This document summarizes Sheryl Ruszkiewicz's presentation on using a game-based learning approach in first-year composition (FYC) writing courses. It discusses how game elements and design principles were integrated into an FYC writing game to motivate students. The results from implementing the writing game showed improved average final grades and attendance. The implications are that effective game-based learning requires critical design principles centered around player needs and preferences. Further research is still needed on player-centered game design approaches.