TRACK 9. A world of digital competences: mobile apps, e-citizenship and computacional systems as learning tools
Authors: Ana Pérez- Escoda and Nieves González Fernández-Villavicencio.
https://youtu.be/kOnUWrrzmqg
Digital competence in use: From DigComp 1 to DigComp 2
1. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
ANA PÉREZ-ESCODA, @aperezescoda
NIEVES GONZÁLEZ FERNÁNDEZ-VILLACENCIO, @NievesGlez
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY
2. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
1 . T h e s t a r t i n g p o i n t
ü ECONOMY
ü HEALTH
ü POLICY
ü ADMINISTRATION
ü EDUCATION
D I G I T A L T E C H N O L O G I E S
D I G I T A L
C O M P E T E N C E S
3. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . D i g i t a l c o m p e t e n c e i n c o n t e x t
1998
• American Association of School Librarian (AASL)
• Association for Educational Communications and Technologies
2007
• AASL, The Standards for the 21st Century Learner
2009
• AASL, Standards for the 21st Century learner in Action
2012
• A 21st-Century Approach to School Librarian Evaluation
2013
• Library Spaces for 21st_Century Learners: a Planning Guide for
Creating New School Library Concepts
4. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 1 . D i g i t a l c o m p e t e n c e i n c o n t e x t
5. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 1 . D i g i t a l c o m p e t e n c e i n E u r o p e
6. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
2 . 2 . D i g i t a l c o m p e t e n c e i n E u r o p e
In 2006 the European Parliament acknowledged 8
Key Competences for Life Long Learning. DIGITAL
COMPETENCE was one of them
These key competences supported specific needs and
reflects new requirements (knowledge, skills and
attitudes) for the Digital Age.
Digital competence began having its own identity.
DIGCOMP Project (2011-2012)
7. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
3 . D I G C O M P P r o j e c t
To identify the key components of digital competence
To develop digital competence descriptors
To propose a roadmap for the possible use
9. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
4 . A n e v o l v i n g c o m p e t e n c e
10. P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
4 . 1 F r o m D I G C O M P t o D I G C O M P 2
A Framework for Developing and Understanding
Digital Competence in Europe
The Digital Competence Framework for Citizens
1. Browsing, searching, and filtering information
2. Evaluating information
3. Storing and retrieving information
1. Browsing, searching, and filtering data, information
and digital content
2. Evaluating data, information and digital content
3. Managing data, information and digital content
4. Interacting through technologies
5. Sharing information and content
6. Engaging in an online citizenship
7. Collaborating trough digital channels
8. Netiquette
9. Managing digital identity
4. Interacting through digital technologies
5. Sharing through digital technologies
6. Engaging in citizenship through digital technologies
7. Collaborating trough digital technologies
8. Netiquette
9. Managing digital identity
10.Developing contents
11.Integrating and re-elaborating
12.Copyright and Licences
13.Programming
10.Developing digital contents
11.Integrating and re-elaborating digital contents
12.Copyright and Licences
13.Programming
14.Protecting devices
15.Protecting personal data
16.Protecting health
17.Protecting the environment
14.Protecting devices
15.Protecting personal data and privacy
16.Protecting health and well-being
17.Protecting the environment
18.Solving technical problems
19.Identifying needs and technological responses
20.Innovating and creatively using technology
21.Identifying digital competence gaps
18.Solving technical problems
19.Identifying needs and technological responses
20.Creatively using digital technologies
21.Identifying digital competence gaps
InformationComunicactionCreationSafetyProblemSolving
11. 1. INFORMATION
AND DATA
LITERACY
2.
COMMUNICATION
&COLLABORATION
3. DIGITAL
CONTENT
CREATION
4. PROBLEM
SOLVING
5. SAFATY
P é re z - E s c o d a & G o n z á l e z F e r n á n d e z - V i l l a c e n c i o , 2 0 1 6
DIGITAL COMPETENCE IN USE: FROM DIGCOMP1 TO DIGCOMP 2
5 . D I G C O M P 2 . 0
1. Browsing,
searching, and
filtering data,
information and
digital content
2. Evaluating data,
information and
digital content
3. Managing data,
information and
digital content
1. Interacting
through DT
2. Sharing through
DT
3. Engaging in
citizenship
through DT
4. Collaborating
trough DT
5. Netiquette
6. Managing digital
identity
1. Developing
digital contents
2. Integrating and
re-elaborating
digital contents
3. Copyright and
Licences
4. Programming
1. Protecting
devices
2. Protecting
personal data and
privacy
3. Protecting health
and well-being
4. Protecting the
environment
1. Solving technical
problems
2. Identifying needs
and technological
responses
3. Creatively using
digital
technologies
4. Identifying digital
competence gaps
DIGCOMP PROJECT, June 2016 @aperezescoda
12. TRACK 9: A world of Digital competences
2 - 4 n o v i e m b r e 2 0 1 6
ANA PÉREZ-ESCODA, @aperezescoda
NIEVES GONZÁLEZ FERNÁNDEZ-VILLACENCIO, @NievesGlez
IV INTERNATIONAL CONFERENCE ON TECHNOLOGICAL ECOSYSTEMS FOR ENHANCING MULTICULTURALITY