The document describes a digital learning environment called Colorium Laboratorium that will teach how color and light influence perception through a series of prototype experiments. Users will explore how color acts as a form of communication and how it relates to different domains including design, technology, social/cultural factors, politics, history, psychology and philosophy. They will then participate in 6 prototype experiments that test the relationships between color, sound, taste, motion, and skin tone/frequency to gain new perspectives on perception and potentially alter thinking. The goal is to consistently measure results, provide immediate feedback, and visualize the collected data in a way that makes the learning experience valuable in a short time.
1. Colorium Laboratorium
digital learning environment that will teach how color and light
inďŹuence ones perception of sound, touch, smell and sight
so
we can recognize patterns in the thoughts, actions and
decisions we make on a daily basis
in order to
have new perceptions of the world, which can alter thinking,
change actions and cause reactions
2. COLOR = Powerful form of communication
DESIGN TECHNOLOGY SOCIAL CULTURAL
Gril Trend Forcasting
Composition TV Screens
Boy Harmonies
Space Color Processing
Old Fashion
Form Digital images
Young Symbols
Shape Food
Rich
Poor Gangs
Religion
COLOR AND LIGHT
POLITICAL HISTORICAL PSYCHOLOGICAL PHILOSOPHICAL
Socialism Van Gogh Anger Astrology
Republican Johanes Itten Calm Nature
Democrat Aristotle Fear Perception
Plato Desire
Da Vinci Excitement
Goethe
Newton
19. Prototype 2
Color Frequency test.
The user places a
color on whatever
note they feel is
appropiate. There is
no right answer.
Results will be
mapped and compared
to see if there are any patterns
and if the wavelength and frequency
match up in any cases.
20. Prototype 3
Taste the Rainbow.
Each cup holds a
different flavor (salty,
sweet, sour, tangy, etc.)
User tries each one
and chooses a corresponding
color they feel the flavor
matches with. There is no
right answer. This will
test how people
identify taste with
color.
21. Prototype 4
Room with reflective surfaces.
Each wall is painted a different
color. The blocks in the center
have a different color on each
side. People can flip. slide and
turn the blocks to see how the
colored surfaces are effected
when placed next to other
surfaces in the room.
22. Prototype 5
Camera tracks motion of certain colors outside the truck
Projection inside of truck tracks motion of what the camera picks up
23. Prototype 6
Personal color Frequencey.
Skin tone is matched with a pigment. The person can see what the wavelength of their skin tone is
(number under each face). The wavelength of their skin tone will be calculated into a sound frequency,
which amounts to a note on the chromatic scale.
24. Questions
How do I measure results consistently?
What kind of immediate feedback will users get?
Why will people beneďŹt from exploring this environment?
In what form will I visualize the data (poster/web)?
What will make this short amount of time a valuable learning
experience?