EISA is a new programming language targeted towards JavaScript that is designed for asynchronous and interactive development. It addresses key problems with asynchronous programming in JavaScript like nested callbacks and broken code locality. In EISA, asynchronous tasks can be defined sequentially using async/await rather than nested callbacks. This was demonstrated with a 3D scene loading example where the entire workflow was defined asynchronously without nested functions. EISA originated from game development needs but can now be used for general purposes. It focuses on providing an optimized syntax for domain-specific languages while remaining compatible with JavaScript.