This document discusses the use of gamification in social media and business. It describes how social games on platforms like Facebook bring elements of games into social networks to encourage socializing. It then discusses how gaming is not necessarily unhealthy and can provide benefits like stress relief and social interaction. The document goes on to define gamification as applying game design elements to non-game applications. It provides examples of how gamification can motivate users and engage them in meaningful tasks. Finally, it discusses some specific health-focused games and applications that use gamification to encourage exercise and provide health information.