
never tested the game with 9 or the maximum of 10 players.
[36]
The game was developed using the
Unity engine.
[37]
The game was released in June 2018 to Android and iOS under the AppID of "spacemafia".
[2][38]
Shortly after release, Among Us had an average player count of 30 to 50 concurrent players.
[27]
Bromander blamed the game's poor release on Innersloth being "really bad at marketing".
[35]
The
team nearly abandoned the project multiple times, but continued work on it due to a "small but vocal
player base",
[39]
adding in online multiplayer, new tasks, and customization options.
[39]
The game
was released on Steam on November 16, 2018.
[35][40]
Cross-platform play was supported upon
release of the Steam version.
[41][42]
Originally, the game had no audio to avoid revealing hidden
information in a local setting,
[f]
and Willard mixed sounds from numerous sound packs to compose
the SFX during the game's Steam release.
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