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Motion Graphics and
Compositing:
Case Study
Joe Hill
1
2
Critical Discussion
Motion Graphics
What is a motion graphic?
Motion graphics are essentially, in basic terms, an animated graphic which creates an illusion of
movement or transformation to portray information. Whether this be through video or audible
communication. This can be found in film, video, animation and animated text.
Historical context/use:
Animated graphics originally started back in the Victorian era with flip books. Which would show a short
animated story when the pages were flicked through quickly, giving the illusion that the graphic is
moving on the page.
Marcel Duchamp was a pioneer of motion graphics, his use of art helped him develop rotoreliefs, which
were animated drawings span on a turntable to give the impression that the 2D drawing became 3D.
This was debuted in his surreal short: Anémic Cinéma (https://vimeo.com/7733425).
Another early pioneer was a German filmmaker- Walter Ruttmann- who began his early career with
short abstract films. These consisted of flowing colours and shapes, created by strokes of paint on glass
plates and cutouts to create the shapes. After each stroke/ movement a shot of film was taken. His first
abstract short was Lichtspiel: Opus I (https://vimeo.com/42624760).
Saul Bass is credited for being one of the most influential motion graphic creators in the field. He
became a famous artist with his designs and animations used in film title sequencing. Most notably his
development of ‘Kinetic Typography’, effectively animated text moving across the frame. It was also his
abstract look that attracted major film creators, some of his most famous title sequences include: The
man with the golden arm (1955), North by Northwest (1959), Psycho (1960), Goodfellas (1990) and
Casino (1995) (https://youtu.be/qqM3McG4-LE).
The transformation from practical motion graphics to animated visual effects can be placed in the hands
of some, but one man in particular stands out: John Whitney. ‘The father of computer animation’,
Whitney created the term Motion Graphics with his company Motion Graphics Inc.. His first notable
piece of work was in collaboration with Saul Bass on Hitchcock’s 1958 film Vertigo. Where he animated
swirling animations using a mechanical analogue computer (https://youtu.be/q42Jdx6T7nI).
Synchronomy was a term used by Norman McLaren, who was an influence to the motion graphics
industry through his development in synchronising audio and animation. In the early days of animation,
music typically was just played over the top due to the already difficult process of animating. However
McLaren proved how the two could work perfectly in balance, and how audio could be projected visually
through shapes, size and colours. Some of his earliest work/ examples of this was his short pieces: Dots
(https://youtu.be/E3-vsKwQ0Cg) , Neighbours (https://youtu.be/4YAYGi8rQag) & Synchronomy (https://youtu.be/UmSzc8mBJCM)
Motion Graphics
Contemporary Use:
● In today’s world, most motion graphics are used to create infographics or titling sequences for personal projects. For
example a YouTuber could use motion graphics to animate their view/ point about a particular subject. These are very
typical for sharing information for as they are entertaining and stimulating to watch, and are not bound by physical and
real limitations. Here is an example created by a youtube channel who specialise in these infographic type animations:
https://youtu.be/CJDEXHQH6aU
● They may also use motion graphics for their introductory titling: as this has become a popular way of branding a
channel. For example the popular Achievement Hunter uses a short introduction and music to help introduce the show:
https://youtu.be/KULkjqRlBP8
Advantages and Disadvantages:
Now motion graphics can be created by just about anybody with a computer, free software is available online with pre-made
assets which can be inserted into scenes with included animation. Other widely available software also includes Adobe flash
and Photoshop which can be used to create assets and animate them frame by frame. Being so easily accessible, this has
made motion graphics cheaper and more commercial. As seen above, it doesn’t take a team of Hollywood special effects
artists to create these. However, motion graphics can be very time consuming to create. If being formed from scratch then
every single asset has to be drawn, coloured and animated. Unlike with real life filming which is naturally coloured and
animated. Before the 60’s and the use of computers, this was especially costly and long, for as all the ‘animations’ were
practical effects. Walter Ruttman’s abstract shorts were all hand painted and required the camera to record frame by frame
and linked to each shot. One movement could consist of many shots where the assets have to be moved and repositioned
manually and accurately to portray a smooth animation. And title sequence artists like Kyle Cooper and Stan Brakhage
(creator and influencer) whose style was used in the title sequence for the film “Seven” involved directly editing and
manipulating the film. For the scratched effects used, Cooper had to physically scratch the film and paint over pieces. This
was a risky way of creating graphics for as it was irreversible and required a lot of accuracy and skill.
Visual Effects
What is a visual effect?
Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the
film, television, theatre, video game, and simulator industries to simulate the imagined events in a story
or virtual world. (https://en.wikipedia.org/wiki/Special_effect)
Historical context/use:
It can be hard to pinpoint what visual effect is the beginning of the special effects development, although
one of the best places to start is with Alfred Clark and his use of ‘Camera trickery’. Towards the end of
the 19th century, films were basic and short, but still a marvel to witness at the time. Clark discovered
the trick of influencing the camera during his shoot of his short: Mary, Queen of Scots. During the
execution scene, he set up the actors and played out the scene. Just as the axe was raised to execute
the queen, Clark stopped the camera recording, kept all the actors frozen, and swapped the actress out
for a dummy. Then resumed the filming so that the axe could cut off the dummy’s head. This was a
shocking discovery to viewers for as the footage is so smooth that it looked as if a real head had come
off. (https://youtu.be/BIOLsH93U1Q)
George Méliès also discovered this trick, during his filming the camera jammed, and when it was fixed
and carried on recording he noticed that suddenly the whole scene had completely changed in an
instant. Cars turning into trucks or disappearing, men changing to women, cats into dogs. Méliès soon
became known as the “Cinemagician” due to his extensive development in visual effects. Helping to
develop such techniques as multiple exposures, time-lapse photography, dissolves, live action and
animation integration, miniatures and matte painting: as seen in his most famous piece ‘A trip to the
Moon’. (https://youtu.be/_FrdVdKlxUk)
Méliès’ miniatures would be used to influence visual effect marvel’s such as the original Star Wars
trilogy and Lord of the Rings franchise decades later. Although it was 1927’s sci-fi classic Metropolis
that used detailed models and full model cityscapes to create the futuristic world. Pioneering the use of
miniatures and model backgrounds into the mainstream visual effect industry. (https://youtu.be/GrFBId1b8U0)
On top of the scaling of cities and physical models, matte backgrounds were also an influential effect
that lasted way into the 20th century. Backgrounds were painted on large canvas’ to create a fantastical
location that could not be achieved in the real world, or was cheaper than moving locations. The area
where the action was taking place would be matte out, and left as a blank spot. Then the pre-recorded
footage of the scene would be projected into the space, giving the illusion that the characters were
actually there. Massive blockbuster films such as Gone with the wind, The wizard of Oz, and Planet of
the apes all incorporated this technique.(https://youtu.be/XvuM3DjvYf0)
Visual Effects
Historical context/use:
Stop Motion was one of the most baffling visual effects, as well as one of the earliest. Masterfully crafted
puppets/ figurines were created and shot frame by frame as to make them appear animated. This was the
most popular form of special effects when CGI was not available and could be used to directly interact with
actors. Famous examples of stop motion include 1933’s King Kong, 1963’s Jason and the Argonauts, Star
Wars AT-AT/ST’s and the beloved Wallace and Gromit series by Trey Parker. Today, stop motion is still
used however is unpopular due to the time consuming process. 2014’s The Boxtrolls used stop motion,
alternatively the whole film was created first digitally, and matched up with the physical figurines. This was
to give the creators an impression of how the film would look beforehand.(https://youtu.be/pF_Fi7x93PY)
Doubling is a very simple but effective special effect that came to light with Disney’s classic 1961 The
Parent Trap. The films main protagonists are identical twins split at birth who find each other at a summer
camp. The same actress was used to play both characters, this was done by shooting the first scene and
freezing the camera’s location. Then filming the scene again. Afterwards the negative would be split in half
to create a split screen, making it appear that there’s two of the same person. This is a popular technique
used regularly, 2010’s Social Network incorporated this by bringing in two brothers, and digitally copying
one actors face over onto the other. (https://youtu.be/uFxVdaqekg0)
Special Effects makeup is also one of the longest running visual effects to date. It’s practicality and real
look has become the horror genre’s best friend. The 20’s horror classic Nosferatu was the first to use facial
prosthetics and finger extensions to create the hideous vampire antagonist. A landmark in SFX makeup
was the academy award winning film An American Werewolf in London which won an award in special
effects due to the gritty and realistic transformative makeup and prosthetics used during the scenes in
which a man turned into a werewolf without using strategically placed scenery to cover up the
transformation. One Pioneer of the FX department was Rick Baker, who worked on The Exorcist and the
remake of King Kong as well as providing other special effects through his detailed prosthetics and robotic
limbs.(https://youtu.be/UFLQS12z8K4)
Computer Generated Imagery (CGI) might be the most influential and groundbreaking visual effects ever
created. It opened up the possibility for anything the imagination can come up with and has been part of a
vast majority of media after its development. Using a computer to design, render and animate 2D/ 3D
models and placing them into films, it has broken the cap off of the physical world and has reduced any
limitations. “The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the
simulated camera are not constrained by the laws of physics.” https://en.wikipedia.org/wiki/Computer-generated_imagery). When thinking
about CGI many look to Star Wars, Star Trek & Tron which were early adopters of CGI, however it was
actually Steven Spielberg and Pixar with (1985’s)‘Young Sherlock Holmes’ who were credited for creating
the first smooth and realistic looking use of CGI when creating their stained glass man swordfight.
(https://youtu.be/uOsxXi-tu_U)
Visual Effects
Historical context/use:
To date, motion/ performance capture has revolutionised the use of CGI in films. Intended initially to
track actor's motions and movement, and replicate that through animated models. Performance
capture has gone on to transform a performer into the being they are acting as. During most of its
development motion capture would capture movement and then animation would be projected onto
the moving 3D model on a computer. But With Peter Jackson’s revolutionary technological
breakthrough, he began to animate the actor’s real face and emotions onto the character they were
animating. This was originally done by recording the same scene over and over again with multiple
camera positions to match the movement in a 3D environment. Then Peter Jackson turned the
whole process on it’s head by putting actors in mo-cap suits. During his filming of ‘The Lord of the
Rings’, he created suits which had small sensors embodied into them, then multiple cameras would
be pointing at the performer, tracking the sensors and recreating the smooth movement. This won
the film multiple awards due to Andy Serkis’ performance as Gollum. (https://youtu.be/O_aziIIp8U8)
Following on from this, Jackson outdid himself with 2009’s Avatar. In which he revolutionised 3D
animation and motion capture. Previously with CGI and mo-cap the animation was already made
and just had to be matched up with the motion capture footage. But with a new development in
sensor/ camera technology, Peter could capture the live performance of the actor’s faces which
could be synced with the animated entities they were performing as. This was done by wearing
special facemasks with tiny sensors which could track facial structure and features. He also
recreated motion capture with what was nicknamed The Holy grail. Which consisted of over 140
cameras to capture sensors worn on the actor’s suits. This allowed a much more detailed capture
and allowed him to create the fantastical Navi race and the planet of Pandora of which they interact
in. (https://youtu.be/5PSNL1qE6VY)
Explosions have become the fantastical element which has helped put that final ‘oomph’ into action
movies. Most notably when thinking of explosions many look to pyromaniac director Michael Bay:
due to his excessive use of them in his films. However explosions have become an art form in films,
2009 was yet again home to the visual effect renaissance with Kathryn Bigelow’s war thriller epic:
The Hurt Locker. Bigelow wanted to capture the true devastation of an IED, a weapon used by her
films antagonists (Middle Eastern extremists) and the devastating real world destruction they
caused. The film is a gritty drama about a bomb disposal squad as part of the US army, and so over
the top effects/ explosions was not a route the director wanted to take at risk of tarnishing her film.
Instead the explosions were filmed using special slow motion cameras which could capture the
bombs in high visual quality at a fraction of the speed. It’s this tasteful cinematography which really
helped impact the devastation these improvised explosive devices create. And immersed the danger
of the situation. (https://youtu.be/T5u_5vN5qMc?t=20s)
8
Analysis
Motion Graphics Sequence
Title sequence one: Scott Pilgrim Vs. The World (2010) (https://youtu.be/5-jSZQEc674)
The 2010 comedy film, directed and produced by Edgar Wright, features a mixture of live action and drawn-on-film
animated title sequence. Beginning with a live action shot of the band (Sex Bob-Omb) performing one of their new
songs, this ultimately leads into the opening credits sequence. Mixing live action and animation to create a fun, vibrant
and pop art-like introduction. Lighting bolts and annotations are animated to emphasise the noise and rowdiness created
by the band and their instruments. The animation runs rhythmically alongside the music and performances by the
actors, as the guitar is being strummed rapidly more and more lightning bolts are flying out. The camera then pans back
across a now elongated room to the two audience members as the films title appears in the same electrical fashion. This
effect feels similar to those used by Marcel Duchamp and his rotoreliefs which gave a 2D object the illusion of 3D. We
feel this similar feeling during this part of the sequence for as the rooms dimensions have now changed from what we
understood previously. Then transitioning to a fully animated title card, the draw-on-film animation inspired sequence
takes place. “Drawn-on-film animation, also known as direct animation or animation without camera, is an
animation technique where footage is produced by creating the images directly on film stock, as opposed to any other
form of animation where the images or objects are photographed frame by frame with an animation camera.”
(https://en.wikipedia.org/wiki/Drawn-on-film_animation). Richard Kenworthy, the creative mind behind the title sequence, took inspiration from famous
surreal animators such as Stan Brakhage and Norman McLaren when coming up with his initial sequence. This is very
clear as we can see the links between Scott Pilgrim and Brakhage’s piece Stellar (https://youtu.be/L8r9t135_xY) & animation genius
McLarens Synchromy (https://youtu.be/UmSzc8mBJCM). The flashy, colourful and abstract animation is all representative of the music
(drawn to the beat) as well as the storyline and characters. For example Chris Evans’ character is a world famous movie
star/ skateboarder who challenges our protagonist to a skateboarding battle. Therefore when his name appears in the
credits, skateboards are also animated alongside. Overall the title sequence is used to represent the chaotic, music-
driven and animated lifestyle the characters lead. The original film source comes from a Visual Novel and so the title
sequence and movie as a whole are inspired by these characteristics.
Motion Graphics Sequence
Title sequence two: Fight Club (1999)
An $800,000 90 second trip through the messed up mind of the films protagonist, was Director David Finch’s inspiration
for this films motion graphic title sequence. Keeping up to tempo with the spontaneous and electrifying nodes nestled
within the human brain: this title sequence throws the audience into a mesmerised state of confusion as the whole
sequence leads to the end of the film. From entering the brain stem, and out through the sweat soaked skin pore up
along a barrel of a gun all the way to the chamber being cocked, is a flash forward to the films final scene, however
without context this is an incredibly abrupt beginning: and what appears to be the protagonists end. Finch had the idea
of burning the credits into the audience's minds, “like a jackhammer to the forehead” (http://www.artofthetitle.com/title/fight-club/). The bleak and
blue atmosphere fits in with the films depressive, dead and basic themes. As well as the shock and cold hard sweat as
felt by the character. The sequence feels tight and uncomfortable. The blue monochrome look is very empty and dead,
there’s a low field of vision as the camera pulls back; leading us through the unknown without a known destination. The
whole film likes to remain spontaneous and brutal to the viewer, and so this type of sequence fires off the abnormality
from the get go. Finch brought on medical illustrator Kathryn Jones and Neuroscientist Dr Mark Ellisman to help create
the brain and it’s details. Jones creating illustrations which detailed the stems of the brain as ‘doors and rooms’ since the
sequence is taking a physical tour. Dr Ellisman was brought on to help map out the parts of the brain that would be
travelled through, and from a scientific view how we got from the brain to the skin pores. Although despite extensive
consultation, parts of the journey had to be cut down/ out in order to reduce runtime. The motion graphics camera used
ray tracing technology to create a shallow depth of field using a roving focus. “In computer graphics, ray tracing is a
rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the
effects of its encounters with virtual objects.” (https://en.wikipedia.org/wiki/Ray_tracing_(graphics)). The original opening was supposed to only begin
with the sound of a gun cocking, however Finch really wanted the audiences butts to be glued to their seats and thrown
all around. Therefore after much persuasion for an increased budget, and only a short time frame the sequence began
in January of 1999, the sequence was created in collaboration with previsualization company Pixel Liberation Front
and VFX studio Digital Domain.
Ray tracing example
Visual Effects
Visual Effects scene: Manhattan destruction scene from Watchmen (2009) (https://www.youtube.com/watch?v=76ZTlt9YdgM)
This is one of my favourite scenes/ movies of all time. Purely for it’s visual effects alone. The movie went through about
23 years of development, 4 studio changes, and 5 different directors before finally Warner Bros. studios found their
visual marvel: Zack Snyder. Recently Snyder has been under critical debate given his recent film pieces. But it was his
beginning in ‘300’ which brought the man forward. The visual scene I have chosen to analyse is the New York
destruction sequence. In which is one of the films major climaxes as we see the true plan revealed by the films
antagonist: Ozymandias, as he uses an intrinsic field detonation to wipe out Manhattan. And staging it as one of the
films protagonists Dr Manhattan. What’s beautiful in this scene to me is how Snyder makes destruction look beautiful.
With a mixture of cold colours and distorted physics, it’s not a typical movie bomb. From the small sparks that open the
psychiatrists case, to the buildings being pushed back and swept around like a wave. To the iconic clip of the two men
holding each other as their blinding doom approaches. The film is littered with this cold numb blue that delivers shivers
down your spine as you understand it’s power. The man in blue himself, Dr Manhattan, is portrayed by Billy Crudup.
Crudup is supposed to be this scrawny nerdy nuclear physicist, which is depicted in flashbacks. And so in order to
transform him into the blue mr muscle that he is, a male model-Greg Plitt- was brought in and had a 3D model of his
body digitally created. Of which they could turn Crudup into the supreme being. Crudup acted in all the scenes wearing
a motion capture suit, with bright blue LED’s to create the Dr’s glow. Then Plitt’s model and head was ‘frankensteined’
onto Crudup. (https://youtu.be/vN8JYPvCL-w) Another character shown in this clip is the grizzly detective type Rorschach: whose identity
is based off of the famous ink splots designed for psychiatric work. The costume department made a 4 layer thick fabric
which would be very smooth but well fit to the face of actor Jackie Earle Haley. 15 designs were printed onto these
masks, for as they were all specifically linked to what was happening within the scene, which was reflected in the
original graphic novel. Similar to Crudup, motion capture pixels covered Haley’s face as he wore the mask in order to
capture lighting and facial structure. (https://youtu.be/pqcbm4QBEZM) Green screen and matting was used a to to create all of the
fantastical settings. Transforming new York into its dystopian future-past fusion, the planet Mars, and secret bases out in
the Arctic. Over 200 sets were created practically, and altered in post afterwards. Some of these practical sets included
the prison, Nite Owl’s ship, Ozymandias’ lair, and a few whole living streets recreated for the 80’s which would be
constantly reused but hidden in plain sight (https://www.youtube.com/watch?v=CiWGwkkf044&t=235) (https://en.wikipedia.org/wiki/Watchmen_(film)#Production)
Screen Ratios
Aspect ratio refers to the relationship between width and height of an image. The most commonly used ratios are 16:9 (Uk television) and the new letterbox ratio (1.85:1
and 2.40:1) which is typically found in film. The letterbox is popular for as it helps direct audience's attention to the centre of the screen. Ratios will sometimes
change mid film depending on what cameras were used: this is usually affected by IMAX cameras. Online if videos are uploaded as a 2.40:1 but weren’t
originally created that way, artificial bars are added to create the letterbox.
Resolution
Due to screen ratios, this can affect the resolution. As a rule of thumb, the higher the resolution, the better the image quality due to the number of pixels
present. Some of the more common resolution sizes are: 4K: 3840x2160. Full HD: 1920x1080. HD: 1280x720 SD: 720x576.
Frame Rate
Frame rate refers to how many frames appear in a second (FPS), The more frames means more detail. It can also be used for slow motion when turned up high enough.
For projected film, 24FPS is standard, and Uk televisions are broadcasted at 25FPS. With the introduction of higher quality televisions (2K & 4K) however, these can
display media at much higher frame rates. Youtube and other streaming services incorporate this, as many content creators now upload in HD at60FPS.
Video Format
Video file formats are used to diversify compression and quality amongst files. Some of the most common format types include: MP4, WAV, MPEG, FLV, GIF(V), AVI,
Quicktime and WMV. Some of these formats were created for certain programmes/ software, some are for their wide availability/ integration, and some store more data
and so are of higher quality.
Compression
At college, I will usually upload files onto YouTube, and given that it’s a website that streams, compression is useful as to improve loading times. This
involves using Format: H.264 and the present “Vimeo” or “Youtube” at 1080p 24 or 25p A higher bit rate means better quality, but ultimately means a larger
file size, taking longer to load.

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[Pro forma] - mographics - case study finished

  • 3. Motion Graphics What is a motion graphic? Motion graphics are essentially, in basic terms, an animated graphic which creates an illusion of movement or transformation to portray information. Whether this be through video or audible communication. This can be found in film, video, animation and animated text. Historical context/use: Animated graphics originally started back in the Victorian era with flip books. Which would show a short animated story when the pages were flicked through quickly, giving the illusion that the graphic is moving on the page. Marcel Duchamp was a pioneer of motion graphics, his use of art helped him develop rotoreliefs, which were animated drawings span on a turntable to give the impression that the 2D drawing became 3D. This was debuted in his surreal short: Anémic Cinéma (https://vimeo.com/7733425). Another early pioneer was a German filmmaker- Walter Ruttmann- who began his early career with short abstract films. These consisted of flowing colours and shapes, created by strokes of paint on glass plates and cutouts to create the shapes. After each stroke/ movement a shot of film was taken. His first abstract short was Lichtspiel: Opus I (https://vimeo.com/42624760). Saul Bass is credited for being one of the most influential motion graphic creators in the field. He became a famous artist with his designs and animations used in film title sequencing. Most notably his development of ‘Kinetic Typography’, effectively animated text moving across the frame. It was also his abstract look that attracted major film creators, some of his most famous title sequences include: The man with the golden arm (1955), North by Northwest (1959), Psycho (1960), Goodfellas (1990) and Casino (1995) (https://youtu.be/qqM3McG4-LE). The transformation from practical motion graphics to animated visual effects can be placed in the hands of some, but one man in particular stands out: John Whitney. ‘The father of computer animation’, Whitney created the term Motion Graphics with his company Motion Graphics Inc.. His first notable piece of work was in collaboration with Saul Bass on Hitchcock’s 1958 film Vertigo. Where he animated swirling animations using a mechanical analogue computer (https://youtu.be/q42Jdx6T7nI). Synchronomy was a term used by Norman McLaren, who was an influence to the motion graphics industry through his development in synchronising audio and animation. In the early days of animation, music typically was just played over the top due to the already difficult process of animating. However McLaren proved how the two could work perfectly in balance, and how audio could be projected visually through shapes, size and colours. Some of his earliest work/ examples of this was his short pieces: Dots (https://youtu.be/E3-vsKwQ0Cg) , Neighbours (https://youtu.be/4YAYGi8rQag) & Synchronomy (https://youtu.be/UmSzc8mBJCM)
  • 4. Motion Graphics Contemporary Use: ● In today’s world, most motion graphics are used to create infographics or titling sequences for personal projects. For example a YouTuber could use motion graphics to animate their view/ point about a particular subject. These are very typical for sharing information for as they are entertaining and stimulating to watch, and are not bound by physical and real limitations. Here is an example created by a youtube channel who specialise in these infographic type animations: https://youtu.be/CJDEXHQH6aU ● They may also use motion graphics for their introductory titling: as this has become a popular way of branding a channel. For example the popular Achievement Hunter uses a short introduction and music to help introduce the show: https://youtu.be/KULkjqRlBP8 Advantages and Disadvantages: Now motion graphics can be created by just about anybody with a computer, free software is available online with pre-made assets which can be inserted into scenes with included animation. Other widely available software also includes Adobe flash and Photoshop which can be used to create assets and animate them frame by frame. Being so easily accessible, this has made motion graphics cheaper and more commercial. As seen above, it doesn’t take a team of Hollywood special effects artists to create these. However, motion graphics can be very time consuming to create. If being formed from scratch then every single asset has to be drawn, coloured and animated. Unlike with real life filming which is naturally coloured and animated. Before the 60’s and the use of computers, this was especially costly and long, for as all the ‘animations’ were practical effects. Walter Ruttman’s abstract shorts were all hand painted and required the camera to record frame by frame and linked to each shot. One movement could consist of many shots where the assets have to be moved and repositioned manually and accurately to portray a smooth animation. And title sequence artists like Kyle Cooper and Stan Brakhage (creator and influencer) whose style was used in the title sequence for the film “Seven” involved directly editing and manipulating the film. For the scratched effects used, Cooper had to physically scratch the film and paint over pieces. This was a risky way of creating graphics for as it was irreversible and required a lot of accuracy and skill.
  • 5. Visual Effects What is a visual effect? Special effects (often abbreviated as SFX, SPFX, or simply FX) are illusions or visual tricks used in the film, television, theatre, video game, and simulator industries to simulate the imagined events in a story or virtual world. (https://en.wikipedia.org/wiki/Special_effect) Historical context/use: It can be hard to pinpoint what visual effect is the beginning of the special effects development, although one of the best places to start is with Alfred Clark and his use of ‘Camera trickery’. Towards the end of the 19th century, films were basic and short, but still a marvel to witness at the time. Clark discovered the trick of influencing the camera during his shoot of his short: Mary, Queen of Scots. During the execution scene, he set up the actors and played out the scene. Just as the axe was raised to execute the queen, Clark stopped the camera recording, kept all the actors frozen, and swapped the actress out for a dummy. Then resumed the filming so that the axe could cut off the dummy’s head. This was a shocking discovery to viewers for as the footage is so smooth that it looked as if a real head had come off. (https://youtu.be/BIOLsH93U1Q) George Méliès also discovered this trick, during his filming the camera jammed, and when it was fixed and carried on recording he noticed that suddenly the whole scene had completely changed in an instant. Cars turning into trucks or disappearing, men changing to women, cats into dogs. Méliès soon became known as the “Cinemagician” due to his extensive development in visual effects. Helping to develop such techniques as multiple exposures, time-lapse photography, dissolves, live action and animation integration, miniatures and matte painting: as seen in his most famous piece ‘A trip to the Moon’. (https://youtu.be/_FrdVdKlxUk) Méliès’ miniatures would be used to influence visual effect marvel’s such as the original Star Wars trilogy and Lord of the Rings franchise decades later. Although it was 1927’s sci-fi classic Metropolis that used detailed models and full model cityscapes to create the futuristic world. Pioneering the use of miniatures and model backgrounds into the mainstream visual effect industry. (https://youtu.be/GrFBId1b8U0) On top of the scaling of cities and physical models, matte backgrounds were also an influential effect that lasted way into the 20th century. Backgrounds were painted on large canvas’ to create a fantastical location that could not be achieved in the real world, or was cheaper than moving locations. The area where the action was taking place would be matte out, and left as a blank spot. Then the pre-recorded footage of the scene would be projected into the space, giving the illusion that the characters were actually there. Massive blockbuster films such as Gone with the wind, The wizard of Oz, and Planet of the apes all incorporated this technique.(https://youtu.be/XvuM3DjvYf0)
  • 6. Visual Effects Historical context/use: Stop Motion was one of the most baffling visual effects, as well as one of the earliest. Masterfully crafted puppets/ figurines were created and shot frame by frame as to make them appear animated. This was the most popular form of special effects when CGI was not available and could be used to directly interact with actors. Famous examples of stop motion include 1933’s King Kong, 1963’s Jason and the Argonauts, Star Wars AT-AT/ST’s and the beloved Wallace and Gromit series by Trey Parker. Today, stop motion is still used however is unpopular due to the time consuming process. 2014’s The Boxtrolls used stop motion, alternatively the whole film was created first digitally, and matched up with the physical figurines. This was to give the creators an impression of how the film would look beforehand.(https://youtu.be/pF_Fi7x93PY) Doubling is a very simple but effective special effect that came to light with Disney’s classic 1961 The Parent Trap. The films main protagonists are identical twins split at birth who find each other at a summer camp. The same actress was used to play both characters, this was done by shooting the first scene and freezing the camera’s location. Then filming the scene again. Afterwards the negative would be split in half to create a split screen, making it appear that there’s two of the same person. This is a popular technique used regularly, 2010’s Social Network incorporated this by bringing in two brothers, and digitally copying one actors face over onto the other. (https://youtu.be/uFxVdaqekg0) Special Effects makeup is also one of the longest running visual effects to date. It’s practicality and real look has become the horror genre’s best friend. The 20’s horror classic Nosferatu was the first to use facial prosthetics and finger extensions to create the hideous vampire antagonist. A landmark in SFX makeup was the academy award winning film An American Werewolf in London which won an award in special effects due to the gritty and realistic transformative makeup and prosthetics used during the scenes in which a man turned into a werewolf without using strategically placed scenery to cover up the transformation. One Pioneer of the FX department was Rick Baker, who worked on The Exorcist and the remake of King Kong as well as providing other special effects through his detailed prosthetics and robotic limbs.(https://youtu.be/UFLQS12z8K4) Computer Generated Imagery (CGI) might be the most influential and groundbreaking visual effects ever created. It opened up the possibility for anything the imagination can come up with and has been part of a vast majority of media after its development. Using a computer to design, render and animate 2D/ 3D models and placing them into films, it has broken the cap off of the physical world and has reduced any limitations. “The evolution of CGI led to the emergence of virtual cinematography in the 1990s where runs of the simulated camera are not constrained by the laws of physics.” https://en.wikipedia.org/wiki/Computer-generated_imagery). When thinking about CGI many look to Star Wars, Star Trek & Tron which were early adopters of CGI, however it was actually Steven Spielberg and Pixar with (1985’s)‘Young Sherlock Holmes’ who were credited for creating the first smooth and realistic looking use of CGI when creating their stained glass man swordfight. (https://youtu.be/uOsxXi-tu_U)
  • 7. Visual Effects Historical context/use: To date, motion/ performance capture has revolutionised the use of CGI in films. Intended initially to track actor's motions and movement, and replicate that through animated models. Performance capture has gone on to transform a performer into the being they are acting as. During most of its development motion capture would capture movement and then animation would be projected onto the moving 3D model on a computer. But With Peter Jackson’s revolutionary technological breakthrough, he began to animate the actor’s real face and emotions onto the character they were animating. This was originally done by recording the same scene over and over again with multiple camera positions to match the movement in a 3D environment. Then Peter Jackson turned the whole process on it’s head by putting actors in mo-cap suits. During his filming of ‘The Lord of the Rings’, he created suits which had small sensors embodied into them, then multiple cameras would be pointing at the performer, tracking the sensors and recreating the smooth movement. This won the film multiple awards due to Andy Serkis’ performance as Gollum. (https://youtu.be/O_aziIIp8U8) Following on from this, Jackson outdid himself with 2009’s Avatar. In which he revolutionised 3D animation and motion capture. Previously with CGI and mo-cap the animation was already made and just had to be matched up with the motion capture footage. But with a new development in sensor/ camera technology, Peter could capture the live performance of the actor’s faces which could be synced with the animated entities they were performing as. This was done by wearing special facemasks with tiny sensors which could track facial structure and features. He also recreated motion capture with what was nicknamed The Holy grail. Which consisted of over 140 cameras to capture sensors worn on the actor’s suits. This allowed a much more detailed capture and allowed him to create the fantastical Navi race and the planet of Pandora of which they interact in. (https://youtu.be/5PSNL1qE6VY) Explosions have become the fantastical element which has helped put that final ‘oomph’ into action movies. Most notably when thinking of explosions many look to pyromaniac director Michael Bay: due to his excessive use of them in his films. However explosions have become an art form in films, 2009 was yet again home to the visual effect renaissance with Kathryn Bigelow’s war thriller epic: The Hurt Locker. Bigelow wanted to capture the true devastation of an IED, a weapon used by her films antagonists (Middle Eastern extremists) and the devastating real world destruction they caused. The film is a gritty drama about a bomb disposal squad as part of the US army, and so over the top effects/ explosions was not a route the director wanted to take at risk of tarnishing her film. Instead the explosions were filmed using special slow motion cameras which could capture the bombs in high visual quality at a fraction of the speed. It’s this tasteful cinematography which really helped impact the devastation these improvised explosive devices create. And immersed the danger of the situation. (https://youtu.be/T5u_5vN5qMc?t=20s)
  • 9. Motion Graphics Sequence Title sequence one: Scott Pilgrim Vs. The World (2010) (https://youtu.be/5-jSZQEc674) The 2010 comedy film, directed and produced by Edgar Wright, features a mixture of live action and drawn-on-film animated title sequence. Beginning with a live action shot of the band (Sex Bob-Omb) performing one of their new songs, this ultimately leads into the opening credits sequence. Mixing live action and animation to create a fun, vibrant and pop art-like introduction. Lighting bolts and annotations are animated to emphasise the noise and rowdiness created by the band and their instruments. The animation runs rhythmically alongside the music and performances by the actors, as the guitar is being strummed rapidly more and more lightning bolts are flying out. The camera then pans back across a now elongated room to the two audience members as the films title appears in the same electrical fashion. This effect feels similar to those used by Marcel Duchamp and his rotoreliefs which gave a 2D object the illusion of 3D. We feel this similar feeling during this part of the sequence for as the rooms dimensions have now changed from what we understood previously. Then transitioning to a fully animated title card, the draw-on-film animation inspired sequence takes place. “Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.” (https://en.wikipedia.org/wiki/Drawn-on-film_animation). Richard Kenworthy, the creative mind behind the title sequence, took inspiration from famous surreal animators such as Stan Brakhage and Norman McLaren when coming up with his initial sequence. This is very clear as we can see the links between Scott Pilgrim and Brakhage’s piece Stellar (https://youtu.be/L8r9t135_xY) & animation genius McLarens Synchromy (https://youtu.be/UmSzc8mBJCM). The flashy, colourful and abstract animation is all representative of the music (drawn to the beat) as well as the storyline and characters. For example Chris Evans’ character is a world famous movie star/ skateboarder who challenges our protagonist to a skateboarding battle. Therefore when his name appears in the credits, skateboards are also animated alongside. Overall the title sequence is used to represent the chaotic, music- driven and animated lifestyle the characters lead. The original film source comes from a Visual Novel and so the title sequence and movie as a whole are inspired by these characteristics.
  • 10. Motion Graphics Sequence Title sequence two: Fight Club (1999) An $800,000 90 second trip through the messed up mind of the films protagonist, was Director David Finch’s inspiration for this films motion graphic title sequence. Keeping up to tempo with the spontaneous and electrifying nodes nestled within the human brain: this title sequence throws the audience into a mesmerised state of confusion as the whole sequence leads to the end of the film. From entering the brain stem, and out through the sweat soaked skin pore up along a barrel of a gun all the way to the chamber being cocked, is a flash forward to the films final scene, however without context this is an incredibly abrupt beginning: and what appears to be the protagonists end. Finch had the idea of burning the credits into the audience's minds, “like a jackhammer to the forehead” (http://www.artofthetitle.com/title/fight-club/). The bleak and blue atmosphere fits in with the films depressive, dead and basic themes. As well as the shock and cold hard sweat as felt by the character. The sequence feels tight and uncomfortable. The blue monochrome look is very empty and dead, there’s a low field of vision as the camera pulls back; leading us through the unknown without a known destination. The whole film likes to remain spontaneous and brutal to the viewer, and so this type of sequence fires off the abnormality from the get go. Finch brought on medical illustrator Kathryn Jones and Neuroscientist Dr Mark Ellisman to help create the brain and it’s details. Jones creating illustrations which detailed the stems of the brain as ‘doors and rooms’ since the sequence is taking a physical tour. Dr Ellisman was brought on to help map out the parts of the brain that would be travelled through, and from a scientific view how we got from the brain to the skin pores. Although despite extensive consultation, parts of the journey had to be cut down/ out in order to reduce runtime. The motion graphics camera used ray tracing technology to create a shallow depth of field using a roving focus. “In computer graphics, ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.” (https://en.wikipedia.org/wiki/Ray_tracing_(graphics)). The original opening was supposed to only begin with the sound of a gun cocking, however Finch really wanted the audiences butts to be glued to their seats and thrown all around. Therefore after much persuasion for an increased budget, and only a short time frame the sequence began in January of 1999, the sequence was created in collaboration with previsualization company Pixel Liberation Front and VFX studio Digital Domain. Ray tracing example
  • 11. Visual Effects Visual Effects scene: Manhattan destruction scene from Watchmen (2009) (https://www.youtube.com/watch?v=76ZTlt9YdgM) This is one of my favourite scenes/ movies of all time. Purely for it’s visual effects alone. The movie went through about 23 years of development, 4 studio changes, and 5 different directors before finally Warner Bros. studios found their visual marvel: Zack Snyder. Recently Snyder has been under critical debate given his recent film pieces. But it was his beginning in ‘300’ which brought the man forward. The visual scene I have chosen to analyse is the New York destruction sequence. In which is one of the films major climaxes as we see the true plan revealed by the films antagonist: Ozymandias, as he uses an intrinsic field detonation to wipe out Manhattan. And staging it as one of the films protagonists Dr Manhattan. What’s beautiful in this scene to me is how Snyder makes destruction look beautiful. With a mixture of cold colours and distorted physics, it’s not a typical movie bomb. From the small sparks that open the psychiatrists case, to the buildings being pushed back and swept around like a wave. To the iconic clip of the two men holding each other as their blinding doom approaches. The film is littered with this cold numb blue that delivers shivers down your spine as you understand it’s power. The man in blue himself, Dr Manhattan, is portrayed by Billy Crudup. Crudup is supposed to be this scrawny nerdy nuclear physicist, which is depicted in flashbacks. And so in order to transform him into the blue mr muscle that he is, a male model-Greg Plitt- was brought in and had a 3D model of his body digitally created. Of which they could turn Crudup into the supreme being. Crudup acted in all the scenes wearing a motion capture suit, with bright blue LED’s to create the Dr’s glow. Then Plitt’s model and head was ‘frankensteined’ onto Crudup. (https://youtu.be/vN8JYPvCL-w) Another character shown in this clip is the grizzly detective type Rorschach: whose identity is based off of the famous ink splots designed for psychiatric work. The costume department made a 4 layer thick fabric which would be very smooth but well fit to the face of actor Jackie Earle Haley. 15 designs were printed onto these masks, for as they were all specifically linked to what was happening within the scene, which was reflected in the original graphic novel. Similar to Crudup, motion capture pixels covered Haley’s face as he wore the mask in order to capture lighting and facial structure. (https://youtu.be/pqcbm4QBEZM) Green screen and matting was used a to to create all of the fantastical settings. Transforming new York into its dystopian future-past fusion, the planet Mars, and secret bases out in the Arctic. Over 200 sets were created practically, and altered in post afterwards. Some of these practical sets included the prison, Nite Owl’s ship, Ozymandias’ lair, and a few whole living streets recreated for the 80’s which would be constantly reused but hidden in plain sight (https://www.youtube.com/watch?v=CiWGwkkf044&t=235) (https://en.wikipedia.org/wiki/Watchmen_(film)#Production)
  • 12. Screen Ratios Aspect ratio refers to the relationship between width and height of an image. The most commonly used ratios are 16:9 (Uk television) and the new letterbox ratio (1.85:1 and 2.40:1) which is typically found in film. The letterbox is popular for as it helps direct audience's attention to the centre of the screen. Ratios will sometimes change mid film depending on what cameras were used: this is usually affected by IMAX cameras. Online if videos are uploaded as a 2.40:1 but weren’t originally created that way, artificial bars are added to create the letterbox. Resolution Due to screen ratios, this can affect the resolution. As a rule of thumb, the higher the resolution, the better the image quality due to the number of pixels present. Some of the more common resolution sizes are: 4K: 3840x2160. Full HD: 1920x1080. HD: 1280x720 SD: 720x576. Frame Rate Frame rate refers to how many frames appear in a second (FPS), The more frames means more detail. It can also be used for slow motion when turned up high enough. For projected film, 24FPS is standard, and Uk televisions are broadcasted at 25FPS. With the introduction of higher quality televisions (2K & 4K) however, these can display media at much higher frame rates. Youtube and other streaming services incorporate this, as many content creators now upload in HD at60FPS. Video Format Video file formats are used to diversify compression and quality amongst files. Some of the most common format types include: MP4, WAV, MPEG, FLV, GIF(V), AVI, Quicktime and WMV. Some of these formats were created for certain programmes/ software, some are for their wide availability/ integration, and some store more data and so are of higher quality. Compression At college, I will usually upload files onto YouTube, and given that it’s a website that streams, compression is useful as to improve loading times. This involves using Format: H.264 and the present “Vimeo” or “Youtube” at 1080p 24 or 25p A higher bit rate means better quality, but ultimately means a larger file size, taking longer to load.

Editor's Notes

  1. You are to critically discuss: Motion Graphics and Title Sequences Visual Effects (matte, compositing, keying, CGI)
  2. Critically discuss motion graphics and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  3. Critically discuss motion graphics and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  4. Critically discuss Visual Effects and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Visual effects can comprise of: matte, compositing, keying, CGI Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  5. Critically discuss Visual Effects and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Visual effects can comprise of: matte, compositing, keying, CGI Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  6. Critically discuss Visual Effects and their uses Write about the historical use Write about contemporary uses Evaluate and debate any quotes or discussion made about the subject Visual effects can comprise of: matte, compositing, keying, CGI Don’t forget the following: 5W1H (who, when, what, why, where and how) Advantages and disadvantages to create arguments Include illustrations and examples (please reference these!)
  7. You are to analyse: 2x Motion Graphic sequence (such as a title/credit sequence) 1x Visual effects usage
  8. Analyse two motion graphic sequences Discuss the characteristics and any interesting technological issues Annotate your illustrations and examples (please reference these!) Remember to think about: Colours, style, tone
  9. Analyse two motion graphic sequences Discuss the characteristics and any interesting technological issues Annotate your illustrations and examples (please reference these!)
  10. Analyse at least one visual effects sequence Discuss the characteristics and any interesting technological issues Visual effects could comprise of: matte painting, miniature or forced perspective, computer generated imagery, compositing etc. Annotate your illustrations and examples (please reference these!)
  11. Identify any technical considerations that didn’t feature within your research: Frame rate; video format; screen ratios; resolution; compression