2. Augmented Reality is the
overlay of computer-
generated media and
information onto a video
feed of the real world.
3. The most familiar, and one of the
oldest, version of AR is the heads-up display
most often used in aircraft.
The heads-up display provides real-time
information about the aircraft’s
speed, heading, and condition to the
pilot, without obscuring the pilot’s view of
the sky beyond.
4. The 2002 film adaptation of Phillip K. Dick’s
Minority Report, starring Tom
Cruise, featured near-ubiquitous use of
augmented reality, including interactive
personalized advertisements overlaid over the
real world.
The ongoing Japanese anime series Ghost in
the Shell also features augmented reality. In
this series, characters access the Internet
wirelessly through augmented reality
interfaces.
5. MIT, Harvard, and the University of Wisconsin at
Madison have developed the Handheld
Augmented Reality Program (HARP), using AR
games to teach math and science skills to
students in middle school http://isites.
harvard.edu/icb/icb.do?keyword=harp
Britain’s Connected Education has created
software converting PlayStation Portable devices
into Augmented Reality machines. http://
www.computeractive.co.uk/computeractive/news
/2256084/playstations-augmented-reality
6. Beyond Reality has registered http://www.
augmented-reality-games.com/ and begun
work on markerless AR (and have posted
several concept videos)
The number of AR games are increasing
rapidly, and this site lists the ten with the
greatest technical and imaginative potential:
http://gamesalfresco.com/2008/03/03/top-
10-augmented-reality-demos-that-will-
revolutionize-video-games/
7. PDAs and Smart Phones (Apple’s
iPhone, Google Phones, etc) are the primary
widespread tools for accessing Augmented
Reality content.
In laboratory and academic settings, users
can use cutting-edge wearable Augmented
Reality goggles and cameras, allowing them
to see the augmented images directly, rather
than on a small screen.
8. The technology is fast becoming available to
allow the general public to view AR directly.
Brother is unveiling a wearable Retinal
Imaging Device (glasses that project images
directly into the wearer’s eyes).
http://www.brother.com/en/news/2008/rid/
Hunter’s Specialties i-Kam Xtreme sunglasses
include a built-in videocamera.
Combining the two technologies would allow
for commercial, wearable AR access.
9. Widespread AR use could lead to embedded
tourist or historical information, accessible
simply by looking at the corresponding
location. A viewer could access restaurant
reviews simply by looking at the outside of
the restaurant, or could have a virtual tour
guide to wherever they happen to be.
Industrial uses are widespread. From
manufacture to maintenance to training, the
ability to access reference materials “hands
free” at any time could be extremely valuable.
10. Augmented Reality field trips
“Scavenger Hunts” in which the students
search a physical area for embedded virtual
clues
Educational AR games that can be played
anywhere. These can be solo games, but
they can also involve cooperation and
competition between massive numbers of
players/learners.
Collaborative AR classroom projects