3. * QPLAY game
Mechanics of MDA Frameworks
: Functional elements of the game
1. Points : Get money in the game wins.
2. Levels & 4. Badges : Experience differently depending on rank,
level ups.
3. Leaderboards : Quizquiz and Arcade, the most points can be
obtained.
5. Challenges/quests : Various simple game, who wants to be player
above.
6. Onboarding : Described at the start of every game to come out,
so you can easily follow.
7. Engagement loops : Be gained through competition in
compensation will feel pleasure. The money collected will feel
pleasure from decorating the character.
4. The field of applied
Before
Plastic Surgery
my character,
how to preview
that allows you
to change.
6. The field of applied
<Plastic Surgery>
Virtual Plastic
preview
and
let's decide!
7. The field of applied
<Virtual cosmetic
applications>
Plastic surgery of
the face, you can
virtually.
8. Areas to be applied
Encourages
people
to
competition.
It makes
the reward.
9. Areas to be applied
<bar>
Set time, the selection of the table
to drink a lot of alcohol.
(In real time for each table shows
drank a few bottles)
Drank the most to the table,
they want to provide to food service.
10. Areas to be applied
Table 4 : Compensation
(Exampl
e)
- Gives the desired food
Or
Or
11. Areas to be applied
If you do, at the bar,
Competitive spirit of the people
due to the rise in sales will be in effect.
12. Thank you
<Reference>
book name : gamification by design
http://www.goldhospital.com/bbs/board.php?bo_table=virtual&NVKWD=%EA%B0%80%EC%83%81%EC
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L&NVADID=387933720+0HW0003pSB1glyS900lo
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&NVKWD=%EA%B0%80%EC%83%81%EC%84%B1%ED%98%95&NVADKWD=%EA%B0%80%EC%8
3%81%EC%84%B1%ED%98%95&NVAR=PL&NVADID=164602860+0Ii0000fSl1gCZG700jJ