Gamification involves using game mechanics and design thinking to engage and motivate users. It can increase user engagement and loyalty for services. Forsquare is an example that uses points, badges and leaderboards to motivate social sharing and location check-ins. Nike+ also uses gamification by making exercise competitive and sharing progress with friends, increasing sales of their running shoes by over 30%. Gamification requires bringing new experiences to users and methods to encourage ongoing participation through challenges, competition and cooperation. It is an long-term investment that requires understanding it is a continuous process, not a single project.