I've been working remotely for over 3 years and I wanted to share my experiences. This presentation focussed on the dream that people think I live and the reality of my day to day life.
My opening keynote from Accessibility Camp Boston 2012 - where I talked about Accessibility, Design, Innovation and using accessibility as a design tool to make designs better for everyone, whether they have a disability or not.
The document discusses the "Cute Dog Theory" which is a remix of the "Cute Cat Theory" and how it applies to nonprofits adopting social media. The key points are that nonprofits should assess their audience online, engage in two-way conversations rather than one-way monologues, and be transparent. It also recommends that nonprofits start small with social media projects that relate to organizational goals and to write down both successes and challenges.
Success by Challenging Assumptions (Part I)LaDonna Coy
Part one of a two part workshop on Creating Success by Challenging Assumptions with Stephanie Nestlerode, Omega Point International, Inc. and LaDonna Coy, Learning for Change, Inc. for the Texas SPF SIG community grantees. All materials are located at http://bit.ly/xQSu9
This document discusses the impacts of constant technology use and being online. It notes that many people now have their phones within arm's reach 100% of the day for comfort and productivity. However, this also means constant interruptions from messages, social media, and emails. Teens in particular now spend over 9 hours online per day on average. Some effects seen are that real-life interactions are decreasing as phone conversations and social media take more time. People also feel a need to constantly share details of their life and experiences online through photos. While photographing experiences can increase enjoyment by focusing attention, studies also show it can impair memory formation compared to just experiencing something without photos. The long-term consequences of ubiquitous technology use on behaviors and
Working with Developers for Fun and ProfitJack Moffett
The document discusses best practices for collaboration between designers and developers. It emphasizes the importance of close collaboration through all stages of product development. This includes establishing shared goals and understanding of requirements, estimating timelines together, using common tools, participating in all phases of testing, and creating documentation for both clients and developers. The key is positioning design involvement as something that helps developers and finding ways to educate one another.
1) The document provides ideas for effective technology integration in education, including making learning mobile, encouraging collaborative problem solving and group work, facilitating virtual learning opportunities, and creating digital friendly materials.
2) It emphasizes using technology to empower student creativity, productivity, and learning through means like mobile learning, social media sharing, video production, concept mapping, digital storytelling, and more.
3) The overall message is that educational technology allows students and teachers to realize their full potential by making learning match modern lifestyles and giving opportunities to learn in new and engaging ways.
This document provides an overview of user interface (UI), user experience (UX), and design principles. It begins with introductions and definitions of key terms like designer, problem solving, and design research. It then covers topics such as user interface design, user experience design, design tools like personas and wireframes, design strategies, and the importance of user testing in the design process. The document emphasizes reducing friction, satisfying users, using design best practices like responsive design and color palettes, and iterating based on user feedback. It concludes by proposing a design project for the reader.
My opening keynote from Accessibility Camp Boston 2012 - where I talked about Accessibility, Design, Innovation and using accessibility as a design tool to make designs better for everyone, whether they have a disability or not.
The document discusses the "Cute Dog Theory" which is a remix of the "Cute Cat Theory" and how it applies to nonprofits adopting social media. The key points are that nonprofits should assess their audience online, engage in two-way conversations rather than one-way monologues, and be transparent. It also recommends that nonprofits start small with social media projects that relate to organizational goals and to write down both successes and challenges.
Success by Challenging Assumptions (Part I)LaDonna Coy
Part one of a two part workshop on Creating Success by Challenging Assumptions with Stephanie Nestlerode, Omega Point International, Inc. and LaDonna Coy, Learning for Change, Inc. for the Texas SPF SIG community grantees. All materials are located at http://bit.ly/xQSu9
This document discusses the impacts of constant technology use and being online. It notes that many people now have their phones within arm's reach 100% of the day for comfort and productivity. However, this also means constant interruptions from messages, social media, and emails. Teens in particular now spend over 9 hours online per day on average. Some effects seen are that real-life interactions are decreasing as phone conversations and social media take more time. People also feel a need to constantly share details of their life and experiences online through photos. While photographing experiences can increase enjoyment by focusing attention, studies also show it can impair memory formation compared to just experiencing something without photos. The long-term consequences of ubiquitous technology use on behaviors and
Working with Developers for Fun and ProfitJack Moffett
The document discusses best practices for collaboration between designers and developers. It emphasizes the importance of close collaboration through all stages of product development. This includes establishing shared goals and understanding of requirements, estimating timelines together, using common tools, participating in all phases of testing, and creating documentation for both clients and developers. The key is positioning design involvement as something that helps developers and finding ways to educate one another.
1) The document provides ideas for effective technology integration in education, including making learning mobile, encouraging collaborative problem solving and group work, facilitating virtual learning opportunities, and creating digital friendly materials.
2) It emphasizes using technology to empower student creativity, productivity, and learning through means like mobile learning, social media sharing, video production, concept mapping, digital storytelling, and more.
3) The overall message is that educational technology allows students and teachers to realize their full potential by making learning match modern lifestyles and giving opportunities to learn in new and engaging ways.
This document provides an overview of user interface (UI), user experience (UX), and design principles. It begins with introductions and definitions of key terms like designer, problem solving, and design research. It then covers topics such as user interface design, user experience design, design tools like personas and wireframes, design strategies, and the importance of user testing in the design process. The document emphasizes reducing friction, satisfying users, using design best practices like responsive design and color palettes, and iterating based on user feedback. It concludes by proposing a design project for the reader.
Working Out Loud, openly narrating your work, can help you build a network that will make you more effective and provide you the opportunity to connect to new people and opportunities.
Systems Concepts for Agile PractitionersRoger Brown
Agile software development practices are based on a set of values and principles described in the Agile Manifesto. As change agents for Agile transformation, we rely on these to help get the message across. There is another layer below principles, a set of scientific models that can help explain why the principleswork and strengthen the Agile message for some audiences. These are described in this presentation.
Daydreaming activates both the creative and problem-solving networks of the brain simultaneously. Studies have found that daydreaming frequency decreases with age as older adults' thoughts are more grounded in the present. Excessive use of technology that disrupts natural daydreaming may decrease empathy as daydreaming helps develop empathy through perspective-taking of others.
Everyone has their own take on work (love, hate, or everything in between). Why is it important? How can I instill it as part of my English class? What are the benefits for our lives, subject, and across the curriculum? Find some answers and ideas here!!
I'm Sorry. I Can't. Don't Hate Me. The Post-it BreakupKyle Soucy
This document discusses alternative methods for taking notes during user research and analyzing the findings. It notes several drawbacks of traditional affinity diagramming for analyzing large amounts of notes from multiple observers, such as it being an overwhelming and inefficient task. Alternative structured note-taking methods are proposed, such as using a grid in Excel or Trello. The document also discusses debriefing themes in a round-robin style without using post-its, focusing on implications rather than just findings, and using other tools like "rainbow spreadsheets." The key takeaways are to ditch using post-its for note-taking and to question traditional methods.
Steve Jobs emphasized focusing deeply on products rather than profits, making products insanely great through simplicity and perfection, and pushing people to achieve the impossible. He believed in putting a dent in the universe through revolutionary products and cared deeply about customer wants rather than focus groups. Jobs combined expertise in both big picture strategy and tiny design details, and pushed for excellence through only hiring "A" players and engaging with them face to face.
Note: the audio is a recording of a quite fast-paced rehearsal. The audio from the presentation, including me improvising a little song, will be available as a UIE podcast.
-------------------------------
Humans are creatures of habit who find dealing with change difficult. Even when we’ve planned and desired it, its manifestation scares us.
As UX designers, we’re often the ones who make changes tangible. Sometimes met with love, more often met with resistance.
Drawing from psychology, philosophy and change management theory, this IA Summit 2011 session discusses how e.g. re-designs like the new Twitter, incremental changes to Facebook, or the updates to Meetup.com were introduced, communicated and received.
And it’s not only about consumer products. A new tool or software can change how people go about their daily work. Without their buy-in, the best design fails. The website we’re building for our client can cause them to re-think their approach to content, development, or their internal structure. This can be challenging. How can UX help to make the project successful?
Why People Check Their Tech at the Wrong Times (and the Simple Trick to Stop It)Nir Eyal
Chances are you've witnessed and even took active part in a lot of indiscriminate gadget use.
But staying silent about bad technology habits is making things worse for all of us.
We need to develop social antibodies, defenses against new harmful behaviors, or else we'll end up serving technology instead of it serving us.
If we don’t build social antibodies, the disease of distraction will become the new normal.
To do this, we need to find out who's to blame for our distraction and what we need to do about it.
Read the whole blog post at: http://www.nirandfar.com/2016/03/why-people-check-their-phones-at-the-wrong-times.html
The document discusses sense-making for digital products. It explains that sense-making involves developing a plausible understanding or "map" of a shifting situation, testing that map with others through discussion and action, and refining or abandoning the map based on its credibility. Sense-making principles include using many types of data from different sources, collaborating, modeling and prototyping ideas, and learning from experiments. The document emphasizes that sense-making is a process and that design can be a powerful tool for sense-making.
How to stop sucking and be awesome insteadcodinghorror
If you're reading this abstract, you're not awesome enough. Attend this session to unlock the secrets of Jeff Atwood, world famous blogger and industry leading co-founder of Stack Overflow and Stack Exchange. Learn how you too can determine clear goals for your future and turn your dreams into reality through positive-minded conceptualization techniques.* Within six to eight weeks, you'll realize the positive effects of Jeff Atwood's wildly popular Coding Horror blog in your own life, transporting you to an exciting new world of wealth, happiness and political power.
This document provides information about creative outlets and integrating technology. It discusses the importance of creativity in education and includes quotes from experts like Sir Ken Robinson. Graphics promote tools like Google Docs, Diigo, Dropbox, and YouTube that can support creative and collaborative work. Ideas are presented for using these tools in the classroom and developing technology integration plans. The overall message is that creativity, collaboration, and technology skills are essential for students in the modern world.
The document outlines 11 tenets for successful startups: 1) Live your passion and brand, 2) Decide your scope, 3) Create products, not just features, 4) Solve problems rather than pitching solutions, 5) Appeal to customers' desires to get laid, paid, or powerful, 6) Find your minimal viable product, 7) Borrow and buy rather than reinventing, 8) Create a "wow factor", 9) Make your product self-growing, 10) Create contacts before needing them, and 11) Undercut competition with half the price and twice the experience.
How Technology is Changing the Future of LearningDavid Kelly
These slides were used in support of a keynote I delivered at the 2015 eACH Conference.
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
Design is about envisioning a better future, and working towards making it happen. Changing the world around us by creating things is innately human. When we create together, magic can happen - or disaster can strike. These days, we take a job because of the people we work with. A great team is key for a startup to get investment. We strive to work in multi-skilled, balanced teams and end up spending a lot of time with our colleague-friends. Collaboration is such a joy, but often incredibly difficult.
In this talk, I look into what makes people play well together, and share what has helped me collaborate better. I share what I've learned about collaboration from UX, agile software development and lean startup, about cognitive diversity, the role of values and vision, and include some practical 'collaboration hacks'.
Reaching Peak Performance for Knowledge WorkersRichard Thripp
A presentation about attention- and time-management for "knowledge workers": people who solve problems and approach problems creatively, and who deal primarily in knowledge (mental labor) rather than physical (manual) labor.
Prepared and presented by Richard Thripp of Toastmasters of Port Orange, FL on 2015-05-20, in fulfillment of Competent Communication Project #6: "Vocal Variety" in the Toastmasters curriculum.
The document discusses several topics related to computer vision and object recognition. It begins by questioning what would happen if object recognition and segmentation were solved. It notes that this would only solve a small part of scene understanding, as images tell complex stories similar to written language. It then discusses how to give effective presentations, including preparing, delivering talks with confidence while acknowledging limitations, and practicing. It concludes by providing an agenda for the next class meeting covering several papers on topics like scene understanding, object detection, and sketch recognition.
The document discusses learning and working in a multi-generational workplace. It describes different generations including Traditionalists, Baby Boomers, Gen X, and Millennials. Each generation is characterized by defining events, inventions, popular technologies, compelling messages during formative years, major traits, and what motivates them. The document also discusses how to design learning events and support that caters to different generations and digital mindsets from visitors to residents. It emphasizes the need to align connected employees and colleagues with organizational goals.
My keynote at phpDay 2011 in Verona, Italy.
I meant to stress the relevance of social skills in deplying technical skills, as a company or as an individual.
This session was the most rated, with an average rating of 5 on 5:
http://joind.in/talk/view/2998
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The summary discusses key aspects of design thinking including empathizing with users to understand their needs, defining the problem context, ideating potential solutions, prototyping ideas, and testing prototypes. The document also outlines popular design thinking models and provides examples of how to apply design thinking principles through activities like brainstorming, storyboarding, and testing ideas with other teams.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The document outlines several models of the design thinking process, emphasizing the importance of empathy, defining problems from the user's perspective, ideating creative solutions, prototyping ideas, and testing. It then provides a sped-up example of running through the design thinking process in a short time period to address a challenge and gain feedback through prototyping and testing with another team. The document stresses that design thinking is about simplifying problems through an iterative process of understanding human needs and rapidly testing potential solutions.
Working Out Loud, openly narrating your work, can help you build a network that will make you more effective and provide you the opportunity to connect to new people and opportunities.
Systems Concepts for Agile PractitionersRoger Brown
Agile software development practices are based on a set of values and principles described in the Agile Manifesto. As change agents for Agile transformation, we rely on these to help get the message across. There is another layer below principles, a set of scientific models that can help explain why the principleswork and strengthen the Agile message for some audiences. These are described in this presentation.
Daydreaming activates both the creative and problem-solving networks of the brain simultaneously. Studies have found that daydreaming frequency decreases with age as older adults' thoughts are more grounded in the present. Excessive use of technology that disrupts natural daydreaming may decrease empathy as daydreaming helps develop empathy through perspective-taking of others.
Everyone has their own take on work (love, hate, or everything in between). Why is it important? How can I instill it as part of my English class? What are the benefits for our lives, subject, and across the curriculum? Find some answers and ideas here!!
I'm Sorry. I Can't. Don't Hate Me. The Post-it BreakupKyle Soucy
This document discusses alternative methods for taking notes during user research and analyzing the findings. It notes several drawbacks of traditional affinity diagramming for analyzing large amounts of notes from multiple observers, such as it being an overwhelming and inefficient task. Alternative structured note-taking methods are proposed, such as using a grid in Excel or Trello. The document also discusses debriefing themes in a round-robin style without using post-its, focusing on implications rather than just findings, and using other tools like "rainbow spreadsheets." The key takeaways are to ditch using post-its for note-taking and to question traditional methods.
Steve Jobs emphasized focusing deeply on products rather than profits, making products insanely great through simplicity and perfection, and pushing people to achieve the impossible. He believed in putting a dent in the universe through revolutionary products and cared deeply about customer wants rather than focus groups. Jobs combined expertise in both big picture strategy and tiny design details, and pushed for excellence through only hiring "A" players and engaging with them face to face.
Note: the audio is a recording of a quite fast-paced rehearsal. The audio from the presentation, including me improvising a little song, will be available as a UIE podcast.
-------------------------------
Humans are creatures of habit who find dealing with change difficult. Even when we’ve planned and desired it, its manifestation scares us.
As UX designers, we’re often the ones who make changes tangible. Sometimes met with love, more often met with resistance.
Drawing from psychology, philosophy and change management theory, this IA Summit 2011 session discusses how e.g. re-designs like the new Twitter, incremental changes to Facebook, or the updates to Meetup.com were introduced, communicated and received.
And it’s not only about consumer products. A new tool or software can change how people go about their daily work. Without their buy-in, the best design fails. The website we’re building for our client can cause them to re-think their approach to content, development, or their internal structure. This can be challenging. How can UX help to make the project successful?
Why People Check Their Tech at the Wrong Times (and the Simple Trick to Stop It)Nir Eyal
Chances are you've witnessed and even took active part in a lot of indiscriminate gadget use.
But staying silent about bad technology habits is making things worse for all of us.
We need to develop social antibodies, defenses against new harmful behaviors, or else we'll end up serving technology instead of it serving us.
If we don’t build social antibodies, the disease of distraction will become the new normal.
To do this, we need to find out who's to blame for our distraction and what we need to do about it.
Read the whole blog post at: http://www.nirandfar.com/2016/03/why-people-check-their-phones-at-the-wrong-times.html
The document discusses sense-making for digital products. It explains that sense-making involves developing a plausible understanding or "map" of a shifting situation, testing that map with others through discussion and action, and refining or abandoning the map based on its credibility. Sense-making principles include using many types of data from different sources, collaborating, modeling and prototyping ideas, and learning from experiments. The document emphasizes that sense-making is a process and that design can be a powerful tool for sense-making.
How to stop sucking and be awesome insteadcodinghorror
If you're reading this abstract, you're not awesome enough. Attend this session to unlock the secrets of Jeff Atwood, world famous blogger and industry leading co-founder of Stack Overflow and Stack Exchange. Learn how you too can determine clear goals for your future and turn your dreams into reality through positive-minded conceptualization techniques.* Within six to eight weeks, you'll realize the positive effects of Jeff Atwood's wildly popular Coding Horror blog in your own life, transporting you to an exciting new world of wealth, happiness and political power.
This document provides information about creative outlets and integrating technology. It discusses the importance of creativity in education and includes quotes from experts like Sir Ken Robinson. Graphics promote tools like Google Docs, Diigo, Dropbox, and YouTube that can support creative and collaborative work. Ideas are presented for using these tools in the classroom and developing technology integration plans. The overall message is that creativity, collaboration, and technology skills are essential for students in the modern world.
The document outlines 11 tenets for successful startups: 1) Live your passion and brand, 2) Decide your scope, 3) Create products, not just features, 4) Solve problems rather than pitching solutions, 5) Appeal to customers' desires to get laid, paid, or powerful, 6) Find your minimal viable product, 7) Borrow and buy rather than reinventing, 8) Create a "wow factor", 9) Make your product self-growing, 10) Create contacts before needing them, and 11) Undercut competition with half the price and twice the experience.
How Technology is Changing the Future of LearningDavid Kelly
These slides were used in support of a keynote I delivered at the 2015 eACH Conference.
If you're interested in bringing this talk/workshop into your event or organization, please contact me at LnDDave@gmail.com.
Design is about envisioning a better future, and working towards making it happen. Changing the world around us by creating things is innately human. When we create together, magic can happen - or disaster can strike. These days, we take a job because of the people we work with. A great team is key for a startup to get investment. We strive to work in multi-skilled, balanced teams and end up spending a lot of time with our colleague-friends. Collaboration is such a joy, but often incredibly difficult.
In this talk, I look into what makes people play well together, and share what has helped me collaborate better. I share what I've learned about collaboration from UX, agile software development and lean startup, about cognitive diversity, the role of values and vision, and include some practical 'collaboration hacks'.
Reaching Peak Performance for Knowledge WorkersRichard Thripp
A presentation about attention- and time-management for "knowledge workers": people who solve problems and approach problems creatively, and who deal primarily in knowledge (mental labor) rather than physical (manual) labor.
Prepared and presented by Richard Thripp of Toastmasters of Port Orange, FL on 2015-05-20, in fulfillment of Competent Communication Project #6: "Vocal Variety" in the Toastmasters curriculum.
The document discusses several topics related to computer vision and object recognition. It begins by questioning what would happen if object recognition and segmentation were solved. It notes that this would only solve a small part of scene understanding, as images tell complex stories similar to written language. It then discusses how to give effective presentations, including preparing, delivering talks with confidence while acknowledging limitations, and practicing. It concludes by providing an agenda for the next class meeting covering several papers on topics like scene understanding, object detection, and sketch recognition.
The document discusses learning and working in a multi-generational workplace. It describes different generations including Traditionalists, Baby Boomers, Gen X, and Millennials. Each generation is characterized by defining events, inventions, popular technologies, compelling messages during formative years, major traits, and what motivates them. The document also discusses how to design learning events and support that caters to different generations and digital mindsets from visitors to residents. It emphasizes the need to align connected employees and colleagues with organizational goals.
My keynote at phpDay 2011 in Verona, Italy.
I meant to stress the relevance of social skills in deplying technical skills, as a company or as an individual.
This session was the most rated, with an average rating of 5 on 5:
http://joind.in/talk/view/2998
This is a short talk and workshop (30' + 90') to give a first introduction to design thinking. Gives theory foundation, notes a few different approaches, and then dives into one of them.
This presentation was first done at ImpactON / StartupChile evening in 2015.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The summary discusses key aspects of design thinking including empathizing with users to understand their needs, defining the problem context, ideating potential solutions, prototyping ideas, and testing prototypes. The document also outlines popular design thinking models and provides examples of how to apply design thinking principles through activities like brainstorming, storyboarding, and testing ideas with other teams.
This document provides an overview of design thinking and its key principles. It discusses design thinking as a human-centered approach to solving "wicked problems" that are complex with no clear boundaries or solutions. The document outlines several models of the design thinking process, emphasizing the importance of empathy, defining problems from the user's perspective, ideating creative solutions, prototyping ideas, and testing. It then provides a sped-up example of running through the design thinking process in a short time period to address a challenge and gain feedback through prototyping and testing with another team. The document stresses that design thinking is about simplifying problems through an iterative process of understanding human needs and rapidly testing potential solutions.
Remote design research is an effective method for conducting user research without participants being physically present with the researcher. It allows researchers to understand users in their native environments over long periods of time. While remote research has limitations like bandwidth issues and inability to see facial expressions, it provides benefits such as lower costs, ability to perform tasks in real-time, and facilitating collaboration between distributed teams. Effective remote study design considers factors like synchronous tasks, use of tools for remote moderation and observation, and best practices for remote recruiting.
This was the presentation I've made for Techinasia's Product Development Conference 2018 (https://pdc.techinasia.com/) about Problem Solving (Human-centered Design)
Creating word press community with the human voicewcto2017
The document discusses how the WordPress open source project uses local meetup groups and annual WordCamp conferences to build community and overcome challenges of online communication. It notes that online communication can lead to "troll-like" behaviors due to anonymity and lack of in-person cues. However, the WordPress community coordinates its work through online discussions. The community has grown to include over 500 local meetup groups and over 750 WordCamps held in 65 countries. Bringing people together in person at these events helps make large-scale online collaboration possible.
I have developed for my Design Thinking course a comprehensive explanation on how design can be part of big transformations in society. Instead of making changes to society, as in the paradigm of “social impact”, I teach my students to discover transformations already in course, understand them, and support them. The concept of contradiction is key to my approach: a unite of opposing forces struggling for dominance. Contradiction cannot be solved like a problem, but the struggle eventually produces a third force which transforms society. Contradiction-driven design is my practical approach to produce third forces which can transform society beyond the current dualisms.
Presentation on Engaging Leadership of virtual and remote teams. This is a reminder for the participants of my sessions. Please contact me or visit www.lars-sudmann.com for further qurestions
The document discusses the author's frustration with poor design work from non-experts. The author believes many people lack an education in design principles and are unaware of their shortcomings. This is exacerbated by the widespread availability of design tools. The author has seen an increase in poorly designed personal or company brands. While design education is easy to obtain, many do not make the effort to learn or improve their skills over time. The author feels an obligation to point out design flaws to others to help improve their work. They have put together a presentation to educate others on basic design principles.
AUTHENTIC IN ALL CAPS Case Study & Interview with Christy Dena TMC Resource Kit
AUTHENTIC IN ALL CAPS is an award-nominated web audio adventure for the iPad (with a Chrome App version coming soon!). You travel across the web with characters who face ridiculous obstacles to being themselves. It is inspired by audio drama, audio tours, and alternate reality games...and it's about identity, mortality, and pizza toppings...
This case study and interview gives you a behind the scenes look at the creation of this innovative narrative experience.
An Introduction To Visual Thinking 5321Yogi Ramsingh
The document introduces visual thinking as a way to facilitate thought processes and establish a common language through visual approaches. It defines visual thinking and nodes/links as basic concepts. It provides exercises to have the reader draw a diagram of a toaster and identify nodes to understand modeling and storytelling. The document suggests visual thinking allows one to understand existing models and repurpose models by removing context.
Designing Multichannel Services for Lives Beyond the Screen - UX Week 2014Andy Polaine
This document summarizes a presentation about designing multichannel services for experiences that go beyond just screens. It discusses how services are different than products in that they are multichannel, time-based ecosystems. It emphasizes understanding people's underlying motivations and crafting human experiences across all touchpoints rather than just a "user experience". It provides some guiding principles like designing for needs not wants, understanding relationships and trust, avoiding personas, designing with people not for them, aligning with customer expectations, considering unintended design, apologizing for fails, defining tone of voice with details, demonstrating empathy, iterating prototypes, and remembering people's lives extend beyond screens.
The document discusses facilitating connections between people who share curiosities and interests through technology. It provides scenarios where an app connects a 12-year-old interested in cancer research, a 25-year-old whose mother was recently diagnosed, and a 7-year-old interested in healing through conversations sparked by their daily recordings. The document suggests this type of connection could help form networks around intense curiosities and accelerate learning outside traditional schools.
The road to innovation requires special behaviors and skills, we will explore both of them in this presentation. We will also follow a few innovative bread crumbs on the way.
Transcript from an episode of Metanomics, a weekly broadcast on the serious uses of virtual worlds.
This episode sees host Robert Bloomfield interview Mark Kingdon, CEO of Linden Lab. Tony O'Driscoll starts the episode with a review of the enterprise uses of virtual worlds.
The video for this episode can be viewed at:
http://www.metanomics.net/index.php/show/setting_the_stage_i
n_conversation_with_mark_kingdon/
The document discusses moving from "doing Scrum" to "being Agile". It advocates focusing on the core values and principles of the Agile Manifesto, such as valuing individuals, interactions, working software over comprehensive documentation, customer collaboration over contract negotiation, and responding to change over following a plan. The document suggests starting by creating a self-organized team and continuously improving by looking back and reflecting on processes in order to better satisfy customers through frequent delivery of working software.
The document discusses moving from "doing Scrum" to "being Agile". It advocates focusing on the core values and principles of the Agile manifesto, including individuals and interactions over processes, customer collaboration over contract negotiation, and responding to change over following a plan. The document provides examples of how to implement Agile practices by starting simply, reflecting on progress, and continually improving. It encourages building teams around motivated individuals and promoting sustainable development with continuous delivery of valuable software.
Geecon 2015 : The 7 Evil (er Agile) Skills You Need to SucceedPeter Van de Voorde
This document summarizes a talk given by Peter Van de Voorde on various topics including investing in your team, yourself, and the future. It provides advice on listening, empathy, adaptability, coaching, assertiveness, creativity, and reading. The main pieces of advice are to listen to others, walk in someone else's shoes, know your strengths and weaknesses, get out of your comfort zone, coach people effectively, be assertive not aggressive, think "yes and" instead of "yes but", and play to boost creativity. The talk encourages attendees that if an evil super villain can do something, then they can too with the right mindset.
These are the slides from our Atlassian Customer Immersion Event. During this event the customers will explore the different Atlassian tools using a full demo environment under the guidance of one of RealDolmen's top Atlassian Experts
RealDolmen What's New in the Atlassian Toolset Webinar Q3 2014Peter Van de Voorde
The slides from the RealDolmen What's New in the Atlassian Toolset Webinar from 26/sept/2014.
This slide deck focusses on the new features announced at the Atlassian Summit 2014.
This document outlines an agenda for an Atlassian customer immersion event hosted by RealDolmen. The event demonstrates the Atlassian suite of tools including Jira, Confluence, Bitbucket and others. The agenda is divided into three phases: requirements gathering, agile development and testing, and support and customer service. Each phase provides an overview and hands-on exercises to showcase how the different roles like developers, testers, and project managers can use the various Atlassian tools. The document also shares what RealDolmen can provide in terms of tool installation, training and configuration support.
These are the slides of my 6 minute talk about 'The Social Developer' at TEDxUHowest 2013. The corresponding video can be found here : http://www.youtube.com/watch?v=-RuHkJZNBwE
Trusted Execution Environment for Decentralized Process MiningLucaBarbaro3
Presentation of the paper "Trusted Execution Environment for Decentralized Process Mining" given during the CAiSE 2024 Conference in Cyprus on June 7, 2024.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
GraphRAG for Life Science to increase LLM accuracyTomaz Bratanic
GraphRAG for life science domain, where you retriever information from biomedical knowledge graphs using LLMs to increase the accuracy and performance of generated answers
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
leewayhertz.com-AI in predictive maintenance Use cases technologies benefits ...alexjohnson7307
Predictive maintenance is a proactive approach that anticipates equipment failures before they happen. At the forefront of this innovative strategy is Artificial Intelligence (AI), which brings unprecedented precision and efficiency. AI in predictive maintenance is transforming industries by reducing downtime, minimizing costs, and enhancing productivity.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
FREE A4 Cyber Security Awareness Posters-Social Engineering part 3Data Hops
Free A4 downloadable and printable Cyber Security, Social Engineering Safety and security Training Posters . Promote security awareness in the home or workplace. Lock them Out From training providers datahops.com
5th LF Energy Power Grid Model Meet-up SlidesDanBrown980551
5th Power Grid Model Meet-up
It is with great pleasure that we extend to you an invitation to the 5th Power Grid Model Meet-up, scheduled for 6th June 2024. This event will adopt a hybrid format, allowing participants to join us either through an online Mircosoft Teams session or in person at TU/e located at Den Dolech 2, Eindhoven, Netherlands. The meet-up will be hosted by Eindhoven University of Technology (TU/e), a research university specializing in engineering science & technology.
Power Grid Model
The global energy transition is placing new and unprecedented demands on Distribution System Operators (DSOs). Alongside upgrades to grid capacity, processes such as digitization, capacity optimization, and congestion management are becoming vital for delivering reliable services.
Power Grid Model is an open source project from Linux Foundation Energy and provides a calculation engine that is increasingly essential for DSOs. It offers a standards-based foundation enabling real-time power systems analysis, simulations of electrical power grids, and sophisticated what-if analysis. In addition, it enables in-depth studies and analysis of the electrical power grid’s behavior and performance. This comprehensive model incorporates essential factors such as power generation capacity, electrical losses, voltage levels, power flows, and system stability.
Power Grid Model is currently being applied in a wide variety of use cases, including grid planning, expansion, reliability, and congestion studies. It can also help in analyzing the impact of renewable energy integration, assessing the effects of disturbances or faults, and developing strategies for grid control and optimization.
What to expect
For the upcoming meetup we are organizing, we have an exciting lineup of activities planned:
-Insightful presentations covering two practical applications of the Power Grid Model.
-An update on the latest advancements in Power Grid -Model technology during the first and second quarters of 2024.
-An interactive brainstorming session to discuss and propose new feature requests.
-An opportunity to connect with fellow Power Grid Model enthusiasts and users.
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
56. Atlassian Values
They guide what we do, why we create, and who we hire.
Opencompany,
nobullshit
Buildwithheart
&balance
Bethechange
youseek
Play,
asateam
Don’t#@!%
thecustomer
68. Focus on your values. They are
your guide for everything you
do.
ME
69. Atlassian Values
They guide what we do, why we create, and who we hire.
Opencompany,
nobullshit
Buildwithheart
&balance
Bethechange
youseek
Play,
asateam
Don’t#@!%
thecustomer