12. Game Elements
• Players – voluntary participation
• Objectives – goals
• Procedures – actions of play, limited by rules
• Rules – define game parameters
• Resources – valuable objects defined by rules
• Conflict – hindrances to objective
• Boundaries – setting apart the game world
• Outcome – uncertainty toward ultimate goal
13. Game Elements
• Challenge – tension to resolve a problem
• Play – “free movement within a structure”
• Premise – context
• Character – vessel for participation and interest
• Story – narrative within a context
• Dramatic Elements – climax of game element
14. Game Elements
• Goals – Objectives, Resources, Outcome
• Rules – Procedures, Rules, Conflict, Boundaries
• Feedback – Communicating items above
• Players – Player Modes and Interactions
15. Key Chapter Questions
■ What platforms are available for games, and what are the specific
elements associated with each?
■ How do modes based on number of players affect the way games
are created?
■ What are time interval options, and how do they change how a
game is played?