The document outlines a youth magazine/comic pitching competition hosted by Channel 4 and The Media Trust. Teens will develop ideas for a new weekly youth publication over 6 weeks, receiving guidance from mentors. They will research target audiences, develop characters and branding, and create sample content. In the final session, teams will present their ideas to a celebrity panel led by Andy Duncan of Channel 4. The winning teams will receive recognition. Teens are advised to clearly define their publication's big idea, audience, and plan to engage and entertain readers to impress the expert judges.
Lauren Barrett presented 3 initial ideas for a new music magazine. The purpose was to get feedback to help develop the ideas further. Ideas included an indie/indie-rock magazine, a live music magazine focused on concerts, and a mixed genre magazine about new music. Peers provided feedback, praising features of each but noting some ideas could be repetitive or appeal to too broad an audience. Based on the feedback, Lauren decided to combine elements of the first two ideas and focus on an indie/indie-rock magazine, seeing the most opportunity in the market.
Lauren Barrett is developing ideas for a new music magazine. She presented 3 initial ideas to display the potential design and content in a professional format. This presentation will help her get feedback to further develop her ideas. Her peers provided the most positive feedback for her first idea of an indie/indie-rock magazine, praising the color scheme and festival vibe. Based on the feedback, Lauren will combine elements of her first two ideas and make adjustments to the target age range and design inspiration to create an ideal magazine for her genre and audience.
The document describes the student's media product, which is a magazine focused on the genres of rap and R&B. The target audience is both male and female aged 16-25. Through research, the student found these genres appeal to both genders in this age range. The magazine was designed using conventions from real music magazines like layout, imagery positioning, and color schemes.
This proposal outlines Gemma Nicholls' final major project for her video game design course. She will create a puzzle platformer video game and advertisement poster with the theme of a protagonist battling their dark emotions within their mind. Her target audience is ages 15-24, and she will focus on emotions like sadness and hopelessness portrayed through a black and white color palette. Over 9 weeks, Gemma will complete research, pre-production, asset creation, animation, and evaluation. She will gather feedback and reflect on her time management, technical and aesthetic qualities, and audience appeal. The proposal provides a schedule of specific tasks like character design, background artwork, sound effects, and poster layout to complete the project on time.
The documents provide information about the development of two magazine concepts - GE Magazine and TRAP Magazine.
For GE Magazine, the masthead uses gold, black and white colors and the font "LEMON/MILK". It will be released weekly and target an audience of ages 13-25.
For TRAP Magazine, the masthead uses red, black and white colors. It will focus on hip hop music and be released monthly due to its higher price. The target audience is ages 16+ of both genders.
The document provides information on infographics and their purpose and benefits, including simplifying complex topics, integrating words and graphics to reveal trends, and being easier to understand than words alone. It also lists some key characteristics of effective infographics, such as being visually engaging, appealing to the target audience, and being supported by other engaging content. Finally, it includes sample bibliographic references and templates for creating an infographic project.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Lauren Barrett presented 3 initial ideas for a new music magazine. The purpose was to get feedback to help develop the ideas further. Ideas included an indie/indie-rock magazine, a live music magazine focused on concerts, and a mixed genre magazine about new music. Peers provided feedback, praising features of each but noting some ideas could be repetitive or appeal to too broad an audience. Based on the feedback, Lauren decided to combine elements of the first two ideas and focus on an indie/indie-rock magazine, seeing the most opportunity in the market.
Lauren Barrett is developing ideas for a new music magazine. She presented 3 initial ideas to display the potential design and content in a professional format. This presentation will help her get feedback to further develop her ideas. Her peers provided the most positive feedback for her first idea of an indie/indie-rock magazine, praising the color scheme and festival vibe. Based on the feedback, Lauren will combine elements of her first two ideas and make adjustments to the target age range and design inspiration to create an ideal magazine for her genre and audience.
The document describes the student's media product, which is a magazine focused on the genres of rap and R&B. The target audience is both male and female aged 16-25. Through research, the student found these genres appeal to both genders in this age range. The magazine was designed using conventions from real music magazines like layout, imagery positioning, and color schemes.
This proposal outlines Gemma Nicholls' final major project for her video game design course. She will create a puzzle platformer video game and advertisement poster with the theme of a protagonist battling their dark emotions within their mind. Her target audience is ages 15-24, and she will focus on emotions like sadness and hopelessness portrayed through a black and white color palette. Over 9 weeks, Gemma will complete research, pre-production, asset creation, animation, and evaluation. She will gather feedback and reflect on her time management, technical and aesthetic qualities, and audience appeal. The proposal provides a schedule of specific tasks like character design, background artwork, sound effects, and poster layout to complete the project on time.
The documents provide information about the development of two magazine concepts - GE Magazine and TRAP Magazine.
For GE Magazine, the masthead uses gold, black and white colors and the font "LEMON/MILK". It will be released weekly and target an audience of ages 13-25.
For TRAP Magazine, the masthead uses red, black and white colors. It will focus on hip hop music and be released monthly due to its higher price. The target audience is ages 16+ of both genders.
The document provides information on infographics and their purpose and benefits, including simplifying complex topics, integrating words and graphics to reveal trends, and being easier to understand than words alone. It also lists some key characteristics of effective infographics, such as being visually engaging, appealing to the target audience, and being supported by other engaging content. Finally, it includes sample bibliographic references and templates for creating an infographic project.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
Polit monitor lëtzebuerg rtl luxemburger wort september 2013: Volet 4 Pers...Luxemburger Wort
Die Wähler würden sich eine andere Regierungskoaltion durchaus wünschen, erwarten aber dennoch, dass die Große Koalition auch nach den Wahlen weitergeführt werden wird.
La soluzione Twinergy Sales Portal è dedicata alle aziende, di qualsiasi dimensione, che vendono prodotti di ogni tipologia. È una applicazione web basata su SAP® ERP, orientata al supporto delle attività della forza vendita e del customer service ed al potenziamento della relazione diretta con il cliente.
This document summarizes David Roy's PhD research on simulating endovascular repair of abdominal aortic aneurysms. It discusses using finite element analysis to model stent-grafts and the aneurysmal aorta, including developing a zero-pressure geometry and anisotropic material model of the aortic wall. Validation tests showed FEM results for stent-graft bending and compression matched within 5-6% of physical tests. The model can apply loads like blood pressure and guidewire forces to simulate deployment and analyze wall stresses.
Este documento resume la historia y operaciones del Centro de Rescate y Rehabilitación de Primates Siglo XXI en Chile. El centro alberga actualmente 160 monos rescatados de situaciones de tráfico ilegal y maltrato. El personal del centro proporciona atención veterinaria, dentista, control de natalidad, programas educativos y cuidado diario de los animales.
Verified Petition for Payment of Attorney Fees and CostsJosh Stewart
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This study utilized the Diffusion of Innovation Theory (DOI), and the Digital Marketing Model (DMM) and proposes a model
to examine the impact of perceived internal and external factors; on the effective implementation
strategies employed by organizations and how they affect Web sustainability.
Industrie 4.0 und die Auswirkungen auf die Instandhaltung (Vortrag auf den In...Georg Guentner
Instandhaltung 4.0
Wie wirkt sich der Trend zu Virtualisierung und Vernetzung auf die Prozesse, Methoden und Strategien der Instandhaltung aus? Welche Chancen, Gefahren und Möglichkeiten ergeben sich durch den Einsatz von Internet-Technologien für die Branche? Wie schützen wir uns vor unerwünschten Zugriffen auf die Daten unserer Maschinen und Sensoren? Was kommt auf die InstandhalterInnen zu?
Antworten auf diese Fragen sucht ein in Salzburg gestartetes Sondierungsprojekt mit der Bezeichnung „Instandhaltung 4.0“: Der Vortrag bei den Instandhaltungstagen 2014 am 10.04.2014 beschreibt den Weg zur Entwicklung eine Roadmap für den Forschungs- und Entwicklungsbedarf der Branche in der vierten industriellen Revolution und stellt erste Arbeitshypothesen vor.
Este documento describe la situación social a nivel mundial en relación al aumento de la población urbana y la inseguridad alimentaria en las ciudades. Explica las respuestas y medidas necesarias para garantizar la seguridad alimentaria urbana, como promover la agricultura urbana y periurbana y mejorar la planificación de las ciudades. También presenta información sobre la Organización de las Naciones Unidas para la Agricultura y la Alimentación (FAO) y sus esfuerzos para erradicar el hambre.
Digitales Kauferlebnis – wie Kunden heute und in Zukunft einkaufen | .dotkomm...AT Internet
eCommerce vs. stationärer Vertrieb – wer gewinnt, wer verliert
Konzepte und technologische Bausteine für die Online-Shops und Websites von morgen
Strategien und Praxisberichte für die digitale Transformation des stationären Vertriebs
Multikanal, Omnikanal & Co. – Synchronisierung von Touchpoints & Vertriebskanälen
Singapore Power began a $1 million, 5-year sponsorship of Singapore Polytechnic's solar car project, SunSPEC, in 2015. This funding supported the building of solar car SunSPEC 4 for the 2015 World Solar Challenge and will also fund the project's entries in 2017 and 2019. When a fire destroyed SunSPEC 4 before the 2015 race, Singapore Power encouraged the team to rebuild and offered to pay for expedited air freight to get the rebuilt car to the race on time. The team then rebuilt the car in 4 weeks and successfully competed in the 2015 World Solar Challenge, driving 3,000km across Australia.
Vasse field day methane sept 2010 jonesVasseSep2010
The document summarizes a study on the relationship between the net feed intake (NFI) trait and methane emissions in cattle. It found that while the high and low NFI cattle groups differed in expected feed intake, there were no significant differences observed in their methane emissions. Both on lower-quality pastures when pregnant and on higher-quality pastures with calves, the high and low NFI cattle had similar methane emission rates. The document concludes that individual animal emissions may vary more than group averages, and good management practices can help reduce emissions alongside production efficiency.
The document contains several quotes about friendship, memories, and living life to the fullest. It emphasizes appreciating friends who are always there for you even when unseen, making the most of the present by doing what you love, and knowing that goodbyes are not forever as friends will meet again.
This document contains an evaluation of Natasha Madden's final media product, which is a magazine. The evaluation consists of responses to 7 questions. Natasha discusses how her magazine uses conventions of real magazines such as logo placement and contents page layout. She represents younger festival-goers. The magazine would be distributed by Development Hell Limited like Mixmag. The target audience is ages 16-24 who enjoy house and drum & bass music festivals. Natasha aimed to attract this audience using bright colors and abbreviations they could relate to. She learned how to upload PowerPoint presentations to websites. For the full project, Natasha improved by managing her time better compared to the preliminary task.
The document discusses the conventions used in the student's media product and how it compares to real magazines. The student aimed to have a bold masthead and central cover image like real magazines. However, they positioned the cover lines on the sides rather than bottom for simplicity. Throughout the magazine, they maintained a consistent orange and red color scheme and bold text for visibility. The layout of sections in the contents page and double page spread were also designed for clear reading like conventions in magazines but with some modifications for ease of use.
Polit monitor lëtzebuerg rtl luxemburger wort september 2013: Volet 4 Pers...Luxemburger Wort
Die Wähler würden sich eine andere Regierungskoaltion durchaus wünschen, erwarten aber dennoch, dass die Große Koalition auch nach den Wahlen weitergeführt werden wird.
La soluzione Twinergy Sales Portal è dedicata alle aziende, di qualsiasi dimensione, che vendono prodotti di ogni tipologia. È una applicazione web basata su SAP® ERP, orientata al supporto delle attività della forza vendita e del customer service ed al potenziamento della relazione diretta con il cliente.
This document summarizes David Roy's PhD research on simulating endovascular repair of abdominal aortic aneurysms. It discusses using finite element analysis to model stent-grafts and the aneurysmal aorta, including developing a zero-pressure geometry and anisotropic material model of the aortic wall. Validation tests showed FEM results for stent-graft bending and compression matched within 5-6% of physical tests. The model can apply loads like blood pressure and guidewire forces to simulate deployment and analyze wall stresses.
Este documento resume la historia y operaciones del Centro de Rescate y Rehabilitación de Primates Siglo XXI en Chile. El centro alberga actualmente 160 monos rescatados de situaciones de tráfico ilegal y maltrato. El personal del centro proporciona atención veterinaria, dentista, control de natalidad, programas educativos y cuidado diario de los animales.
Verified Petition for Payment of Attorney Fees and CostsJosh Stewart
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive functioning. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms.
This study utilized the Diffusion of Innovation Theory (DOI), and the Digital Marketing Model (DMM) and proposes a model
to examine the impact of perceived internal and external factors; on the effective implementation
strategies employed by organizations and how they affect Web sustainability.
Industrie 4.0 und die Auswirkungen auf die Instandhaltung (Vortrag auf den In...Georg Guentner
Instandhaltung 4.0
Wie wirkt sich der Trend zu Virtualisierung und Vernetzung auf die Prozesse, Methoden und Strategien der Instandhaltung aus? Welche Chancen, Gefahren und Möglichkeiten ergeben sich durch den Einsatz von Internet-Technologien für die Branche? Wie schützen wir uns vor unerwünschten Zugriffen auf die Daten unserer Maschinen und Sensoren? Was kommt auf die InstandhalterInnen zu?
Antworten auf diese Fragen sucht ein in Salzburg gestartetes Sondierungsprojekt mit der Bezeichnung „Instandhaltung 4.0“: Der Vortrag bei den Instandhaltungstagen 2014 am 10.04.2014 beschreibt den Weg zur Entwicklung eine Roadmap für den Forschungs- und Entwicklungsbedarf der Branche in der vierten industriellen Revolution und stellt erste Arbeitshypothesen vor.
Este documento describe la situación social a nivel mundial en relación al aumento de la población urbana y la inseguridad alimentaria en las ciudades. Explica las respuestas y medidas necesarias para garantizar la seguridad alimentaria urbana, como promover la agricultura urbana y periurbana y mejorar la planificación de las ciudades. También presenta información sobre la Organización de las Naciones Unidas para la Agricultura y la Alimentación (FAO) y sus esfuerzos para erradicar el hambre.
Digitales Kauferlebnis – wie Kunden heute und in Zukunft einkaufen | .dotkomm...AT Internet
eCommerce vs. stationärer Vertrieb – wer gewinnt, wer verliert
Konzepte und technologische Bausteine für die Online-Shops und Websites von morgen
Strategien und Praxisberichte für die digitale Transformation des stationären Vertriebs
Multikanal, Omnikanal & Co. – Synchronisierung von Touchpoints & Vertriebskanälen
Singapore Power began a $1 million, 5-year sponsorship of Singapore Polytechnic's solar car project, SunSPEC, in 2015. This funding supported the building of solar car SunSPEC 4 for the 2015 World Solar Challenge and will also fund the project's entries in 2017 and 2019. When a fire destroyed SunSPEC 4 before the 2015 race, Singapore Power encouraged the team to rebuild and offered to pay for expedited air freight to get the rebuilt car to the race on time. The team then rebuilt the car in 4 weeks and successfully competed in the 2015 World Solar Challenge, driving 3,000km across Australia.
Vasse field day methane sept 2010 jonesVasseSep2010
The document summarizes a study on the relationship between the net feed intake (NFI) trait and methane emissions in cattle. It found that while the high and low NFI cattle groups differed in expected feed intake, there were no significant differences observed in their methane emissions. Both on lower-quality pastures when pregnant and on higher-quality pastures with calves, the high and low NFI cattle had similar methane emission rates. The document concludes that individual animal emissions may vary more than group averages, and good management practices can help reduce emissions alongside production efficiency.
The document contains several quotes about friendship, memories, and living life to the fullest. It emphasizes appreciating friends who are always there for you even when unseen, making the most of the present by doing what you love, and knowing that goodbyes are not forever as friends will meet again.
This document contains an evaluation of Natasha Madden's final media product, which is a magazine. The evaluation consists of responses to 7 questions. Natasha discusses how her magazine uses conventions of real magazines such as logo placement and contents page layout. She represents younger festival-goers. The magazine would be distributed by Development Hell Limited like Mixmag. The target audience is ages 16-24 who enjoy house and drum & bass music festivals. Natasha aimed to attract this audience using bright colors and abbreviations they could relate to. She learned how to upload PowerPoint presentations to websites. For the full project, Natasha improved by managing her time better compared to the preliminary task.
The document discusses the conventions used in the student's media product and how it compares to real magazines. The student aimed to have a bold masthead and central cover image like real magazines. However, they positioned the cover lines on the sides rather than bottom for simplicity. Throughout the magazine, they maintained a consistent orange and red color scheme and bold text for visibility. The layout of sections in the contents page and double page spread were also designed for clear reading like conventions in magazines but with some modifications for ease of use.
This document provides a cheat sheet on branding with guidance on crafting an effective brand story, defining brand personality, and establishing visual branding elements. It emphasizes that a brand is how customers perceive a business through every interaction. The brand story should communicate the company's reason for being through an authentic, emotionally accessible narrative. Defining brand personality as human traits helps create a consistent voice. Visual branding incorporates logo, colors, fonts and graphic style to visually represent the brand strategy. Documenting these elements in a brand guidelines document helps ensure consistency across marketing efforts.
The document discusses the various technologies used during different stages of constructing a media product. These include using YouTube, websites, DVD players, and Microsoft PowerPoint for research; PowerPoint, Google, and DVD players for brainstorming and planning; Blogger and Slideshare for blogs; a Sony Handycam, iMovie, and Mac computers for preliminary filming and editing; and iMovie, QuickTime, YouTube, Freesound.org, and Microsoft PowerPoint for drafting and constructing the final product. The document provides examples of how each technology was utilized at different points in the process.
The document discusses the technologies used during various stages of constructing a media product. These include using YouTube, websites, DVD players, and Microsoft PowerPoint for research; PowerPoint, Google, and DVD players for brainstorming and planning; Blogger and Slideshare for blogs; a Sony Handycam, iMovie, and Mac computers for preliminary filming and editing; and iMovie, QuickTime, YouTube, and Macs for drafting and finalizing the opening sequence. The document provides examples of how each technology was utilized at different points in the process.
The document discusses the technologies used during various stages of constructing a media product. These include using YouTube, websites, DVD players, and Microsoft PowerPoint for research; PowerPoint, Google, and DVD players for brainstorming and planning; Blogger and Slideshare for blogs; a Sony Handycam, iMovie, and Mac computers for preliminary filming and editing; and iMovie, QuickTime, YouTube, and Macs for drafting and finalizing the opening sequence. The document provides examples of how each technology was utilized at different points in the process.
The document provides instructions for a media studies evaluation assignment involving the planning and production of a music magazine. It outlines seven questions to be addressed in the evaluation and expectations for formatting the response in PowerPoint. Some key points:
- There are seven questions relating to planning, production, audience, representation, distribution, technologies used, and lessons learned.
- A minimum of five slides per question is recommended, using images, color coding, and other visual elements.
- The evaluation is worth 20 marks and each question must be addressed separately with details.
- Good communication skills should be demonstrated in submitting and presenting the evaluation.
The document discusses the design and content choices for a magazine about the genre of dubstep music. It addresses how conventions from researched magazines were followed or challenged for the front cover, contents page, and double page spread. Target audiences are younger males and females interested in dubstep music, gigs, and album releases. Distribution by Bauer is proposed since they distribute similar music magazines. Skills using Photoshop and InDesign for magazine layout have improved from the preliminary task.
The document discusses targeting a young audience aged 15-19 for a new film. It aims to attract this demographic with the film's focus on young characters, scary ghosts, and location in working class Britain. The opening sequence is designed to thrill and excite teenage audiences by featuring a likeable young main character and interesting supernatural elements. Horror films involving paranormal activity have proven popular with this age range.
The document discusses how the filmmakers targeted their audience through their choices in visual effects, music, characters, and actors. Their primary audience was 16-24 year olds, and they used quick editing techniques to keep the film engaging for this age group. The music and visuals created suspense to draw in younger viewers. A diverse cast of actors of different ethnicities aimed to appeal to international audiences. Character choices represented a range of ages, genders, and social groups to attract a broader viewership.
The document discusses audience segmentation, consumption, and engagement. It defines a target audience and explains why identifying a target audience is important for media producers. It describes how audiences can be categorized based on demographics like age, gender, income level, and location. It also discusses psychographics, which examines attitudes and values. The document provides examples of socioeconomic demographics categories and psychographic categories like mainstreamers, aspirers, and strugglers. It discusses how understanding audience consumption and uses and gratifications theory can help appeal to different target audiences through entertainment, information, identity, and companionship.
The document discusses evaluating a media product's audience identification and appeal. It identifies the target audience as those aged 16+ from socioeconomic groups A to C2, possibly D, as they would enjoy an exciting and intellectually stimulating movie. To appeal to the audience, the media product provides escapism through a mysterious plot and quirky characters, and entertainment. It also features diverse characters for audiences to relate to and a theme of friendship to satisfy social needs. A focus group found that the narrator and quirky characters worked well, but the characters' ages were not all similar.
This document summarizes a media evaluation of a magazine product. It describes the front cover, contents page, and double-page spread layouts. The target audience is described as males and females aged 16-32 who enjoy fashion, makeup, and standing out. The magazine aims to attract this audience using bold designs, prominent images and text, and topics relevant to popular music genres like R&B. Through constructing the magazine, the author learned photo editing tools in Photoshop and improved their skills in maintaining a consistent style and high production quality from their preliminary work.
This document provides information about the media studies exam for audiences and representations. It will consist of 3 questions: 1) a textual analysis question on an audio/visual clip or print texts, 2) a stepped question with multiple parts of increasing difficulty focusing on either audiences or representations, and 3) a longer essay question that also focuses on audiences or representations and requires specific examples. It discusses why studying audiences is important and provides several theories for classifying and understanding audiences, including demographic profiles, socio-economic status, lifestyle categories, and uses and gratifications theory. It also discusses how media texts appeal to audiences through fulfilling needs, desires, and addressing fears. Students are prompted to apply these audience theories and concepts to specific media texts and examples
Tamzin Twose has analyzed images collected for a mood board to inform the development of a gaming magazine brand. The analysis found repetition of bright colors like blue, green, red and yellow across images. Fonts on magazine covers were big, bold and non-genre specific. Character images conveyed strength and confidence. Words like "exclusive" created an impression of expertise. Logos were simple but widely recognized. The mood board will influence the final products through incorporation of these repeated colors and design elements to appeal to the target audience of male gamers aged 16-24 through conveying messages of trust, energy, passion and community. Two gaming concept ideas were discounted due to limitations in creating game assets and lack of music production skills.
The document provides guidance on evaluating how a media product attracts and addresses its intended audience. It prompts the reader to [1] explain who the target audience is for their media product, how they decided on that audience, and how they know they have the right audience. It then [2] suggests ways the reader can demonstrate how they attracted their audience through choices in their media product and gathered feedback. Finally, it [3] prompts the reader to consider specific elements like language, pictures, font, layout and color used in their product and how these elements address their intended audience.
This document provides an introduction to media studies, including definitions and concepts:
- It defines "media" as standing between reality and the audience to provide representations rather than the real thing.
- It discusses how a self-portrait drawing is a mediated representation influenced by genre, audience, narrative and institution.
- It introduces key concepts in media like genre, audience, narrative and institution and how they work together.
- It discusses how media audiences are categorized using demographics like age, gender, socio-economics and psychographics like attitudes.
- It gives examples of ITV sales categories used to segment media audiences like housewives, children, and men in different age groups.
The document discusses an evaluation of a media product - a rap/hip hop magazine. It summarizes the key aspects of the magazine, including its target audience (teenagers and young adults aged 15-30 interested in "swag"), representation of social groups (fit individuals interested in expensive clothing and brands), and distribution through a magazine like VIBE. The creator learned about using software like Photoshop and InDesign to design the magazine, and the importance of planning ahead with brainstorming ideas to avoid creative blocks.
The document discusses various aspects of copywriting for advertisements and publicity materials. It covers topics like mastering language, sharpening writing style, following rules and restrictions, creating effective copy, and advertising around the world. Specific tips discussed include using words and language people understand, adjusting style for different media, following the AIDA model to grab attention, impart information, promote desire and prompt action, and developing creativity through wide reading.
Attack the Block (2011) is set in a South London housing estate and follows a teenage gang who must defend their neighborhood from an alien invasion. The film explores themes of conflict, authority, consequences, redemption, and sacrifice through the lens of the teenagers' experiences. While it utilizes science fiction tropes like aliens and futuristic technology, the film aims to portray the setting and characters in a realistic style through techniques like location filming, practical special effects, and authentic dialogue.
The objective is to create a magazine about the North London music scene that showcases local talent and venues. The target audience is young adults aged 17-24 who are interested in the genre. The magazine will include interviews with artists about how they started rapping and their lifestyle changes. It will also review local music venues. The title is called "Hype" to represent the hype in the music scene. The font size is large to catch readers' attention and the colors are black and red to match the serious nature of most rappers. Marketing methods include using popular social media, cross promotion, and online advertisements.
This document discusses priorities and focus for Year 9 students, including developing study skills, making informed option choices, career exploration, extracurricular involvement, and enrichment opportunities. It outlines a "Dream Team League" competition between tutor groups based on attendance, praise points, involvement, and homework. It also provides a pastoral timetable for Year 9 with assemblies, study skills sessions, independent study time, and after school activities. Finally, it lists characteristics that define the Year 9 identity.
The document summarizes a project where students from Acland Burghley School worked with industry professionals to create advertisements for Prism Eyewear exploring their future careers. The students participated in workshops developing skills in research, photography, and desktop publishing. Industry leaders provided inspiration on leadership, success, failure, and the various opportunities available in advertising. The result was a series of advertisements portraying the students' hopes and dreams for their future careers.
Film's Cool: Finding my Future presentationstoliros
Film's Cool in association with Prism, Saatchi & Saatchi and Acland Burghley are presenting an event called "Finding My Future" where Year 8 students will create advertisements for Prism Eyewear exploring their ambitions and future careers. Students will develop leadership, photography, and publishing skills while working with industry professionals to create the ads, which will then be exhibited to a wider audience, in order to promote positive choices and aspirations.
This screenplay document outlines scenes from a horror film involving a group of friends on a Duke of Edinburgh challenge in the woods. It begins with establishing shots of the group walking through the woods and enjoying themselves. However, their mood changes when one of them, Emre, discovers blood on the trees while investigating a strange noise. The group panics and debates whether to continue their challenge or flee from whatever threat may be in the woods with them. The document ends with the killer picking up the dropped camera.
The article discusses a study conducted with Year 7 students. It focuses on how students perceive the passage of time and how their perception of time impacts their daily lives and schoolwork. The study found that students felt there were not enough hours in the day to complete all their tasks and that time seemed to pass more quickly as they got older.
This document provides guidance for a revision session on action and adventure films. It instructs students to spend time brainstorming conventions and technical terms for mise en scene, camera, editing, and sound. Students are told to practice note-taking by identifying conventions and examples in their notes, with abbreviations for efficiency. They are given timed practice sessions to hone their skills at concisely noting conventions, examples, and technical terms for the exam.
This document outlines an investigation for students at ABS School to learn more about their teachers. Students are instructed to interview teachers to complete questions about their backgrounds, qualifications, experiences abroad, publications, hobbies and more. The winning tutor group will receive a prize. Students will then work with digital champions to create a news report summarizing what they learned about the school and its teachers.
This document is a year 7 extra-curricular passport for the autumn term of 2014. It includes the student's name, tutor group, and the school motto of "Attend. Belong. Succeed.". The passport tracks the student's participation in extra-curricular activities during the first half of the autumn term.
This document outlines routines and procedures for students on their first day of year 7 tutor time. It includes instructions for introducing themselves to their partner, lining up quietly and putting away their belongings when entering the classroom. The schedule for tutor time activities is also outlined, as well as expectations and rewards around behavior, attendance and being prepared for learning.
This document provides instructions for three summer holiday study tasks for new students at Acland Burghley School. The tasks are designed to help students prepare for starting in Year 7 in September. Task 1 involves completing a creative writing, art, or photography project with themes related to summer holidays or places. Task 2 requires reading three fiction books and writing a review of one. Task 3 involves keeping a media diary to log time spent watching, reading, listening to, or playing various media over one week and comparing personal media usage to others. Students are asked to complete the tasks over summer and submit them to their tutor on the first day of the new term.
The document discusses an induction day for new students at a school. It summarizes that the induction day taught students how to work together, challenge themselves, get to know tutors, learn behavior expectations, and choose home learning activities to help them navigate the school. The document emphasizes that success takes effort, hard work, time, organization, support, feedback, resilience, courage, grit and determination. It lists the various support systems available to students at the school to help them belong and succeed, including tutors, teachers, faculty heads, and support staff.
The target audience of NME Magazine is teenagers and adults aged 16-30 who are interested in music, musicians, and entertainment news. The magazine aims to engage both male and female readers from a variety of religious backgrounds including Christians, Catholics, and Muslims. It also targets readers with different hobbies focused on music, computer games, and clothing as well as readers from various racial groups including white, black, Asian, and others. The magazine contains advertising, interviews, reviews of albums and festivals, and event listings that take up approximately one third of the total pages.
The document summarizes expectations for different music genres in magazines, including:
- Hip-hop artists are expected to wear expensive brands and have tattoos, serious expressions, and rap about materialism, money and street life.
- Pop artists are expected to dress casually in bright colors, have happy expressions, and sing about love and parties.
- Rock artists are expected to have dark, minimalist styles with tattoos and piercings, unusual hair, and sing about sex, drugs and rock and roll lifestyle.
- Reggae artists are expected to have dreadlocks, colorful Jamaican-inspired clothing and jewelry, and sing about love, unity and politics.
- R&
This document discusses genres of music magazines. For pop magazines, it notes they use bright neon colors and feature feminine atmospheres. Pop music videos show matching outfits to link groups together and dance moves that appeal to young girls. Rap magazines similarly use young women as status symbols and feature females dancing inappropriately. They also use grey tones as their signature color and include profanity and explicit language to portray the harsh reality of life on the streets.
This document provides a brainstorm on the genre characteristics that would be portrayed in music magazines. It discusses that pop music magazines would show artists dressed fashionably in mainstream outfits portrayed as happy with lyrics focused on love and relationships to appeal to teen audiences. The magazines would use bright, bold colors to match the positive vibes of pop music.
This document lists 3 tasks related to forms of television advertising, regulation of advertising, and sources of information used in advertising. It briefly outlines topics to be covered without providing details on the content or objectives for each task.
3. Welcome!!
Thank you for applying join the ʻYouʼre Hired!ʼ project. Have you ever seen ʻThe Apprenticeʼ or ʻDragonʼs Denʼ? This project is a lot like those
shows. We will give you a task – to come up with an idea for a youth magazine/comic – and then in 6 weeks time, after lots of workshops and
help from your teams, you will pitch your idea to a panel of Media experts and celebrities, led by Andy Duncan, the Chief Executive of Channel
4.
You will be working with mentors from Channel 4 throughout the project, to help you along the way. It will be a great opportunity to work with
people who work in the media every day.
So, what is the task?
You will be tasked with producing a new weekly youth magazine/comic aimed at an increasingly sophisticated audience of teens, boys and
girls. We would like to target a wide teenage audience and appreciate the diversity of this demographic. In the media industry, we celebrate
creative new ideas and innovation, so think big! We want you to come up with ideas that engage and entertain a teen audience.
This is not going to be an easy task!
You will need to put together a series of examples of the style, content and narrative of this new magazine/comic so we can get an idea of how
it work and be successful in the real world.
For the final presentation, we will look for creative and clear presentations of your ideas for the magazine – what is the big idea? what is the
name of your magazine? who is your target audience? who are the characters? how will you sell magazines? why should your idea be
chosen?
We are working with a submission deadline here, so identify your creative team and get going! We will accredit anyone who passes our
rigorous panel of judges so aim to impress.
RED!
We look forward to meeting you soon.
EH I
U'R
Best,
The Team at Media Trust & Channel 4
YO
4. An Outline
1. Session 1: November 13th, 3:45 – 5:15pm.
Set the brief for the ʻyouth magazine challengeʼ engaging the group in a discussion about the target audience, the choices of
content and the guidelines for how to ʻrun a pitch.ʼ
2. Session 2: November 20th, 3:45 - 5:15pm.
Market Research session. This session will focus on building insight into the target audience and identifying what is ʻhotʼ and what
is ʻnotʼ, what will attract and engage a youth audience. Target audience profiles will be drawn up and the content will be outlined.
3. Session 3: November 27th, 3:45 - 5:15pm.
Branding & character development session. This session will focus on developing the visual style of the magazine/comic, as well
as defining the key characters who will appear in the comic. This session will also focus on defining the name and branding for
the magazine, which will be key for the final pitch.
4. Session 4: December 5th, 4:30-5:30pm at Channel 4.
This session is the groupʼs first meeting with Andy Duncan, and will focus on talking through the magazine concepts developed
thus far. Andyʼs background in marketing means he will feedback on the branding and marketing ideas developed to date, and will
speak about how they market and brand programmes on Channel 4. He will also offer some advice for the final pitch to the panel.
5. Session 5: December 11 th, 3:45-5:15pm.
Production session. This session is about production of the concepts and presentations. Development of narrative of comic/
magazine and features. First examples of presentation drafted in Photoshop/Powerpoint/Flash. Mentor will feedback on initial
concepts and presentation ideas, as well as guide the production.
6. Session 6: December 19th, 4:00-5:30pm at Channel 4
The FINALE! Prior to the panel, the mentors will answer any final questions from the group and then lead them into the panel
presentation to start at 4:30pm. Andy Duncan will lead the celebrity panel(include a journalist, potentially a previous Apprentice
winner, other high profile panelists) and deliver the feedback to the young people, particularly around how to improve their skills in
pitching ideas/concepts to a professional audience. Hand out project certificates.
IRE D!
OU'R EH
Y
6. Target Audience Profile
TecWare Teens:
· Are girls and boys ages 14 – 17
· Come from households with incomes £100,000+
· Are interested in technology, gadgets, the Internet
· Frequent chat rooms, use email daily, and play computer video games
· May hold a part-time job or volunteer as a web-master, or ABC councilor
· Have allowances of £20 a week in addition to their jobs
· Whose parents purchase at least £250 in “back to school” stuff
Charlie and George
Charlotte, 16, and George, 14, are brother and sister. They live in the
Londonʼs best neighbourhood, in a three-story modern home from the pages
of Home Living. In their free time, they volunteer to maintain web sites for
the school's ABC website, the local youth club and their high school. There
is three televisions and 3 computers in the home – Dadʼs laptop for work,
the “family computer” and Georgeʼs personal computer that he bought with
money earned teaching senior citizens computer skills. Dad is Vice
President of eCommerce for a national bank and Mum is a reporter for
ED!
Camden New Journal.
OU' RE HIR
Y
8. Your Challenge
Produce a new weekly youth magazine/comic aimed at an increasingly sophisticated
audience of teens, boys and girls . We would like to target a wide teenage audience
and appreciate the diversity of this demographic. In the media industry, we celebrate
creative new ideas and innovation, so think big! We want you to come up with ideas
that engage and entertain a teen audience.
This is not going to be an easy task!
You will need to put together a series of examples of the style, content and narrative of
this new magazine/comic so we can get an idea of how it work and be successful in the
real world.
RE HIR ED!
Y OU'
22. 1) Choose the font you think is most appropriate for the title of your publication
2) Using the Layer menu choose Layer Styles then Blending Options
3) Preview the styles you think are appropriate
4) Double-click that style to change the details such as colour, distance and
spread
5) Be patient and experiment with lots of different styles
5) Apply this style to your publication
RE HI RED!
YOU'
24. s
w ant 1. A clear, simple idea.
A ndy 2. A defined target audience, by attitude Who will
buy this and why?
3. Passion and confidence from the presenter - 'I
want to believe not only in the idea, but in the person
delivering it!'
Andy's 3 things he looks for in a pitch:
'RE H IRED!
YOU
25. There will be a variety of winners including:
1. Best overall idea
2. Best Presentation
3. Best graphics/visuals
4. Best marketing/commercial strategy
5. Most improved presentation
So...
'RE H IRED!
YOU
26. - Be sure the presentation doesn't go into too much detail - give me the
big picture: the beginning, middle and end as well as as sense of the
characters - but don't get lost in the side stories!
- A clear difference between good and evil in the storyline is essential.
- Visuals are key, help me picture the characters, set the scene in my
own head
- Target audience should be as broad as possible, while still defining
the group. Use attitudinal targets more so than demographics. Mind set
rather than age.
- Leave the audience with a cliff hanger - make them want to know what
comes next.
- Marketing the magazine is part of the brief. Be clear about the price
and demographic match, but try to make money out of it, it is a commercial
enterprise! How can you make the strongest business possible?
- Marketing cont. - How will it be sold and where? Think of unusual
places to sell it! How will it be advertised? Why will someone choose it
over the competition?
'RE H IRED!
YOU
27. Alternative Endings
k how
Find ou t next wee
nds...
your story e
'RE H IRED!
YOU
28. Be interesting and tell a story; the way we rememebr stuff
start begining and end. Follow a story telling format
Be different, stand out and be
yourself do not try to be someone
else. I want to believe in the
individual
Be ready, not just with visuals but in your
head. Be ready for any problems or
emergencies that may occur
Be polite, if they like you they will want to work with you!
Be personal make your points relevant to them
Know the rules and then you can bend them!
Know your stuff helps prevents nervousness
Do you know your 30 second elevator pitch?
Know you audience! Know the kind of
audience and thus the kind of pitch you will
deliver.
Matt Goff Channel 4 Deliver for your team and remember you are
representing them!
Perfect pitch by John Steel