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GAMIFICATION
making something serious, fun.
GAMIFICATION IS THE CONCEPT OF
APPLYING GAME MECHANICS AND
GAME DESIGN TECHNIQUES TO
ENGAGE AND MOTIVATE PEOPLE TO
ACHIEVE THEIR GOALS.
IT IS THE INNOVATIVE AND CREATIVE
USE OF CONTENT AND GAME MAKING
TECHNIQUES TO ACHIEVE A REAL LIFE
OBJECTIVE…
“MAKING SOMETHING SERIOUS, FUN”
GAMIFICATION MAIN PURPOSES IS TO
ENGAGE, TEACH, ENTERTAIN AND
MEASURE TO IMPROVE PLAYERS
CONTRIBUTIONS AND PARTICIPATION.
OURSOLUTIONS
BEYOND BADGES AND EARNING POINTS, TRUE
GAMIFICATION INVOLVES INTERACTION
DESIGN, PSYCHOLOGY, AND BIG DATA
TO ENABLE PERSONALIZED CHALLENGES ,
SOCIAL COMPETITION, GROUP
COLLABORATION, AND MEANINGFUL
REWARDS THAT TRULY MOTIVATE AND
ENGAGE EMPLOYEES, CUSTOMERS AND
ONLINE COMMUNITIES.
MOTI VATE SA LES A ND MA R KETI NG TEA M
B O O ST EMPLOYEE CO NTR I B UTI O N
ENGA GE SER VI CE A ND SUPPO R T TEA MS
A CCELER ATE EMPLOYEE D EVELO PMENT
E M P LOY E E
ENGAGEMENT
GR O W YO UR A UD I ENCE
I NCR EA SE CUSTO MER LOYA LTY
I NCR EA SE SA LES
A CTI VATE YO UR O NLI NE CO MMUNI TY
E N G A G E
CUSTOMERS
OURPROCESS
UNDERSTAND
OBSERVE
IDEATE
PROTOTYPE
TEST
GAMEMECHANICS
Gamification is built upon 10 primary game mechanics, proven to motivate and engage users.
F A S T
F E E D B A C K
Immediate feedback or response to actions
T R A N S PA R E N C Y Metrics to show where they stand
GOALS Missions or challenges | Short- and long-term goals to achieve
BADGES Evidence of accomplishments
LEVELING
UP
long-term or sustained achievement | Status within community
O NB O A R D I NG Engaging and compelling way to learn
COLLABORA
TION
As a team to accomplish larger tasks
C O M PE T I T I O N How can I overtake my closest competitor? | Leaderboards
CO MMUNI TY Goals, badges, competitions, and other mechanics.
OUR
TEAM
WE ARE TEAM OF 10 WITH 42 MAN YEARS
OF EXPERIENCE IN GAMIFYING CUSTOMERS
EXPERIENCE.
SPECIALIZED IN UNITY 3D AND HTML5
BASED GAMES.
GAMIFYING USERS IN IT INDUSTRY, FIRE
& SAFETY INDUSTRY, RETAIL
JEWELLERY & MANUFACTURING.
THANK YOUPIXEL STUDIOS
W E A R E I D E A G E N E R A TO R S .
P O S S I B L E C R E A TO R S . P R O B L E M
S O L V E R S . F U T U R E D E S I G N E R S .
E N I G M A T I C C O D E R S . S H R E W D
S T R A T E G I S T S . R I S K TA K E R S .
A D D I C T I V E I N N O V A TO R S . A M I A B L E
C O N S U L TA N T S . W E A R E T H E B E S T
D I G I TA L P A R T N E R S YO U C O U L D F I N D
F O R YO U R B U S I N E S S .
W E A R E P I X E L S T U D I O S .
Copyright2015 Pixel Studios
All rights reserved.
For moredetails,
www.pixel-studios.com

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What is Gamification ?

  • 2. GAMIFICATION IS THE CONCEPT OF APPLYING GAME MECHANICS AND GAME DESIGN TECHNIQUES TO ENGAGE AND MOTIVATE PEOPLE TO ACHIEVE THEIR GOALS.
  • 3. IT IS THE INNOVATIVE AND CREATIVE USE OF CONTENT AND GAME MAKING TECHNIQUES TO ACHIEVE A REAL LIFE OBJECTIVE… “MAKING SOMETHING SERIOUS, FUN”
  • 4. GAMIFICATION MAIN PURPOSES IS TO ENGAGE, TEACH, ENTERTAIN AND MEASURE TO IMPROVE PLAYERS CONTRIBUTIONS AND PARTICIPATION.
  • 6. BEYOND BADGES AND EARNING POINTS, TRUE GAMIFICATION INVOLVES INTERACTION DESIGN, PSYCHOLOGY, AND BIG DATA TO ENABLE PERSONALIZED CHALLENGES , SOCIAL COMPETITION, GROUP COLLABORATION, AND MEANINGFUL REWARDS THAT TRULY MOTIVATE AND ENGAGE EMPLOYEES, CUSTOMERS AND ONLINE COMMUNITIES.
  • 7. MOTI VATE SA LES A ND MA R KETI NG TEA M B O O ST EMPLOYEE CO NTR I B UTI O N ENGA GE SER VI CE A ND SUPPO R T TEA MS A CCELER ATE EMPLOYEE D EVELO PMENT E M P LOY E E ENGAGEMENT
  • 8. GR O W YO UR A UD I ENCE I NCR EA SE CUSTO MER LOYA LTY I NCR EA SE SA LES A CTI VATE YO UR O NLI NE CO MMUNI TY E N G A G E CUSTOMERS
  • 11. GAMEMECHANICS Gamification is built upon 10 primary game mechanics, proven to motivate and engage users.
  • 12. F A S T F E E D B A C K Immediate feedback or response to actions
  • 13. T R A N S PA R E N C Y Metrics to show where they stand
  • 14. GOALS Missions or challenges | Short- and long-term goals to achieve
  • 15. BADGES Evidence of accomplishments
  • 16. LEVELING UP long-term or sustained achievement | Status within community
  • 17. O NB O A R D I NG Engaging and compelling way to learn
  • 18. COLLABORA TION As a team to accomplish larger tasks
  • 19. C O M PE T I T I O N How can I overtake my closest competitor? | Leaderboards
  • 20. CO MMUNI TY Goals, badges, competitions, and other mechanics.
  • 22. WE ARE TEAM OF 10 WITH 42 MAN YEARS OF EXPERIENCE IN GAMIFYING CUSTOMERS EXPERIENCE. SPECIALIZED IN UNITY 3D AND HTML5 BASED GAMES. GAMIFYING USERS IN IT INDUSTRY, FIRE & SAFETY INDUSTRY, RETAIL JEWELLERY & MANUFACTURING.
  • 23. THANK YOUPIXEL STUDIOS W E A R E I D E A G E N E R A TO R S . P O S S I B L E C R E A TO R S . P R O B L E M S O L V E R S . F U T U R E D E S I G N E R S . E N I G M A T I C C O D E R S . S H R E W D S T R A T E G I S T S . R I S K TA K E R S . A D D I C T I V E I N N O V A TO R S . A M I A B L E C O N S U L TA N T S . W E A R E T H E B E S T D I G I TA L P A R T N E R S YO U C O U L D F I N D F O R YO U R B U S I N E S S . W E A R E P I X E L S T U D I O S . Copyright2015 Pixel Studios All rights reserved. For moredetails, www.pixel-studios.com