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Wireframes:
What’s Their Deal?
Andrew Crawford, UX Designer
More Than Just a Blueprint
• Many people view wires as page layouts
• While layout is important it’s only one of the things that wireframes
address
• A more accurate description would be experience simulations
Wires & UX Design
• UX Design is built around the relationship between two things: Affordances
and Signifiers
• An affordance is an action a website or app allows users to do
• A signifier is what lets users know they can perform that action
Wires & UX Design
• In simplest terms, designing a user experience is the act of identifying
affordances and selecting appropriate signifiers
• After selecting signifiers, UX Designers put them together and document
them in wireframes
The Bigger Process
• Wires communicate the overall vision of what a project will be
• They do this by serving as a bridge between UX, Design, and
Content
The Bigger Process
• In addition to establishing the overall vision, wireframes allow us
to validate that vision
• They allow us to run user tests and catch issues before using
time and resources on development
Levels of Fidelity
• In most cases a “standard” wireframe at LB will have
• Designs for mobile, tablet and desktop
• Interactive mock ups of key features when appropriate
• In some instances we may need to create higher fidelity
prototypes, namely
• When we need something to run user tests on
• When a project includes complex functionality and interactions

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What Are Wireframes?

  • 2. More Than Just a Blueprint • Many people view wires as page layouts • While layout is important it’s only one of the things that wireframes address • A more accurate description would be experience simulations
  • 3. Wires & UX Design • UX Design is built around the relationship between two things: Affordances and Signifiers • An affordance is an action a website or app allows users to do • A signifier is what lets users know they can perform that action
  • 4. Wires & UX Design • In simplest terms, designing a user experience is the act of identifying affordances and selecting appropriate signifiers • After selecting signifiers, UX Designers put them together and document them in wireframes
  • 5. The Bigger Process • Wires communicate the overall vision of what a project will be • They do this by serving as a bridge between UX, Design, and Content
  • 6. The Bigger Process • In addition to establishing the overall vision, wireframes allow us to validate that vision • They allow us to run user tests and catch issues before using time and resources on development
  • 7. Levels of Fidelity • In most cases a “standard” wireframe at LB will have • Designs for mobile, tablet and desktop • Interactive mock ups of key features when appropriate • In some instances we may need to create higher fidelity prototypes, namely • When we need something to run user tests on • When a project includes complex functionality and interactions