1. Welcome to Aurora!
President: Amber Gordon
Vice President: Robert McLaughlin
Faculty Advisor: Dr. Jim Harris
2.
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5. What is Aurora GDC?
● Aurora is multifaceted. We:
○ Teach about the game dev. process
■ Different roles in the industry
■ Guest speakers
■ Documentation
○ Develop video games
■ Training Group
■ Team Projects
6. In the past...
● What have we accomplished?
○ We’ve helped facilitate the creation of
many video games
■ 20+ video games were on display at
the showcase
● Attended conferences
○ SIEGECON (Atlanta)
○ GDC (San Francisco)
● Attended Global Game Jams
7. How do our meetings
work?
● Articles of the Week
○ Gives us insight into the industry
● Checkpoint Presentations/ Peer Reviews
○ Allows the club to see your progress/ give
you helpful feedback
● Guest Speakers
● Showcase
8. Who can join?
● Aurora Game Development Club is open to
all GSU Students, regardless of major
● However, it is recommended that youhave
an interest in:
○ Programming
○ Art
○ Design
○ Sound
● Don’t be deterred, it’s easy to learn!
9. Training Group
● Lead by Robby
● Introduces you to GameMaker
○ Drag and Drop functionality
● All new members must participate in training
group first!
● Robby’s comments
10. Why a training group?
● Provides you with an introduction to the
design process
● Allows you to see what facet of game dev
you like the most
● Prepares you for team projects next
semester
● Shows the club that you are driven and
committed
● Some of our best games have come from
the training group!
11. Team Projects
● How does it work?
○ Each team is an indie dev. studio!
○ Follows along the same design process
as training group
○ Roles may include:
■ Project Lead
■ Artist
■ Audio Engineer
■ Writers and Designers
■ Programmers
*Members are not limited to just one role.
12. Project Leads
● There will be a Project Lead for each team
● Leads are responsible for:
○ Delegating tasks
○ Facilitating and ensuring the completion of
a project
○ Representing the project
● Good forethought and planning are key to
not being bogged down later on in the
semester!
13. What are the goals?
● To gain invaluable experience in game dev.
● To have effectively created a video game
experience for the AGDC Showcase
○ It may not be polished…
○ It may have a bug or two…
○ It may not have come out exactly how you
envisioned it…
○ But it’s your video game creation!
■ And other people will get to experience
something that you made!
14. Club Dues
● What do dues go towards?
● How much are dues?
● Different ways to pay
● Members should have their dues paid by
September 15, the beginning of the project
cycle
15. Looking ahead...
● General Game Jam/Meet & Greet
○ This weekend: August 29 - 30
● Project Lead Applications due Sunday!
○ You can bring them to the game jam
● Next Monday: no meeting due to Labor Day
● Georgia Fall Game Jam 2014 - SPSU
○ September 26-28
○ Jam’s theme: Health and Well-being
○ May still be free admission tickets left!
16. Returning Members
● Project Lead applications
● Being a resource to the new members
17. General Game Jam
● What is a Game Jam?
● Why do we do it?
○ Allows members to prototype new game
ideas
○ Gives you a chance to get to know other
members in the club