This document summarizes a webinar about converting iOS code to Android code using MyAppConverter. It outlines the agenda which includes an introduction to MyAppConverter, how to do a successful conversion, and how to use the Sprite4Droid plugin. It provides details on signing up for MyAppConverter, preparing an iOS project for conversion, performing the conversion process, and getting support. It also covers how to use a converted Android project, including importing into Android Studio or Eclipse, and resolving common issues. Finally, it discusses what Sprite4Droid is, how to install the plugin, and how to create and use Sprite4Droid projects in Android.
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4. Webinar recording and slides will be emailed to all attendees and
registrants. Unanswered questions during the Q&A will be answered in the
Forum (forum.myappconverter.com/c/webinars)
All lines are muted during the
entire webinar; use the chat panel
for questions
Q&A at the end of the
presentation for 30 minutes
Tweet using #myappconverter for
live discussion (during and after)
House Keeping Rules
5. Target Audience
• Both iOS and Android developers
• Hybrid/Cross-Platform mobile developers
6. Today, you will learn
• What MyAppConverter is (5 mins)
• How to use it & do a successful conversion (15 mins)
• What Sprite4Droid® Plugin is and how to use it (15 mins)
7. Agenda
• Introduction to MyAppConverter
• How to do a successful conversion
• How to use Sprite4droid®
• Q&A
8. The world’s first true native to native
mobile code converter
What is MyAppConverter?
A community site where developers can
use the code conversion service, share
knowledge & experience and help each
other
9. Benefits
No SDK to download
Instantly & Automatically Native Code
Conversion (Online or via IDE plugin)
All platforms
Currently supporting iOS to
Android & will be extended to
other platforms
No Runtime
Your converted code is native
with no embedded runtime for
maximum performance
Peace of Mind
We don’t store or share any
code. We delete the code after
the download
10. Cloud based iOS 7.1 to Android
Kitkat code conversion.
myappconverter.com/coverage
Members support through
9am to 12am GMT online chat,
member’s forum and email.
3 app code conversions with
compressed file up to 30 Mb. Beta
ends 30th April.
Public beta
11. Members can share their expertise, knowledge and
experience across different platforms and devices
through MyAppConverter Forum
Get help on how to finish the non
converted code
Establish contacts with key
experts in their area (iOS,
Android, Java, etc…)
Participate in active discussions to
drive the roadmap
MyAppConverter Community
12. Agenda
• Introduction to MyAppConverter
• How to do a successful Conversion
• How to use Sprite4droid®
• Q&A
13. Signing up and activating your
account
What’s next? How to use
your Android converted
project
Getting ready for your first
conversion
How to do a successful conversion
14. Signing up and activating your
account
What’s next? How to use
your Android converted
project
Getting ready for your first
conversion
How to do a successful conversion
17. Signing up and activating your
account
What’s next? How to use
your Android converted
project
Getting ready for your first
conversion
How to do a successful conversion
18. Start your first conversion
• Compressed file should contain the
iOS project and source code and
NOT the .ipa
• Before compressing your iOS
project, it must compile
successfully under Xcode 5.1 in
your machine
• Your iOS project should be
developed under iOS 7.1
19. Preparing your iOS project for upload
Make sure :
• All files are copied inside your project, not linked
• In case you use source control (SVN or Git) ; disconnect
your project and clean it.
• Compress with a valid name [a-zA-Z0-9]
20. Let’s start the conversion
Uploading your iOS zipped project
27. Signing up and activating your
account
What’s next? How to use
your Android converted
project
Getting ready for your first
conversion
How to do a successful conversion
28. What’s next? How to use your Android
converted project
1. Required skills
2. System requirements
3. Use Case:
• How to import your converted project in Eclipse & Android-Studio
• How to clean & build project
• How to run your application in Android Emulator
4. Common issues found after the conversion (during the beta)
29. Required skills
• Java Language : http://docs.oracle.com/javase/tutorial/java/
• XML
• Android Framework: https://developer.android.com/training/index.html
30. System requirements
OS:
Mac/Linux/Windows (32bit, 64bit)
4 GB RAM recommended
At least 1 GB for Android SDK, emulator system images
Java:
Java Development Kit 7 (JDK 7)
IDE:
Eclipse + ADT ( http://developer.android.com/sdk/installing/installing-adt.html )
Android SDK ( http://developer.android.com/sdk/installing/index.html )
Android Studio ( http://developer.android.com/sdk/index.html )
31. Use Case : iOS UIKit based Tetris implementation
UITetris Credits: Charles Magahern
https://github.com/zanneth/UITetris
Android/MyAppConverter project link:
https://github.com/MyAppConverter/UITetris “Xcode View of the Project”
47. Most common issues found after the conversion
(during the beta)
Compilation Errors due to :
Converted resource naming vs Android resources naming conventions
Missing methods implementation
Missing imports
iOS Frameworks/Libraries/Methods we currently don’t suppor
Android XML Layout Properties
Android Manifest min SDK
51. Unmapped Framework :
OpenAL
What to do :
1. Tell us in the Forum
2. Use MyAppConverter Alternative mapped Framework
3. Edit the code and complete it manually
4. Check for the latest coverage update : myappconverter.com/coverage
Framework Coverage
53. Converted Android Project vs Library API Level
Build error :
Converted application min SDK < MyAppConverter min SDK
Fix : add “Override Library”
54. Signing up and activating your
account
What’s next? How to use
your Android converted
project
Getting ready for your first
conversion
How to do a successful conversion
55. Agenda
• Introduction to MyAppConverter
• How to do a successful Conversion
• How to use Sprite4Droid®
• Q&A
56. What Sprite4Droid ® is, who it is for
and how to install and use the
plug-in
DemoGetting ready for your first
Sprite4Droid ® project
What is and how to use Sprite4Droid ®
57. What is Sprite4Droid ®, who is it for
and how to install the plug-in and
use it
DemoGetting ready for your first
Sprite4Droid ® project
How to use Sprite4Droid ®
58. What is Sprite4Droid ®?
It’s a plug-in for the Eclipse IDE
(Supported versions : Kepler Service
Release 2 or Luna Release 1 (4.4.1))
Bringing SpriteKit
functionalities to Android
SpriteKit developers can use the plug-in to create
SpriteKit games in Android Environment
Java Developers who want to use SpriteKit in Android
with minimum effort
60. Plugin Installation
Step 2 : Select the Button Add... then copy this link to the location
field:http://www.myappconverter.com/static/frameworks/sprite4droid/Plugin/
61. Plugin Installation
Step 3: The Plugin site will be then added to the list,
Select The Sprite4Droid Component then , Click Next and follow the installation process.
62. What is Sprite4Droid ®, who is it for
and how to install the plug-in and
use it
DemoGetting ready for your first
Sprite4Droid ® project
How to use Sprite4Droid ®
65. Your first project
Step 3 : Select the Build Target, make sure to have the android
SDK configured in your Eclipse environment
66. Your first project
Step 4 : Enter your Application Name, package name, and the
minimum SDK supported by your application.
You can also check the Create a Test Project checkbox if you want
to create a Test Project.
Finally, Click Finish to create your Sprite4Droid project.
69. What is Sprite4Droid ®, who is it for
and how to install the plug-in and
use it
Demo
Getting ready for your first
Sprite4Droid ® project
How to use Sprite4Droid ®
70. You will learn
• How to add a scene
• How to add an SKLabelNode
• How to add an SKSpriteNode
• How to use Actions to animate the Scene
71. How to add a Scene
In SpriteKit
//create a Scene
MainScene * hello = [MainScene sceneWithSize:size];
//get the Main SKView
SKView *mainView = (SKView *) self.view;
//add your scene to the Main view
[mainView presentScene: hello];
72. Using Sprite4Droid
//create a Scene
MainScene hello= (MainScene)MainScene.sceneWithSize(MainScene.class, size);
//get the Main SKView
SKView mainView = SKView.getInstance();
//add your scene to the Main view
mainView.presentScene(scene);
How to add a Scene
73. How to add an SKLabelNode
//create a Label
SKLabelNode *helloNode = [SKLabelNode labelNodeWithFontNamed:@"Chalkduster"];
//Set Label Text
helloNode.text = @"Hello, Sprite4Droid!";
//Set Font Size
helloNode.fontSize = 42;
In SpriteKit
74. //create a Label
SKLabelNode TouchLabel =
SKLabelNode.labelNodeWithFontNamed(SKLabelNode.class, new
NSString("Chalkduster.ttf"));
//Set Label Text
TouchLabel.setText(new NSString("Hello Sprite4Droid"));
//Set Font Size
TouchLabel.setFontSize(42);
How to add an SKLabelNode
Using Sprite4Droid
76. How to add an SKSpriteNode
//create a SpriteNode
SKSpriteNode *spriteNode = [SKSpriteNode spriteNodeWithImageNamed:@"spaceship"];
//Set the Sprite position
spriteNode.position =CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame));
//Add your Sprite to the scene
[self addChild:spriteNode];
In SpriteKit
77. //create a SpriteNode
SKSpriteNode spriteNode = SKSpriteNode.spriteNodeWithImageNamed(SKSpriteNode.class, new
NSString("spaceship.png"));
//Set the Sprite position
spriteNode.setPosition(CGGeometry.CGPointMake(_size.width / 2, _size.height/2));
//Add your Sprite to the scene
addChild(spriteNode);
How to add an SKSpriteNode
Using Sprite4Droid
79. How to use Actions to animate the Scene
SKAction *moveUp = [SKAction moveByX: 0 y: 100.0 duration: 0.5];
SKAction *zoom = [SKAction scaleTo: 2.0 duration: 0.25];
SKAction *pause = [SKAction waitForDuration: 0.5];
SKAction *fadeAway = [SKAction fadeOutWithDuration: 0.25];
SKAction *remove = [SKAction removeFromParent];
SKAction *moveSequence = [SKAction sequence:@[moveUp, zoom, pause, fadeAway, remove]];
[helloNode runAction: moveSequence];
In SpriteKit
80. SKAction moveUp = SKAction.moveByXYDuration(0, 100.0,0.5);
SKAction zoom = SKAction.scaleToDuration(2.0, 0.25);
SKAction pause = SKAction.waitForDuration(0.5);
SKAction fadeAway = SKAction.fadeOutWithDuration(0.25);
SKAction remove = SKAction.removeFromParent();
SKAction moveSequence = SKAction.sequence(moveUp, zoom, pause, fadeAway, remove);
helloNode.runAction(moveSequence);
How to use Actions to animate the Scene
Using Sprite4Droid
81. Another Example
Credits:
Ray Wenderlich link : http://www.raywenderlich.com/42699/spritekit-tutorial-for-
beginners
Sprite4droid developed app :
https://github.com/MyAppConverter/Sprite4DroidSimpleGame
82. What is Sprite4Droid ®, who is it
for and how to install the plug-in
DemoGetting ready for your first
Sprite4Droid ® project
How to use Sprite4Droid ®
83. Today, we covered the followings :
• About MyAppConverter
• How to use it & do a successful conversion
• What Sprite4Droid® Plugin is and how to use it
UItetris Android application with MyAppconveter Library as dependency.
Cleaning your project (warning)
box appears offering importing of the missed class.
Android XML Layout ( witch defines the visual structure for a user interface) may contain a non valid value , for example SeekBar progress proprtie value
In case you use Android Studio to build your converted project you must edit the AndroidManifest file to override library min SDK level