The document proposes a mobile app called Zenity that uses gamification and social support to encourage healthy behaviors. It has three levels of engagement - beneficial, fun, and personalized. Users can join small social teams and communities compete through anonymous reporting. The app aims to empower healthcare providers by enabling customizable health studies. It collects useful wellness data through check-ins and delivers new challenges and recommendations based on multiple data sources. This advanced data could help track trends and create public health campaigns.