I was a recently asked to give a talk about how animations are able to enhance the user experience. In return, I broke it down into four main talking points: Behavior, Visual Feedback, Transitions, and Affordance.
Additionally, this presentation contains a few slides with what you can say are closed captions because I felt they were needed in order to help explain a few items.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
I was a recently asked to give a talk about how animations are able to enhance the user experience. In return, I broke it down into four main talking points: Behavior, Visual Feedback, Transitions, and Affordance.
Additionally, this presentation contains a few slides with what you can say are closed captions because I felt they were needed in order to help explain a few items.
Characteristics of a well designed user interfaceThomas Byttebier
"Designing a good user interface is like tightrope walking: it's all about finding the right balance."
Translated slides for a presentation I first gave at Luca School of Arts, Gent, March 2015.
[Slightly updated November and December 2015]
Human-Centered Design and the Intersection of the Physical and Digital WorldsEffectiveUI
EffectiveUI user experience designers Lindsay Moore and Austin Brown's Lightning Round presentation given at IxDA Interaction '11 in Boulder, CO. "Austin and Lindsay demonstrate how they've redesigned everyday objects based on the combined disciplines of industrial and digital interaction design."
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.
Presented @Interaction 14, Amsterdam
http://interaction14.ixda.org/program/saturday/241-design-in-motion-the-new
Talk here:
https://vimeo.com/86763511
User Experience and Visual Literacy – IVLA Conference 2014Mike Osswald
This talk is about the opportunity for integrating the disciplines/principles of User Experience Design and Information Architecture with Visual Literacy. Keith Instone and Mike Osswald presented at the 2014 International Visual Literacy Conference held Nov. 5-8, 2014 at The Toledo Museum of Art.
The key theme of the talk is that Visual Literacy and User Experience principles have a lot in common, and the need for different disciplines to understand what each other is doing is important. For the intended audience of museum and academic teachers, the goal is to explain UX and Information Architecture, and what some of the modern trends and issues facing experience designers today.
NOTE: A video of this presentation is hosted at WGTE's KnowledgeStream web site, at http://www.knowledgestream.org/kstream/index.asp?item_id=19848
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do on the web, in the past. Starting from understanding the rules of motion design and how people interact with it during the processes of interaction we'll discover through practical insights and examples what is "under the hood" and how to prototype and develop all this design patterns with a more integrated and efficient design to code workflow.
Conference link:
http://www.codemotion.es/talk/19-october/202
Material & Sample code:
http://simonelippolis.com/codemotion/
Human-Centered Design and the Intersection of the Physical and Digital WorldsEffectiveUI
EffectiveUI user experience designers Lindsay Moore and Austin Brown's Lightning Round presentation given at IxDA Interaction '11 in Boulder, CO. "Austin and Lindsay demonstrate how they've redesigned everyday objects based on the combined disciplines of industrial and digital interaction design."
A challenging review of the future of user interfaces, and a plea to better focus and shun the shiny:
– triangulate through experts
– observe emergent behaviour
– and track a range of trends.
Get out the echochamber and avoid the human centipede of digital rhetoric. Listen harder with your eyes and critique better with your mind.
User experience design: a term that we instantly associate with apps and websites. Especially when considering the typical job description of a UX designer, you’d be forgiven for thinking that it’s a purely modern concept.
Cognitive psychologist and designer Don Norman coined the term “user experience” in the 1990s—but UX predates its name by quite some decades.
Resources: The career foundry website.
Kate Williamson and Cait Vlastakis Smith — UX Designers at Centerline Digital — explore the differences between UX and UI.
Good UX is the manifestation of deeply understanding people.
Learn more at: http://www.centerline.net
Here's the talk I gave at Cognitive Cities Conference in Berlin.
Transcription per my original script and speaker notes, to find out what I said check out videos soon at the conference website at http://conference.cognitivecities.com
Credits and gratitude goes out to the peeps at Nordkapp, colleagues, ex-collagues and partners in discussions worldwide.
Animation can explain behaviours better than thousand of words that’s why interaction designer should learn from motion designer.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do with software in the past. Motion is one of the key element of this change but how can we imagine & sketch the way something feels & reacts? Starting from the basic of motion design, we’ll discover a set of “standard” motion patterns and how we can sketch & use them in a design project to increase affordance, to simplify complex interactions and to give a new dynamic brand identity to our products.
Presented @Interaction 14, Amsterdam
http://interaction14.ixda.org/program/saturday/241-design-in-motion-the-new
Talk here:
https://vimeo.com/86763511
User Experience and Visual Literacy – IVLA Conference 2014Mike Osswald
This talk is about the opportunity for integrating the disciplines/principles of User Experience Design and Information Architecture with Visual Literacy. Keith Instone and Mike Osswald presented at the 2014 International Visual Literacy Conference held Nov. 5-8, 2014 at The Toledo Museum of Art.
The key theme of the talk is that Visual Literacy and User Experience principles have a lot in common, and the need for different disciplines to understand what each other is doing is important. For the intended audience of museum and academic teachers, the goal is to explain UX and Information Architecture, and what some of the modern trends and issues facing experience designers today.
NOTE: A video of this presentation is hosted at WGTE's KnowledgeStream web site, at http://www.knowledgestream.org/kstream/index.asp?item_id=19848
Mobile first: A future friendly approach to UX designInVision App
Thinking "mobile" is not just about devices, it's about better usability, optimizing for screen real estate, and simplifying design elements and layouts. Asher Blumberg, Mobile UX Designer at StumbleUpon, walks us through creating a unique design language for your app that bridges the chasm between iOS and Android.
Owning the Interaction in Dynamic Environmentsguestf4f7a4b38
Abstract
As the internet gets more interactive with the widespread adoption of broadband, we must continue to own user interactions across this changing landscape. This presentation will highlight the challenges from a UK design agency perspective and demonstrate my commerical, practical method for describing dynamic user interactions.
Technological advances have allowed, in the last few years, a big step forward in the dynamic behaviors and interactions patterns that we used to do on the web, in the past. Starting from understanding the rules of motion design and how people interact with it during the processes of interaction we'll discover through practical insights and examples what is "under the hood" and how to prototype and develop all this design patterns with a more integrated and efficient design to code workflow.
Conference link:
http://www.codemotion.es/talk/19-october/202
Material & Sample code:
http://simonelippolis.com/codemotion/
Topics include:
Introduction to user interface
Types of user interface
Graphic user interface definition
History of user interface
Difference between UI and UX
Characteristics of GUI
Advantages and disadvantages
Presentation on distinction between UI and UX, why developers should be aware of UX designing and participate, what are the simple tips to incorporate and what are the upcoming trends on UX design. Presented at the Developer Meet Nepal on May 12th at islington college, Kathmandu, Nepal.
This is an PPT about the Icons that are used in Graphical User Interface, the Images that are used for developing a web page & the use of multimedia for various purpose.
This is an PowerPoint Presentation of Front End Design.
Storytelling For The Web: Integrate Storytelling in your Design ProcessChiara Aliotta
In this slides I explain how I have used storytelling techniques to elevate websites and brands and create memorable user experiences. You can discover practical tips as I showcase the elements of good storytelling and its applied to some examples of diverse brands/projects..
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
2. What is interaction design ?
Interaction
Interaction
state
action
is
is
IxD
InD
“ Interaction Design ( IxD ) defines the structure and
behavior of interactive products and services.”
“ Interaction design ( InD ) is a medium to connect the
virtual and reality . ”
3. “Interactivity persuades people by making users think more
deeply about the message.”
——Jeeyun Oh
The nature of interaction design is
engagement
4. InD is one of keys to building good experience
Wearable Mobile Web
“New functionalities deliver new methods of interaction – which is to say, new ways to entertain users as
well .”
5. Animation in UI design:
the past _ roots in tradition animation
The history of Animation
6. The past _ roots in tradition animation:
Illusion of Life: Disney Animation
7. Illusion of Life: Disney Animation :
12 principles of animation
1. Squash and Stretch
2. Anticipation
3. Staging
4. Straight ahead Action and Pose to Pose
5. Follow-Through and Overlapping Action
6. Slow in and out
7. Arcs
8. Secondary Action
9. Timing
10. Exaggeration
11. Solid Drawing
12. Appeal
8. Follow the principles, the animation make the UI alive
Animation in UI design
The Present : 12 principles of animation in UI
9. Animation in UI design
The Present : 12 principles of animation in UI
1. Squash and Stretch 2. Anticipation 3. Staging
help describe the mass and rigidity of
animated objects and define the properties
of material they’re made of.
Is about emphasizing the central idea of an
animation, making it completely clear to
the viewer.
is a really powerful principle that can be
used both in the beginning and end of your
animation.
10. 4. Straight ahead Action and
Pose to Pose
5. Follow-Through and
Overlapping Action
6. Slow in and out
Is about orchestrating several simultaneous
motions.
Is one of the most fundamental tools to
drive users’ attention and make motion
look authentic at the same time.
Animators use different techniques
depending on the complexity and the
dynamics of current transition.
Animation in UI design
The Present : 12 principles of animation in UI
11. 7. Arcs 8. Secondary Action 9. Timing
also help define the motion’s nature. Is probably the most important principle of
all. No matter what you’re animating
Is very similar to Follow-through and
Overlapping . It helps you define what
should be put in front of the user and what
should stay hidden.
Animation in UI design
The Present : 12 principles of animation in UI
12. 10. Exaggeration 11. Solid Drawing 12. Appeal
makes movement feel dynamic, alive, and
just plain fun.
requires animators to understand the basics
of three-dimensional shapes: anatomy,
weight, balance, light, and shadow.
means staying true and consistent to the
motion design style and feeling it conveys
Animation in UI design
The Present : 12 principles of animation in UI
13. Animation in UI design
The Present : the relationship of animation and IND
Similarly, in UI, we want to tell a great interactive story on tiny screens.
14. Animation in UI design:
The Present : the relationship of animation and IND
Our characters are UX flow
Similarly, in UI, we want to tell a great interactive story on tiny screens.
15. Animation in UI design:
The Present : the relationship of animation and IND
Our fictional universe consists of UI controls
16. And we don’t have two hours—we’ve got
merely seconds before a user is confused
and loses attention
Animation in UI design:
The Present : the relationship of animation and IND
17. Animation in UI design:
The Present : the relationship of animation and IND
Just like movie directors, we want users to understand our characters
18. we can define three “buckets” of animation: Functional, Material, and Delightful. Animation
can help us achieve UX goals and make UI feel more consistent and real, all while driving
adoption of an entire product.
Animation in UI design:
The Present : the role of InD
19. Animation in UI design:
The Present : the role of InD
Functional(communication,Revealing Information)
•Optimize perceived user experience, make
it feel faster and more comprehensive
•Drive users’ attention
•Provide visual feedback and prepare for
next steps
20. Animation in UI design:
The Present : the role of InD
Material(Pacing)
• Build animation upon a consistent IA and
material UI model
• Define the spatial relationships between
screens and elements, their relative height
and elevation, weight and velocity
21. Animation in UI design:
The Present : the role of InD
Delightful(Distraction, Storytelling)
•After the first two components are met, add
some humanity and fun
•Make it feel unique and stand out from the
crowd
•Entertain users and help them relate to the
product
22. “Animated techniques will continue to evolve as designers break out of using animation for
only text, shapes and drawn elements by incorporating it into design projects that use more
still contents as well .
Animation in UI design:
The future: UP AND COMING TREND
23. Animation in UI design:
The future : Animation for “traditional” business
“You’ll likely start seeing companies such as
financial institutions, colleges and other visually
conservative businesses feature more animation
on their digital products. ”
24. Animation in UI design:
The future : Animation as a sales tool
“Animation can showcase products and
provide neat details in the user experience.”
25. Animation in UI design:
The future : the micro-interaction
“Micro-interactions might be easily overlooked
in the greater design scheme, but they actually
hold the entire experience together. They are
single moments of communication that help
users flow through your design. ”
26. SEE YOU NEXT TIME
the basic course
• The IND in project process;
• The key factors and the principles of IND;
• Create the concept design with general software;