The document provides an overview of computer system organization based on the Von Neumann architecture. It describes the key components of a computer system, including memory, I/O, the ALU, and control unit. It explains how these components work together in the fetch-decode-execute cycle. The document also discusses limitations of the Von Neumann model and introduces parallel processing as an alternative architectural approach.
This is a brief introductory lecture I conducted on von Neumann Architecture. Von Neumann is a fundamental computer hardware architecture based on the store program concept, designed by John von Neumann.
This document provides information about a computer systems course, including the lecturer, textbook, and recommended reading. It then summarizes the key topics that will be covered in the course, including computer structure, central processing unit components like registers and instruction cycles, memory hierarchy with caches, input/output techniques like programmed I/O and interrupt-driven I/O, and other concepts.
The document provides an overview of computer organization and architecture. It discusses that computer architecture focuses on the logical structure and behavior of a computer system, while computer organization deals with the physical implementation and operational attributes. The document also outlines the evolution of computers from early vacuum tube-based systems to modern multicore processors, noting increased processing speed, smaller component sizes, and larger memory capacities over time. It describes the classic Von Neumann architecture with separate memory and processing units, and how this basic structure is still prevalent in modern systems.
Computer organization & architecture chapter-1Shah Rukh Rayaz
The document provides an introduction to computer organization and architecture. It discusses the structure and function of computers, including data processing, storage, and movement functions. It also explains why this course is studied. The document then outlines the topics that will be covered in subsequent chapters, including computer evolution and performance, basic computer components and functions, and interconnection structures. It provides an overview of cache memory principles and the memory hierarchy in general.
The document discusses the components inside a CPU. It describes the motherboard, power supply, cooling fan, and drive bays that are inside the computer case. On the motherboard are the system clock, microprocessor, memory, chipset, and input/output buses. The CPU is made up of a control unit, instruction unit with ALU and FPU, registers, caches, and buses that connect the components. Common CPU components like the clock, control unit, and cache are also explained in detail.
Embedded systems contain processors designed to perform dedicated functions. They tightly integrate hardware and software to perform tasks like controlling quadcopters, engines, and satellites. Embedded systems have processors unlike general purpose CPUs in PCs. They are integral parts of larger systems. Microcontrollers are commonly used embedded systems that integrate a processor, memory, and I/O on a single chip. They include peripherals like timers, analog-to-digital converters, and communication protocols. The microcontroller acts as the brain that processes instructions from memory and transfers data through buses to peripherals and memory to control inputs and outputs.
This document provides an overview of basic computer architecture. It discusses the history of computers, components like the CPU, motherboard, and connections between parts. The document outlines CPU architecture including the fetch-decode-execute cycle and components like the ALU, control unit, and registers. It also describes memory, addressing, cache, and different memory types like RAM, ROM, and CMOS.
This is a brief introductory lecture I conducted on von Neumann Architecture. Von Neumann is a fundamental computer hardware architecture based on the store program concept, designed by John von Neumann.
This document provides information about a computer systems course, including the lecturer, textbook, and recommended reading. It then summarizes the key topics that will be covered in the course, including computer structure, central processing unit components like registers and instruction cycles, memory hierarchy with caches, input/output techniques like programmed I/O and interrupt-driven I/O, and other concepts.
The document provides an overview of computer organization and architecture. It discusses that computer architecture focuses on the logical structure and behavior of a computer system, while computer organization deals with the physical implementation and operational attributes. The document also outlines the evolution of computers from early vacuum tube-based systems to modern multicore processors, noting increased processing speed, smaller component sizes, and larger memory capacities over time. It describes the classic Von Neumann architecture with separate memory and processing units, and how this basic structure is still prevalent in modern systems.
Computer organization & architecture chapter-1Shah Rukh Rayaz
The document provides an introduction to computer organization and architecture. It discusses the structure and function of computers, including data processing, storage, and movement functions. It also explains why this course is studied. The document then outlines the topics that will be covered in subsequent chapters, including computer evolution and performance, basic computer components and functions, and interconnection structures. It provides an overview of cache memory principles and the memory hierarchy in general.
The document discusses the components inside a CPU. It describes the motherboard, power supply, cooling fan, and drive bays that are inside the computer case. On the motherboard are the system clock, microprocessor, memory, chipset, and input/output buses. The CPU is made up of a control unit, instruction unit with ALU and FPU, registers, caches, and buses that connect the components. Common CPU components like the clock, control unit, and cache are also explained in detail.
Embedded systems contain processors designed to perform dedicated functions. They tightly integrate hardware and software to perform tasks like controlling quadcopters, engines, and satellites. Embedded systems have processors unlike general purpose CPUs in PCs. They are integral parts of larger systems. Microcontrollers are commonly used embedded systems that integrate a processor, memory, and I/O on a single chip. They include peripherals like timers, analog-to-digital converters, and communication protocols. The microcontroller acts as the brain that processes instructions from memory and transfers data through buses to peripherals and memory to control inputs and outputs.
This document provides an overview of basic computer architecture. It discusses the history of computers, components like the CPU, motherboard, and connections between parts. The document outlines CPU architecture including the fetch-decode-execute cycle and components like the ALU, control unit, and registers. It also describes memory, addressing, cache, and different memory types like RAM, ROM, and CMOS.
The CPU acts as the brain of the computer and controls all functions. It has three main components: the control unit which directs operations, the ALU which performs calculations, and registers for temporary storage. The CPU fetches and decodes instructions from memory and directs the ALU and registers to perform operations. Faster CPUs are achieved through higher clock speeds, larger bus widths, cache memory, and parallel processing using multiple processors.
The document provides an overview of the key components inside a computer system unit, including the motherboard, processor, memory, ports, expansion slots, power supply, and bays. It describes the functions of the processor including its control unit, arithmetic logic unit, registers, machine cycle, and cooling technologies. It also discusses different types of memory such as RAM, ROM, cache, and flash memory. RAM is the primary memory that can be read from and written to by the CPU, while ROM stores permanent instructions. Cache memory helps improve processing speed. The document aims to explain the fundamental hardware components that make up a basic computer system.
Bca 2nd sem-u-1.2 digital logic circuits, digital componentRai University
This document provides an overview of computer organization and architecture. It discusses:
1) The von Neumann architecture model which forms the basis for modern computer design, including the main components of memory, ALU, control unit, and I/O.
2) How a computer executes programs by fetching instructions from memory, decoding them, and executing the appropriate operations.
3) The basics of machine language instructions, including data transfer, arithmetic, compare, branch, and control instructions. The document also provides examples of instruction formats and the fetch-decode-execute cycle.
1. The document discusses the structure and concepts of operating systems. It covers topics like what an operating system is, the history of operating systems, computer hardware components, different types of operating systems, and operating system concepts.
2. It describes the major components of an operating system including process management, memory management, file management, I/O management, protection and security, and operating system services.
3. It also discusses operating system structures like monolithic systems, layered systems, microkernels, and the client-server model. Examples are provided for each type of structure.
This document provides an overview of computer organization and architecture. It discusses how a general purpose computer bridges the gap between desired behaviors and underlying electronic devices. The Von Neumann architecture is described as a model for computer design consisting of memory, ALU, control unit, and I/O. The key components of a computer - memory subsystem, ALU, control unit, and I/O subsystem - are then explained in more detail. Finally, the document outlines how instructions are fetched, decoded and executed in a Von Neumann architecture computer to implement programs stored in memory.
The von Neumann architecture is a stored program architecture that uses a central processing unit (CPU), memory, and input/output interfaces. It introduced the concept of storing both program instructions and data in memory. The CPU contains a control unit, arithmetic logic unit (ALU), and registers. The control unit fetches instructions from memory and directs data flow. The ALU performs arithmetic and logic operations. Registers temporarily store data and instructions. Buses connect the main components and transfer data and instructions throughout the system. This architecture enables computers to be reprogrammable and laid the foundation for modern computer design.
B.sc cs-ii -u-1.2 digital logic circuits, digital componentRai University
This document provides an overview of computer organization and architecture. It defines computer architecture as consisting of an instruction set architecture (ISA) and machine organization. The ISA defines the logical view of the underlying hardware for executable programs, while machine organization describes the physical implementation of the ISA. The document also discusses the Von Neumann architecture, which is the basic design model for modern computers consisting of a processor, memory, and I/O. The processor contains an ALU, control unit, and registers, while the memory subsystem stores both programs and data.
This document provides an overview of the components inside a computer system. It discusses how computers represent data using binary numbers and bytes. It then describes the major internal components of a computer system unit including the motherboard, CPU, memory, expansion cards, and connections on the outside of the system unit. The document explains the role of the motherboard and lists the common components found on it such as the CPU, memory, chipset, and cache. It also discusses how CPUs process data and factors that determine processor performance.
This document provides an overview of computer organization and architecture. It discusses the objectives of studying this topic, which include understanding computer systems' components and interactions, making best use of software tools, and understanding complex tradeoffs in computer design. The document then covers levels of the computer hierarchy from the user level down to the digital logic level. It introduces the von Neumann model and architecture, describing the fetch-decode-execute cycle. Alternative non-von Neumann models like parallel processing and DNA computing are also briefly discussed.
This document provides an overview of input/output (I/O) hardware and software principles. It discusses various I/O devices including disks, clocks, and terminals. It describes I/O hardware components like controllers and memory-mapped I/O. It outlines I/O software layers including interrupt handlers, device drivers, operating system I/O functions, and user-level I/O. It also provides details on specific I/O topics such as disk formatting, error handling, scheduling algorithms, and terminal input/output software.
This document provides an overview of operating systems and computer system organization. It describes the basic components of a computer system including hardware, operating system, application programs, and users. It then discusses operating system functions like process management, memory management, storage management, and protection/security. It provides details on computer system architecture including multiprocessor systems and clustered systems. It also covers operating system structure for multiprogramming and timesharing systems.
Unit 2 processor&memory-organisationPavithra S
This document discusses processor and memory organization for embedded systems. It describes the structural units of a processor like the MAR, MDR, buses, BIU, IR, ID, CU, ALU, PC, and caches. It covers memory devices like ROM, RAM, SRAM, DRAM, and flash memory. It provides case studies on selecting a processor based on features like clock speed, performance needs, and power efficiency. The document aims to help with selecting appropriate processors and memory for different types of embedded systems.
This document provides an overview of processor and memory organization for embedded systems. It describes the main structural units in a processor like the control unit, arithmetic logic unit, registers, and caches. It also discusses different types of memory devices like ROM, RAM, and their selection for embedded applications. The document outlines how memory is allocated to program segments, blocks and memory mapping. It introduces direct memory access and interfacing of processors, memory and I/O devices.
This document provides an overview of basic computer architecture and components. It discusses the history of computers and introduces Arduino. The main computer components are described as the input/output units, memory/storage units, and the CPU. The motherboard diagram shows the northbridge, southbridge, and bus. The von Neumann and Harvard CPU architectures are explained. The CPU has three major components: the ALU, CU, and registers. Memory types like RAM, ROM, cache memory and their functions are also summarized.
This document discusses kernel synchronization in Linux. It begins by outlining kernel control paths and when synchronization is necessary, such as to prevent race conditions when kernel control paths are interleaved. It then describes various synchronization primitives like spin locks, semaphores, and RCU. Examples are given of how these primitives can be used to synchronize access to kernel data structures. Interrupt-aware versions of synchronization primitives are also outlined. The document concludes with examples of how race conditions are prevented for specific data structures and operations in the kernel.
The document provides an overview of computer function and interconnection. It discusses the basic components of a computer system including the CPU, memory, and I/O devices. It describes the Von Neumann architecture with a single memory to store both instructions and data. It then explains the fetch-execute cycle of instruction processing and how interrupts can alter the normal flow of a program. Finally, it discusses common interconnection structures like bus architectures and the elements involved in bus design.
This document discusses cache memory and memory systems. It begins by defining key characteristics of computer memory like location, capacity, unit of transfer, and access methods. It then covers cache memory in more detail, including cache organization, read operations, and different mapping functions like direct, associative, and set associative mapping. Examples are provided to illustrate these mapping techniques. The document also discusses memory hierarchy and how faster cache memory is used to improve performance of slower main memory.
Computer Organization: Introduction to Microprocessor and MicrocontrollerAmrutaMehata
This document provides information on microprocessors and microcontrollers. It discusses the key differences between microprocessors and microcontrollers, including that microcontrollers contain a processor core, memory and I/O pins on a single chip while microprocessors only contain a CPU. Examples of common microcontrollers and microprocessors are provided. The document also describes the functions, advantages, applications and architecture of microprocessors such as the Pentium. It provides details on the 8051 microcontroller including its 8-bit ALU.
The central processing unit by group 5 2015Tendai Karuma
The document summarizes a group presentation on computer components and architecture. It introduces 12 group members and identifies their roles in presenting on topics such as the CPU, motherboard, control unit, arithmetic logic unit, processor, main memory, and system bus. Valerie Nhachi presents on the brief history of CPUs. Tendai Kufa discusses the role of the motherboard. Portia Maramba's topic is the control unit, while Biboy Nyazwigo covers the arithmetic logic unit. The document provides details on each of these components and their functions.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
The CPU acts as the brain of the computer and controls all functions. It has three main components: the control unit which directs operations, the ALU which performs calculations, and registers for temporary storage. The CPU fetches and decodes instructions from memory and directs the ALU and registers to perform operations. Faster CPUs are achieved through higher clock speeds, larger bus widths, cache memory, and parallel processing using multiple processors.
The document provides an overview of the key components inside a computer system unit, including the motherboard, processor, memory, ports, expansion slots, power supply, and bays. It describes the functions of the processor including its control unit, arithmetic logic unit, registers, machine cycle, and cooling technologies. It also discusses different types of memory such as RAM, ROM, cache, and flash memory. RAM is the primary memory that can be read from and written to by the CPU, while ROM stores permanent instructions. Cache memory helps improve processing speed. The document aims to explain the fundamental hardware components that make up a basic computer system.
Bca 2nd sem-u-1.2 digital logic circuits, digital componentRai University
This document provides an overview of computer organization and architecture. It discusses:
1) The von Neumann architecture model which forms the basis for modern computer design, including the main components of memory, ALU, control unit, and I/O.
2) How a computer executes programs by fetching instructions from memory, decoding them, and executing the appropriate operations.
3) The basics of machine language instructions, including data transfer, arithmetic, compare, branch, and control instructions. The document also provides examples of instruction formats and the fetch-decode-execute cycle.
1. The document discusses the structure and concepts of operating systems. It covers topics like what an operating system is, the history of operating systems, computer hardware components, different types of operating systems, and operating system concepts.
2. It describes the major components of an operating system including process management, memory management, file management, I/O management, protection and security, and operating system services.
3. It also discusses operating system structures like monolithic systems, layered systems, microkernels, and the client-server model. Examples are provided for each type of structure.
This document provides an overview of computer organization and architecture. It discusses how a general purpose computer bridges the gap between desired behaviors and underlying electronic devices. The Von Neumann architecture is described as a model for computer design consisting of memory, ALU, control unit, and I/O. The key components of a computer - memory subsystem, ALU, control unit, and I/O subsystem - are then explained in more detail. Finally, the document outlines how instructions are fetched, decoded and executed in a Von Neumann architecture computer to implement programs stored in memory.
The von Neumann architecture is a stored program architecture that uses a central processing unit (CPU), memory, and input/output interfaces. It introduced the concept of storing both program instructions and data in memory. The CPU contains a control unit, arithmetic logic unit (ALU), and registers. The control unit fetches instructions from memory and directs data flow. The ALU performs arithmetic and logic operations. Registers temporarily store data and instructions. Buses connect the main components and transfer data and instructions throughout the system. This architecture enables computers to be reprogrammable and laid the foundation for modern computer design.
B.sc cs-ii -u-1.2 digital logic circuits, digital componentRai University
This document provides an overview of computer organization and architecture. It defines computer architecture as consisting of an instruction set architecture (ISA) and machine organization. The ISA defines the logical view of the underlying hardware for executable programs, while machine organization describes the physical implementation of the ISA. The document also discusses the Von Neumann architecture, which is the basic design model for modern computers consisting of a processor, memory, and I/O. The processor contains an ALU, control unit, and registers, while the memory subsystem stores both programs and data.
This document provides an overview of the components inside a computer system. It discusses how computers represent data using binary numbers and bytes. It then describes the major internal components of a computer system unit including the motherboard, CPU, memory, expansion cards, and connections on the outside of the system unit. The document explains the role of the motherboard and lists the common components found on it such as the CPU, memory, chipset, and cache. It also discusses how CPUs process data and factors that determine processor performance.
This document provides an overview of computer organization and architecture. It discusses the objectives of studying this topic, which include understanding computer systems' components and interactions, making best use of software tools, and understanding complex tradeoffs in computer design. The document then covers levels of the computer hierarchy from the user level down to the digital logic level. It introduces the von Neumann model and architecture, describing the fetch-decode-execute cycle. Alternative non-von Neumann models like parallel processing and DNA computing are also briefly discussed.
This document provides an overview of input/output (I/O) hardware and software principles. It discusses various I/O devices including disks, clocks, and terminals. It describes I/O hardware components like controllers and memory-mapped I/O. It outlines I/O software layers including interrupt handlers, device drivers, operating system I/O functions, and user-level I/O. It also provides details on specific I/O topics such as disk formatting, error handling, scheduling algorithms, and terminal input/output software.
This document provides an overview of operating systems and computer system organization. It describes the basic components of a computer system including hardware, operating system, application programs, and users. It then discusses operating system functions like process management, memory management, storage management, and protection/security. It provides details on computer system architecture including multiprocessor systems and clustered systems. It also covers operating system structure for multiprogramming and timesharing systems.
Unit 2 processor&memory-organisationPavithra S
This document discusses processor and memory organization for embedded systems. It describes the structural units of a processor like the MAR, MDR, buses, BIU, IR, ID, CU, ALU, PC, and caches. It covers memory devices like ROM, RAM, SRAM, DRAM, and flash memory. It provides case studies on selecting a processor based on features like clock speed, performance needs, and power efficiency. The document aims to help with selecting appropriate processors and memory for different types of embedded systems.
This document provides an overview of processor and memory organization for embedded systems. It describes the main structural units in a processor like the control unit, arithmetic logic unit, registers, and caches. It also discusses different types of memory devices like ROM, RAM, and their selection for embedded applications. The document outlines how memory is allocated to program segments, blocks and memory mapping. It introduces direct memory access and interfacing of processors, memory and I/O devices.
This document provides an overview of basic computer architecture and components. It discusses the history of computers and introduces Arduino. The main computer components are described as the input/output units, memory/storage units, and the CPU. The motherboard diagram shows the northbridge, southbridge, and bus. The von Neumann and Harvard CPU architectures are explained. The CPU has three major components: the ALU, CU, and registers. Memory types like RAM, ROM, cache memory and their functions are also summarized.
This document discusses kernel synchronization in Linux. It begins by outlining kernel control paths and when synchronization is necessary, such as to prevent race conditions when kernel control paths are interleaved. It then describes various synchronization primitives like spin locks, semaphores, and RCU. Examples are given of how these primitives can be used to synchronize access to kernel data structures. Interrupt-aware versions of synchronization primitives are also outlined. The document concludes with examples of how race conditions are prevented for specific data structures and operations in the kernel.
The document provides an overview of computer function and interconnection. It discusses the basic components of a computer system including the CPU, memory, and I/O devices. It describes the Von Neumann architecture with a single memory to store both instructions and data. It then explains the fetch-execute cycle of instruction processing and how interrupts can alter the normal flow of a program. Finally, it discusses common interconnection structures like bus architectures and the elements involved in bus design.
This document discusses cache memory and memory systems. It begins by defining key characteristics of computer memory like location, capacity, unit of transfer, and access methods. It then covers cache memory in more detail, including cache organization, read operations, and different mapping functions like direct, associative, and set associative mapping. Examples are provided to illustrate these mapping techniques. The document also discusses memory hierarchy and how faster cache memory is used to improve performance of slower main memory.
Computer Organization: Introduction to Microprocessor and MicrocontrollerAmrutaMehata
This document provides information on microprocessors and microcontrollers. It discusses the key differences between microprocessors and microcontrollers, including that microcontrollers contain a processor core, memory and I/O pins on a single chip while microprocessors only contain a CPU. Examples of common microcontrollers and microprocessors are provided. The document also describes the functions, advantages, applications and architecture of microprocessors such as the Pentium. It provides details on the 8051 microcontroller including its 8-bit ALU.
The central processing unit by group 5 2015Tendai Karuma
The document summarizes a group presentation on computer components and architecture. It introduces 12 group members and identifies their roles in presenting on topics such as the CPU, motherboard, control unit, arithmetic logic unit, processor, main memory, and system bus. Valerie Nhachi presents on the brief history of CPUs. Tendai Kufa discusses the role of the motherboard. Portia Maramba's topic is the control unit, while Biboy Nyazwigo covers the arithmetic logic unit. The document provides details on each of these components and their functions.
Programming Foundation Models with DSPy - Meetup SlidesZilliz
Prompting language models is hard, while programming language models is easy. In this talk, I will discuss the state-of-the-art framework DSPy for programming foundation models with its powerful optimizers and runtime constraint system.
This presentation provides valuable insights into effective cost-saving techniques on AWS. Learn how to optimize your AWS resources by rightsizing, increasing elasticity, picking the right storage class, and choosing the best pricing model. Additionally, discover essential governance mechanisms to ensure continuous cost efficiency. Whether you are new to AWS or an experienced user, this presentation provides clear and practical tips to help you reduce your cloud costs and get the most out of your budget.
Dandelion Hashtable: beyond billion requests per second on a commodity serverAntonios Katsarakis
This slide deck presents DLHT, a concurrent in-memory hashtable. Despite efforts to optimize hashtables, that go as far as sacrificing core functionality, state-of-the-art designs still incur multiple memory accesses per request and block request processing in three cases. First, most hashtables block while waiting for data to be retrieved from memory. Second, open-addressing designs, which represent the current state-of-the-art, either cannot free index slots on deletes or must block all requests to do so. Third, index resizes block every request until all objects are copied to the new index. Defying folklore wisdom, DLHT forgoes open-addressing and adopts a fully-featured and memory-aware closed-addressing design based on bounded cache-line-chaining. This design offers lock-free index operations and deletes that free slots instantly, (2) completes most requests with a single memory access, (3) utilizes software prefetching to hide memory latencies, and (4) employs a novel non-blocking and parallel resizing. In a commodity server and a memory-resident workload, DLHT surpasses 1.6B requests per second and provides 3.5x (12x) the throughput of the state-of-the-art closed-addressing (open-addressing) resizable hashtable on Gets (Deletes).
HCL Notes und Domino Lizenzkostenreduzierung in der Welt von DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-und-domino-lizenzkostenreduzierung-in-der-welt-von-dlau/
DLAU und die Lizenzen nach dem CCB- und CCX-Modell sind für viele in der HCL-Community seit letztem Jahr ein heißes Thema. Als Notes- oder Domino-Kunde haben Sie vielleicht mit unerwartet hohen Benutzerzahlen und Lizenzgebühren zu kämpfen. Sie fragen sich vielleicht, wie diese neue Art der Lizenzierung funktioniert und welchen Nutzen sie Ihnen bringt. Vor allem wollen Sie sicherlich Ihr Budget einhalten und Kosten sparen, wo immer möglich. Das verstehen wir und wir möchten Ihnen dabei helfen!
Wir erklären Ihnen, wie Sie häufige Konfigurationsprobleme lösen können, die dazu führen können, dass mehr Benutzer gezählt werden als nötig, und wie Sie überflüssige oder ungenutzte Konten identifizieren und entfernen können, um Geld zu sparen. Es gibt auch einige Ansätze, die zu unnötigen Ausgaben führen können, z. B. wenn ein Personendokument anstelle eines Mail-Ins für geteilte Mailboxen verwendet wird. Wir zeigen Ihnen solche Fälle und deren Lösungen. Und natürlich erklären wir Ihnen das neue Lizenzmodell.
Nehmen Sie an diesem Webinar teil, bei dem HCL-Ambassador Marc Thomas und Gastredner Franz Walder Ihnen diese neue Welt näherbringen. Es vermittelt Ihnen die Tools und das Know-how, um den Überblick zu bewahren. Sie werden in der Lage sein, Ihre Kosten durch eine optimierte Domino-Konfiguration zu reduzieren und auch in Zukunft gering zu halten.
Diese Themen werden behandelt
- Reduzierung der Lizenzkosten durch Auffinden und Beheben von Fehlkonfigurationen und überflüssigen Konten
- Wie funktionieren CCB- und CCX-Lizenzen wirklich?
- Verstehen des DLAU-Tools und wie man es am besten nutzt
- Tipps für häufige Problembereiche, wie z. B. Team-Postfächer, Funktions-/Testbenutzer usw.
- Praxisbeispiele und Best Practices zum sofortigen Umsetzen
Salesforce Integration for Bonterra Impact Management (fka Social Solutions A...Jeffrey Haguewood
Sidekick Solutions uses Bonterra Impact Management (fka Social Solutions Apricot) and automation solutions to integrate data for business workflows.
We believe integration and automation are essential to user experience and the promise of efficient work through technology. Automation is the critical ingredient to realizing that full vision. We develop integration products and services for Bonterra Case Management software to support the deployment of automations for a variety of use cases.
This video focuses on integration of Salesforce with Bonterra Impact Management.
Interested in deploying an integration with Salesforce for Bonterra Impact Management? Contact us at sales@sidekicksolutionsllc.com to discuss next steps.
How to Interpret Trends in the Kalyan Rajdhani Mix Chart.pdfChart Kalyan
A Mix Chart displays historical data of numbers in a graphical or tabular form. The Kalyan Rajdhani Mix Chart specifically shows the results of a sequence of numbers over different periods.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
Taking AI to the Next Level in Manufacturing.pdfssuserfac0301
Read Taking AI to the Next Level in Manufacturing to gain insights on AI adoption in the manufacturing industry, such as:
1. How quickly AI is being implemented in manufacturing.
2. Which barriers stand in the way of AI adoption.
3. How data quality and governance form the backbone of AI.
4. Organizational processes and structures that may inhibit effective AI adoption.
6. Ideas and approaches to help build your organization's AI strategy.
Fueling AI with Great Data with Airbyte WebinarZilliz
This talk will focus on how to collect data from a variety of sources, leveraging this data for RAG and other GenAI use cases, and finally charting your course to productionalization.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
For the full video of this presentation, please visit: https://www.edge-ai-vision.com/2024/06/temporal-event-neural-networks-a-more-efficient-alternative-to-the-transformer-a-presentation-from-brainchip/
Chris Jones, Director of Product Management at BrainChip , presents the “Temporal Event Neural Networks: A More Efficient Alternative to the Transformer” tutorial at the May 2024 Embedded Vision Summit.
The expansion of AI services necessitates enhanced computational capabilities on edge devices. Temporal Event Neural Networks (TENNs), developed by BrainChip, represent a novel and highly efficient state-space network. TENNs demonstrate exceptional proficiency in handling multi-dimensional streaming data, facilitating advancements in object detection, action recognition, speech enhancement and language model/sequence generation. Through the utilization of polynomial-based continuous convolutions, TENNs streamline models, expedite training processes and significantly diminish memory requirements, achieving notable reductions of up to 50x in parameters and 5,000x in energy consumption compared to prevailing methodologies like transformers.
Integration with BrainChip’s Akida neuromorphic hardware IP further enhances TENNs’ capabilities, enabling the realization of highly capable, portable and passively cooled edge devices. This presentation delves into the technical innovations underlying TENNs, presents real-world benchmarks, and elucidates how this cutting-edge approach is positioned to revolutionize edge AI across diverse applications.
Digital Banking in the Cloud: How Citizens Bank Unlocked Their MainframePrecisely
Inconsistent user experience and siloed data, high costs, and changing customer expectations – Citizens Bank was experiencing these challenges while it was attempting to deliver a superior digital banking experience for its clients. Its core banking applications run on the mainframe and Citizens was using legacy utilities to get the critical mainframe data to feed customer-facing channels, like call centers, web, and mobile. Ultimately, this led to higher operating costs (MIPS), delayed response times, and longer time to market.
Ever-changing customer expectations demand more modern digital experiences, and the bank needed to find a solution that could provide real-time data to its customer channels with low latency and operating costs. Join this session to learn how Citizens is leveraging Precisely to replicate mainframe data to its customer channels and deliver on their “modern digital bank” experiences.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
2. Learning Objectives (1 of 2)
• Enumerate the characteristics of the Von Neumann
architecture
• Describe the components of a random access
memory system, including how fetch and store
operations work, and the use of cache memory to
speed up access time
• Diagram the components of a typical
arithmetic/logic unit (ALU) and illustrate how the
ALU data path operates
3. Learning Objectives (2 of 2)
• Describe the operation of the control unit and
explain how it implements the stored program
characteristic of the Von Neumann architecture
• List and explain the types of instructions in a typical
instruction set, and how instructions are commonly
encoded
• Diagram the organization of a typical Von Neumann
machine
• Show the sequence of steps, using the book’s
notation, in the fetch, decode, and execute cycle to
perform a typical instruction
4. Introduction (1 of 2)
• This chapter changes the level of abstraction and
focuses on a higher level of computer system
construction
• Focus on functional units and computer
organization
• A hierarchy of abstractions hides unnecessary
details
• Change focus from transistors to gates and to
circuits as the basic unit
• Discusses in detail the Von Neumann architecture
6. The Components of a Computer System
(1 of 2)
Von Neumann architecture is the foundation for
nearly all modern computers
• The four major subsystems of the Von Neumann
architecture
– Memory
– Input/output
– Arithmetic/logic unit (ALU)
– Control Unit
ALU and control unit are often bundled inside the
central processing unit (CPU)
8. The Components of a Computer System
Memory and Cache (1 of 9)
• Memory: functional unit where data is stored/retrieved
• Random access memory (RAM)
– Organized into cells, each given a unique address
– Equal time to access any cell
– Cell values may be read and changed
• Read-only memory (ROM): A type of RAM with
prerecorded information that cannot be modified or
changed
• Cell size/memory width is typically 8 bits
• Maximum memory size/address space is 2N, where
N is length of address
10. The Components of a Computer System
Memory and Cache (3 of 9)
N Maximum Memory Size (2N)
16 65,536
20 1,048,576
22 4,194,304
24 16,777,216
32 4,294,967,296
40 1,099,511,627,776
50 1,125,899,906,842,624
11. The Components of a Computer System
Memory and Cache (4 of 9)
• Fetch: retrieve from memory (nondestructive
fetch)
• Store: write to memory (destructive store)
• Memory access time
– Time required to fetch/store
– Modern RAM requires 5-10 nanoseconds
• Memory address register (MAR) holds memory
address to access
• Memory data register (MDR) receives data from
fetch and holds data to be stored
12. The Components of a Computer System
Memory and Cache (5 of 9)
• Memory system circuits: decoder and fetch/store
controller
• Decoder converts MAR into signal to a specific
memory cell
– One-dimensional versus two-dimensional memory
organization
• Fetch/Store controller ► traffic cop for MDR
– Takes in a signal that indicates fetch or store
– Routes data flow to/from memory cells and MDR
15. The Components of a Computer System
Memory and Cache (9 of 9)
• RAM speeds increased more slowly than CPU
speeds
• Cache memory is fast but expensive
– Built into the CPU for fast access times
• Principle of locality
– Values close to recently accessed memory are more
likely to be accessed
– Load neighbors into cache and keep recent values
there
• Cache hit rate: percentage of times values are
found in cache
17. The Components of a Computer System
Input/Output and Mass Storage
• Input/output (I/O) connects the processor to the
outside world
– Humans: keyboard, monitor, etc.
– Data storage: hard drive, DVD, flash drive
– Other computers: network
• RAM = volatile memory (gone without power)
• Mass storage systems = nonvolatile memory
– Direct access storage devices (DASDs)
– Sequential access storage devices (SASDs)
18. The Components of a Computer System
I/O and Mass Storage (1 of 6)
DASDs
• Disks: Hard drives and optical media (CDs/DVDs)
– Tracks: concentric rings around the disk surface
– Sectors: fixed size segments of tracks, unit of
retrieval
– Time to retrieve data based on
Seek time
Latency
Transfer time
• Other nondisk DASDs: flash memory and solid-
state drives (random access mass storage)
20. The Components of a Computer System
I/O and Mass Storage (3 of 6)
• DASDs and SASDs are orders of magnitude slower
than RAM: (microseconds or milliseconds).
• I/O Controller manages data transfer with slow I/O
devices, freeing processor to do other work.
• Controller sends an interrupt signal to processor
when I/O task is done.
22. The Components of a Computer System
The Arithmetic/Logic Unit
• ALU is part of the processor
• Contains circuits for arithmetic
– Addition, subtraction, multiplication, and division
• Contains circuits for comparison and logic
– Equality, and, or, not
• Contains registers: high-speed, dedicated memory
connected to circuits
• Data path: how information flows in the ALU
– From registers to circuits
– From circuits back to registers
26. The Components of a Computer System
The ALU (1 of 4)
• How is the operation to perform chosen?
– Option 1: decoder signals one circuit to run.
– Option 2: run all circuits, multiplexer selects one
output from all circuits.
• In practice, option 2 is usually chosen.
27. The Components of a Computer System
The ALU (2 of 4)
• Information flow
– Data comes in from outside to registers
– Signal comes from registers to ALU
– Signal moves from ALU to multiplexer
– Multiplexer selects the value to keep and discards
the rest
– Result from the multiplexer goes back to the register
and then to outside
30. The Components of a Computer System
The Control Unit (1 of 9)
• Stored program characteristic
– Programs are encoded in binary and stored in
computer’s memory
• Control unit fetches instructions from memory,
decodes them, and executes them
• Instructions encoded
– Operation code (op code) tells which operation
– Addresses tell which memory addresses/registers to
operate on
32. The Components of a Computer System
The Control Unit (3 of 9)
• Machine language
– Binary strings encode instructions
– Instructions can be carried out by hardware
– Sequences of instructions encode algorithms
• Instruction set
– Instructions implemented by a particular chip
– Each kind of processor has a different instruction set
(speaks a different language)
33. The Components of a Computer System
The Control Unit (4 of 9)
• Reduced instruction set computer (RISC)
– Small instruction sets
– Each instruction highly optimized
– Easy to design hardware
• Complex instruction set computer (CISC)
– Large instruction set
– Single instruction can do a lot of work
– Complex to design hardware
• Modern hardware is a compromise between RISC
and CISC
34. The Components of a Computer System
The Control Unit (5 of 9)
Instruction set examples:
• Data transfer, e.g., move data from memory to
register
• Arithmetic, e.g., add, but also AND
• Comparison: compare two values
• Branch: change to a nonsequential instruction
– Branching allows for conditional and loop forms
– E.g., JUMPLT a = If previous comparison of A and B
found A < B, then jump to instruction at address a
36. The Components of a Computer System
The Control Unit (7 of 9)
Control unit contains:
• Program counter (PC) register: holds address of
next instruction
• Instruction register (IR): holds encoding of current
instruction
• Instruction decoder circuit
– Decodes op code of instruction and signals helper
circuits, one per instruction
Helpers send addresses to proper circuits
Helpers signal ALU, I/O controller, and memory
40. Putting the Pieces Together—the Von
Neumann Architecture (1 of 9)
• Combine previous pieces: Von Neumann machine
• Fetch/decode/execute phase
– Machine repeats until HALT instruction or error
– Also called Von Neumann cycle
• Fetch phase: get next instruction into memory
• Decode phase: instruction decoder gets op code
• Execute phase: different for each instruction
42. Putting the Pieces Together—the Von
Neumann Architecture (3 of 9)
Notation for computer’s behavior
CON(A) Contents of memory cell A
A → B Send value in register A to register B
(special registers: PC, MAR, MDR, IR,
ALU, R, GT, EQ, LT, +1)
FETCH Initiate a memory fetch operation
STORE Initiate a memory store operation
ADD Instruct the ALU to select the output of
the adder circuit
SUBTRACT Instruct the ALU to select the output of
the subtract circuit
43. Putting the Pieces Together—the Von
Neumann Architecture (4 of 9)
Fetch phase
1. PC → MAR Send address in PC to MAR
2. FETCH Initiate fetch, data to MDR
3. MDR → IR Move instruction in MDR to IR
4. PC + 1 → PC Add one to PC
Decode phase
1. IRop → instruction decoder
45. Putting the Pieces Together—the Von
Neumann Architecture (6 of 9)
Execution phase
LOAD X meaning CON(X) → R
1. IRaddr → MAR Send address X to MAR
2. FETCH Initiate fetch, data to MDR
3. MDR → R Copy data in MDR into R
STORE X meaning R → CON(X)
1. IRaddr → MAR Send address X to MAR
2. R → MDR Send data in R to MDR
3. STORE Initiate store of MDR to X
46. Putting the Pieces Together—the Von
Neumann Architecture (7 of 9)
ADD X meaning R + CON(X) → R
1. IRaddr → MAR Send address X to MAR
2. FETCH Initiate fetch, data to MDR
3. MDR → ALU Send data in MDR to ALU
4. R → ALU Send data in R to ALU
5. ADD Select ADD circuit as result
6. ALU → R Copy selected result to R
JUMP X meaning get next instruction from X
1. IRaddr → PC Send address X to PC
47. Putting the Pieces Together—the Von
Neumann Architecture (8 of 9)
COMPARE X meaning:
if CON(X) > R, then GT = 1, else 0
if CON(X) = R, then EQ = 1, else 0
if CON(X) < R, then LT = 1, else 0
1. IRaddr → MAR Send address X to MAR
2. FETCH Initiate fetch, data to MDR
3. MDR → ALU Send data in MDR to ALU
4. R → ALU Send data in R to ALU
5. SUBTRACT Evaluate CON(X) – R
Sets EQ, GT, and LT
48. Putting the Pieces Together—the Von
Neumann Architecture (9 of 9)
JUMPGT X meaning:
if GT = 1, then jump to X,
else continue to next instruction
1. IF GT = 1 THEN IRaddr → PC
49. Non–Von Neumann Architectures (1 of 6)
• Problems to solve are always larger
• Computer chip speeds no longer increase
exponentially
• Reducing size puts gates closer together, faster
– Speed of light pertains to signals through wire
– Cannot put gates much closer together
– Heat production increases too fast
• Von Neumann bottleneck: inability of sequential
machines to handle larger problems
51. Non–Von Neumann Architectures (3 of 6)
• Non–Von Neumann architectures
– Other ways to organize computers
– Most are experimental/theoretical, EXCEPT parallel
processing
• Parallel processing
– Many processing units operating at the same time
– Supercomputers (in the past)
– Desktop multicore machines and “the cloud” (in the
present)
– Quantum computing (in the future)
52. Non–Von Neumann Architectures (4 of 6)
MIMD parallel processing
• Multiple instruction stream/Multiple data streams
– Cluster computing
• Multiple, independent processors
• Each ALU operates on its own data
• Each processor can operate independently
– On its own data
– On its own program
– At its own rate
54. Non–Von Neumann Architectures (6 of 6)
Varieties of MIMD systems
• Special-purpose systems: newer supercomputers
• Cluster computing: standard machines
communicating over LAN or WAN
• Grid computing: machines of varying power, over
large distances/Internet
– Examples
SETI project
BOINC at Berkley
• Hot research area ► parallel algorithms
– Need to take advantage of all this processing power
55. Summary (1 of 2)
• We must abstract in order to manage system
complexity—no more writing instructions in machine
language.
• Von Neumann architecture is standard for modern
computing.
• Von Neumann machines have memory, I/O, ALU, and
control unit; programs are stored in memory;
execution is sequential unless program says
otherwise.
• Memory is organized into addressable cells; data is
fetched and stored based on MAR and MDR; uses
decoder and fetch/store controller.
56. Summary (2 of 2)
• Mass data storage is nonvolatile; disks store and
fetch sectors of data stored in tracks.
• I/O is slow, needs dedicated controller to free CPU.
• ALU performs computations, moving data to/from
dedicated registers.
• Control unit fetches, decodes, and executes
instructions; instructions are written in machine
language.
• Parallel processing architectures can perform
multiple instructions at one time.