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The Computer-generated imagery (CGI) and the film of Final Fantasy Ma Man Yee(Macy) 1135462
Content -Introduction of the case study -The information of the CGI films in FF series Final Fantasy: The Spirits Within Final Fantasy VII Advent Children -How to create it concept art Sets and props facial animation motion capture Storyboard -The issues rasied by the film of FF The impact of CGI on stop-motion animation The challenge of photorealistic animation T he margins of the genre
What is  Final Fantasy  about? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Final Fantasy: The Spirits Within Final Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy IV: The After Years Final Fantasy V Final Fantasy VI Compilation of Final Fantasy VII Final Fantasy VII: Advent Children Final Fantasy VII: Before Crisis Final Fantasy VII Final Fantasy VII: Crisis Core Final Fantasy VII: Dirge of Cerberus Final Fantasy VII: Last Order Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy X-2 Final Fantasy XI Final Fantasy XII Final Fantasy XII: Revenant Wings Fabula Nova Crystallis Final Fantasy Final Fantasy XIII Final Fantasy XIII-2 Final Fantasy Type-0 Final Fantasy Versus XIII Final Fantasy XIV The main series
Final Fantasy: The Spirits Within &  Final Fantasy VII Advent Children http://www.youtube.com/watch?v=MvkhALO49X0 Final Fantasy: The Spirits Within Studio Square Pictures Square Studios Chris Lee Productions Producer Hironobu Sakaguchi Jun Aida Chris Lee Director Hironobu Sakaguchi Moto Sakakibara Playwright Hironobu Sakaguchi Release date(s) July 2, 2001 (2001-07-02) (premiere) July 11, 2001 (2001-07-11) (United States) August 3, 2001 (United Kingdom)  Final Fantasy VII Advent Children Studio Square Enix Producer Yoshinori Kitase Shinji Hashimoto  Director Tetsuya Nomura  Playwright Kazushige Nojima Release date(s) September 14, 2005 (2005-09-14)
Concept Art   to  Computer Graphic
“ I was told that Final Fantasy would be s realistic movie,so all the machinery and models had to be realistic...But we're not making a documentary.So all of the vichicles look you might expect in real life,butt they are boring. I   wanted to create vehicles and machines that have never been shown in movies,yet maintain euough relism that they could actually work .”(Nakazawa,the making of Final Fantasy)
A distant cousin of the landscapes: Bulit a rough model -> deliver it  to animation -> get the motion  capture data in -> add textures and greater details Sets and Props
Facial animation ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Quotation about the character section “ What we get(from Layout)is a really rough-looking Aki...It's attached to the motion capture data,so you can see her walking around in her 3D scenes. I have to move her to the right place in front of the camera...I have to place the animation model of Aki so that I can start animating her face and her fingers.”(sato, the making of Final Fantasy)
Motion Capture ,[object Object],[object Object],[object Object],[object Object],[object Object]
Storyboard http://www.youtube.com/watch?v=jC-hLw9dT0E&feature=related -graphic organizers -displayed in sequence -the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
Key Issues -A grant leap forward for the cinema experience -The impact of CGI on stop-motion animation “ Model animation, by its very process, has a slight unpredictability and spontaneous feel to it - even the animators cannot exactly predict where the puppet will go - and this does give it a unique edge.” “ I don't think after Jurassic Park that we can, or should, ever accept a model-animated dinosaur again.” (Barry Purves,'The Emperor's New Clothes'.)
Key Issues ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Digital Media such as video games...tend to' borrow avidly from each other as well as from their analog predecessors such a film, television, and photography [and animation] .' Such borrowings, termed 'remediation' by Bolter and Grusin, can occur in both directions.  Games remediate aspects of cinema (including certain forms of plotting or point-of-view structures), while cinema, in return, remediates aspects of games  (especially in the use of digital graphics and special effects).”(King and Kryzwinska, 2002: 4) (The Movie from the game:) http://www.youtube.com/watch?v=h_E5YDDlWD0&feature=related
Other Animation of FF Final Fantasy: Legend of the Crystals (original video animation) Last Order: Final Fantasy VII(released as part of the Compilation of Final Fantasy VII) Final Fantasy: Unlimited(25 episode anime series based on the common elements of the Final Fantasy series )
Reference List Steven L. Kent  and Steven L. Kent,The Making of FINAL FANTASY: The Spirits Within,August 2, 2001. Jason P. Blahuta and Michel S. Beaulieu,Final Fantasy and Philosophy: The Ultimate Walkthrough,October 12, 2009. Zhigang Deng and Ulrich Neumann,Data-Driven 3D Facial Animation,December 11, 2007. Mark Giambruno,3D Graphics & Animation,June 21, 2002  David Surman , CGI Animation:Pseudorealism, Perception and Possible Worlds,2003
Th e E ND

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Presentation

  • 1. The Computer-generated imagery (CGI) and the film of Final Fantasy Ma Man Yee(Macy) 1135462
  • 2. Content -Introduction of the case study -The information of the CGI films in FF series Final Fantasy: The Spirits Within Final Fantasy VII Advent Children -How to create it concept art Sets and props facial animation motion capture Storyboard -The issues rasied by the film of FF The impact of CGI on stop-motion animation The challenge of photorealistic animation T he margins of the genre
  • 3.
  • 4. Final Fantasy: The Spirits Within Final Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy IV: The After Years Final Fantasy V Final Fantasy VI Compilation of Final Fantasy VII Final Fantasy VII: Advent Children Final Fantasy VII: Before Crisis Final Fantasy VII Final Fantasy VII: Crisis Core Final Fantasy VII: Dirge of Cerberus Final Fantasy VII: Last Order Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy X-2 Final Fantasy XI Final Fantasy XII Final Fantasy XII: Revenant Wings Fabula Nova Crystallis Final Fantasy Final Fantasy XIII Final Fantasy XIII-2 Final Fantasy Type-0 Final Fantasy Versus XIII Final Fantasy XIV The main series
  • 5. Final Fantasy: The Spirits Within & Final Fantasy VII Advent Children http://www.youtube.com/watch?v=MvkhALO49X0 Final Fantasy: The Spirits Within Studio Square Pictures Square Studios Chris Lee Productions Producer Hironobu Sakaguchi Jun Aida Chris Lee Director Hironobu Sakaguchi Moto Sakakibara Playwright Hironobu Sakaguchi Release date(s) July 2, 2001 (2001-07-02) (premiere) July 11, 2001 (2001-07-11) (United States) August 3, 2001 (United Kingdom) Final Fantasy VII Advent Children Studio Square Enix Producer Yoshinori Kitase Shinji Hashimoto Director Tetsuya Nomura Playwright Kazushige Nojima Release date(s) September 14, 2005 (2005-09-14)
  • 6. Concept Art to Computer Graphic
  • 7. “ I was told that Final Fantasy would be s realistic movie,so all the machinery and models had to be realistic...But we're not making a documentary.So all of the vichicles look you might expect in real life,butt they are boring. I wanted to create vehicles and machines that have never been shown in movies,yet maintain euough relism that they could actually work .”(Nakazawa,the making of Final Fantasy)
  • 8. A distant cousin of the landscapes: Bulit a rough model -> deliver it to animation -> get the motion capture data in -> add textures and greater details Sets and Props
  • 9.
  • 10. Quotation about the character section “ What we get(from Layout)is a really rough-looking Aki...It's attached to the motion capture data,so you can see her walking around in her 3D scenes. I have to move her to the right place in front of the camera...I have to place the animation model of Aki so that I can start animating her face and her fingers.”(sato, the making of Final Fantasy)
  • 11.
  • 12. Storyboard http://www.youtube.com/watch?v=jC-hLw9dT0E&feature=related -graphic organizers -displayed in sequence -the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.
  • 13. Key Issues -A grant leap forward for the cinema experience -The impact of CGI on stop-motion animation “ Model animation, by its very process, has a slight unpredictability and spontaneous feel to it - even the animators cannot exactly predict where the puppet will go - and this does give it a unique edge.” “ I don't think after Jurassic Park that we can, or should, ever accept a model-animated dinosaur again.” (Barry Purves,'The Emperor's New Clothes'.)
  • 14.
  • 15. “ Digital Media such as video games...tend to' borrow avidly from each other as well as from their analog predecessors such a film, television, and photography [and animation] .' Such borrowings, termed 'remediation' by Bolter and Grusin, can occur in both directions. Games remediate aspects of cinema (including certain forms of plotting or point-of-view structures), while cinema, in return, remediates aspects of games (especially in the use of digital graphics and special effects).”(King and Kryzwinska, 2002: 4) (The Movie from the game:) http://www.youtube.com/watch?v=h_E5YDDlWD0&feature=related
  • 16. Other Animation of FF Final Fantasy: Legend of the Crystals (original video animation) Last Order: Final Fantasy VII(released as part of the Compilation of Final Fantasy VII) Final Fantasy: Unlimited(25 episode anime series based on the common elements of the Final Fantasy series )
  • 17. Reference List Steven L. Kent and Steven L. Kent,The Making of FINAL FANTASY: The Spirits Within,August 2, 2001. Jason P. Blahuta and Michel S. Beaulieu,Final Fantasy and Philosophy: The Ultimate Walkthrough,October 12, 2009. Zhigang Deng and Ulrich Neumann,Data-Driven 3D Facial Animation,December 11, 2007. Mark Giambruno,3D Graphics & Animation,June 21, 2002 David Surman , CGI Animation:Pseudorealism, Perception and Possible Worlds,2003
  • 18. Th e E ND