Hyper Media

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This is a presentation from a series of training course for library science students

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Hyper Media

  1. 1. Hyper Media Department Library & Information Sciences Vahideh Z. G.
  2. 2. Outlines February 7, 2008 <ul><li>Media, </li></ul><ul><li>Types of media </li></ul><ul><li>Hypermedia, </li></ul><ul><li>Hyperlink </li></ul>
  3. 3. Media <ul><li>Media is a plural form ( of medium) refers to means or devices of communication such as: TV, newspaper, and Radio, newsletter,book…. </li></ul><ul><li>In Computer Science media is an object or device, such as a disk, on which data is stored. </li></ul>
  4. 4. The various types/aspects of media in communication <ul><li>Records ( as media) , </li></ul><ul><li>Print media , </li></ul><ul><li>Mass media </li></ul><ul><li>Electronic media , </li></ul><ul><li>Multimedia </li></ul><ul><li>Hypermedia </li></ul><ul><li>Digital media, </li></ul>
  5. 5. Related terms <ul><li>There are some other related terms or extentions to the term media which </li></ul><ul><li>mostly involve with application of media rather than independent facet of </li></ul><ul><li>media such as : </li></ul><ul><li>Media meshing, the act of combining multiple independent pieces of communication media to enrich an information consumer's experience </li></ul><ul><li>Media for advertising, also media-buying, or the choosing and buying of TV airtime, radio airtime, newspaper etc space, for advertising </li></ul>
  6. 6. Print media <ul><li>Message communication via paper or canvas . Examples are typical printed books, newspaper or magazine </li></ul>
  7. 7. Mass media <ul><li>Mass media , all means of mass communication </li></ul><ul><li>.  Broadcast media , communications delivered over mass electronic communication networks </li></ul><ul><li>. Webcasting : is just like broadcasting but uses the web rather than radio-signals </li></ul><ul><li>. News media , mass media focused on communicating news EIN for India, IRIB for Iran </li></ul>
  8. 8. Recording media <ul><li>devices used to store information example: personal storage devices. </li></ul><ul><li>Common personal storage devices that can be used to carry computer data are as following: for images please open the link. </li></ul><ul><li> digital camera </li></ul><ul><li> flash memory ; cards used in digital cameras </li></ul><ul><li> iPod </li></ul><ul><li> USB keydrive </li></ul><ul><ul><ul><li>CD-R or DVD-R </li></ul></ul></ul>
  9. 9. Electronic Media <ul><li>The primary electronic media sources familiar to the general public are better known as video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and Online Content. </li></ul><ul><li>Any equipment used in the electronic communication process e.g. television, radio, telephone, desktop computer, handheld device ) may also be considered electronic media. </li></ul>
  10. 10. Hypermedia <ul><li>It is used as a logical extension of the term hypertext, in which graphics, audio, video, plain text and hyperlinks intertwine to create a generally non-linear medium of information. </li></ul><ul><li>A hypertext system that can display multimedia including graphics, sounds, animation, and video </li></ul><ul><li>An extension to hypertext to include graphics and audio </li></ul><ul><li>The hypertext concept extended to include linked multiple media </li></ul><ul><li>online information with text, images, audio, and animation associated in a nonlinear web of associations </li></ul><ul><li>Also known as &quot;interactive multimedia,&quot; this format allows random access to information in a program </li></ul><ul><li>A visual, interactive and non-linear medium for communication, which is based on a human-computer interaction paradigm where the user can browse through a database using point and click interaction techniques </li></ul>
  11. 11. Hyperlink <ul><li>A hyperlink , is a reference or navigation element in a document to another section of the same document or to another document that may be on a (different) website . </li></ul>
  12. 12. Hypermedia example <ul><li>The World Wide Web is a classic example of hypermedia, whereas a non-interactive cinema presentation is an example of standard multimedia. </li></ul><ul><li>In history of hypermedia we can say:For first time Ted Nelson’ used the term hypermedia along with hypertext in his 1965 article </li></ul><ul><li>The first truly universal hypermedia was Hypercard,1987 </li></ul><ul><li>Most modern hypermedia is delivered via electronic pages from a variety of systems. </li></ul><ul><li>Audio hypermedia is emerging with voice command devices and voice browsing. </li></ul>
  13. 13. Applications <ul><li>Presentations </li></ul><ul><li>Bussiness </li></ul><ul><li>Advertisement </li></ul><ul><li>games and simulations </li></ul><ul><li>Education </li></ul>
  14. 14. Advantage <ul><li>Better communication </li></ul><ul><li>including linked multiple media </li></ul><ul><li>Interactivity </li></ul><ul><li>Random access to content of information </li></ul><ul><li>User-friendly </li></ul><ul><ul><ul><li>Effective communication </li></ul></ul></ul><ul><ul><ul><li>Creates better impact </li></ul></ul></ul><ul><ul><ul><li>Attractive </li></ul></ul></ul><ul><ul><ul><li>Offers greater clarity </li></ul></ul></ul><ul><ul><ul><li>Multi Options </li></ul></ul></ul><ul><ul><ul><li>Useful for a variety of audience, like differently abled. </li></ul></ul></ul>
  15. 15. In Education <ul><li>Multimedia is used to produce computer-based training courses (popularly called CBTs) and reference books like encyclopedia and almanacs. </li></ul><ul><li>A CBT lets the user go through a series of presentations, text about a particular topic, and associated illustrations in various information formats. </li></ul><ul><li>Edutainment is an informal term used to describe combining education with entertainment, especially multimedia entertainment. </li></ul><ul><li>Learning theory in the past decade has expanded dramatically because of the introduction of multimedia. </li></ul><ul><li>Several lines of research have evolved (e.g. Cognitive load, Multimedia learning, and the list goes on). The possibilities for learning and instruction are nearly endless. </li></ul>
  16. 16. In library science <ul><li>Digital libray </li></ul><ul><li>Virtual library </li></ul><ul><li>E-hand library </li></ul><ul><li>Video conferencing used in ordinary reference work </li></ul><ul><li>Hyperlinks </li></ul><ul><li>Virtual books </li></ul><ul><li>Web 2.0 applications such as podcast, </li></ul>
  17. 17. HyperCard <ul><li>HyperCard was an application program from Apple Inc . (at the time Apple Computer, Inc.) that was among the first successful hypermedia systems before the World Wide Web. It most closely resembles a database application in concept, in that it stores information, and is graphical, flexible and creates files that are easy to modify. </li></ul>10
  18. 18. Electronic page <ul><li>An electronic page is a term to encompass the grouping of content between basic breaking points in presentations or documents that originate or remain as visual electronic documents. This is a software file and recording format term in contrast to electronic paper , a hardware display technology . Electronic pages may be a standard sized based on the document settings of a word processor file, desktop publishing application file, or presentation software file. Electronic pages may also be dynamic in size or content such as in the case of HTML pages . When end user interactivity is part of the user experience design of an electronic page, it is better known as a graphical user interface (GUI). The number and size of electronic pages in a document are limited by the amount of computer memory , not by the display devices or amount of paper. </li></ul><ul><li>Most electronic pages are for either display (screen output) on a computer monitor or handheld device , or output to a printing device . PDF and some e-book file format pages are designed to do both. Most applications will print electronic pages without the need for a screen capture. </li></ul>
  19. 19. Print media
  20. 20. Personal storage devices
  21. 21. HA NDHELD DEVICE S back to Electronic page
  22. 22. E-page, laptop, e-book 12 back to Electronic page
  23. 23. text, audio, images, animation
  24. 24. Multimedia <ul><li>(Multum + Medium) is media that utilizes a combination of different content forms. </li></ul><ul><li>The term can be used as a noun (a medium with multiple content forms ) or as an adjective describing a medium as having multiple content forms. </li></ul><ul><li>In general, multimedia includes a combination of text, </li></ul><ul><li>audio, </li></ul><ul><li>images, </li></ul><ul><li>animation, </li></ul><ul><li>video, </li></ul><ul><li>and interactivity content forms </li></ul>Link
  25. 25. Multimedia Categories to <ul><li>linear and non-linear categories. </li></ul><ul><li>Linear active content progresses without any navigation control for the viewer such as a cinema presentation . </li></ul><ul><li>Non-linear content offers user interactivity to control progress as used with a computer game or used in self-paced computer based training . </li></ul><ul><li>Non-linear content is also known as hypermedia content. </li></ul>
  26. 26. Category multimedia …2 <ul><li>Multimedia presentations can be live or recorded . </li></ul><ul><li>A recorded presentation may allow interactivity via a navigation system . </li></ul><ul><li>A live multimedia presentation may allow interactivity via interaction with the presenter or performer, Videoconference . </li></ul>

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