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Alice Learning to program: Part 1 Scene  Setup and Starting Animation by Ruthie Tucker and Jenna Hayes Under the direction of Professor Susan Rodger Duke University, July 2008 www.cs.duke.edu/csed/alice/aliceInSchools
Open up Alice, and choose a background for your Alice  world . Your world is something you can put  objects  in and make them do things. There are six different background options.  Choose  grass . Add an  object  to your Alice world.  Alice is full of different kinds of objects to add to your world to make it interesting.  Click on the  Add Objects  button: Click on the  animals  folder of objects:
Find the  horse  among the  types of objects and click on it. Then click  Add Instance to World . This is how you add an object to your Alice world.  The horse object will appear in your world.
Adding a Dummy Camera ,[object Object],[object Object],[object Object],[object Object]
Adding a Dummy Camera (cont) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Save World ,[object Object],[object Object],[object Object],[object Object]
You may see that your horse looks like it’s halfway underground. When objects are added, sometimes they appear in strange places. We need to move the horse so he looks like he’s on the ground. Click on the  add Objects  button again. We are going to use these buttons that appear to move him around:
This button will move your horse further back from the camera or closer to the camera, to the right, or to the left. Click on your horse and drag him around. Try moving your horse forwards and backwards.  If you don’t like the way your horse looks after you move him, click the  Undo  button in the top left corner of the screen.
This button moves an object up and down when you click on it and drag it. Move your horse up until he is standing on the ground.
This button turns objects left and right. Use this to turn your horse a little to the left. Use  Undo  if you make a mistake.  Notice that your horse seems to turn around one point. This is your horse’s  center .
Each object in Alice has a  center . This is the point on an Alice object that determines where it is in the world, and around which the object will rotate if commanded. Every object’s center is different.  center center center
This button rotates an object forwards or backwards around its center. Try rotating your horse, and then put it back in its original position using  Undo .  The horse is rotating.
This button tumbles an object in all kinds of crazy directions. Try this button on your horse, and then put it back to its original position using  Undo .  The horse is tumbling!
This button makes an object bigger or smaller. Try re-sizing your horse, so it is a little bigger, and then move him up out of the ground.  Giant horse!
Creating an Event in Alice - Now we are going to show you how to create an event in Alice. -An event is something that you tell Alice to do after something else happens, such as pressing  a key or clicking on something.
In the top right hand corner of the screen is the  Events Editor . This is where you make events, which are commands that you tell Alice to do when a certain thing happens, such as when a key is pressed, or you click your mouse on something.
Click on the  create new event  button. Choose the  when a key is typed option . We are going to make it so that when we press the  N  key, our horse will say “NEEEEEEEIGH!” Your event editor will now look like this: Click on  any key  , then choose  letters , then choose  N . It will now look like this:
Now click on the  horse  in the list of objects, and then click on the  methods  tab. Find  horse say , and drag it up to the events editor where it now says  Nothing .
When you drop the  say  command, you will need to type in something for the horse to say, like “NEEEEEEEEIIIIGH!” Your events editor will now look like this: Play your world, and try pressing  N . Whenever you press it, your horse should neigh.
Now we are going to use the he-builder and she-builder objects in Alice.  ,[object Object],[object Object],[object Object],[object Object]
Getting started ,[object Object],[object Object]
Choosing the Details ,[object Object],[object Object],[object Object]
Choosing the Details ,[object Object],[object Object],[object Object]
Choosing the Details (continued) ,[object Object],[object Object]
Now  its your turn ,[object Object],[object Object]
[object Object]
Now we’ll use quad view to position our characters. Click the  add Objects  button to get back to the object moving screen.  ,[object Object],[object Object],[object Object]
Quad View  ,[object Object],[object Object],[object Object]
Quad View (Continued) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Animating your Characters ,[object Object]
Starting your Own Method ,[object Object],[object Object],[object Object]
Move one of your characters around in your world using quad view until they are standing right next to the horse, something like this: Nice job! Now we are ready to move on to Part 2.

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Alice startpartone

  • 1. Alice Learning to program: Part 1 Scene Setup and Starting Animation by Ruthie Tucker and Jenna Hayes Under the direction of Professor Susan Rodger Duke University, July 2008 www.cs.duke.edu/csed/alice/aliceInSchools
  • 2. Open up Alice, and choose a background for your Alice world . Your world is something you can put objects in and make them do things. There are six different background options. Choose grass . Add an object to your Alice world. Alice is full of different kinds of objects to add to your world to make it interesting. Click on the Add Objects button: Click on the animals folder of objects:
  • 3. Find the horse among the types of objects and click on it. Then click Add Instance to World . This is how you add an object to your Alice world. The horse object will appear in your world.
  • 4.
  • 5.
  • 6.
  • 7. You may see that your horse looks like it’s halfway underground. When objects are added, sometimes they appear in strange places. We need to move the horse so he looks like he’s on the ground. Click on the add Objects button again. We are going to use these buttons that appear to move him around:
  • 8. This button will move your horse further back from the camera or closer to the camera, to the right, or to the left. Click on your horse and drag him around. Try moving your horse forwards and backwards. If you don’t like the way your horse looks after you move him, click the Undo button in the top left corner of the screen.
  • 9. This button moves an object up and down when you click on it and drag it. Move your horse up until he is standing on the ground.
  • 10. This button turns objects left and right. Use this to turn your horse a little to the left. Use Undo if you make a mistake. Notice that your horse seems to turn around one point. This is your horse’s center .
  • 11. Each object in Alice has a center . This is the point on an Alice object that determines where it is in the world, and around which the object will rotate if commanded. Every object’s center is different. center center center
  • 12. This button rotates an object forwards or backwards around its center. Try rotating your horse, and then put it back in its original position using Undo . The horse is rotating.
  • 13. This button tumbles an object in all kinds of crazy directions. Try this button on your horse, and then put it back to its original position using Undo . The horse is tumbling!
  • 14. This button makes an object bigger or smaller. Try re-sizing your horse, so it is a little bigger, and then move him up out of the ground. Giant horse!
  • 15. Creating an Event in Alice - Now we are going to show you how to create an event in Alice. -An event is something that you tell Alice to do after something else happens, such as pressing a key or clicking on something.
  • 16. In the top right hand corner of the screen is the Events Editor . This is where you make events, which are commands that you tell Alice to do when a certain thing happens, such as when a key is pressed, or you click your mouse on something.
  • 17. Click on the create new event button. Choose the when a key is typed option . We are going to make it so that when we press the N key, our horse will say “NEEEEEEEIGH!” Your event editor will now look like this: Click on any key , then choose letters , then choose N . It will now look like this:
  • 18. Now click on the horse in the list of objects, and then click on the methods tab. Find horse say , and drag it up to the events editor where it now says Nothing .
  • 19. When you drop the say command, you will need to type in something for the horse to say, like “NEEEEEEEEIIIIGH!” Your events editor will now look like this: Play your world, and try pressing N . Whenever you press it, your horse should neigh.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32. Move one of your characters around in your world using quad view until they are standing right next to the horse, something like this: Nice job! Now we are ready to move on to Part 2.