SlideShare a Scribd company logo
Storyboards – Convince the
Investors
Unit 18: Storyboarding for Digital Media
The Purpose of Storyboards
A storyboard is a creative tool used in the media pre-production of games as well as films. The process of storyboarding is part of the creative visualisation process, enabling the film
maker to plan visual sequences before committing to the expense of production. It is used to develop and express visual style and share it with the production team. It is a key planning
tool in working out the production design, the shooting script, how the film, TV show or game is to be constructed and is a vital document in post-production. Many creative professionals
prefer to start work with visual sequences before a written script is produced. The first person thought to have used storyboards is Leonardo da Vinci. However, in the late 1920’s the
popularisation of animated pictures helped make the use of the storyboard a mandatory exercise in modern cinema. These were often hand drawn and existing on paper with no real
detail.
Walt Disney and his artists reinvented the use of the storyboard in 1929 in the process of making the moving picture ‘Steamboat Willie’, the first animated cartoon feature. In the 1940’s
it then became a part of live action recordings. Some directors such as Joel and Ethan Coen would extensively storyboard and take it into pitches for new ideas as it gave the financers an
idea on exactly what their investments would produce. Animating directors are still the main users of extensive storyboards due to the amount of detail now used in animated scenes
with technological advancements.
Storyboards can now be computerised using digital sketches amongst other techniques. However, storyboarding now exists in more than just the film industry. Marketing companies,
fashion organisations and other businesses now use storyboards for their on-screen and online promotion materials. Along with technology, there will be advancements in the
presentation of storyboards; although I think it is too vital a planning procedure that many organisations will never fully eliminate. A storyboard acts as a visual flow chart of events that
will show from start to finish what a director intends to create on camera. Therefore, it would be difficult for this to be shown by any other means.
Television Storyboard
Above are nine tiles from a storyboard, originating from the pre-production of a television show – Doctor Who. The imagery used in the first tile is striking yet simplistic, emphasising the focus on
the astronaut as it emerges from the simplistically drawn lake backdrop. The fact that these two elements clash is what will eventually go on to stand out in the eyes of the audience, hence the
lack of description here due to the visual impact. The next tile shows a wide shot of the main cast of characters, their reaction to the situation, whilst helping to further establish the scenery; this
ensures that the production crew have sufficient reference to go off upon realising the storyboards, with the artists vision hopefully delivered to the audience as intended. The following tile reads
“low angle astronaut”, simply referring to the desired camera angle, as the imagery has already been established; the camera angle itself is obviously intended to create a sense of dominance and
provoke fear, as well as create a sense of intrigue – due to the obscured face behind the darkened glass visor, which is deliberately detailed in the storyboard. The next details that this shot
should be low, most likely to be in line with the other characters’ vision, “distant” is specifically detailed to further emphasise this, whilst also creating a shot with artistic appeal. After this, it is
detailed that “the astronaut starts to lift up its helmet” before a cut is specified, heavily enforcing the mystery surrounding the character, and the events that will transpire because of this
character’s bizarre nature. In the next tile, it is noted that the camera shifts to the previous wide shot angle, specifying that this is to obscure the reveal of who is inside the suit; with the
audience, and the other characters present being the targets of this concept. The next two tiles are character reactions, taking place immediately after one another – with their emotions being
displayed through the imagery itself rather than being described. The final two specify that FX are required, being the focus of these shots – labelled as “FX 1” and “FX 2” on their respective tiles.
Film Storyboard
The first image in this storyboard sequence, from Jurassic Park, shows a detailed close up shot of a Velociraptor’s eye. The notes below read “The steam vanishes - the raptor looks. And sees”, the
steam mentioned is due to director Steven Spielberg trying to portray the Dinosaurs as accurately as possible, with the steaming of the glass emphasising to the audience that the creatures are
indeed warm-blooded; this detail has clearly been transcribed to the storyboard effectively. The next shows a close up of two characters, the exaggerated fearful expressions clearly conveying the
required levels of emotion for the shot. In terms of notes, these describe the camera as being “close on Tim & Lex”, with “TRACK-IN” emphasised as the words are capitalised and boxed in; these
elements of the storyboard are obviously present to make the filming of the production as smooth as possible. The following shot is described as a “beauty shot” in the notes, this is due to it
being an iconic and highly significant shot, with notes that it should be “backlit” also, emphasising this further; this is also shown in the image itself, as significant light can be seen coming from
outside of the door. The next tile shows a detailed close-up of one Raptor, whilst the other follows after, this is noted to be a low angle shot which focuses on the second Raptor’s movements
primarily. The reasoning behind this angling of the shot, is most likely to make the creatures appear intimidating, whilst also putting the audience in the shoes of the characters, who are not only
children, but have to crawl around the kitchen to avoid the Raptors. The director, Steven Spielberg, used a similar technique in another of his infamous films – E.T, with most of the scenes being
shot from a low perspective as if viewed in the eyes of a child. The following tile depicts the first wide shot of the location, establishing exactly where the characters stand; arrows are present to
coincide with the description of the Raptors splitting directions – pointing to the desired direction of each Raptor. Knowing where the characters are supposed to be at what time helps with the
general continuity and communication between members of the production team; pots and pans are also visible in this drawing, which come into play several shots afterwards.
Film Storyboard
In the sixth tile, there are more notes present than usual due to the complex requirements of the shot; it describes hearing the “click-clacking” of the Raptors’ claws in the background,
before being shown, meanwhile the hands of the kids should be heard and seen in an attempt to get away in the foreground – the camera is described as panning across as this all takes
shape. The notes corresponding to the next tile clearly states that the pan continues from the last shot into this one, an arrow is also present showing the direction in which the camera
will pan – noting that it should follow the speed of the kids. This is another example of a somewhat complex yet well planned shot, with all of the depictions thus far appearing consistent
with each other, featuring the appropriate details whenever relevant – with the general look and feel of the scene shown translating very accurately into the final production. The next
shot shows a close-up shot of the two Raptors, featuring agitated expressions, along with “ marks to emphasise both this and their intrigue. An arrow directs in which directions their
heads should lift to, with a brief descriptions of the Raptors’ actions in the notes. The next continues to plan out the directions in which the characters will go, this is important due to the
fearful and claustrophobic tone that is the aim of the scene. The camera is set to slowly pan up and out for this, following the action as it carries on across the confined kitchen set. The
actions of the characters are intricately described for the last storyboard tile shown here, as the pace of the action and tense atmosphere is set to rise; it is noted that this is also a dolly
shot, most likely to keep up with all of the elements transpiring.
Game Design Storyboard
The image above is a GIF, and can be viewed as such in PowerPoint’s slideshow mode; it shows a direct comparison between the original storyboard and the finalised cutscene of the 2017 game
Super Mario Odyssey. The imagery used for these storyboards appear to have a red hue to them, this may allude to the iconic red colouring of the protagonist, Mario. A difference between this
video game cutscene storyboard and a counterpart from film for example, is that they are less notes and descriptive elements present – at least in the case of this particular game, with little
dialogue spoken throughout deeming this unnecessary. Of course, many video game storyboards will require such descriptive elements, if they are more story-focused and contain extensive
dialogue, as well as further character interactions throughout. As the storyboard above progresses, directional arrows are drawn in blue to clearly demonstrate the direction of where key objects
are thrown and how this affects the central characters in each shot. Comparisons can be drawn from this to the previously analysed storyboards of Jurassic Park, where similar arrows displayed
the directions in which the Raptors and the protagonists would move – with the advance planning of this assisting future production elements, such as continuity across numerous shots. The
cartoon-esq visual style of the Mario series is maintained throughout the storyboard depictions, with exaggerated puffs of smoke and knockback residue present wherever deemed necessary.
Also in comparison to the film and TV storyboards, this game storyboard seems to be more accurately translated to what we see in the final product, with the final shots being specifically
reminiscent of each storyboard tile. The singular storyboard tile to the right comes from the trailer for the aforementioned game, as this involves a shot pre-rendered sequence; the blue arrows
and box present indicate that the camera should rapidly zoom outwards at this point, along with notes that the background music “BGM” should kick in at this point also.

More Related Content

What's hot

In what ways does your media product use, develop or challenge forms and conv...
In what ways does your media product use, develop or challenge forms and conv...In what ways does your media product use, develop or challenge forms and conv...
In what ways does your media product use, develop or challenge forms and conv...
khassell42
 
Cabin in the woods trailer analyis
Cabin in the woods trailer analyis Cabin in the woods trailer analyis
Cabin in the woods trailer analyis lottee16
 
Ident mogra comp assignment 2 (1)
Ident mogra comp assignment 2 (1)Ident mogra comp assignment 2 (1)
Ident mogra comp assignment 2 (1)
charles-stick
 
Short film analysis 3
Short film analysis 3Short film analysis 3
Short film analysis 3
Adam Grundy
 
Insidious keynote
Insidious keynoteInsidious keynote
Insidious keynote
Dora44
 
CT6APME Part Two
CT6APME Part TwoCT6APME Part Two
CT6APME Part Two
Verity Dengate
 
Opening Shot Types
Opening Shot TypesOpening Shot Types
Opening Shot Types
12cbrannan
 
Unit 18-storyboarding
Unit 18-storyboardingUnit 18-storyboarding
Unit 18-storyboarding
AlexMedia0104
 
Textual analysis – the girl with the dragon tattoo
Textual analysis – the girl with the dragon tattoo Textual analysis – the girl with the dragon tattoo
Textual analysis – the girl with the dragon tattoo
Cg11493
 
Camera idea's and analysis
Camera idea's and analysisCamera idea's and analysis
Camera idea's and analysis
Shauna-Mullen
 
Production tips 2010
Production tips 2010Production tips 2010
Production tips 2010Belinda Raji
 
The warriors analysis
The warriors analysisThe warriors analysis
The warriors analysis
haverstockmedia
 
G321: Planning - Equipment, Costume, Props
G321: Planning - Equipment, Costume, PropsG321: Planning - Equipment, Costume, Props
G321: Planning - Equipment, Costume, Props
emyhilld3a1
 
Shutter island analysis of the opening sequence
Shutter island analysis of the opening sequence Shutter island analysis of the opening sequence
Shutter island analysis of the opening sequence
12cbrannan
 
Filmaking cource
Filmaking courceFilmaking cource
Filmaking cource
Muhammed Zeeshan Younas
 
Statement Of Intent For Main Task
Statement Of Intent For Main TaskStatement Of Intent For Main Task
Statement Of Intent For Main TaskNaomi Collins
 
Visual Styles - Character
Visual Styles - CharacterVisual Styles - Character
Visual Styles - Character
Victory Media
 

What's hot (20)

In what ways does your media product use, develop or challenge forms and conv...
In what ways does your media product use, develop or challenge forms and conv...In what ways does your media product use, develop or challenge forms and conv...
In what ways does your media product use, develop or challenge forms and conv...
 
Cabin in the woods trailer analyis
Cabin in the woods trailer analyis Cabin in the woods trailer analyis
Cabin in the woods trailer analyis
 
Ident mogra comp assignment 2 (1)
Ident mogra comp assignment 2 (1)Ident mogra comp assignment 2 (1)
Ident mogra comp assignment 2 (1)
 
Short film analysis 3
Short film analysis 3Short film analysis 3
Short film analysis 3
 
Insidious keynote
Insidious keynoteInsidious keynote
Insidious keynote
 
Q1
Q1Q1
Q1
 
Posters
PostersPosters
Posters
 
CT6APME Part Two
CT6APME Part TwoCT6APME Part Two
CT6APME Part Two
 
Opening Shot Types
Opening Shot TypesOpening Shot Types
Opening Shot Types
 
Unit 18-storyboarding
Unit 18-storyboardingUnit 18-storyboarding
Unit 18-storyboarding
 
Textual analysis – the girl with the dragon tattoo
Textual analysis – the girl with the dragon tattoo Textual analysis – the girl with the dragon tattoo
Textual analysis – the girl with the dragon tattoo
 
Camera idea's and analysis
Camera idea's and analysisCamera idea's and analysis
Camera idea's and analysis
 
Production tips 2010
Production tips 2010Production tips 2010
Production tips 2010
 
Trailer overview
Trailer overview Trailer overview
Trailer overview
 
The warriors analysis
The warriors analysisThe warriors analysis
The warriors analysis
 
G321: Planning - Equipment, Costume, Props
G321: Planning - Equipment, Costume, PropsG321: Planning - Equipment, Costume, Props
G321: Planning - Equipment, Costume, Props
 
Shutter island analysis of the opening sequence
Shutter island analysis of the opening sequence Shutter island analysis of the opening sequence
Shutter island analysis of the opening sequence
 
Filmaking cource
Filmaking courceFilmaking cource
Filmaking cource
 
Statement Of Intent For Main Task
Statement Of Intent For Main TaskStatement Of Intent For Main Task
Statement Of Intent For Main Task
 
Visual Styles - Character
Visual Styles - CharacterVisual Styles - Character
Visual Styles - Character
 

Similar to Work

Research props, location, brand identity & synergy
Research   props, location, brand identity & synergyResearch   props, location, brand identity & synergy
Research props, location, brand identity & synergyk13086
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
cj1997
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
cj1997
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
cj1997
 
Media2014 camera and lighting ideas
Media2014 camera and lighting ideasMedia2014 camera and lighting ideas
Media2014 camera and lighting ideas
Jake Shelvey
 
Task b explore storyboard skills
Task b   explore storyboard skillsTask b   explore storyboard skills
Task b explore storyboard skills
J_Scott01
 
Formats and conventions of scripts for media products
Formats and conventions of scripts for media productsFormats and conventions of scripts for media products
Formats and conventions of scripts for media products
J_Scott01
 
Macketly Entertainment - Treatment
Macketly Entertainment - TreatmentMacketly Entertainment - Treatment
Macketly Entertainment - Treatment
mackenziemuir
 
Evaluation: Question 1
Evaluation: Question 1Evaluation: Question 1
Evaluation: Question 1
chloelmedia
 
Theatrical trailer analysis source code
Theatrical trailer analysis source codeTheatrical trailer analysis source code
Theatrical trailer analysis source codelilly_mcnabb
 
Evaluation task 1
Evaluation task 1Evaluation task 1
Evaluation task 1
Jerome098
 
Final helena lopez a2 research-planning_2010-11
Final helena lopez   a2 research-planning_2010-11Final helena lopez   a2 research-planning_2010-11
Final helena lopez a2 research-planning_2010-11HelenaLopez21
 
How to storyboard
How to storyboardHow to storyboard
How to storyboard
clarkelucy2051
 
Hot to storyboard
Hot to storyboardHot to storyboard
Hot to storyboard
ShahEman
 
How to storyboard
How to storyboardHow to storyboard
How to storyboard
HanifHamza2088
 
How to Storyboard
How to StoryboardHow to Storyboard
How to Storyboard
khalfyard
 
Textual analysis hp omen
Textual analysis hp omenTextual analysis hp omen
Textual analysis hp omen
Patryk-W
 
Pitch
PitchPitch
Pitch
Jaaziah
 
4. pre production
4. pre production4. pre production
4. pre production
SpencerFox5
 

Similar to Work (20)

Research props, location, brand identity & synergy
Research   props, location, brand identity & synergyResearch   props, location, brand identity & synergy
Research props, location, brand identity & synergy
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
 
Guardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster AnalysisGuardians of the Galaxy Poster Analysis
Guardians of the Galaxy Poster Analysis
 
Hostage
HostageHostage
Hostage
 
Media2014 camera and lighting ideas
Media2014 camera and lighting ideasMedia2014 camera and lighting ideas
Media2014 camera and lighting ideas
 
Task b explore storyboard skills
Task b   explore storyboard skillsTask b   explore storyboard skills
Task b explore storyboard skills
 
Formats and conventions of scripts for media products
Formats and conventions of scripts for media productsFormats and conventions of scripts for media products
Formats and conventions of scripts for media products
 
Macketly Entertainment - Treatment
Macketly Entertainment - TreatmentMacketly Entertainment - Treatment
Macketly Entertainment - Treatment
 
Evaluation: Question 1
Evaluation: Question 1Evaluation: Question 1
Evaluation: Question 1
 
Theatrical trailer analysis source code
Theatrical trailer analysis source codeTheatrical trailer analysis source code
Theatrical trailer analysis source code
 
Evaluation task 1
Evaluation task 1Evaluation task 1
Evaluation task 1
 
Final helena lopez a2 research-planning_2010-11
Final helena lopez   a2 research-planning_2010-11Final helena lopez   a2 research-planning_2010-11
Final helena lopez a2 research-planning_2010-11
 
How to storyboard
How to storyboardHow to storyboard
How to storyboard
 
Hot to storyboard
Hot to storyboardHot to storyboard
Hot to storyboard
 
How to storyboard
How to storyboardHow to storyboard
How to storyboard
 
How to Storyboard
How to StoryboardHow to Storyboard
How to Storyboard
 
Textual analysis hp omen
Textual analysis hp omenTextual analysis hp omen
Textual analysis hp omen
 
Pitch
PitchPitch
Pitch
 
4. pre production
4. pre production4. pre production
4. pre production
 

More from J_Scott01

Buisiness card
Buisiness cardBuisiness card
Buisiness card
J_Scott01
 
Editing techniques
Editing techniquesEditing techniques
Editing techniques
J_Scott01
 
Script affiliation (av script)
Script affiliation (av script)Script affiliation (av script)
Script affiliation (av script)
J_Scott01
 
Scene 4 storyboard complete
Scene 4 storyboard completeScene 4 storyboard complete
Scene 4 storyboard complete
J_Scott01
 
Scene 3 storyboard complete
Scene 3 storyboard completeScene 3 storyboard complete
Scene 3 storyboard complete
J_Scott01
 
Scene 2 storyboard complete
Scene 2 storyboard completeScene 2 storyboard complete
Scene 2 storyboard complete
J_Scott01
 
Scene 1 storyboard complete
Scene 1 storyboard completeScene 1 storyboard complete
Scene 1 storyboard complete
J_Scott01
 
New Script affiliation deluxe
New Script affiliation deluxeNew Script affiliation deluxe
New Script affiliation deluxe
J_Scott01
 
Continuity edit evaluation
Continuity edit evaluationContinuity edit evaluation
Continuity edit evaluation
J_Scott01
 
Task 1
Task 1Task 1
Task 1
J_Scott01
 
Storyboarding task c
Storyboarding task cStoryboarding task c
Storyboarding task c
J_Scott01
 
Storyboarding task c
Storyboarding task cStoryboarding task c
Storyboarding task c
J_Scott01
 
Task c explore storyboard skills
Task c   explore storyboard skillsTask c   explore storyboard skills
Task c explore storyboard skills
J_Scott01
 
Task c explore storyboard skills
Task c   explore storyboard skillsTask c   explore storyboard skills
Task c explore storyboard skills
J_Scott01
 
Cv
CvCv
Understanding single camera techniques
Understanding single camera techniquesUnderstanding single camera techniques
Understanding single camera techniques
J_Scott01
 
single camera techniques
single camera techniquessingle camera techniques
single camera techniques
J_Scott01
 
Editing techniques
Editing techniquesEditing techniques
Editing techniques
J_Scott01
 
Understanding single camera techniques
Understanding single camera techniquesUnderstanding single camera techniques
Understanding single camera techniques
J_Scott01
 
Affiliation sketches
Affiliation sketchesAffiliation sketches
Affiliation sketches
J_Scott01
 

More from J_Scott01 (20)

Buisiness card
Buisiness cardBuisiness card
Buisiness card
 
Editing techniques
Editing techniquesEditing techniques
Editing techniques
 
Script affiliation (av script)
Script affiliation (av script)Script affiliation (av script)
Script affiliation (av script)
 
Scene 4 storyboard complete
Scene 4 storyboard completeScene 4 storyboard complete
Scene 4 storyboard complete
 
Scene 3 storyboard complete
Scene 3 storyboard completeScene 3 storyboard complete
Scene 3 storyboard complete
 
Scene 2 storyboard complete
Scene 2 storyboard completeScene 2 storyboard complete
Scene 2 storyboard complete
 
Scene 1 storyboard complete
Scene 1 storyboard completeScene 1 storyboard complete
Scene 1 storyboard complete
 
New Script affiliation deluxe
New Script affiliation deluxeNew Script affiliation deluxe
New Script affiliation deluxe
 
Continuity edit evaluation
Continuity edit evaluationContinuity edit evaluation
Continuity edit evaluation
 
Task 1
Task 1Task 1
Task 1
 
Storyboarding task c
Storyboarding task cStoryboarding task c
Storyboarding task c
 
Storyboarding task c
Storyboarding task cStoryboarding task c
Storyboarding task c
 
Task c explore storyboard skills
Task c   explore storyboard skillsTask c   explore storyboard skills
Task c explore storyboard skills
 
Task c explore storyboard skills
Task c   explore storyboard skillsTask c   explore storyboard skills
Task c explore storyboard skills
 
Cv
CvCv
Cv
 
Understanding single camera techniques
Understanding single camera techniquesUnderstanding single camera techniques
Understanding single camera techniques
 
single camera techniques
single camera techniquessingle camera techniques
single camera techniques
 
Editing techniques
Editing techniquesEditing techniques
Editing techniques
 
Understanding single camera techniques
Understanding single camera techniquesUnderstanding single camera techniques
Understanding single camera techniques
 
Affiliation sketches
Affiliation sketchesAffiliation sketches
Affiliation sketches
 

Recently uploaded

20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
ameli25062005
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
madhavlakhanpal29
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
Confidence Ago
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
fastfixgaragedoor
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
aaryangarg12
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
smpc3nvg
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Mansi Shah
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
fabianavillanib
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
gpffo76j
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
jyz59f4j
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
7sd8fier
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
9a93xvy
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
708pb191
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
garcese
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
h7j5io0
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
M. A. Architect
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
Mansi Shah
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
PlanitIsrael
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
cy0krjxt
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
7sd8fier
 

Recently uploaded (20)

20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf20 slides of research movie and artists .pdf
20 slides of research movie and artists .pdf
 
Common Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid themCommon Designing Mistakes and How to avoid them
Common Designing Mistakes and How to avoid them
 
Book Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for DesignersBook Formatting: Quality Control Checks for Designers
Book Formatting: Quality Control Checks for Designers
 
Exploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdfExploring the Future of Smart Garages.pdf
Exploring the Future of Smart Garages.pdf
 
Transforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting ProfitabilityTransforming Brand Perception and Boosting Profitability
Transforming Brand Perception and Boosting Profitability
 
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
一比一原版(Bristol毕业证书)布里斯托大学毕业证成绩单如何办理
 
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...
 
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdfPORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
PORTFOLIO FABIANA VILLANI ARCHITECTURE.pdf
 
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
原版定做(penn毕业证书)美国宾夕法尼亚大学毕业证文凭学历证书原版一模一样
 
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
一比一原版(LSE毕业证书)伦敦政治经济学院毕业证成绩单如何办理
 
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
一比一原版(NCL毕业证书)纽卡斯尔大学毕业证成绩单如何办理
 
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
一比一原版(RHUL毕业证书)伦敦大学皇家霍洛威学院毕业证如何办理
 
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
一比一原版(UAL毕业证书)伦敦艺术大学毕业证成绩单如何办理
 
Portfolio.pdf
Portfolio.pdfPortfolio.pdf
Portfolio.pdf
 
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
一比一原版(BU毕业证书)伯恩茅斯大学毕业证成绩单如何办理
 
Mohannad Abdullah portfolio _ V2 _22-24
Mohannad Abdullah  portfolio _ V2 _22-24Mohannad Abdullah  portfolio _ V2 _22-24
Mohannad Abdullah portfolio _ V2 _22-24
 
White wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva TschoppWhite wonder, Work developed by Eva Tschopp
White wonder, Work developed by Eva Tschopp
 
Top Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdfTop Israeli Products and Brands - Plan it israel.pdf
Top Israeli Products and Brands - Plan it israel.pdf
 
Design Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinkingDesign Thinking Design thinking Design thinking
Design Thinking Design thinking Design thinking
 
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
一比一原版(MMU毕业证书)曼彻斯特城市大学毕业证成绩单如何办理
 

Work

  • 1. Storyboards – Convince the Investors Unit 18: Storyboarding for Digital Media
  • 2. The Purpose of Storyboards A storyboard is a creative tool used in the media pre-production of games as well as films. The process of storyboarding is part of the creative visualisation process, enabling the film maker to plan visual sequences before committing to the expense of production. It is used to develop and express visual style and share it with the production team. It is a key planning tool in working out the production design, the shooting script, how the film, TV show or game is to be constructed and is a vital document in post-production. Many creative professionals prefer to start work with visual sequences before a written script is produced. The first person thought to have used storyboards is Leonardo da Vinci. However, in the late 1920’s the popularisation of animated pictures helped make the use of the storyboard a mandatory exercise in modern cinema. These were often hand drawn and existing on paper with no real detail. Walt Disney and his artists reinvented the use of the storyboard in 1929 in the process of making the moving picture ‘Steamboat Willie’, the first animated cartoon feature. In the 1940’s it then became a part of live action recordings. Some directors such as Joel and Ethan Coen would extensively storyboard and take it into pitches for new ideas as it gave the financers an idea on exactly what their investments would produce. Animating directors are still the main users of extensive storyboards due to the amount of detail now used in animated scenes with technological advancements. Storyboards can now be computerised using digital sketches amongst other techniques. However, storyboarding now exists in more than just the film industry. Marketing companies, fashion organisations and other businesses now use storyboards for their on-screen and online promotion materials. Along with technology, there will be advancements in the presentation of storyboards; although I think it is too vital a planning procedure that many organisations will never fully eliminate. A storyboard acts as a visual flow chart of events that will show from start to finish what a director intends to create on camera. Therefore, it would be difficult for this to be shown by any other means.
  • 3. Television Storyboard Above are nine tiles from a storyboard, originating from the pre-production of a television show – Doctor Who. The imagery used in the first tile is striking yet simplistic, emphasising the focus on the astronaut as it emerges from the simplistically drawn lake backdrop. The fact that these two elements clash is what will eventually go on to stand out in the eyes of the audience, hence the lack of description here due to the visual impact. The next tile shows a wide shot of the main cast of characters, their reaction to the situation, whilst helping to further establish the scenery; this ensures that the production crew have sufficient reference to go off upon realising the storyboards, with the artists vision hopefully delivered to the audience as intended. The following tile reads “low angle astronaut”, simply referring to the desired camera angle, as the imagery has already been established; the camera angle itself is obviously intended to create a sense of dominance and provoke fear, as well as create a sense of intrigue – due to the obscured face behind the darkened glass visor, which is deliberately detailed in the storyboard. The next details that this shot should be low, most likely to be in line with the other characters’ vision, “distant” is specifically detailed to further emphasise this, whilst also creating a shot with artistic appeal. After this, it is detailed that “the astronaut starts to lift up its helmet” before a cut is specified, heavily enforcing the mystery surrounding the character, and the events that will transpire because of this character’s bizarre nature. In the next tile, it is noted that the camera shifts to the previous wide shot angle, specifying that this is to obscure the reveal of who is inside the suit; with the audience, and the other characters present being the targets of this concept. The next two tiles are character reactions, taking place immediately after one another – with their emotions being displayed through the imagery itself rather than being described. The final two specify that FX are required, being the focus of these shots – labelled as “FX 1” and “FX 2” on their respective tiles.
  • 4. Film Storyboard The first image in this storyboard sequence, from Jurassic Park, shows a detailed close up shot of a Velociraptor’s eye. The notes below read “The steam vanishes - the raptor looks. And sees”, the steam mentioned is due to director Steven Spielberg trying to portray the Dinosaurs as accurately as possible, with the steaming of the glass emphasising to the audience that the creatures are indeed warm-blooded; this detail has clearly been transcribed to the storyboard effectively. The next shows a close up of two characters, the exaggerated fearful expressions clearly conveying the required levels of emotion for the shot. In terms of notes, these describe the camera as being “close on Tim & Lex”, with “TRACK-IN” emphasised as the words are capitalised and boxed in; these elements of the storyboard are obviously present to make the filming of the production as smooth as possible. The following shot is described as a “beauty shot” in the notes, this is due to it being an iconic and highly significant shot, with notes that it should be “backlit” also, emphasising this further; this is also shown in the image itself, as significant light can be seen coming from outside of the door. The next tile shows a detailed close-up of one Raptor, whilst the other follows after, this is noted to be a low angle shot which focuses on the second Raptor’s movements primarily. The reasoning behind this angling of the shot, is most likely to make the creatures appear intimidating, whilst also putting the audience in the shoes of the characters, who are not only children, but have to crawl around the kitchen to avoid the Raptors. The director, Steven Spielberg, used a similar technique in another of his infamous films – E.T, with most of the scenes being shot from a low perspective as if viewed in the eyes of a child. The following tile depicts the first wide shot of the location, establishing exactly where the characters stand; arrows are present to coincide with the description of the Raptors splitting directions – pointing to the desired direction of each Raptor. Knowing where the characters are supposed to be at what time helps with the general continuity and communication between members of the production team; pots and pans are also visible in this drawing, which come into play several shots afterwards.
  • 5. Film Storyboard In the sixth tile, there are more notes present than usual due to the complex requirements of the shot; it describes hearing the “click-clacking” of the Raptors’ claws in the background, before being shown, meanwhile the hands of the kids should be heard and seen in an attempt to get away in the foreground – the camera is described as panning across as this all takes shape. The notes corresponding to the next tile clearly states that the pan continues from the last shot into this one, an arrow is also present showing the direction in which the camera will pan – noting that it should follow the speed of the kids. This is another example of a somewhat complex yet well planned shot, with all of the depictions thus far appearing consistent with each other, featuring the appropriate details whenever relevant – with the general look and feel of the scene shown translating very accurately into the final production. The next shot shows a close-up shot of the two Raptors, featuring agitated expressions, along with “ marks to emphasise both this and their intrigue. An arrow directs in which directions their heads should lift to, with a brief descriptions of the Raptors’ actions in the notes. The next continues to plan out the directions in which the characters will go, this is important due to the fearful and claustrophobic tone that is the aim of the scene. The camera is set to slowly pan up and out for this, following the action as it carries on across the confined kitchen set. The actions of the characters are intricately described for the last storyboard tile shown here, as the pace of the action and tense atmosphere is set to rise; it is noted that this is also a dolly shot, most likely to keep up with all of the elements transpiring.
  • 6. Game Design Storyboard The image above is a GIF, and can be viewed as such in PowerPoint’s slideshow mode; it shows a direct comparison between the original storyboard and the finalised cutscene of the 2017 game Super Mario Odyssey. The imagery used for these storyboards appear to have a red hue to them, this may allude to the iconic red colouring of the protagonist, Mario. A difference between this video game cutscene storyboard and a counterpart from film for example, is that they are less notes and descriptive elements present – at least in the case of this particular game, with little dialogue spoken throughout deeming this unnecessary. Of course, many video game storyboards will require such descriptive elements, if they are more story-focused and contain extensive dialogue, as well as further character interactions throughout. As the storyboard above progresses, directional arrows are drawn in blue to clearly demonstrate the direction of where key objects are thrown and how this affects the central characters in each shot. Comparisons can be drawn from this to the previously analysed storyboards of Jurassic Park, where similar arrows displayed the directions in which the Raptors and the protagonists would move – with the advance planning of this assisting future production elements, such as continuity across numerous shots. The cartoon-esq visual style of the Mario series is maintained throughout the storyboard depictions, with exaggerated puffs of smoke and knockback residue present wherever deemed necessary. Also in comparison to the film and TV storyboards, this game storyboard seems to be more accurately translated to what we see in the final product, with the final shots being specifically reminiscent of each storyboard tile. The singular storyboard tile to the right comes from the trailer for the aforementioned game, as this involves a shot pre-rendered sequence; the blue arrows and box present indicate that the camera should rapidly zoom outwards at this point, along with notes that the background music “BGM” should kick in at this point also.