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Youth-Led Tech Curriculum
Day 8: Adding media to WordPress
Content Goals: Youth will learn to add media to their WordPress site
Leadership Goals: Youth will participate in exercises that build team collaboration
skills.
Materials: Markers, pens, paper
10:00 AM Sign-in
Use the online attendance sheet to mark students as present and
note any issues.
10:05 AM Mood Check/Icebreaker Question
It’s important to start every session with an opening activity, such
as a Mood Check-in, where students state their mood on a scale of
1-10. We often pair this with an icebreaker question that each
student answers.
10:15 AM Crossword Game
Give a pen and paper to each young person in your group. Ask
them to write their first name in capitals, in the middle of the
paper. Each person then moves around the room, inviting others
(including leaders) to attach their name, where the first letter
matches a letter on the paper. The names are then added like a
branching crossword puzzle. The person who is able to attach the
most names in the given time is the winner.
2
10:30 AM Power of the Youth Voice
Framing: Every generation adults have negative perception of
youth (1960’s) on. By promoting negative stereotypes of young
people adults with power are able to brush of the opinions of young
people and not take them seriously.
 Ask students to think of one negative stereotype that
they’ve heard adults say about young people? (Addressed
to them, their friends, or on TV/Media)
 Write answers on board or chart paper
 Ask students if they think these stereotypes represent
youth?
 Can you name you a time in history that young people
affected change?
 Gallery walk with pictures with questions
 Walk around create a headline for each picture
 Groups consolidate into one headline for each picture.
 Then groups receive a blurb about what’s actually
happening
 How similar to your headline was the actual event?
 What surprised you about the actual event that wasn’t
conveyed in the picture?
 How might different people at the time might have
interpreted this image differently? For example, a students,
a business owner, a politician.
11:30 AM Break
11:45 PM Mingle
Everyone walks around in the designated area saying “mingle,
mingle, mingle, mingle…” until the leader yells a number. When a
number is given, everyone must quickly try to get into a group of
people that matches that number. After a few seconds, anyone
not in a group is “out.”
 Can modify to characteristics: same age, live in same city,
same shoe size, same eye color, single letter that is the
same in their first names, love to eat the same food, root for
same sports teams
12:00 PM Lunch
1:00 PM Hamburger Hot Dog
This quick icebreaker has students race to ask and answer
questions. It’s a great way get students laughing and have them
learn more about each other.
3
Play-by-play
1. Have students sit or stand in a circle
2. Introduction: We are going to play a game called hot dog
hamburger. In this game you are going to go around the
circle asking each other questions.
3. Explain the types of questions. These are going to be
“either/or” questions. So hot dog or hamburger? Chocolate
or vanilla? Adidas or nike?
4. Students should answer which is their preference and then
turn to the person next to them and ask another question.
5. Go over rules:
a. Don’t use people’s names in this room
b. Don’t repeat a question that was already said
c. Don’t ask a question you wouldn’t ask your
grandmother (be appropriate)
6. Play! It works much better if you time them. Give them a
time challenge (under one minute.) If they achieve it have
them try to beat it in a second round.
1:15 PM Typing Club
1. Logon http://youthledtech.typingclub.com
2. Allow youth to practice/develop their typing skills
3. This could be a useful time for facilitators to catch up on
paperwork or setup for the next activity
4. Facilitators can track the students progress to make sure
that they are actually on the right site
2:20 PM Creating Content
1. You ever had something to say, but you think someone else
said it better? Online you can add what that other person
said easily with a hyperlink.
2. VIDEO: https://ithemes.com/tutorials/adding-links-in-
wordpress/
3. Youth will create a post for their site and insert a hyperlink
(30 mins)
4. Write post on paper
5. Research article or media to support the post
6. Insert hyperlink
7. Post
8. IF some youth finish sooner they should create a second
post.
Debrief
 Why might you use a hyperlink in a post?
4
 What might using hyperlinks be problematic?
3:00 PM Creating Content
1. Ask youth how might we make our WordPress sites more
entertaining for our users?
2. MEDIA
3. VIDEO: https://ithemes.com/tutorials/adding-images-in-
wordpress/
4. Youth will create a post for their site and insert a hyperlink
(30 mins)
5. Write post on paper
6. Research article or media to support the post
7. Insert hyperlink
3:45 PM Reflection
This is the time to ask for youth input and evaluate sessions.
Reflection can also be some kind of affirming activity where
students congratulate or compliment each other on their
contributions to the group.
3:55 PM Sign Out
Make sure all youth are accounted for.

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Adding media to WordPress youth curriculum

  • 1. Youth-Led Tech Curriculum Day 8: Adding media to WordPress Content Goals: Youth will learn to add media to their WordPress site Leadership Goals: Youth will participate in exercises that build team collaboration skills. Materials: Markers, pens, paper 10:00 AM Sign-in Use the online attendance sheet to mark students as present and note any issues. 10:05 AM Mood Check/Icebreaker Question It’s important to start every session with an opening activity, such as a Mood Check-in, where students state their mood on a scale of 1-10. We often pair this with an icebreaker question that each student answers. 10:15 AM Crossword Game Give a pen and paper to each young person in your group. Ask them to write their first name in capitals, in the middle of the paper. Each person then moves around the room, inviting others (including leaders) to attach their name, where the first letter matches a letter on the paper. The names are then added like a branching crossword puzzle. The person who is able to attach the most names in the given time is the winner.
  • 2. 2 10:30 AM Power of the Youth Voice Framing: Every generation adults have negative perception of youth (1960’s) on. By promoting negative stereotypes of young people adults with power are able to brush of the opinions of young people and not take them seriously.  Ask students to think of one negative stereotype that they’ve heard adults say about young people? (Addressed to them, their friends, or on TV/Media)  Write answers on board or chart paper  Ask students if they think these stereotypes represent youth?  Can you name you a time in history that young people affected change?  Gallery walk with pictures with questions  Walk around create a headline for each picture  Groups consolidate into one headline for each picture.  Then groups receive a blurb about what’s actually happening  How similar to your headline was the actual event?  What surprised you about the actual event that wasn’t conveyed in the picture?  How might different people at the time might have interpreted this image differently? For example, a students, a business owner, a politician. 11:30 AM Break 11:45 PM Mingle Everyone walks around in the designated area saying “mingle, mingle, mingle, mingle…” until the leader yells a number. When a number is given, everyone must quickly try to get into a group of people that matches that number. After a few seconds, anyone not in a group is “out.”  Can modify to characteristics: same age, live in same city, same shoe size, same eye color, single letter that is the same in their first names, love to eat the same food, root for same sports teams 12:00 PM Lunch 1:00 PM Hamburger Hot Dog This quick icebreaker has students race to ask and answer questions. It’s a great way get students laughing and have them learn more about each other.
  • 3. 3 Play-by-play 1. Have students sit or stand in a circle 2. Introduction: We are going to play a game called hot dog hamburger. In this game you are going to go around the circle asking each other questions. 3. Explain the types of questions. These are going to be “either/or” questions. So hot dog or hamburger? Chocolate or vanilla? Adidas or nike? 4. Students should answer which is their preference and then turn to the person next to them and ask another question. 5. Go over rules: a. Don’t use people’s names in this room b. Don’t repeat a question that was already said c. Don’t ask a question you wouldn’t ask your grandmother (be appropriate) 6. Play! It works much better if you time them. Give them a time challenge (under one minute.) If they achieve it have them try to beat it in a second round. 1:15 PM Typing Club 1. Logon http://youthledtech.typingclub.com 2. Allow youth to practice/develop their typing skills 3. This could be a useful time for facilitators to catch up on paperwork or setup for the next activity 4. Facilitators can track the students progress to make sure that they are actually on the right site 2:20 PM Creating Content 1. You ever had something to say, but you think someone else said it better? Online you can add what that other person said easily with a hyperlink. 2. VIDEO: https://ithemes.com/tutorials/adding-links-in- wordpress/ 3. Youth will create a post for their site and insert a hyperlink (30 mins) 4. Write post on paper 5. Research article or media to support the post 6. Insert hyperlink 7. Post 8. IF some youth finish sooner they should create a second post. Debrief  Why might you use a hyperlink in a post?
  • 4. 4  What might using hyperlinks be problematic? 3:00 PM Creating Content 1. Ask youth how might we make our WordPress sites more entertaining for our users? 2. MEDIA 3. VIDEO: https://ithemes.com/tutorials/adding-images-in- wordpress/ 4. Youth will create a post for their site and insert a hyperlink (30 mins) 5. Write post on paper 6. Research article or media to support the post 7. Insert hyperlink 3:45 PM Reflection This is the time to ask for youth input and evaluate sessions. Reflection can also be some kind of affirming activity where students congratulate or compliment each other on their contributions to the group. 3:55 PM Sign Out Make sure all youth are accounted for.